BBCF/Es/Frame Data

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< BBCF‎ | Es
Revision as of 01:53, 10 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normals

Template:FullFrameDataHeader-BBCF
5ABBCF Es 5A.png


5BBBCF Es 5B.png


5CBBCF Es 5C.png


2ABBCF Es 2A.png


2BBBCF Es 2B.png


2CBBCF Es 2C.png


3CBBCF Es 3C.png


6ABBCF Es 6A.png


  • Bonus Proration 110%
6BBBCF Es 6B.png


6CBBCF Es 6C.png


6CBBCF Es 6C.png
dashing


  • Fatal Counter
  • Bonus Proration 110%
j.ABBCF Es jA.png


j.BBBCF Es jB.png


j.BBBBCF Es jBB.png


j.CBBCF Es jC.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCF Es 5D.png


  • Values in [] are during OD
  • Frame Adv listed assumes 5D Crest hits aftewards
  • If Crest does not hit, then Frame Adv -18
5D CrestBBCF Es 5D.png


  • Values in [] are during OD
2DBBCF Es 2D.png


  • Values in [] are during OD
2D CrestBBCF Es 2D.png


6DBBCF Es 6D.png


  • Values in [] are during OD
6D CrestBBCF Es 6D.png


  • Values in [] are during OD
j.DBBCF Es jD.png


  • Values in [] are during OD
j.D CrestBBCF Es jD.png


  • Values in [] are during OD

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCF Es FThrow.png


  • Minimum Damge 100%
Back ThrowBBCF Es BThrow.png


  • Minimum Damge 100%
Air ThrowBBCF Es AThrow.png


  • Minimum Damge 100%
Counter AssaultBBCF Es 5C.png


CrushTriggerBBCF Es CT.png


Specials

Template:FullFrameDataHeader-BBCF
Type:Shooter "Breunor" ABBCF Es ShooterBreunor.png
236A


Type:Shooter "Breunor" BBBCF Es ShooterBreunor.png
236B


Additional Projectile A/BBBCF Es ShooterBreunor.png
Breunor > 236A/B


  • If followup shot touches first shot, it becomes a powered up shot
Powered Up ProjectileBBCF Es ShooterBreunor.png


Air Type:Shooter "Breunor" ABBCF Es ShooterBreunorAir.png
j.236A


Air Type:Shooter "Breunor" BBBCF Es ShooterBreunorAir.png
j.236B


Air Additinal Projectile A/BBBCF Es ShooterBreunorAir.png
Breunor > j.236A/B


Type: Slasher "Griflet"BBCF Es SlasherGriflet.png
623C


  • Enhanced version cancels into Griflet Followup on 46 on hit
Air Type: Slasher "Griflet"BBCF Es SlasherGriflet.png
j.623C


  • Enhanced version cancels into Griflet Followup on 46 on hit
Griflet CrestBBCF Es SlasherGriflet.png
Enhanced


Griflet FollowupBBCF Es SlasherGriflet.png
Enhanced


Type: Slasher "Mordred"BBCF Es SlasherMordred.png
214C


Mordred CrestBBCF Es SlasherMordred.png
Enhanced


  • Crest activates 21F after Mordred becomes active
  • Crest does not come out if Mordred Followup is used
  • Crest comes out on the 21st frame
Mordred FollowupBBCF Es SlasherMordred2.png
Mordred > 214C


  • Fatal Counter
Morded Followup CrestBBCF Es SlasherMordred2.png
Enhanced


Type: Slasher "Gawain"BBCF Es Gawain.png
214B


Type: Slasher "Gawain" (Charged)BBCF Es Gawain.png
214[B]


  • Fatal Counter
Gawain CrestBBCF Es Gawain.png
Enhanced


  • Values in [] are for full charge
  • Crest activates 12F after slash becomes active
Type: Assaulter "Erec"BBCF Es AssaulterErec.png
214A


Type: Enchanter "Bors"BBCF Es EnchanterBors.png
214D


Type: Assaulter "Tristan"BBCF Es j2B.png
j.2B


  • Can cancel into Tristan 2 on 41
Type: Assaulter "Tristan" 2BBCF Es j2B.png
Tristan > j.2B


  • Can cancel into Tristan 3 on 16
Type: Assaulter "Tristan" 3BBCF Es j2BBB.png
Tristan 2 > j.2B


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Type: Shooter "Palamedes"BBCF Es ShooterPalamedes.png
632146A/B


  • Values in [] are during OD
  • Minimum Damage 30%: 660 [660 + 66*N]
Air Type: Shooter "Palamedes"BBCF Es ShooterPalamedes.png
j.632146A/B


  • Values in [] are during OD
  • Minimum Damage 30%: 660 [660 + 66*N]
Type: Slasher "Galahad"BBCF Es SlasherGalahad.png
632146C


  • Values in [] are during OD
  • Minimum Damage 30%: 1050 [1320]
Type: Enchanter "Percival"BBCF Es EnchanterPercival.png
632146D


  • Lasts for 450F, 900F during OD
  • Activating again refreshes duration.

Exceed Accel

Template:FullFrameDataHeader-BBCF
Type: Braver LancelotBBCF Es BraverLancelot.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {575+55}

Astral Heat

Template:FullFrameDataHeader-BBCF
Type: Exterminator "Artorius"BBCF Es AH.png
236236C


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C[1] - - 2C, 3C 5D, 2D, 6D Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C , 3C 5D, 2D, 6D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
6A - 6B 3C 5D. 2D. 6D Special
6B - - - - Jump[-], Special
6C - - - 5D, 2D, 6D Special
3C - - - 5D, 2D, 6D Special
5D - - - - Special
2D - - - - Jump, Special
6D - - - - Jump[-], Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B - j.BB[+] j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D[-] Special[-]
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only


Navigation

To edit frame data, edit values in BBCF/Es/Data.