BBCF/Es/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Es 10,500 4F 26F (1~5F Inv All) Arched Forward Air Dash


Normals

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 B 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 5 18 -9 B 100 85 Long S(J)R 2 13 14 16 18 28 10 +0 +1
5C 750 Mid 12 3 21 -7 B 100 89 Long S(J)R 3 16 17 17 22 31 11 +0 +2
2A 300 All 7 3 9 ±0 F 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
2B 530 Low 10 3 20 -9 F 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 800 Mid 10 3 32 -18 B 10~12 H 90 89 Long SJR 3 16 17 22 Crumple 54 36 11 +0 +2
3C 790 Low 13 3 24 -10 F 90 79 Long SR 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
6A 650 High 26 3 20 -6 B 4~28F 80 89 Normal SR 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
6B 760 Mid 14 4 22 -9 B 8~17 H 90 79 Long S(J)R 3 16 Launch 27 Launch 41 11 +0 +2
6C 700 Mid 17 3 18 -4 B 90 89 Long SR 3 16 24 60 29 74 + WBounce 11 +0 +2
66C 700 Mid 7 3 18 -4 B 90 89 Long SR 3 16 Launch 60 + WBounce Launch 77 + WBounce 11 +0 +2
j.A 300 High/Air 7 6 7 H 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 630 High/Air 9 3 18 H 80 85 Long SJR 2 13 14 17 18 29 10 +0 +1
j.BB 770 High/Air 7 3 19 H 80 85 Long SJR 2 13 14 17 18 29 10 +0 +1
j.C 850 High/Air 12 4 26 H 80 89 Long SR 3 16 17 19 22 33 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 730 Mid 25 [23] 5 29 0 B 100 89 Long SR 3 16 17 17 22 31 + Down 23 11 +0 +2
5D Crest 740 [740×2] All 49 [47] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
2D 760 Mid 30 [27] 6 17 -5 B 90 89 Long SR 3 16 Launch 30 Launch 44 11 +0 +2
2D Crest 740 [740×2] All 113 [110] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
6D 850 Mid 25 [23] 6 14+10L -11 B 6~44 FT
[6~42 FT]
90 92 Long SR 4 18 24 26 36 41 12 +0 +5
6D Crest 740 [740×2] All 78 [76] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11
j.D 800 High/Air 23 [21] 5 23+8L H 80 89 Long SR 3 16 Launch 35 Launch 49 11 +0 +2
j.D Crest 740 [740×2] All 141 [139] 3 [3(7)3] P1 80 89 [89×2] Normal 1 11 17 21 21 32 0/+9 +9 +11


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 500×3 Throw(70) 7 3 23 T 100 50 Normal SR 0, 3×3 Launch 60 0, 2/-2×2, 8/-2 +1
4BC Back Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Spin Fall 36 0, 12 +0
j.BC Air Throw 0×2, 1500 Throw(120) 7 3 23+3L T 100 50 Normal SR 0×2, 3 200 + Down 63 0×2, 2 +0
6AB Counter Assault 0 All 13 3 32 -16 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 50 60 + WBounce 60 Crumple 100 74 + WBounce 60 + WStick 35 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 50 60 + WBounce 60 Crumple 100 74 + WBounce 60 + WStick 35 11 +0 +2


Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Type:Shooter "Breunor" 800 All 15 30? Total: 44 -8 P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
236B Type:Shooter "Breunor" 800 All 27 122? Total: 48 0 P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
236A/B 236A/B Additional Breunor 800 All 16 30? Total: 42 -5 P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
236A/B Powered Up Powered Up Breunor 1200 All 1 103 P2 80 85 Short R 3 16 Launch 36 + Slide 10 Launch 50 + Slide 10 0/+11 +11 +12
j.236A Air Type:Shooter "Breunor" 800 All 17 Until Hit Total: 47 + 9L P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
j.236B Air Type:Shooter "Breunor" 800 All 26 Until Hit Total: 47 + 9L P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
j.236A/B j.236A/B Air Additinal Breunor 800 All 13 Until Hit Total: 39 + 9L P1 80 85 Long R 2 13 17 20 21 32 0/+8 +8 +9
623C Type: Slasher "Griflet" 880×2 All 13 3(12)9 Until L+12 -33 B 1~15 All 60 82 Very Short R 4 18 19,Launch 45 24, Launch 60 12 +0 +5
j.623C Air Type: Slasher "Griflet" 880×2 All 10 3 (12) 6 Until L+12 H 1~12 All 60 82 Very Short R 4 18 19,Launch 45 24, Launch 60 12 +0 +5
623C Crest Griflet Crest 800 All Ground: 56
Air: 53
6 -18 P1 60 100 Long 1 11 17 40 21 51 0/+9 +9 +9
623C Followup Griflet Followup 600 22 8 40 Total P1 60 100 Long R 4 16 Launch 60 + GBounce 60 Launch 75 + GBounce 60 0/+9 +9 +14
214C Type: Slasher "Mordred" 1000 All 16~22 4 22 -7 B 90 82 Long R 4 18 24 40 29 55 12 +0 +5
214C Crest Mordred Crest 800 All 21 6 +3 P1 70 100 Long 1 11 17 40 21 51 0/+9 +9 +9
214C 214C Mordred Followup 1000 All 11 4 23+7L -16 B 80 82 Long R 4 18 Spin Fall 35 55 Spin Fall 43 73 12 +0 +5
214C 214C Crest Morded Followup Crest 800 All 23 4 -4 P1 70 100 Long 1 11 Crumple 55 55 Crumple 71 66 0/+9 +9 +9
214B Type: Slasher "Gawain" 1000 High/Air 27 4 Until L+13 -3 H 9~30 FT 90 82 Normal R 4 18 22 40 + GBounce 37 55 + GBounce 12 +0 +5
214[B] Type: Slasher "Gawain" (Charged) 1300 High/Air 36 3 13 +3 H 9~38 FT 90 82 Normal R 4 18 24 40 + GBounce 29 55 + GBounce 12 +0 +0
214B Crest Gawain (Crest) 800 All 12 +4 [+10] P1 70 100 Long 1 11 17 40 21 51 0/+9 +9 +9
214A Type: Assaulter "Erec" 0, 3000 Throw(70) 31 9 Until L+24 HT 80 100,70 Normal R 0, 3 Launch 100 Launch 100 0 +0
214D Type: Enchanter "Bors" 36
j.2B Type: Assaulter "Tristan" 600 All 10 12 8+4L H 80 90 Long R 2 13 14 20 18 32 10 +0 +1
j.2BB Type: Assaulter "Tristan" 2 600 All 10 6 7+4L H 80 90 Long R 2 13 19 25 23 37 10 +0 +1
j.2BBB Type: Assaulter "Tristan" 3 900 All 15 4 12+8L H 80 90 Long R 3 16 Launch + Down 23 60 Launch + Down 23 74 11 +0 +2


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146A/B Type: Shooter "Palamedes" 2200
[2200, 220×N]
All 3+(50 Flash)+6 Until Hit 23+12L -10 P2 1~2 P
3 All
4~12 P
70 72 Very Short R 4 18 Launch 40 Launch 55 0/+6 [0/+1] +6 [+0] +11 [+0]
j.632146A/B Type: Shooter "Palamedes" 2200
[2200, 220×N]
All 3+(50 Flash)+6 Until Hit Until L+15 P2 1~2 P
3 All
4~12 P
70 72 Very Short R 4 18 Launch 40 Launch 55 0/+6 [0/+1] +6 [+0] +11 [+0]
632146C Type: Slasher "Galahad" 1000, 2500
[1000, 150×6, 2500]
All 6+(40 Flash)+15 9 24 -14 B 1~23 All 100 100, 70 [100×7, 70] Very Short R 4 18 Stagger 74 Stand Stagger 74 Stand 12, 0 +0 +5, +0
632146D Type: Enchanter "Percival" 4+(109 Flash)+16 4~End All


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Type: Braver "Lancelot" 600×5 {600×5, 550×5} All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Down 43 20 20, 6×2, 0/+2, 0/+12
{20, 6×5, 0/+3×4, 0/+20}
+0


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236C Type: Exterminator "Artorius" 30000 All 4+(55 Flash)+14 3 64 -26 B 1~18 All Long 5 20 0/+20


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCF Es 5A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B
BBCF Es 5B.png
Guard:
Mid
Startup:
8
Recovery:
18
Advantage:
-9
[1]
- 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C
BBCF Es 5C.png
Guard:
Mid
Startup:
12
Recovery:
21
Advantage:
-7
[1]
- - 2C, 3C 5D, 2D, 6D Jump[-], Special
2A
BBCF Es 2A.png
Guard:
All
Startup:
7
Recovery:
9
Advantage:
±0
[3]
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C , 3C 5D, 2D, 6D Throw, Special
2B
BBCF Es 2B.png
Guard:
Low
Startup:
10
Recovery:
20
Advantage:
-9
[1]
- 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C
BBCF Es 2C.png
Guard:
Mid
Startup:
10
Recovery:
32
Advantage:
-18
[1]
- - 5C, 3C 5D, 2D, 6D Jump, Special
6A
BBCF Es 6A.png
Guard:
High
Startup:
26
Recovery:
20
Advantage:
-6
- 6B 3C 5D. 2D. 6D Special
6B
BBCF Es 6B.png
Guard:
Mid
Startup:
14
Recovery:
22
Advantage:
-9
- - - - Jump[-], Special
6C
BBCF Es 6C.png
Guard:
Mid
Startup:
17
Recovery:
18
Advantage:
-4
- - - 5D, 2D, 6D Special
3C
BBCF Es 3C.png
Guard:
Low
Startup:
13
Recovery:
24
Advantage:
-10
- - - 5D, 2D, 6D Special
5D
BBCF Es 5D.png
Guard:
Mid
Startup:
25 [23]
Recovery:
29
Advantage:
0
- - - - Special
2D
BBCF Es 2D.png
Guard:
Mid
Startup:
30 [27]
Recovery:
17
Advantage:
-5
- - - - Jump, Special
6D
BBCF Es 6D.png
Guard:
Mid
Startup:
25 [23]
Recovery:
14+10L
Advantage:
-11
- - - - Jump[-], Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCF Es jA.png
Guard:
High/Air
Startup:
7
Recovery:
7
Advantage:
-
j.A j.B j.C j.D Throw, Jump, Special
j.B
BBCF Es jB.png
Guard:
High/Air
Startup:
9
Recovery:
18
Advantage:
-
- j.BB[+] j.C j.D Jump, Special
j.BB
BBCF Es jBB.png
Guard:
High/Air
Startup:
7
Recovery:
19
Advantage:
-
- - j.C j.D Jump, Special
j.C
BBCF Es jC.png
Guard:
High/Air
Startup:
12
Recovery:
26
Advantage:
-
- - - j.D[-] Special[-]
j.D
BBCF Es jD.png
Guard:
High/Air
Startup:
23 [21]
Recovery:
23+8L
Advantage:
-
- - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Es/Data.