BBCF/Hakumen/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Hakumen
No edit summary
Line 12: Line 12:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5A|subtitle=}}
|version=5A |subtitle=
{{#lsth:BBCF/Hakumen/Data|5A Full}}
|cancel=DrCSOJR |damage=300 |starter=Normal |p1=90 |p2=80 |guard=Mid
|-
|level=1 |attribute=B |startup=5 |active=3 |recovery=6 |frameAdv=3 |invul=
{{AttackVersion|name=5B|subtitle=}}
|blockstun=11 |airHit=17 |hitstop=9
{{#lsth:BBCF/Hakumen/Data|5B Full}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5A
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
|version=5B |subtitle=
{{#lsth:BBCF/Hakumen/Data|5C Full}}
|cancel=DrSOJR |damage=730 |starter=Long |p1=100 |p2=89 |guard=Mid
|level=3 |attribute=B |startup=10 |active=2 |recovery=15 |frameAdv=0 |invul=
|blockstun=16 |airHit=19 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5B
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=5C |subtitle=
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
|cancel=SOR |damage=1100 |starter=Long |p1=100 |p2=92 |guard=Mid
|level=4 |attribute=B |startup=14 |active=2 |recovery=20 |frameAdv=-3 |invul=13-15 Guard P
|blockstun=18 |airHit=19 |hitstop=15
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5C
|description={{ColumnList |text=*Projectile guard point applies only to blade.
*Forces crouching on standing hit.
*Forces crouching on standing hit.
*Hard Knockdown on Airborne opponents.
*Hard Knockdown on Airborne opponents.
Line 42: Line 28:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2A|subtitle=}}
|version=2A |subtitle=
{{#lsth:BBCF/Hakumen/Data|2A Full}}
|cancel=CSOR |damage=300 |starter=Normal |p1=100 |p2=80 |guard=all
|-
|level=1 |attribute=F |startup=7 |active=3 |recovery=9 |frameAdv=0 |invul=
{{AttackVersion|name=2B|subtitle=}}
|blockstun=11 |airHit=12 |hitstop=9
{{#lsth:BBCF/Hakumen/Data|2B Full}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2A
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
|version=2B |subtitle=
{{#lsth:BBCF/Hakumen/Data|2C Full}}
|cancel=SOR |damage=650 |starter=Long |p1=90 |p2=89 |guard=Low
|level=3 |attribute=F |startup=8 |active=6 |recovery=15 |frameAdv=-4 |invul=
|blockstun=16 |airHit=17 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2B
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=2C |subtitle=
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
|cancel=S(J)OR |damage=1050 |starter=Long |p1=90 |p2=82 |guard=Mid
|level=4 |attribute=B |startup=13 |active=3 |recovery=30 |frameAdv=-14 |invul=9-15H<br/>10-15 Guard P
|blockstun=18 |airHit=21 |hitstop=15
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2C
|description={{ColumnList |text=*Projectile guard point applies only to blade.
*Launches on grounded opponents.
*Launches on grounded opponents.
*Untechable on Counter Hit until opponent hits the floor.
*Untechable on Counter Hit until opponent hits the floor.
Line 72: Line 44:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=3C|subtitle=|rowspan=2}}
|version=3C |subtitle=
{{#lsth:BBCF/Hakumen/Data|3C Full}}
|cancel=R |damage=1200 |starter=Long |p1=100 |p2=92 |guard=Low
|-
|level=4 |attribute=F |startup=8 |active=3 |recovery=28 |frameAdv=-12 |invul=7-14 Guard P
{{Description
|blockstun=18 |airHit=36 |hitstop=15/+0/+4
|18|text=*Projectile guard point applies only to blade.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk3C
|description=*Projectile guard point applies only to blade.
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
|version=6A |subtitle=
{{#lsth:BBCF/Hakumen/Data|6A Full}}
|cancel=DrR |damage=720 |starter=Long |p1=100 |p2=89 |guard=Mid
|-
|level=3 |attribute=B |startup=12 |active=4 |recovery=16 |frameAdv=-1 |invul=
{{Description
|blockstun=18 |airHit=27 |hitstop=11
|18|text=*Cannot cancel into Shippu.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6A
|description=*Cannot cancel into Shippu.
}}
}}
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lsth:BBCF/Hakumen/Data|6B Full}}
|-
|-
{{FrameData-BBCF
{{Description
|version=6B |subtitle=
|18|text={{ColumnList |text=*Bonus Proration 110%.
|cancel=DrR |damage=590*2 |starter=Normal |p1=80 |p2=92 |guard=High, High/Low
|level=4 |attribute=B,B |startup=18 |active=2, 6 |recovery=20 |frameAdv=-7 |invul=4-22F
|blockstun=18 |airHit=40 |hitstop=8
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6B
|description={{ColumnList |text=*Bonus Proration 110%.
*Can cancel into Shippu as of CF2.
*Can cancel into Shippu as of CF2.
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}}
|version=6C |subtitle=Uncharged
{{#lsth:BBCF/Hakumen/Data|6C Full}}
|cancel=R |damage=1500 |starter=Long |p1=100 |p2=94 |guard=Mid
|-
|level=5 |attribute=B |startup=20 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
{{#lsth:BBCF/Hakumen/Data|6[C] Lv 1 Full}}
|blockstun=20 |airHit=36, Slide 10 |hitstop=16
|-
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
{{#lsth:BBCF/Hakumen/Data|6[C] Lv 2 Full}}
|description={{ColumnList |text=*Fatal Counter.
|-
{{Description|18|text={{ColumnList |text=
*Fatal Counter.
*Max Charge is Fatal Counter even on normal hit
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
Line 113: Line 84:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=4C|subtitle=|rowspan=2}}
|version=6C |subtitle=Partial Charge
{{#lsth:BBCF/Hakumen/Data|4C Full}}
|cancel=R |damage=1700 |starter=Long |p1=100 |p2=94 |guard=Mid
|-
|level=5 |attribute=B |startup=25 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
{{Description
|blockstun=20 |airHit=70, Slide 10 |hitstop=16
|18|text=*Projectile guard point applies only to blade.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
|description={{ColumnList |text=*Fatal Counter
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.A|subtitle=}}
|version=6C |subtitle=Max Charge
{{#lsth:BBCF/Hakumen/Data|j.A Full}}
|cancel=R |damage=2000 |starter=Long |p1=100 |p2=94 |guard=Mid
|-
|level=5 |attribute=B |startup=60 |active=3 |recovery=25 |frameAdv=-7 |invul=Guard P (see notes)
{{AttackVersion|name=j.B|subtitle=}}
|blockstun=20 |airHit=70, Slide 10 |hitstop=16
{{#lsth:BBCF/Hakumen/Data|j.B Full}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6C
|description={{ColumnList |text=*Fatal Counter even on normal hit
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
|version=4C |subtitle=
{{#lsth:BBCF/Hakumen/Data|j.C Full}}
|cancel=DrR |damage=900 |starter=Long |p1=100 |p2=89 |guard=Mid
|level=3 |attribute=B |startup=10 |active=1 |recovery=24 |frameAdv=-8 |invul=
|blockstun=16 |airHit=24 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk4C
|description=*Projectile guard point applies only to blade.
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=j.A |subtitle=
|18|text=*Projectile guard point applies only to blade.
|cancel=CSOR |damage=300 |starter=Normal |p1=80 |p2=80 |guard=High/Air
|level=1 |attribute=H |startup=7 |active=3 |recovery=9 |frameAdv= |invul=
|blockstun=11 |airHit=18 |hitstop=9
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5A
|description=
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2A|subtitle=|rowspan=2}}
|version=j.B |subtitle=
{{#lsth:BBCF/Hakumen/Data|j.2A Full}}
|cancel=SOJR |damage=650 |starter=Long |p1=80 |p2=89 |guard=High/Air
|level=3 |attribute=H |startup=9 |active=3 |recovery=20 |frameAdv= |invul=
|blockstun=16 |airHit=21 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5B
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=j.C |subtitle=
|18|text=*Projectile guard point applies only to blade.
|cancel=SOJR |damage=1000 |starter=Long |p1=80 |p2=92 |guard=all
|level=4 |attribute=H |startup=12 |active=8 |recovery=26 |frameAdv= |invul=10-19 Guard P
|blockstun=18 |airHit=30 |hitstop=15
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5C
|description=*Projectile guard point applies only to blade.
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.2C|subtitle=|rowspan=2}}
|version=j.2A |subtitle=
{{#lsth:BBCF/Hakumen/Data|j.2C Full}}
|cancel=SOJR |damage=700 |starter=Long |p1=80 |p2=89 |guard=High/Air
|level=3 |attribute=H |startup=11 |active=12 |recovery=12 |frameAdv= |invul=5-22 Guard P
|blockstun=16 |airHit=17 |hitstop=11
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2A
|description=*Projectile guard point applies only to blade.
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=j.2C |subtitle=
|18|text=*Projectile guard point applies only to blade.
|cancel=SOR |damage=1200 |starter=Long |p1=80 |p2=92 |guard=High/Air
|level=4 |attribute=H |startup=16 |active=4 |recovery=30 |frameAdv= |invul=14-19 Guard P
|blockstun=18 |airHit=19 |hitstop=15
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR2C
|description=*Projectile guard point applies only to blade.
}}
}}
|-
|-
Line 198: Line 125:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}}
|version=5D |subtitle=(Catch)
{{#lsth:BBCF/Hakumen/Data|5D Full}}
|cancel= |damage= |starter= |p1= |p2= |guard=
|-
|startup= |active= |recovery=40 |frameAdv= |invul=6-20 Catch HBFPD
{{#lsth:BBCF/Hakumen/Data|5[D] Lv 1 Full}}
|blockstun= |airHit= |hitstop=3/+12
|-
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
{{#lsth:BBCF/Hakumen/Data|5[D] Lv 2 Full}}
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Counterhit state for entire move
}}
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=5D |subtitle=(Catch Hold)
|18|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid
|cancel= |damage= |starter= |p1= |p2= |guard=
|startup= |active= |recovery=50 |frameAdv= |invul=6-30 Catch HBFPD
|blockstun= |airHit= |hitstop=3/+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
*Counterhit state for entire move
*Counterhit state for entire move
Line 222: Line 139:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=5D|subtitle=(Attack)}}
|version=5D |subtitle=(Catch Max Hold)
{{#lsth:BBCF/Hakumen/Data|5D Attack Full}}
|cancel= |damage= |starter= |p1= |p2= |guard=
|startup= |active= |recovery=60 |frameAdv= |invul=6-40 Catch HBFPD
|blockstun= |airHit= |hitstop=3/+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk5D
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Counterhit state for entire move
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}}
|version=5D |subtitle=(Attack)
{{#lsth:BBCF/Hakumen/Data|2D Full}}
|cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
|level=4 |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=1-End All
|blockstun=18 |airHit=42 |hitstop=8/+0
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=2D |subtitle=(Catch)
|18|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=38 |frameAdv= |invul=1-8 Catch HBFPD
|blockstun= |airHit= |hitstop=3/+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk2D
|description={{ColumnList |text=*Only guards attacks that can be blocked mid/low
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
Line 256: Line 153:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=2D|subtitle=(Attack)}}
|version=2D |subtitle=(Attack)
{{#lsth:BBCF/Hakumen/Data|2D Attack Full}}
|cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
|-
|level= |attribute=FT |startup=16 |active=10 |recovery=15 |frameAdv=-6 |invul=1-End All
{{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}}
|blockstun=18 |airHit=50 |hitstop=13
{{#lsth:BBCF/Hakumen/Data|6D Catch Full}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk5DGrip
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=6D |subtitle=(Catch)
|18|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=34 |frameAdv= |invul=1-9 Catch HBFPD
|blockstun= |airHit= |hitstop=3/+12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtk6D
|description={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
Line 278: Line 167:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=6D|subtitle=(Attack)}}
|version=6D |subtitle=(Attack)
{{#lsth:BBCF/Hakumen/Data|6D Attack Full}}
|cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
|-
|level= |attribute=BT |startup=16 |active=10 |recovery=10 |frameAdv=-1 |invul=1-End All
{{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}}
|blockstun=18 |airHit=33, Wall 30 |hitstop=8
{{#lsth:BBCF/Hakumen/Data|j.D Catch Full}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Atk6DGrip
|description=
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=j.D |subtitle=(Catch)
|18|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked
|cancel= |damage= |starter= |p1= |p2= |guard=
|level= |attribute= |startup= |active= |recovery=Until landing+17 |frameAdv= |invul=1-10 Catch HBFPD
|blockstun= |airHit= |hitstop=0/+13
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAIR5D
|description={{ColumnList |text=*Only guards attacks that can be air barrier blocked
*Cancels into attack only after guarding a non-projectile
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
Line 300: Line 181:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=j.D|subtitle=(Attack)}}
|version=j.D |subtitle=(Attack)
{{#lsth:BBCF/Hakumen/Data|j.D Attack Full}}
|cancel= |damage=0, 1000 |starter=Very Short |p1=100 |p2=72 |guard=
|level= |attribute=HT |startup=14 |active=10 |recovery=6 |frameAdv= |invul=1-End All
|blockstun=18 |airHit=35 |hitstop=8
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AtkAIR5DGrip
|description=
}}
|-
|-
|}
|}
Line 316: Line 191:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
|version=Forward Throw |subtitle=
{{#lsth:BBCF/Hakumen/Data|BC Full}}
|cancel=SOR |damage=1500 |starter=Normal |p1=100 |p2=50 |guard=Throw
|-
|level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
{{Description
|blockstun= |airHit= |hitstop=0
|18|text={{ColumnList |text=*Minimum Damage 100%
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkThrow
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
|version=Back Throw |subtitle=
{{#lsth:BBCF/Hakumen/Data|4BC Full}}
|cancel=R,SOR |damage=750*2 |starter=Normal |p1=100 |p2=50 |guard=Throw
|-
|level=2, 4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
{{Description
|blockstun= |airHit=60 |hitstop=0
|18|text={{ColumnList |text=*Minimum Damage 100%
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkBackThrow
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
|version=Air Throw |subtitle=
{{#lsth:BBCF/Hakumen/Data|j.BC Full}}
|cancel=SOR |damage=200, 1300 |starter=Normal |p1=100 |p2=50 |guard=Throw
|-
|level=1, 4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
{{Description
|blockstun= |airHit=20, 60 |hitstop=0
|18|text={{ColumnList |text=*Minimum Damage 100%
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkAirThrow
|description={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Counter Assault|subtitle=}}
|version=Counter Assault |subtitle=
{{#lsth:BBCF/Hakumen/Data|6AB Full}}
|cancel=R |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=all
|level=4 |attribute=B |startup=13 |active=12 |recovery=18 |frameAdv=-11 |invul=1-20 All
|blockstun=18 |airHit=19 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkDeadAngle
|description=
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}}
|version=Crush Trigger |subtitle=Uncharged
{{#lsth:BBCF/Hakumen/Data|5AB Full}}
|cancel=R |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=Barrier
|level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 (With Barrier) |invul=
|blockstun=24 |airHit=60 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
|description=
}}
|-
|-
{{FrameData-BBCF
 
|version=Crush Trigger |subtitle=Charged
{{#lsth:BBCF/Hakumen/Data|5[AB] Full}}
|cancel=R |damage=1000 |starter=Long |p1=80 |p2=100 |guard=Barrier
|level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 (With barrier) |invul=
|blockstun=24 |airHit=60 |hitstop=12
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/NmlAtkGuardCrush
|description=
}}
|-
|-
|}
|}
Line 380: Line 231:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Guren|subtitle=214A|rowspan=2}}
|version=Guren |subtitle=214A
{{#lsth:BBCF/Hakumen/Data|214A Full}}
|cancel=SR |damage=950 |starter=Long |p1=100 |p2=92 |guard=all
|-
|level=4 |attribute=B |startup=14 |active=3 |recovery=15 |frameAdv=+1 |invul=
{{Description
|blockstun=18 |airHit=60 |hitstop=12
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault
|description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Renka|subtitle=236B|rowspan=2}}
|version=Renka |subtitle=236B
{{#lsth:BBCF/Hakumen/Data|236B Full}}
|cancel=SR, SJR |damage=1000*2 |starter=Long |p1=90 |p2=82 |guard=Low, High/Low
|-
|level=4 |attribute=F, B |startup=9 |active=3 (12) 3 |recovery=21 |frameAdv=-5 |invul=
{{Description
|blockstun=18 |airHit=50, 60 |hitstop=15, 12
|18|text={{ColumnList |text=*The second hit is jump cancellable.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault2
|description={{ColumnList |text=*The second hit is jump cancellable.
*Heat Gauge Cooldown 60F
*Heat Gauge Cooldown 60F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}}
|version=Zantetsu |subtitle=41236C
{{#lsth:BBCF/Hakumen/Data|41236C Full}}
|cancel=SR |damage=2100, 800 |starter=Normal |p1=90 |p2=94, 72 |guard=High/Air, Low/Air
|-
|level=5, 4 |attribute=B,F |startup=21 |active=3 (14) 3 |recovery=18 |frameAdv=-2 |invul=21-23 Guard P<br/>38-40 Guard P
{{Description
|blockstun=20, 18 |airHit=30 |hitstop=16, 14
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault3
|description={{ColumnList |text=*Projectile guard point applies only to blade.
*Heat Gauge Cooldown 90F
*Heat Gauge Cooldown 90F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}}
|version=Kishuu |subtitle=623A
{{#lsth:BBCF/Hakumen/Data|623A Full}}
|cancel= |damage= |starter= |p1= |p2= |guard=
|-
|level= |attribute= |startup= |active= |recovery=18T |frameAdv= |invul=5-14HB
{{Description
|blockstun= |airHit= |hitstop=
|18|text={{ColumnList |text=*Can cancel into Enma from the 10th frame.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4
|description={{ColumnList |text=*Can cancel into Enma from the 10th frame.
*Heat Gauge Cooldown 30F
*Heat Gauge Cooldown 30F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}}
|version=Enma |subtitle=623AA
{{#lsth:BBCF/Hakumen/Data|623AA Full}}
|cancel=SR |damage=1060 |starter=Long |p1=100 |p2=72 |guard=Mid
|-
|level=4 |attribute=B |startup=6 |active=7 |recovery=16 |frameAdv=-4 |invul=1-8HB
{{Description
|blockstun=18 |airHit=60 |hitstop=16
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault4_2nd
|description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}}
|version=Agito |subtitle=j.214A
{{#lsth:BBCF/Hakumen/Data|j.214A Full}}
|cancel=SR |damage=950 |starter=Long |p1=70 |p2=92 |guard=all
|-
|level=3 |attribute=P1* |startup=12 |active=16 |recovery=Total 35 |frameAdv=-2 |invul=
{{Description
|blockstun=16 |airHit=36 |hitstop=0/+12
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault3
|description={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}}
|version=Hotaru |subtitle=j.214B
{{#lsth:BBCF/Hakumen/Data|j.214B Full}}
|cancel=SR |damage=1500 |starter=Very Short |p1=80 |p2=92 |guard=Mid
|-
|level=3 |attribute=H |startup=11 |active=3 |recovery=35 |frameAdv= |invul=1-17 All
{{Description
|blockstun=16 |airHit=55 |hitstop=11
|18|text={{ColumnList |text=*Resets air options (Jump/Airdash)
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault2
|description={{ColumnList |text=*Resets air options (Jump/Airdash)
*Heat Gauge Cooldown 60F
*Heat Gauge Cooldown 60F
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}}
|version=Tsubaki |subtitle=j.214C
{{#lsth:BBCF/Hakumen/Data|j.214C Full}}
|cancel=SR |damage=2500 |starter=Long |p1=90 |p2=92 |guard=Barrier
|-
|level=4 |attribute=H |startup=15 |active=3 |recovery=22 |frameAdv= |invul=15-17 Guard P
{{Description
|blockstun=16 |airHit=60 |hitstop=8
|18|text={{ColumnList |text=*Fatal Counter
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AirAssault
|description={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
*Heat Gauge Cooldown 90F
*Heat Gauge Cooldown 90F
Line 466: Line 301:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}}
|version=Yanagi |subtitle=214D
{{#lsth:BBCF/Hakumen/Data|214D Full}}
|cancel= |damage=0, 2500 |starter=Normal |p1=100 |p2=85, 72 |guard=all
|-
|level=0 |attribute=BT |startup=30 |active=3 |recovery=18 |frameAdv=-7 |invul=4-27 Guard HBFPD
{{Description
|blockstun=13 |airHit=60 |hitstop=Guard: 15<br/>Attack:10
|18|text={{ColumnList |text=
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/Assault5
|description={{ColumnList |text=
*If an attack is blocked, can cancel into specials immediately?
*If an attack is blocked, can cancel into specials immediately?
*After guarding an attack, remaining Guard frames are replaced with Full Invincibility
*After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Line 480: Line 313:
|-
|-
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Fumajin|subtitle=Cut Projectile|rowspan=2}}
|version=Fumajin |subtitle=Cut Projectile
{{#lsth:BBCF/Hakumen/Data|Cut Projectile Full}}
|cancel= |damage=900 |starter=Long |p1=85 |p2=89 |guard=all
|-
|level=3 |attribute=P3* |startup=1 |active=92 |recovery= |frameAdv= |invul=1-End Guard P
{{Description
|blockstun=16 |airHit=40 |hitstop=0/+11
|18|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
|description={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
*Hakumen experiences 0F hitstop when cutting a projectile
*Hakumen experiences 0F hitstop when cutting a projectile
}}
}}
Line 501: Line 332:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}}
|version=Shippu |subtitle=632146C
{{#lsth:BBCF/Hakumen/Data|632146C Full}}
|cancel=SR |damage=3500 [4000] |starter=Normal |p1=100 |p2=60 |guard=All
|-
|level=4 |attribute=B |startup=14+7 |active=4 |recovery=41 |frameAdv=-26 |invul=21-24 Guard P (see notes)
{{#lsth:BBCF/Hakumen/Data|632146[C] Full}}
|blockstun=18 |airHit=50 |hitstop=25
|-
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
{{Description
|description={{ColumnList |text=*Values in [] are during OD
|18|text={{ColumnList |text=*Values in [] are during OD
*Projectile guard point applies only to blade.
*Projectile guard point applies only to blade.
*Minimum Damage 30% (1050 [1200])
*Minimum Damage 30% (1050 [1200])
*Max Charge Minimum Damage 30% (1500)
}}
}}
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}}
|version=Shippu |subtitle=632146C (Max charge)
{{#lsth:BBCF/Hakumen/Data|632146C Wave Full}}
|cancel=SR |damage=5000 |starter=Normal |p1=100 |p2=60 |guard=Unblockable
|level=4 |attribute=B |startup=14+86 |active=4 |recovery=41 |frameAdv= |invul=100-103 Guard P (see notes)
|blockstun=18 |airHit=50 |hitstop=25
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
|description={{ColumnList |text=*Projectile guard point applies only to blade.
*Minimum Damage 30% (1500)
}}
}}
|-
|-
{{FrameData-BBCF
{{Description
|version=Shippu  |subtitle=(Wave)
|18|text={{ColumnList |text=*Values in [] are during OD
|cancel=R |damage=2500 [3000] |starter=Normal |p1=100 |p2=80 |guard=all
|level=4 [5] |attribute=P3* |startup=14+7~86 |active=Until Offscreen |recovery= |frameAdv= |invul=
|blockstun=18 [20] |airHit=50 |hitstop=0/+12 [0/+13]
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateAssault
|description={{ColumnList |text=*Values in [] are during OD
*Only appears if Shippu does not touch opponent
*Only appears if Shippu does not touch opponent
*Activates the first frame Shippu becomes active
*Activates the first frame Shippu becomes active
Line 537: Line 356:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}}
|version=Mugen |subtitle=214214B
{{#lsth:BBCF/Hakumen/Data|214214B Full}}
|cancel= |damage= |starter= |p1= |p2= |guard=
|-
|level= |attribute= |startup= |active= |recovery=16+(90)+30 |frameAdv= |invul=16-102
{{Description
|blockstun= |airHit= |hitstop=
|18|text={{ColumnList |text=  
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateMode
|description={{ColumnList |text=  
*Costs 8 orbs
*Costs 8 orbs
* Allows unlimited use of specials and Distortion Drives for the duration.
* Allows unlimited use of specials and Distortion Drives for the duration.
Line 550: Line 367:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}}
|version=Yukikaze |subtitle= 236236D (Catch)
{{#lsth:BBCF/Hakumen/Data|236236D Full}}
|cancel= |damage= |starter= |p1= |p2= |guard=
|-
|level= |attribute= |startup=1 |active=27 |recovery=17 |frameAdv= |invul=1-27 Catch HBFPD
{{Description
|blockstun= |airHit= |hitstop=4/+44
|18|text={{ColumnList |text=*Guards attacks that can be blocked.
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/
|description={{ColumnList |text=*Guards attacks that can be blocked.
*Doesn't work against grabs and unblockables.
*Doesn't work against grabs and unblockables.
*Counterhit state for entire move
*Counterhit state for entire move
Line 562: Line 377:
}}
}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}}
|version=Yukikaze |subtitle=(Attack)
{{#lsth:BBCF/Hakumen/Data|236236D Attack Full}}
|cancel=SR |damage=3200<br/>[1800, 150*18, 2100] |starter=Normal |p1=100 |p2=30<br/>[92*19, 45] |guard=Unblockable
|-
|level=4 |attribute=B |startup=1+33 |active=12 |recovery=39 |frameAdv= |invul=1-End All
{{Description
|blockstun= |airHit=60 |hitstop=30 [60/+10]
|18|text={{ColumnList |text=*Values in [] are during OD
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/UltimateGrip2
|description={{ColumnList |text=*Values in [] are during OD
*Fatal Counter
*Fatal Counter
*Immediately enters recovery after hitting opponent
*Immediately enters recovery after hitting opponent
Line 582: Line 395:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}}
|version=Tengai |subtitle=ABCD during OD
{{#lsth:BBCF/Hakumen/Data|ABCD Full}}
|cancel= |damage=600, 1000, 1500<br/>{600, 1000, 4500} |starter= |p1=100 |p2=100 |guard=all
|-
|level= |attribute=B |startup=20 [10] |active=3 |recovery=34 |frameAdv=-10 |invul=1-22 All<br/>[1-12 All]
{{Description|18|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
|blockstun=26 |airHit= |hitstop=20
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/BurstDD_Easy
|description={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during Active Flow
*Values in {} are during Active Flow
*Cannot counter hit.
*Cannot counter hit.
Line 602: Line 412:
{{FrameDataHeader-BBCF}}
{{FrameDataHeader-BBCF}}
|-
|-
{{FrameData-BBCF
{{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}}
|version=Akumetsu |subtitle=[2]8D
{{#lsth:BBCF/Hakumen/Data|Astral Full}}
|cancel= |damage=38000 |starter=Long |p1=- |p2=- |guard=Unblockable
|-
|level=0 |attribute=P |startup=1+0 |active=16 |recovery=1+37 |frameAdv= |invul=1-16 HBFT Guard
{{Description
|blockstun= |airHit= |hitstop=0/+1800
|18|text={{ColumnList |text=  
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha/AstralHeatGrip
|description={{ColumnList |text=  
*Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate.
*Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate.
*180F Cooldown.
*180F Cooldown.

Revision as of 05:51, 13 April 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5C
  • Projectile guard point applies only to blade.
  • Forces crouching on standing hit.
  • Hard Knockdown on Airborne opponents.
2A
2B
2C
  • Projectile guard point applies only to blade.
  • Launches on grounded opponents.
  • Untechable on Counter Hit until opponent hits the floor.
3C
  • Projectile guard point applies only to blade.
6A
  • Cannot cancel into Shippu.
6B
  • Bonus Proration 110%.
  • Can cancel into Shippu as of CF2.
6C
Charge Lv 0/1/2
  • Fatal Counter.
  • Max Charge is Fatal Counter even on normal hit
  • Projectile guard point starts 2F before active to end of active frames
  • Projectile guard point applies only to blade.
4C
  • Projectile guard point applies only to blade.
j.A
j.B
j.C
  • Projectile guard point applies only to blade.
j.2A
  • Projectile guard point applies only to blade.
j.2C
  • Projectile guard point applies only to blade.

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
Catch
Charge Lv 0/1/2
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
  • Counterhit state for entire move
5D
(Attack)
2D
(Catch)
  • Only guards attacks that can be blocked mid/low
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
  • Counterhit state for entire move
2D
(Attack)
6D
(Catch)
  • Only guards attacks that can be blocked high/mid
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
  • Counterhit state for entire move
6D
(Attack)
j.D
(Catch)
  • Only guards attacks that can be air barrier blocked
  • Cancels into attack only after guarding a non-projectile
  • After guarding a projectile attack, Hakumen is fully invincible for rest of move
  • Counterhit state for entire move
j.D
(Attack)

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw
  • Minimum Damage 100%
Back Throw
  • Minimum Damage 100%
Air Throw
  • Minimum Damage 100%
Counter Assault
CrushTrigger

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Guren
214A
  • Heat Gauge Cooldown 30F
Renka
236B
  • The second hit is jump cancellable.
  • Heat Gauge Cooldown 60F
Zantetsu
41236C
  • Projectile guard point applies only to blade.
  • Heat Gauge Cooldown 90F
Kishuu
623A
  • Can cancel into Enma from the 10th frame.
  • Heat Gauge Cooldown 30F
Enma
623AA
  • Heat Gauge Cooldown 30F
Agito
j.214A
  • Heat Gauge Cooldown 30F
Hotaru
j.214B
  • Resets air options (Jump/Airdash)
  • Heat Gauge Cooldown 60F
Tsubaki
j.214C
  • Fatal Counter
  • Projectile guard point applies only to blade.
  • Heat Gauge Cooldown 90F
Yanagi
214D
  • If an attack is blocked, can cancel into specials immediately?
  • After guarding an attack, remaining Guard frames are replaced with Full Invincibility
  • Heat Gauge Cooldown 60F
Fumajin
Cut Projectile
  • If Fumajin touches another projectile, it resets the active frames.
  • Hakumen experiences 0F hitstop when cutting a projectile

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Shippu
632146C
  • Values in [] are during OD
  • Projectile guard point applies only to blade.
  • Minimum Damage 30% (1050 [1200])
  • Max Charge Minimum Damage 30% (1500)
Shippu
Wave
  • Values in [] are during OD
  • Only appears if Shippu does not touch opponent
  • Activates the first frame Shippu becomes active
  • Minimum Damage 20% (500 [600])
Mugen
214214B
  • Costs 8 orbs
  • Allows unlimited use of specials and Distortion Drives for the duration.
  • SMP is removed during Mugen
Yukikaze
236236D Catch
  • Guards attacks that can be blocked.
  • Doesn't work against grabs and unblockables.
  • Counterhit state for entire move
Yukikaze
Attack
  • Values in [] are during OD
  • Fatal Counter
  • Immediately enters recovery after hitting opponent
  • Minimum Damage 20% (640 [1320])

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Tengai
ABCD during OD
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Cannot counter hit.
  • Mimimum Damage 10% (310 {610+61})

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Akumetsu
[2]8D
  • Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate.
  • 180F Cooldown.
  • Counterhit state for entire move

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - -
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Navigation


To edit frame data, edit values in BBCF/Hakumen/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.