(removing roadmap links) |
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|- | |- | ||
! Health | ! Health | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|health}} | ||
|- | |- | ||
! Combo Rate | ! Combo Rate | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|comborate}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! Backdash | ! Backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
! Forward Dash | ! Forward Dash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|forwarddash}} | ||
|- | |- | ||
|} | |} | ||
Line 30: | Line 30: | ||
|- | |- | ||
{{AttackVersion|name=5A|subtitle=}} | {{AttackVersion|name=5A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5B|subtitle=}} | {{AttackVersion|name=5B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5B Full}} | ||
|- | |- | ||
{{AttackVersion|name=5C|subtitle=|rowspan=2}} | {{AttackVersion|name=5C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
Line 45: | Line 45: | ||
|- | |- | ||
{{AttackVersion|name=2A|subtitle=}} | {{AttackVersion|name=2A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2A Full}} | ||
|- | |- | ||
{{AttackVersion|name=2B|subtitle=}} | {{AttackVersion|name=2B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2B Full}} | ||
|- | |- | ||
{{AttackVersion|name=2C|subtitle=|rowspan=2}} | {{AttackVersion|name=2C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
Line 60: | Line 60: | ||
|- | |- | ||
{{AttackVersion|name=3C|subtitle=|rowspan=2}} | {{AttackVersion|name=3C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3C Full}} | ||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 67: | Line 67: | ||
|- | |- | ||
{{AttackVersion|name=6A|subtitle=|rowspan=2}} | {{AttackVersion|name=6A|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6A Full}} | ||
|- | |- | ||
{{Description|22|text=*Unusually long hitstun on counterhit. | {{Description|22|text=*Unusually long hitstun on counterhit. | ||
Line 74: | Line 74: | ||
|- | |- | ||
{{AttackVersion|name=6B|subtitle=|rowspan=2}} | {{AttackVersion|name=6B|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%. | {{Description|22|text={{ColumnList |text=*Bonus Proration 110%. | ||
Line 82: | Line 82: | ||
|- | |- | ||
{{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}} | {{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6C Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 1 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 2 Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 97: | Line 97: | ||
|- | |- | ||
{{AttackVersion|name=4C|subtitle=|rowspan=2}} | {{AttackVersion|name=4C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4C Full}} | ||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 103: | Line 103: | ||
|- | |- | ||
{{AttackVersion|name=j.A|subtitle=}} | {{AttackVersion|name=j.A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.A Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{AttackVersion|name=j.B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.B Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=|rowspan=2}} | {{AttackVersion|name=j.C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.C Full}} | ||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
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|- | |- | ||
{{AttackVersion|name=j.2A|subtitle=|rowspan=2}} | {{AttackVersion|name=j.2A|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2A Full}} | ||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 121: | Line 121: | ||
|- | |- | ||
{{AttackVersion|name=j.2C|subtitle=|rowspan=2}} | {{AttackVersion|name=j.2C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2C Full}} | ||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 134: | Line 134: | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}} | {{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 1 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 2 Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
Line 148: | Line 148: | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=(Attack)}} | {{AttackVersion|name=5D|subtitle=(Attack)}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Attack Full}} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low | ||
Line 162: | Line 162: | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=(Attack)}} | {{AttackVersion|name=2D|subtitle=(Attack)}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Attack Full}} | ||
|- | |- | ||
{{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6D Catch Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
Line 176: | Line 176: | ||
|- | |- | ||
{{AttackVersion|name=6D|subtitle=(Attack)}} | {{AttackVersion|name=6D|subtitle=(Attack)}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6D Attack Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Catch Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked | ||
Line 190: | Line 190: | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=(Attack)}} | {{AttackVersion|name=j.D|subtitle=(Attack)}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Attack Full}} | ||
|- | |- | ||
|} | |} | ||
Line 200: | Line 200: | ||
|- | |- | ||
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 207: | Line 207: | ||
|- | |- | ||
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 214: | Line 214: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 221: | Line 221: | ||
|- | |- | ||
{{AttackVersion|name=Counter Assault|subtitle=}} | {{AttackVersion|name=Counter Assault|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6AB Full}} | ||
|- | |- | ||
{{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}} | {{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5AB Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Guren|subtitle=214A|rowspan=2}} | {{AttackVersion|name=Guren|subtitle=214A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 244: | Line 244: | ||
|- | |- | ||
{{AttackVersion|name=Renka|subtitle=236B|rowspan=2}} | {{AttackVersion|name=Renka|subtitle=236B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*The second hit is jump cancellable. | {{Description|22|text={{ColumnList |text=*The second hit is jump cancellable. | ||
Line 252: | Line 252: | ||
|- | |- | ||
{{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}} | {{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|41236C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
Line 261: | Line 261: | ||
|- | |- | ||
{{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}} | {{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Can cancel into Enma from the 10th frame. | {{Description|22|text={{ColumnList |text=*Can cancel into Enma from the 10th frame. | ||
Line 269: | Line 269: | ||
|- | |- | ||
{{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}} | {{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623AA Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 276: | Line 276: | ||
|- | |- | ||
{{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}} | {{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 283: | Line 283: | ||
|- | |- | ||
{{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}} | {{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Resets air options (Jump/Airdash) | {{Description|22|text={{ColumnList |text=*Resets air options (Jump/Airdash) | ||
Line 291: | Line 291: | ||
|- | |- | ||
{{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}} | {{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Fatal Counter | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
Line 300: | Line 300: | ||
|- | |- | ||
{{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}} | {{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214D Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 312: | Line 312: | ||
|- | |- | ||
{{AttackVersion|name=Fuumajin|subtitle=Cut Projectile|rowspan=2}} | {{AttackVersion|name=Fuumajin|subtitle=Cut Projectile|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Fuumajin Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames. | {{Description|22|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames. | ||
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|- | |- | ||
{{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}} | {{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146C Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146[C] Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 342: | Line 342: | ||
|- | |- | ||
{{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}} | {{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146C Wave Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 352: | Line 352: | ||
|- | |- | ||
{{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}} | {{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214214B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 362: | Line 362: | ||
|- | |- | ||
{{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}} | {{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236D Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Guards attacks that can be blocked. | {{Description|22|text={{ColumnList |text=*Guards attacks that can be blocked. | ||
Line 372: | Line 372: | ||
|- | |- | ||
{{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}} | {{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236D Attack Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 389: | Line 389: | ||
|- | |- | ||
{{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}} | {{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|ABCD Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | {{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | ||
Line 406: | Line 406: | ||
|- | |- | ||
{{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}} | {{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Astral Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 487: | Line 487: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Health | |
---|---|
Combo Rate | |
Prejump | |
Backdash | |
Forward Dash |
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 6A[*] | 5B[*], 6B[*] | 3C[*] | Yes | Throw, Jump, Special |
5B | 5A[*], 2A[*], 6A[*] | 2B[*], 6B[*] | - | Yes | Jump, Special |
5C | - | - | - | - | Special |
2A[3] | 5A[*], 2A[*], 6A | 5B[*] | 3C[*] | Yes | Throw, Special |
2B | 5A[*], 2A[*] | - | - | Yes | Special |
2C | - | - | - | - | Jump[-], Special |
6A | - | 6B | - | Yes | Super |
6B | - | - | - | Yes | Super |
6C | - | - | - | - | Super |
3C | - | - | - | - | 214214B |
4C | - | - | - | - | Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[*] | j.B[*] | - | - | Throw, Special |
j.B | j.A[*], j.2A[*] | - | - | - | Jump, Special |
j.C | - | - | - | - | Jump[-], Special |
j.2A | - | - | j.C[*] | - | Jump, Special |
j.2C | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Hakumen/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •