Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Hakumen has a unique meter system. His heat meter is broken up into 8 "Magatama" stocks, commonly referred to as beads. The UI shows the number of Magatama he has, and his progress towards the next Magatama. Hakumen always builds up Magatama and he gains meter for successful use of his drive. Each of Hakumen's special moves and distortion drives require at least one Magatama to activate. The Magatama are also used for universal mechanics such as rapid cancels for their equivalent cost (e.g 4 Magatama for rapid cancels, and 2 Magatama for Crush Trigger). Hakumen begins each round with one Magatama available.
While it might seem rather limiting to need to spend heat to perform any special move, Hakumen is one of the few characters who can cancel his specials into each other and none of his specials experience same-move proration, making his potential damage extremely high once he has the heat available. Additionally, many of his specials have some form of invulnerability built in. He also possesses some of the best normals in the game, with his sword moves covering nearly the entire match start range. Hakumen also has a solid defense with his drive described below, meaning overall Hakumen is a fairly well-rounded character with many high risk tools at his disposal for many situations. Generally speaking, his playstyle rewards careful patient play.
Lore: | Hakumen is one of the Six Heroes who combated the Black Beast in the series` backstory almost a century ago. After the war, he was sealed away in the boundary along with Terumi, who had betrayed the other five heroes. Kokonoe salvages a portion of his existence from the boundary and he resumes his quest for justice and to exact revenge on Terumi. His Nox Nyctores, Ookami, has the power to negate most Ars Magus and possessing the Susano'o unit allows him to freely slash through time and space. |
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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4C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.2A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCFTemplate:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw B+C |
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Back Throw 4B+C |
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Air Throw j.B+C |
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Counter Assault 6A+B (when blocking) |
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Crush Trigger 5A+B |
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Specials
Fuumajin | Template:AttackDataHeader-BBCF |
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Guren 214A |
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Kishuu 623A |
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Enma A (after kishuu) |
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Renka 236B |
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Zantetsu 41236C |
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Hotaru j.214B |
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Tsubaki j.214C |
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Agito j.214A |
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Yanagi 214D |
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Distortion Drives
Kokūjin: Shippu 632146C |
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Kokūjin: Yukikaze 236236D |
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Kokūjin Oūgi: Mugen 214214B |
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Exceed Accel
Tengai ABCD during Overdrive |
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Astral Heat
Kokūjin Oūgi: Akumetsu [2]8D |
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External References
- Japanese Name: ハクメン
- Hakumen's discord.
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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- Susano'o [★]
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- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •