BBCF/Hibiki Kohaku/Data: Difference between revisions

From Dustloop Wiki
(New images)
(Adding hitboxes)
Line 31: Line 31:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCF_Hibiki_Kohaku_5A.png
  |images=BBCF_Hibiki_Kohaku_5A.png
  |hitboxes=BBCF Hibiki 5A Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_5A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 44: Line 44:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Hibiki_Kohaku_5B.png |caption={{clr|B|5B}} is jump cancellable on block
  |images=BBCF_Hibiki_Kohaku_5B.png |caption={{clr|B|5B}} is jump cancellable on block
  |hitboxes=BBCF Hibiki 5B Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_5B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 57: Line 57:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Hibiki_Kohaku_5BB.png |caption={{clr|B|5BB}} is combo filler
  |images=BBCF_Hibiki_Kohaku_5BB.png |caption={{clr|B|5BB}} is combo filler
  |hitboxes=BBCF Hibiki 5BB Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_5BB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 70: Line 70:
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |images=BBCF_Hibiki_Kohaku_5C.png |caption=Neutral poke and punish tool
  |images=BBCF_Hibiki_Kohaku_5C.png |caption=Neutral poke and punish tool
  |hitboxes=BBCF Hibiki 5C Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_5C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 83: Line 83:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCF_Hibiki_Kohaku_2A.png |caption=A bit better than {{clr|A|5A}}
  |images=BBCF_Hibiki_Kohaku_2A.png |caption=A bit better than {{clr|A|5A}}
  |hitboxes=BBCF Hibiki 2A Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_2A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 96: Line 96:
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCF_Hibiki_Kohaku_2B.png |caption={{clr|B|2B}}
  |images=BBCF_Hibiki_Kohaku_2B.png |caption={{clr|B|2B}}
  |hitboxes=BBCF Hibiki 2B Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_2B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 109: Line 109:
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |groundHit=14 |airHit=14 |groundCH=18 |airCH=26
  |images=BBCF_Hibiki_Kohaku_2BB.png |caption={{clr|B|2BB}}
  |images=BBCF_Hibiki_Kohaku_2BB.png |caption={{clr|B|2BB}}
  |hitboxes=BBCF Hibiki 2BB Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_2BB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 122: Line 122:
  |groundHit=17 |airHit=28 |groundCH=Launch |airCH=42
  |groundHit=17 |airHit=28 |groundCH=Launch |airCH=42
  |images=BBCF_Hibiki_Kohaku_2C.png |caption=Pretty good anti-air for its speed and range
  |images=BBCF_Hibiki_Kohaku_2C.png |caption=Pretty good anti-air for its speed and range
  |hitboxes=BBCF Hibiki 2C Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_2C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 135: Line 135:
  |groundHit=17 |airHit=17 + Down 23 |groundCH=Crumple 36 |airCH=31 + Down 23
  |groundHit=17 |airHit=17 + Down 23 |groundCH=Crumple 36 |airCH=31 + Down 23
  |images=BBCF_Hibiki_Kohaku_6A.png
  |images=BBCF_Hibiki_Kohaku_6A.png
  |hitboxes=BBCF Hibiki 6A Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_6A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 148: Line 148:
  |groundHit=17 |airHit=17 + Down 33 |groundCH=22 |airCH=31 + Down 33
  |groundHit=17 |airHit=17 + Down 33 |groundCH=22 |airCH=31 + Down 33
  |images=BBCF_Hibiki_Kohaku_6B.png |caption={{clr|B|6B}}
  |images=BBCF_Hibiki_Kohaku_6B.png |caption={{clr|B|6B}}
  |hitboxes=BBCF Hibiki 6B Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_6B_Hitbox.png
  |notes=Airborne from frame 5, hit occurs on landing;Invuln lasts until end of active frames;Startup/invuln can be altered by external forces
  |notes=Airborne from frame 5, hit occurs on landing;Invuln lasts until end of active frames;Startup/invuln can be altered by external forces
}}
}}
Line 161: Line 161:
  |groundHit=Launch |airHit=30 + GBounce |groundCH=Launch |airCH=44 + GBounce + Down 23
  |groundHit=Launch |airHit=30 + GBounce |groundCH=Launch |airCH=44 + GBounce + Down 23
  |images=BBCF_Hibiki_Kohaku_6BB.png |caption={{clr|B|6BB}}, ground bounces
  |images=BBCF_Hibiki_Kohaku_6BB.png |caption={{clr|B|6BB}}, ground bounces
  |hitboxes=BBCF_Hibiki_6BB_Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_6BB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 174: Line 174:
  |groundHit=Launch |airHit=30×2, 34 |groundCH=Launch |airCH=47×2, 52 + WBounce 60 + WStick 43
  |groundHit=Launch |airHit=30×2, 34 |groundCH=Launch |airCH=47×2, 52 + WBounce 60 + WStick 43
  |images=BBCF_Hibiki_Kohaku_6C.png
  |images=BBCF_Hibiki_Kohaku_6C.png
  |hitboxes=BBCF Hibiki 6C Hitbox 1.png;BBCF Hibiki 6C Hitbox 2.png;BBCF Hibiki 6C Hitbox 3.png |hitboxCaption=First hit\Second hit\Third hit
  |hitboxes=BBCF_Hibiki_Kohaku_6C_1_Hitbox.png;BBCF_Hibiki_Kohaku_6C_2_Hitbox.png;BBCF_Hibiki_Kohaku_6C_3_Hitbox.png |hitboxCaption=First hit\Second hit\Third hit
  |notes=Fatal Counter;All hits whiff on crouch
  |notes=Fatal Counter;All hits whiff on crouch
}}
}}
Line 187: Line 187:
  |groundHit=17 |airHit=30 + Down 33 |groundCH=22 |airCH=44 + Down 33
  |groundHit=17 |airHit=30 + Down 33 |groundCH=22 |airCH=44 + Down 33
  |images=BBCF_Hibiki_Kohaku_4B.png |caption={{clr|B|4B}}. Fairly standard overhead
  |images=BBCF_Hibiki_Kohaku_4B.png |caption={{clr|B|4B}}. Fairly standard overhead
  |hitboxes=BBCF Hibiki 4B Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_4B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 200: Line 200:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Hibiki_Kohaku_4BB.png |caption={{clr|B|4BB}}
  |images=BBCF_Hibiki_Kohaku_4BB.png |caption={{clr|B|4BB}}
  |hitboxes=BBCF Hibiki 4BB Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_4BB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 213: Line 213:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + Down 16
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55 + Down 16
  |images=BBCF_Hibiki_Kohaku_3C.png
  |images=BBCF_Hibiki_Kohaku_3C.png
  |hitboxes=BBCF Hibiki 3C Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_3C_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 226: Line 226:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCF_Hibiki_Kohaku_jA.png
  |images=BBCF_Hibiki_Kohaku_jA.png
  |hitboxes=BBCF Hibiki jA Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_jA_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 239: Line 239:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Hibiki_Kohaku_jB.png |caption={{clr|B|j.B}}
  |images=BBCF_Hibiki_Kohaku_jB.png |caption={{clr|B|j.B}}
  |hitboxes=BBCF Hibiki jB Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_jB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 252: Line 252:
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCF_Hibiki_Kohaku_jBB.png |caption={{clr|B|j.BB}}
  |images=BBCF_Hibiki_Kohaku_jBB.png |caption={{clr|B|j.BB}}
  |hitboxes=BBCF Hibiki jBB Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_jBB_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 265: Line 265:
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |images=BBCF_Hibiki_Kohaku_jC.png |caption=Amazing multipurpose attack
  |images=BBCF_Hibiki_Kohaku_jC.png |caption=Amazing multipurpose attack
  |hitboxes=BBCF Hibiki jC Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_jC_1_Hitbox.png;BBCF_Hibiki_Kohaku_jC_2_Hitbox.png
  |notes=First 3 Active Frames can hit crossup;
  |notes=First 3 Active Frames can hit crossup;
}}
}}
Line 280: Line 280:
  |groundHit=24 |airHit=30 |groundCH=29 |airCH=44 [45]
  |groundHit=24 |airHit=30 |groundCH=29 |airCH=44 [45]
  |images=BBCF_Hibiki_Kohaku_5D-6D.png
  |images=BBCF_Hibiki_Kohaku_5D-6D.png
  |hitboxes=BBCF Hibiki 5D Hitbox 1.png;BBCF Hibiki 5D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_5D-6D_Hitbox.png
  |notes=Values in [] are during OD;
  |notes=Values in [] are during OD;
}}
}}
Line 293: Line 293:
  |groundHit=24 |airHit=30 |groundCH=29 |airCH=44 [45]
  |groundHit=24 |airHit=30 |groundCH=29 |airCH=44 [45]
  |images=BBCF_Hibiki_Kohaku_5D-6D.png |caption={{clr|D|5D}} is a fireball, {{clr|D|6D}} is an approach. Mix them up for best results
  |images=BBCF_Hibiki_Kohaku_5D-6D.png |caption={{clr|D|5D}} is a fireball, {{clr|D|6D}} is an approach. Mix them up for best results
  |hitboxes=BBCF Hibiki 5D Hitbox 1.png;BBCF Hibiki 5D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_5D-6D_Hitbox.png
  |notes=Values in [] are during OD;
  |notes=Values in [] are during OD;
}}
}}
Line 306: Line 306:
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=65 [66]
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=65 [66]
  |images=BBCF_Hibiki_Kohaku_2D-3D.png
  |images=BBCF_Hibiki_Kohaku_2D-3D.png
  |hitboxes=BBCF Hibiki 2D Hitbox 1.png;BBCF Hibiki 2D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_2D-3D_Hitbox.png
  |notes=Fatal Counter;Values in [] are during OD;
  |notes=Fatal Counter;Values in [] are during OD;
}}
}}
Line 319: Line 319:
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=65 [66]
  |groundHit=Launch |airHit=48 |groundCH=Launch |airCH=65 [66]
  |images=BBCF_Hibiki_Kohaku_2D-3D.png |caption=Both versions have generous projectile invuln
  |images=BBCF_Hibiki_Kohaku_2D-3D.png |caption=Both versions have generous projectile invuln
  |hitboxes=BBCF Hibiki 2D Hitbox 1.png;BBCF Hibiki 2D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_2D-3D_Hitbox.png
  |notes=Fatal Counter;Values in [] are during OD;
  |notes=Fatal Counter;Values in [] are during OD;
}}
}}
Line 332: Line 332:
  |groundHit=17 [Launch] |airHit=36 + WBounce 30<br/>[36 + WBounce 50] |groundCH=19 [Launch] |airCH=50 + WBounce 30<br/>[51 + WBounce 50]
  |groundHit=17 [Launch] |airHit=36 + WBounce 30<br/>[36 + WBounce 50] |groundCH=19 [Launch] |airCH=50 + WBounce 30<br/>[51 + WBounce 50]
  |images=BBCF_Hibiki_Kohaku_jD-j6D.png
  |images=BBCF_Hibiki_Kohaku_jD-j6D.png
  |hitboxes=BBCF Hibiki jD Hitbox 1.png;BBCF Hibiki jD Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_jD-j6D_Hitbox.png
  |notes=Values in [] are during OD;
  |notes=Values in [] are during OD;
}}
}}
Line 345: Line 345:
  |groundHit=Launch |airHit=40<br/>[40 + WBounce 30] |groundCH=22 [Launch] |airCH=
  |groundHit=Launch |airHit=40<br/>[40 + WBounce 30] |groundCH=22 [Launch] |airCH=
  |images=BBCF_Hibiki_Kohaku_jD-j6D.png
  |images=BBCF_Hibiki_Kohaku_jD-j6D.png
  |hitboxes=BBCF Hibiki jD Hitbox 1.png;BBCF Hibiki jD Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_jD-j6D_Hitbox.png
  |notes=Values in [] are during OD;
  |notes=Values in [] are during OD;
}}
}}
Line 358: Line 358:
  |groundHit=Launch |airHit=40 + Down 23 |groundCH=Launch |airCH=54 + Down 23 [55 + Down 23]
  |groundHit=Launch |airHit=40 + Down 23 |groundCH=Launch |airCH=54 + Down 23 [55 + Down 23]
  |images=BBCF_Hibiki_Kohaku_j2D-j3D.png
  |images=BBCF_Hibiki_Kohaku_j2D-j3D.png
  |hitboxes=BBCF Hibiki j2D Hitbox 1.png;BBCF Hibiki j2D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_j2D-j3D_Hitbox.png
  |notes=Can cancel into normals during last 13F of air recovery;Values in [] are during OD;
  |notes=Can cancel into normals during last 13F of air recovery;Values in [] are during OD;
}}
}}
Line 371: Line 371:
  |groundHit=Launch |airHit=40 + GBounce [48 + GBounce] |groundCH=Launch |airCH=54 + GBounce [55 + GBounce]
  |groundHit=Launch |airHit=40 + GBounce [48 + GBounce] |groundCH=Launch |airCH=54 + GBounce [55 + GBounce]
  |images=BBCF_Hibiki_Kohaku_j2D-j3D.png
  |images=BBCF_Hibiki_Kohaku_j2D-j3D.png
  |hitboxes=BBCF Hibiki j2D Hitbox 1.png;BBCF Hibiki j2D Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_j2D-j3D_Hitbox.png
  |notes=Values in [] are during OD;
  |notes=Values in [] are during OD;
}}
}}
Line 385: Line 385:
  |groundHit=Launch 60 + GBounce|airHit= |groundCH= |airCH=
  |groundHit=Launch 60 + GBounce|airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_ForwardThrow.png
  |images=BBCF_Hibiki_ForwardThrow.png
  |hitboxes=BBCF Hibiki Throw Hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);
}}
}}
Line 398: Line 398:
  |groundHit=Launch 60 + GBounce|airHit= |groundCH= |airCH=
  |groundHit=Launch 60 + GBounce|airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_BackThrow.png
  |images=BBCF_Hibiki_BackThrow.png
  |hitboxes=BBCF Hibiki Throw Hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);
}}
}}
Line 411: Line 411:
  |groundHit= |airHit=80 |groundCH= |airCH=
  |groundHit= |airHit=80 |groundCH= |airCH=
  |images=BBCF_Hibiki_AirThrow.png
  |images=BBCF_Hibiki_AirThrow.png
  |hitboxes=BBCF Hibiki AirThrow Hitbox.png
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);
}}
}}
Line 464: Line 464:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_Kohaku_236A.png
  |images=BBCF_Hibiki_Kohaku_236A.png
  |hitboxes=BBCF Hibiki Zanshokyaku Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A_Hitbox.png
  |notes=Can cancel into followups 15F onwards?;
  |notes=Can cancel into followups 15F onwards?;
}}
}}
Line 477: Line 477:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_Kohaku_236A.png |caption=Command jump
  |images=BBCF_Hibiki_Kohaku_236A.png |caption=Command jump
  |hitboxes=BBCF Hibiki Zanshokyaku Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A_Hitbox.png
  |notes=Can cancel into followups 11F onwards?;
  |notes=Can cancel into followups 11F onwards?;
}}
}}
Line 490: Line 490:
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCF_Hibiki_Kohaku_236A~A.png
  |images=BBCF_Hibiki_Kohaku_236A~A.png
  |hitboxes=BBCF Hibiki Senba Hitbox 1.png;BBCF Hibiki Senba Hitbox 2.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A~A_Hitbox.png
  |notes=Can cancel into normals and specials 34F onwards;
  |notes=Can cancel into normals and specials 34F onwards;
}}
}}
Line 503: Line 503:
  |groundHit=Launch |airHit=50 + GBounce |groundCH=Launch |airCH=65 + GBounce
  |groundHit=Launch |airHit=50 + GBounce |groundCH=Launch |airCH=65 + GBounce
  |images=BBCF_Hibiki_Kohaku_236A~B.png |caption=Overhead/Alternate sideswap
  |images=BBCF_Hibiki_Kohaku_236A~B.png |caption=Overhead/Alternate sideswap
  |hitboxes=BBCF Hibiki Ressou Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A~B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 529: Line 529:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_Kohaku_236A~D.png
  |images=BBCF_Hibiki_Kohaku_236A~D.png
  |hitboxes=BBCF Hibiki Maga Uchi Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A~D_Hitbox.png
  |notes=On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F;Hibiki cancels into Catastrophic Strike (Ground Attack) when opponent is standing/crouching, otherwise Catastrophic Strike (Air Attack);
  |notes=On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F;Hibiki cancels into Catastrophic Strike (Ground Attack) when opponent is standing/crouching, otherwise Catastrophic Strike (Air Attack);
}}
}}
Line 542: Line 542:
  |groundHit=Launch |airHit=60 + WBounce 60 |groundCH=Launch |airCH=79 + WBounce 60 + WStick 33
  |groundHit=Launch |airHit=60 + WBounce 60 |groundCH=Launch |airCH=79 + WBounce 60 + WStick 33
  |images=BBCF_Hibiki_Kohaku_236A~D.png
  |images=BBCF_Hibiki_Kohaku_236A~D.png
  |hitboxes=BBCF Hibiki Maga Uchi Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_236A~D_Hitbox.png
  |notes=Fatal Counter;Does 3 hits max;
  |notes=Fatal Counter;Does 3 hits max;
}}
}}
Line 555: Line 555:
  |groundHit=Launch |airHit=40 + GBounce |groundCH=Launch |airCH=55 + GBounce
  |groundHit=Launch |airHit=40 + GBounce |groundCH=Launch |airCH=55 + GBounce
  |images=BBCF_Hibiki_Kohaku_214A.png |caption={{clr|A|214A}}, overhead
  |images=BBCF_Hibiki_Kohaku_214A.png |caption={{clr|A|214A}}, overhead
  |hitboxes=BBCF Hibiki Heaven Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 568: Line 568:
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=55
  |images=BBCF_Hibiki_Kohaku_214B.png |caption={{clr|B|214B}}, low
  |images=BBCF_Hibiki_Kohaku_214B.png |caption={{clr|B|214B}}, low
  |hitboxes=BBCF Hibiki Earth Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_214B_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 594: Line 594:
  |groundHit=Crumple 27, Launch |airHit=Stand, 40 |groundCH=Crumple 31, Launch |airCH=Stand, 40
  |groundHit=Crumple 27, Launch |airHit=Stand, 40 |groundCH=Crumple 31, Launch |airCH=Stand, 40
  |images=BBCF_Hibiki_Kohaku_214C.png |caption=Midscreen combo ender
  |images=BBCF_Hibiki_Kohaku_214C.png |caption=Midscreen combo ender
  |hitboxes=BBCF_ Hibiki Hizanshou Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_214C_Hitbox.png
  |notes=On block immediately goes into recovery animation for 21F;
  |notes=On block immediately goes into recovery animation for 21F;
}}
}}
Line 607: Line 607:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCF_Hibiki_Kohaku_214D.png |caption=Crossup attack/Used for sideswaps in combos
  |images=BBCF_Hibiki_Kohaku_214D.png |caption=Crossup attack/Used for sideswaps in combos
  |hitboxes=BBCF Hibiki Hizanshou Hitbox.png;BBCF Hibiki Hizanshou Kai Hitbox.png |hitboxCaption=Hitbox disappears when right next to the opponent
  |hitboxes=BBCF_Hibiki_Kohaku_214D_Hitbox.png
  |notes=When out of range, does not attack and goes into 22F recovery after startup;
  |notes=When out of range, does not attack and goes into 22F recovery after startup;
}}
}}
Line 620: Line 620:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBCF_Hibiki_Kohaku_623C.png
  |images=BBCF_Hibiki_Kohaku_623C.png
  |hitboxes=BBCF Hibiki Souyokusen Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png |hitboxCaption=First active frame\First vulnerable frame
  |notes=reversal
  |notes=reversal
}}
}}
Line 633: Line 633:
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
  |images=BBCF_Hibiki_Kohaku_623C.png |caption=Pretty good meterless reversal, and access to instand mix
  |images=BBCF_Hibiki_Kohaku_623C.png |caption=Pretty good meterless reversal, and access to instand mix
  |hitboxes=BBCF Hibiki Souyokusen Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png |hitboxCaption=First active frame\First vulnerable frame
  |notes=
  |notes=
}}
}}
Line 646: Line 646:
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=74
  |groundHit=Launch + Down 23 |airHit=60 |groundCH=Launch + Down 23 |airCH=74
  |images=BBCF_Hibiki_Kohaku_j214A.png
  |images=BBCF_Hibiki_Kohaku_j214A.png
  |hitboxes=BBCF Hibiki Senshijin Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_j214A_Hitbox.png
  |notes=
  |notes=
}}
}}
Line 660: Line 660:
  |groundHit=Stagger 59 + Down 15 |airHit=Stand |groundCH=Stagger 59 + Down 1 |airCH=Stand
  |groundHit=Stagger 59 + Down 15 |airHit=Stand |groundCH=Stagger 59 + Down 1 |airCH=Stand
  |images=BBCF_Hibiki_Kohaku_632146C_1.png;BBCF_Hibiki_Kohaku_632146C_2.png |caption=Distortion combo ender, sideswaps
  |images=BBCF_Hibiki_Kohaku_632146C_1.png;BBCF_Hibiki_Kohaku_632146C_2.png |caption=Distortion combo ender, sideswaps
  |hitboxes=BBCF Hibiki Oboro Outori Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_632146C_Hitbox.png |hitboxCaption=Travels (almost) fullscreen
  |notes=Values in [] are during OD;Minimum Damage 20%: 960 [1260]; Second hit onwards only applies P2 once; reversal
  |notes=Values in [] are during OD;Minimum Damage 20%: 960 [1260]; Second hit onwards only applies P2 once; reversal
}}
}}
Line 673: Line 673:
  |groundHit=Launch |airHit=100 + Down 23 |groundCH=Launch |airCH=116 + Down 23
  |groundHit=Launch |airHit=100 + Down 23 |groundCH=Launch |airCH=116 + Down 23
  |images=BBCF_Hibiki_Kohaku_632146D_1.png;BBCF_Hibiki_Kohaku_632146D_2.png |caption=Fullscreen punish, doesn't sideswap
  |images=BBCF_Hibiki_Kohaku_632146D_1.png;BBCF_Hibiki_Kohaku_632146D_2.png |caption=Fullscreen punish, doesn't sideswap
  |hitboxes=
  |hitboxes=BBCF_Hibiki_Kohaku_632146D_Hitbox.png
  |notes=Values in [] are during OD;Hibiki is vulnerable during super flash for 4F;Minimum Damage 40%: 800 [1200]; Active for 5 frames against a grounded opponent;
  |notes=Values in [] are during OD;Hibiki is vulnerable during super flash for 4F;Minimum Damage 40%: 800 [1200]; Active for 5 frames against a grounded opponent;
}}
}}
Line 687: Line 687:
  |groundHit=Launch |airHit=120 + WBounce + Down 23 |groundCH= |airCH=
  |groundHit=Launch |airHit=120 + WBounce + Down 23 |groundCH= |airCH=
  |images=BBCF_Hibiki_Kohaku_A+B+C+D_1.png;BBCF_Hibiki_Kohaku_A+B+C+D_2.png
  |images=BBCF_Hibiki_Kohaku_A+B+C+D_1.png;BBCF_Hibiki_Kohaku_A+B+C+D_2.png
  |hitboxes=
  |hitboxes=BBCF_Hibiki_Kohaku_A+B+C+D_Hitbox.png
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Minimum Damage 10%: 295 {571+55};
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Minimum Damage 10%: 295 {571+55};
}}
}}
Line 700: Line 700:
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCF_Hibiki_Kohaku_222D.png;BBCF_Hibiki_Nakikarasu.png |caption=&#32;\''“I curse my stars in bitter grief and woe,<br>That made my love so high, and me so low.”''
  |images=BBCF_Hibiki_Kohaku_222D.png;BBCF_Hibiki_Nakikarasu.png |caption=&#32;\''“I curse my stars in bitter grief and woe,<br>That made my love so high, and me so low.”''
  |hitboxes=BBCF Hibiki Nakikarasu Hitbox.png
  |hitboxes=BBCF_Hibiki_Kohaku_222D_Hitbox.png
  |notes=
  |notes=
}}
}}

Revision as of 22:32, 28 November 2022

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hibiki Kohaku 11,000 4F 22F (1~4F Inv All) Drive Moves BBCF Hibiki Portrait.png BBCF Hibiki Kohaku Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 +7 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku 5A.png
BBCF Hibiki Kohaku 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 3 18 -4 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 5B.png
5B is jump cancellable on block
BBCF Hibiki Kohaku 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 10 3 18 -4 -4 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 5BB.png
5BB is combo filler
BBCF Hibiki Kohaku 5BB Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 12 3 18 -4 -10 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +5
BBCF Hibiki Kohaku 5C.png
Neutral poke and punish tool
BBCF Hibiki Kohaku 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 10 -1 +7 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku 2A.png
A bit better than 5A
BBCF Hibiki Kohaku 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 15 -4 +0 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCF Hibiki Kohaku 2B.png
2B
BBCF Hibiki Kohaku 2B Hitbox.png

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 10 3 15 -4 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCF Hibiki Kohaku 2BB.png
2BB
BBCF Hibiki Kohaku 2BB Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 13 3 25 -9 -14 B 8~(End of Active) H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 Launch 42 11 +0 +2
BBCF Hibiki Kohaku 2C.png
Pretty good anti-air for its speed and range
BBCF Hibiki Kohaku 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 17 3 15 -1 -8 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 14 17 17 + Down 23 Crumple 36 31 + Down 23 11 +0 +2
BBCF Hibiki Kohaku 6A.png
BBCF Hibiki Kohaku 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 19 3 22 -8 -17 B 5~21 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 + Down 33 22 31 + Down 33 9 +0 +2
BBCF Hibiki Kohaku 6B.png
6B
BBCF Hibiki Kohaku 6B Hitbox.png
Airborne from frame 5, hit occurs on landing
Invuln lasts until end of active frames
Startup/invuln can be altered by external forces

6BB

6BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 3 24 -10 -13 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 30 + GBounce Launch 44 + GBounce + Down 23 9 +0 +2
BBCF Hibiki Kohaku 6BB.png
6BB, ground bounces
BBCF Hibiki Kohaku 6BB Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620×3 Mid 17 3 (9) 3 (8) 3 11+5L -32 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 3×2,4 16×2, 18 Launch 30×2, 34 Launch 47×2, 52 + WBounce 60 + WStick 43 5×2, 12 +0 +2×2, +5
BBCF Hibiki Kohaku 6C.png
BBCF Hibiki Kohaku 6C 1 Hitbox.pngBBCF Hibiki Kohaku 6C 2 Hitbox.pngBBCF Hibiki Kohaku 6C 3 Hitbox.png
First hit • Second hit • Third hit
Fatal Counter
All hits whiff on crouch

4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 25 3 21 -5 -22 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 30 + Down 33 22 44 + Down 33 9 +0 +2
BBCF Hibiki Kohaku 4B.png
4B. Fairly standard overhead
BBCF Hibiki Kohaku 4B Hitbox.png

4BB

4BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 16 3 20 -6 -12 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 9 +0 +2
BBCF Hibiki Kohaku 4BB.png
4BB
BBCF Hibiki Kohaku 4BB Hitbox.png

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 12 3 24 -6 -12 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
BBCF Hibiki Kohaku 3C.png
BBCF Hibiki Kohaku 3C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hibiki Kohaku jA.png
BBCF Hibiki Kohaku jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 9 3 11 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hibiki Kohaku jB.png
j.B
BBCF Hibiki Kohaku jB Hitbox.png

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 High/Air 8 2 20 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hibiki Kohaku jBB.png
j.BB
BBCF Hibiki Kohaku jBB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 12 6 19 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Hibiki Kohaku jC.png
Amazing multipurpose attack
File:BBCF Hibiki Kohaku jC 1 Hitbox.pngFile:BBCF Hibiki Kohaku jC 2 Hitbox.png
First 3 Active Frames can hit crossup


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 27~35 3 Total: 56
[Total: 46]
-13 [-3] -30 [-20] P1* SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] 24 30 29 44 [45] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 5D-6D.png
BBCF Hibiki Kohaku 5D-6D Hitbox.png
Values in [] are during OD

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 27~35
[14~25]
3 20 -6 [-4] -23~31 [-10~21] B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 16 [18] 24 30 29 44 [45] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 5D-6D.png
5D is a fireball, 6D is an approach. Mix them up for best results
BBCF Hibiki Kohaku 5D-6D Hitbox.png
Values in [] are during OD

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 45 [25] 3 Total: 71
[Total: 51]
-9 [-7] -45 P1* 4~39 P
[4~21 P]
SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 16 [18] Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 2D-3D.png
BBCF Hibiki Kohaku 2D-3D Hitbox.png
Fatal Counter
Values in [] are during OD

3D

3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 45 [25] 3 7+9L +2 [+4] -37 [-17] B 4~39 P
[4~21 P]
SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku 2D-3D.png
Both versions have generous projectile invuln
BBCF Hibiki Kohaku 2D-3D Hitbox.png
Fatal Counter
Values in [] are during OD

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 34 [17] 3 Total: 60+4L
[Total: 52+4L]
P1* SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] 17 [Launch] 36 + WBounce 30
[36 + WBounce 50]
19 [Launch] 50 + WBounce 30
[51 + WBounce 50]
11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku jD-j6D.png
BBCF Hibiki Kohaku jD-j6D Hitbox.png
Values in [] are during OD

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 34 [17] 3 18+4L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40
[40 + WBounce 30]
22 [Launch] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku jD-j6D.png
BBCF Hibiki Kohaku jD-j6D Hitbox.png
Values in [] are during OD

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 34 [24] 3 Total: 64+4L [Total: 54+4L] P1* SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40 + Down 23 Launch 54 + Down 23 [55 + Down 23] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku j2D-j3D.png
BBCF Hibiki Kohaku j2D-j3D Hitbox.png
Can cancel into normals during last 13F of air recovery
Values in [] are during OD

j.3D

j.3D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 34 [25] 3 14+9L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Normal 3 [4] 16 [18] Launch 40 + GBounce [48 + GBounce] Launch 54 + GBounce [55 + GBounce] 11 [12] +0 +2 [+5]
BBCF Hibiki Kohaku j2D-j3D.png
BBCF Hibiki Kohaku j2D-j3D Hitbox.png
Values in [] are during OD

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 200×4, 700 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + GBounce 0×5, 14
BBCF Hibiki ForwardThrow.png
Minimum Damage 100% (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Launch 60 + GBounce 0, 7×2 +0
BBCF Hibiki BackThrow.png
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 80 0, 12 +0
BBCF Hibiki AirThrow.png
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Hibiki Kohaku 5C.png
BBCF Hibiki 5C Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Hibiki Kohaku 5A+B.png
BBCF Hibiki CT Hitbox 1.pngBBCF Hibiki CT Hitbox 2.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Hibiki Kohaku 5A+B.png
BBCF Hibiki CT Hitbox 1.pngBBCF Hibiki CT Hitbox 2.png

Specials

236A

236A
Soaring Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
45+7L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A.png
BBCF Hibiki Kohaku 236A Hitbox.png
Can cancel into followups 15F onwards?

j.236A

j.236A
Air Soaring Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+7
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A.png
Command jump
BBCF Hibiki Kohaku 236A Hitbox.png
Can cancel into followups 11F onwards?

236A~A

236A~A
Piercing Feather
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 per shot All 16 8 Until L -2~+1 P1* 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Normal 1 11 12 12 16 23 0/+9 +9 +9
BBCF Hibiki Kohaku 236A~A.png
BBCF Hibiki Kohaku 236A~A Hitbox.png
Can cancel into normals and specials 34F onwards

236A~B

236A~B
Thrashing Claw
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 High/Air 12 3 24+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 15 +0 +8
BBCF Hibiki Kohaku 236A~B.png
Overhead/Alternate sideswap
BBCF Hibiki Kohaku 236A~B Hitbox.png

236A~C

236A~C
Pulverizing Fin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×3, 2500 Throw(180) 6 10 Until L+15 T 1~6 T R 120
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×3, 60 Normal 0×3, 4 60 + GBounce + Down 23 0×3, 18 +0
BBCF Hibiki Misago Kudaki.png
Gimmicky reset. Ends combos and catches jumpouts
BBCF Hibiki Misago Kudaki Hitbox.png
Deals 120% of its normal damage if the drop starts above 2,000,000 units

236A~D

236A~D
Catastrophic Strike (Catch)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+16 1~(Until L) Guard HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Kohaku 236A~D.png
File:BBCF Hibiki Kohaku 236A~D Hitbox.png
On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F
Hibiki cancels into Catastrophic Strike (Ground Attack) when opponent is standing/crouching, otherwise Catastrophic Strike (Air Attack)

236A~D Attack

236A~D Attack
Catastrophic Strike (Attack)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×3 14 2×9 30 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Long 5 20 Launch 60 + WBounce 60 Launch 79 + WBounce 60 + WStick 33 6 +0 +0
BBCF Hibiki Kohaku 236A~D.png
File:BBCF Hibiki Kohaku 236A~D Hitbox.png
Fatal Counter
Does 3 hits max

214A

214A
Dual Wing Smash: Heaven
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 46 3 4+15L 0 -41 H 12~24 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 Launch 40 + GBounce Launch 55 + GBounce 12 +0 +5
File:BBCF Hibiki Kohaku 214A.png
214A, overhead
BBCF Hibiki Kohaku 214A Hitbox.png

214B

214B
Dual Wing Smash: Earth
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 55 5 15 -1 -48 F 12~24 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 20 Launch 40 Launch 55 12 +0 +5
File:BBCF Hibiki Kohaku 214B.png
214B, low
BBCF Hibiki Kohaku 214B Hitbox.png

214A/B~D

214A/B~D
A Dual Wing Smash: Void
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
?? + 18 12-?? All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hibiki Hiyokujin Utsuro.png
214A/B~D, feint
214A/B can cancel into this on reaction to an opponent's ODR - If Hibki is too close, it's still ODR unsafe, however

214C

214C
Soaring Slash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1200 All 14 9 21 -5 -17 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89, 82 Long 3 16 Crumple 27, Launch Stand, 40 Crumple 31, Launch Stand, 40 7, 12 +0 +2, +0
BBCF Hibiki Kohaku 214C.png
Midscreen combo ender
BBCF Hibiki Kohaku 214C Hitbox.png
On block immediately goes into recovery animation for 21F

214D

214D
Soaring Slash: Revolution
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 4~18+17 3 29 -13 -26~40 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 60 Launch 75 12 +0 +5
BBCF Hibiki Kohaku 214D.png
Crossup attack/Used for sideswaps in combos
BBCF Hibiki Kohaku 214D Hitbox.png
When out of range, does not attack and goes into 22F recovery after startup

623C

623C
Double Wing Cyclone
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×4 All 9 2×4 56 -41 -46 B 1~12 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×4 Very Short 3 16 Launch 60 Launch 74 2 +0 +2
BBCF Hibiki Kohaku 623C.png
BBCF Hibiki Kohaku 623C 1 Hitbox.pngBBCF Hibiki Kohaku 623C 2 Hitbox.png
First active frame • First vulnerable frame
reversal

j.623C

j.623C
Air Double Wing Cyclone
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×4 All 7 2×4 H 1~10 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×4 Very Short 3 16 Launch 60 Launch 74 2 +0 +2
BBCF Hibiki Kohaku 623C.png
Pretty good meterless reversal, and access to instand mix
BBCF Hibiki Kohaku 623C 1 Hitbox.pngBBCF Hibiki Kohaku 623C 2 Hitbox.png
First active frame • First vulnerable frame

j.214A

j.214A
Piercing Muzzle-blade
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 Until L 19 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch + Down 23 60 Launch + Down 23 74 11 +0 +2
BBCF Hibiki Kohaku j214A.png
BBCF Hibiki Kohaku j214A Hitbox.png

Distortion Drives

632146C

632146C
Shadow Dance "Hidden Phoenix"
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 900×2, 2400
[600, 570×10]
All 4+(43 Flash)+5 Until Hit Total 74 -37 -48 P2 1~23 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 84 Long 3 16 Stagger 59 + Down 15 Stand Stagger 59 + Down 1 Stand 0/+11 0+11, 0×3 [×10]
BBCF Hibiki Kohaku 632146C 1.pngBBCF Hibiki Kohaku 632146C 2.png
Distortion combo ender, sideswaps
BBCF Hibiki Kohaku 632146C Hitbox.png
Travels (almost) fullscreen
Values in [] are during OD
Minimum Damage 20%: 960 [1260]
Second hit onwards only applies P2 once
reversal

632146D

632146D
Black Thunder "Nue"
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000
[1200, 0, 3000]
All 1+(70 Flash)+7 Until Ground 123 -109~ H 2~5 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 100 + Down 23 Launch 116 + Down 23 0 0+18
[0/+18, 0, 20]
BBCF Hibiki Kohaku 632146D 1.pngBBCF Hibiki Kohaku 632146D 2.png
Fullscreen punish, doesn't sideswap
BBCF Hibiki Kohaku 632146D Hitbox.png
Values in [] are during OD
Hibiki is vulnerable during super flash for 4F
Minimum Damage 40%: 800 [1200]
Active for 5 frames against a grounded opponent

Exceed Accel

A+B+C+D

A+B+C+D
Mark: "Purification"
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800, 1550
{600, 1000, 1370×3}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 4×2, 5 {×3} 26 Launch 120 + WBounce + Down 23 20 20, 12, 24
{20, 12, 0×2, 30}
+0
BBCF Hibiki Kohaku A+B+C+D 1.pngBBCF Hibiki Kohaku A+B+C+D 2.png
BBCF Hibiki Kohaku A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 295 {571+55}

Astral Heat

222D

222D
Divine Nightfall: Raven
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
12412 All 1+(60 Flash)+14 3 51 -35 -42 B 1~17 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 18 13
BBCF Hibiki Kohaku 222D.pngBBCF Hibiki Nakikarasu.png
“I curse my stars in bitter grief and woe,
That made my love so high, and me so low.”
BBCF Hibiki Kohaku 222D Hitbox.png

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