BBCF/Hakumen/Frame Data: Difference between revisions

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{{#lst:BBCF/Hakumen/Data|Nav}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
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==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{#lst:BBCF/Hakumen/Data|System Data}}
{{#cargo_query:tables=bbcfCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|5A Full}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lst:BBCF/Hakumen/Data|5B Full}}
|-
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|5C Full}}
|-
{{Description
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
*Forces crouching on standing hit.
*Hard Knockdown on Airborne opponents.
}}
}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:BBCF/Hakumen/Data|2A Full}}
|-
{{AttackVersion|name=2B|subtitle=}}
{{#lst:BBCF/Hakumen/Data|2B Full}}
|-
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|2C Full}}
|-
{{Description
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
*Launches on grounded opponents.
*Untechable on Counter Hit until opponent hits the floor.
}}
}}
|-
{{AttackVersion|name=3C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|3C Full}}
|-
{{Description
|18|text=*Projectile guard point applies only to blade.
}}
 
|-
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|6A Full}}
|-
{{Description
|18|text=*Unusually long hitstun on counterhit.
}}
 
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|6B Full}}
|-
{{Description
|18|text={{ColumnList |text=*Bonus Proration 110%.
*Can cancel into Shippu as of CF2.
}}
}}
|-
{{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}}
{{#lst:BBCF/Hakumen/Data|6C Full}}
|-
{{#lst:BBCF/Hakumen/Data|6[C] Lv 1 Full}}
|-
{{#lst:BBCF/Hakumen/Data|6[C] Lv 2 Full}}
|-
{{Description|18|text={{ColumnList |text=
*Fatal Counter.
*Max Charge is Fatal Counter even on normal hit
*Projectile guard point starts 2F before active to end of active frames
*Projectile guard point applies only to blade.
}}
}}
|-
{{AttackVersion|name=4C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|4C Full}}
|-
{{Description
|18|text=*Projectile guard point applies only to blade.
}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:BBCF/Hakumen/Data|j.A Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:BBCF/Hakumen/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.C Full}}
|-
{{Description
|18|text=*Projectile guard point applies only to blade.
}}
|-
{{AttackVersion|name=j.2A|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.2A Full}}
|-
{{Description
|18|text=*Projectile guard point applies only to blade.
}}
|-
{{AttackVersion|name=j.2C|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.2C Full}}
|-
{{Description
|18|text=*Projectile guard point applies only to blade.
}}
}}
|-
|}


==Drive Moves==
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|5D Full}}
|-
{{#lst:BBCF/Hakumen/Data|5[D] Lv 1 Full}}
|-
{{#lst:BBCF/Hakumen/Data|5[D] Lv 2 Full}}
|-
{{Description
|18|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*Counterhit state for entire move
}}
}}
|-
{{AttackVersion|name=5D|subtitle=(Attack)}}
{{#lst:BBCF/Hakumen/Data|5D Attack Full}}
|-
{{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|2D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*Counterhit state for entire move
}}
}}
}}
|-
{{AttackVersion|name=2D|subtitle=(Attack)}}
{{#lst:BBCF/Hakumen/Data|2D Attack Full}}
|-
{{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|6D Catch Full}}
|-
{{Description
|18|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*Counterhit state for entire move
}}
}}
|-
{{AttackVersion|name=6D|subtitle=(Attack)}}
{{#lst:BBCF/Hakumen/Data|6D Attack Full}}
|-
{{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.D Catch Full}}
|-
{{Description
|18|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked
*Cancels into attack only after guarding a non-projectile
*After guarding a projectile attack, Hakumen is fully invincible for rest of move
*Counterhit state for entire move
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=(Attack)}}
{{#lst:BBCF/Hakumen/Data|j.D Attack Full}}
|-
|}
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|BC Full}}
|-
{{Description
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|4BC Full}}
|-
{{Description
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.BC Full}}
|-
{{Description
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Counter Assault|subtitle=}}
{{#lst:BBCF/Hakumen/Data|6AB Full}}
|-
{{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|5AB Full}}
|-
{{#lst:BBCF/Hakumen/Data|5[AB] Full}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Guren|subtitle=214A|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|214A Full}}
|-
{{Description
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
|-
{{AttackVersion|name=Renka|subtitle=236B|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|236B Full}}
|-
{{Description
|18|text={{ColumnList |text=*The second hit is jump cancellable.
*Heat Gauge Cooldown 60F
}}
}}
}}
|-
{{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|41236C Full}}
|-
{{Description
|18|text={{ColumnList |text=*Projectile guard point applies only to blade.
*120% bonus proration
*Heat Gauge Cooldown 90F
}}
}}
|-
{{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|623A Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into Enma from the 10th frame.
*Heat Gauge Cooldown 30F
}}
}}
|-
{{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|623AA Full}}
|-
{{Description
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
|-
{{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.214A Full}}
|-
{{Description
|18|text={{ColumnList |text=*Heat Gauge Cooldown 30F
}}
}}
|-
{{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.214B Full}}
|-
{{Description
|18|text={{ColumnList |text=*Resets air options (Jump/Airdash)
*Heat Gauge Cooldown 60F
}}
}}
|-
{{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|j.214C Full}}
|-
{{Description
|18|text={{ColumnList |text=*Fatal Counter
*Projectile guard point applies only to blade.
*Heat Gauge Cooldown 90F
}}
}}
|-
{{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|214D Full}}
|-
{{Description
|18|text={{ColumnList |text=
*If an attack is blocked, can cancel into specials immediately?
*After guarding an attack, remaining Guard frames are replaced with Full Invincibility
*Heat Gauge Cooldown 60F
}}
}}
|-
|-
{{AttackVersion|name=Fuumajin|subtitle=Cut Projectile|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|Fuumajin Full}}
|-
{{Description
|18|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames.
*Hakumen experiences 0F hitstop when cutting a projectile
}}
}}
|-
|}


==Distortion Drives==
==Distortion Drives==
Line 329: Line 39:
**Cost 50 Heat
**Cost 50 Heat
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|632146C Full}}
|-
{{#lst:BBCF/Hakumen/Data|632146[C] Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Projectile guard point applies only to blade.
*Minimum Damage 30%: 1050 [1200]
*Max Charge Minimum Damage 30%: 1500
}}
}}
|-
{{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|632146C Wave Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Only appears if Shippu does not touch opponent
*Activates the first frame Shippu becomes active
*Minimum Damage 20%: 500 [600]
}}
}}
|-
{{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|214214B Full}}
|-
{{Description
|18|text={{ColumnList |text=
*Costs 8 orbs
* Allows unlimited use of specials and Distortion Drives for the duration.
*SMP is removed during Mugen
}}
}}
|-
{{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|236236D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Guards attacks that can be blocked.
*Doesn't work against grabs and unblockables.
*Counterhit state for entire move
}}
}}
|-
{{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}}
{{#lst:BBCF/Hakumen/Data|236236D Attack Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Fatal Counter
*Immediately enters recovery after hitting opponent
*Minimum Damage 20%: 640 [1320]
}}
}}
}}
|-
|}


==Exceed Accel==
==Exceed Accel==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|ABCD Full}}
|-
{{Description|18|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during Active Flow
*Cannot counter hit.
*Mimimum Damage 10%: 310 {610+61}
}}
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:BBCF/Hakumen/Data|Astral Full}}
|-
{{Description
|18|text={{ColumnList |text=  
*Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate.
*180F Cooldown.
*Counterhit state for entire move
}}
}}
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}


== Revolver Action Table ==
== Revolver Action Table ==
Line 442: Line 86:
|-
|-
! <span style="color:blue">2A<sup>[3]</sup></span>
! <span style="color:blue">2A<sup>[3]</sup></span>
| <span style="color:purple">5A<sup>[*]</sup>, 2A<sup>[*]</sup></span>, 6A || <span style="color:purple">5B<sup>[*]</sup></span> || <span style="color:purple">3C<sup>[*]</sup></span> || Yes || Throw, Special
| <span style="color:purple">5A<sup>[*]</sup>, 2A<sup>[*]</sup></span>, 6A || <span style="color:purple">5B<sup>[*]</sup>, 2B<sup>[*]</sup></span> || <span style="color:purple">3C<sup>[*]</sup></span> || Yes || Throw, Special
|-
|-
! 2B
! 2B
Line 495: Line 139:
: '''Super''' = Supers only
: '''Super''' = Supers only


==External References==
* [http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/ha Dantarion's Hitbox site]
==Navigation==
==Navigation==
{{#lst:BBCF/Hakumen/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[BBCF/Hakumen/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:Frame Data]]
[[Category:Hakumen]]

Revision as of 19:33, 12 September 2021


System Data

name health prejump backdash Unique Movement Options
Hakumen 12,000 4F 15F (1~4F Inv Throw, 5~9 airborne)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 Mid 5 3 6 +3 90 80 Normal DrCSOJR 1 11 14 17 20 28 9 +0 +0
5B 730 Mid 10 2 15 0 100 89 Long DrSOJR 3 16 17 19 22 33 11 +0 +2
5C 1100 Mid 14 2 20 -3 (13~15 P) 100 92 Long SOR 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
2A 300 Mid 7 3 9 0 100 80 Normal CSOR 1 11 12 12 16 23 9 +0 +0
2B 650 Low 8 6 15 -4 90 89 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 1050 Mid 13 3 33 -17 9~15 H
(10~18 P)
90 82 Long S(J)OR 4 18 Launch 21 Launch 50 15 +0 +5
6A 720 Mid 12 4 16 -1 100 89 Long DrR 3 18 Crumple 27 Crumple 41 11 +0 +2
6B 590×2 High, Mid 18 2,3 23 -4 4~22 F 80 92 Normal DrR 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
6C 1500 Mid 20~24 3 25 -7 ((2F before Active)~(End of Active) P) 100 94 Long R 5 20 32 36 + Slide 38 55 + Slide 16 +0 +8
6[C] Lv 1 1700 Mid 25~59 3 25 -7 ((2F before Active)~(End of Active) P) 100 94 Long R 5 20 Launch 70 + Slide Launch 89 + Slide 16 +0 +8
6[C] Lv 2 2000 Mid 60 3 25 -7 (58~62 P) 100 94 Long R 5 20 Launch 70 + Slide + WBounce Launch 89 + Slide + WBounce 16 +0 +8
4C 900 All 10 1 24 -4 (8~10 P) 100 89 Long DrR 3 20 24 24 38 36 11 +0 +2
3C 1200 Low 8 3 28 -12 (7~14 P) 100 92 Long R 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
j.A 300 High/Air 7 3 9 80 80 Normal CSOR 1 11 12 18 16 29 9 +0 +0
j.B 650 High/Air 9 3 20 80 89 Long SOJR 3 16 17 21 22 35 11 +0 +2
j.C 1000 All 12 2 32+3L (10~19 P) 80 92 Long SOJR 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
j.2A 700 High/Air 11 12 12 (5~24 P) 80 89 Long SOJR 3 16 17 21 22 35 11 +0 +2
j.2C 1200 High/Air 16 4 30 (14~19 P) 80 92 Long SOR 4 18 19 19 24 34 15 +0 +5

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 40 6~20 Catch HBFP
5[D] Lv 1 50 6~30 Catch HBFP
5[D] Lv 2 60 6~40 Catch HBFP
5D Attack 0, 1000 16 10 10 -1 1~End All 100 100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
2D 46 1~8 Catch HBFP
2D Attack 0, 1000 16 10 15 -6 1~End All 100 100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
6D 43 1~9 Catch HBFP
6D Attack 0, 1000 16 10 10 -1 1~End All 100 100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
j.D Until L+17 1~10 Catch HBFP
j.D Attack 0, 1000 14 10 6 1~End All 100 100, 67 Very Short 18 Launch 35 8 +0 +0

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214A Gurren 950 All 14 3 15 +1 100 92 Long SR 4 18 28 60 33 75 + WBounce 12 +0 +5
623A Kishuu 18 5~14 HB
623A~A Enma 1060 Mid 6 7 16 -4 1~8 HB 100 72 Long SR 4 18 Launch 60 Launch 75 16 +0 +12
236B Renka 1000×2 Low, Mid 9 3(12)3 21 -5 90 82, 92 Long SR, SJR 4 18 Crumple, Launch 50 + Down 23, 60 Crumple, Launch 65 + Down 23, 75 15, 12 +0 +5
41236C Zantetsu 2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 (21~23, 38~40 P) 90 94, 72 Normal SR 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
j.214A Agito 950 All 12 4 Total 35 -2 70 92 Long SR 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
j.214B Hotaru 1500 Mid 11 3 35 1~17 All 80 92 Very Short DJSR 3 16 Launch 55 Launch 69 11 +0 +2
j.214C Tsubaki 2500 Guard Break 60/Barrier 15 3 22+4L (15~17 P) 90 92 Long SR 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
214D Yanagi 0, 2500 all 30 3 18 -7 4~27 Guard HBFP 100 100, 72 Normal 2 13 Launch 60 + GBounce + Down 23 10 0, 10/+5 +0
Fuumajin Fuumajin 900 all 1 92 1~End Guard xP 85 89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Shippu 3500 [4000] All 14+(47 Flash)+7 4 41 -26 ((Active Frames) P) 100 60 Normal SR 4 18 Launch 50 Launch 65 25 +0 +5
632146[C] Shippu (Charged) 5000 Unblockable 14+(47 Flash)+86 4 41 (100~103 P) 100 60 Normal SR 4 18 Launch 50 Launch 65 25 +0 +5
632146C Wave Shippu (Wave) 2500 [3000] All 14+(47 Flash)+11~90 Until Hit Total: 65~144 100 80 Normal R 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
236236D Yukikaze 44 1~27 Catch HBFP, Burst
236236D Attack Yukikaze (Attack) 3200
[1800, 120×18, 2100]
Unblockable 1+(36 Flash)+43 3,3,3,3 39 1~End All 100 30
[98×19, 45]
Normal SR 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
214214B Mugen 16+(90 Flash)+30

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Tengai 600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
[2]8D Akumetsu 38000 Unblockable 1+(60 Flash)+36 1~20 Guard HBF, Burst Long 0

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw 7 3 23 100 50 Normal SOR 0, 4 Crumple 0, 12 +0
4B+C Back Throw 0, 750×2 Throw 7 3 23 100 50 Normal R,SOR 0, 2, 4 Launch 60 0×2, 12 +0
j.B+C Air Throw 0, 200, 1300 Throw 7 3 23+3L 100 50 Normal SOR 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
6A+B Counter Assault 0 all 13 3 30 -14 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) 80 60 Normal R 24 Crumple 60 Crumple 74 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) 80 100 Long R 24 Crumple 60 Crumple 74 11 +0 +2
66 Forward Dash 16 S
44 Backdash 15 1-4T S

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A[*] 5B[*], 6B[*] 3C[*] Yes Throw, Jump, Special
5B 5A[*], 2A[*], 6A[*] 2B[*], 6B[*] - Yes Jump, Special
5C - - - - Special
2A[3] 5A[*], 2A[*], 6A 5B[*], 2B[*] 3C[*] Yes Throw, Special
2B 5A[*], 2A[*] - - Yes Special
2C - - - - Jump[-], Special
6A - 6B - Yes Super
6B - - - Yes Super
6C - - - - Super
3C - - - - 214214B
4C - - - - Super
Air Revolver Action Table
A B C D Cancels
j.A j.A[*] j.B[*] - - Throw, Special
j.B j.A[*], j.2A[*] - - - Jump, Special
j.C - - - - Jump[-], Special
j.2A - - j.C[*] - Jump, Special
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Hakumen/Data.