BBCF/Hibiki Kohaku/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data

name health prejump backdash forwarddash Unique Movement Options
Hibiki Kohaku 11,000 4F 22F (1~4F Inv All) Drive Moves


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 11 -2 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 3 18 -4 100 85 Long SJR 3 16 17 17 22 31 9 +0 +2
5BB 500 Mid 10 3 18 -4 100 89 Long S(J)R 3 16 17 17 22 31 9 +0 +2
5C 900 Mid 12 3 18 -4 100 89 Long S(J)R 3 16 17 19 22 33 11 +0 +5
2A 300 All 7 3 10 -1 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 3 15 -4 90 85 Long SR 2 13 14 14 18 26 9 +0 +1
2BB 500 Low 10 3 15 -4 90 85 Long SR 2 13 14 14 18 26 9 +0 +1
2C 800 Mid 13 3 25 -9 8~(End of Active) H 90 89 Long SJR 3 16 17 28 Launch 42 11 +0 +2
3C 900 Low 12 3 24 -6 100 92 Long SR 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
6A 650 Low 17 3 15 -1 90 89 Long SR 3 14 17 17 + Down 23 Crumple 36 31 + Down 23 11 +0 +2
6B 800 Mid 18 3 22 -8 5~(End of Active) F 90 89 Long SR 3 16 17 17 + Down 33 22 31 + Down 33 9 +0 +2
6BB 700 Mid 13 3 24 -10 100 89 Long SR 3 16 Launch 30 + GBounce Launch 44 + GBounce + Down 23 9 +0 +2
4B 700 High 25 3 21 -5 100 89 Normal SR 3 16 17 30 + Down 33 22 44 + Down 33 9 +0 +2
4BB 500 Mid 16 3 20 -6 100 89 Long SR 3 16 17 17 22 31 9 +0 +2
6C 620×3 Mid 17 3 (9) 3 (8) 3 11+5L 100 82 Long R 3×2,4 16×2, 18 Launch 30×2, 34 Launch 47×2, 52 + WBounce 60 + WStick 43 5×2, 12 +0 +2×2, +5
j.A 300 High/Air 7 3 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 9 3 11 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.BB 500 High/Air 8 2 20 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.C 900 High/Air 12 6 19 80 89 Long SJR 3 16 17 19 22 33 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 900 All 27~35 3 Total: 56
[Total: 46]
-13 [-3] 80 89 [92] Normal SR 3 [4] 16 [18] 24 30 29 44 [45] 11 [12] +0 +2 [+5]
6D 900 All 27~35
[14~25]
3 20 -6 [-4] 80 89 [92] Normal SR 3 16 [18] 24 30 29 44 [45] 11 [12] +0 +2 [+5]
2D 900 All 45 [25] 3 Total: 71
[Total: 51]
-9 [-7] 4~39 P
[4~21 P]
70 89 [92] Normal SR 3 16 [18] Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
3D 900 All 45 [25] 3 Until L+9 +2 [+4] 4~39 P
[4~21 P]
70 89 [92] Normal SR 3 [4] 16 [18] Launch 48 Launch 65 [66] 11 [12] +0 +2 [+5]
j.D 900 All 34 [17] 3 Total: 60+4L
[Total: 52+4L]
80 89 [92] Normal SR 3 [4] 16 [18] 17 [Launch] 36 + WBounce 30
[36 + WBounce 50]
19 [Launch] 50 + WBounce 30
[51 + WBounce 50]
11 [12] +0 +2 [+5]
j.6D 900 High/Air 34 [17] 3 18+4L 80 89 [92] Normal SR 3 [4] 16 [18] Launch 40
[40 + WBounce 30]
22 [Launch] 11 [12] +0 +2 [+5]
j.2D 900 All 34 [24] 3 Total: 64+4L [Total: 54+4L] 80 89 [92] Normal SR 3 [4] 16 [18] Launch 40 + Down 23 Launch 54 + Down 23 [55 + Down 23] 11 [12] +0 +2 [+5]
j.3D 900 High/Air 34 [25] 3 14+9L 80 89 [92] Normal SR 3 [4] 16 [18] Launch 40 + GBounce [48 + GBounce] Launch 54 + GBounce [55 + GBounce] 11 [12] +0 +2 [+5]


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 200×4, 700 T(70) 5 5 23 100 50 (Once) Normal SR 0, 4 Launch 60 + GBounce 0×5, 14
4BC Back Throw 0×2, 1500 T(70) 5 5 23 100 50 (Once) Normal SR 0×2, 4 Launch 60 + GBounce 0, 7×2 +0
j.BC Air Throw 0, 1500 T(120) 7 3 23+3L 100 50 (Once) Normal SR 0, 4 80 0, 12 +0
6AB Counter Assault 0 All 13 3 30 -14 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
623C Double Wing Cyclone 600×4 All 9 2×4 56 -41 1~34 All 80 89 Very Short R 3 16 Launch 60 Launch 74 2 +0 +2
j.623C Double Wing Cyclone 600×4 All 7 2×4 1~10 All 80 89 Very Short R 3 16 Launch 60 Launch 74 2 +0 +2
j.214A Piercing Muzzle-blade 800 All 13 Until L 19 80 89 Long R 3 16 Launch + Down 23 60 Launch + Down 23 74 11 +0 +2
236A Soaring Kick 45+7L
j.236A Air Soaring Kick Until L+7
236A A 500 per shot All 16 8 Until L 80 100 Normal 1 11 12 12 16 23 0/+9 +9 +9
236A B Thrashing Claw 1100 High/Air 12 3 24+9L 100 72 Normal R 4 18 Launch 50 + GBounce Launch 65 + GBounce 15 +0 +8
236A C Pulverizing Fin 0×3, 2500 Throw(180) 5 Until L 15 1~6 T 120 100×3, 92 Normal R 0×3, 4 60 + GBounce + Down 23 0×3, 18 +0
236A D Catastrophic Strike Until L+16 1~(Until L) Guard HBF
236A D Ground Attack Catastrophic Strike (Ground Attack) 800×3 14 2×9 30 90 94 Long R 5 20 Launch 60 + WBounce 60 Launch 79 + WBounce 60 + WStick 33 6 +0 +0
236A D Air Attack Catastrophic Strike (Air Attack) 800×3 13 2×9 Until L+23 90 94 Long R 5 20 Launch 60 + WBounce 60 Launch 79 + WBounce 60 + WStick 33 6 +0 +0
214A Dual Wing Smash: Heaven 1000 High/Air 46 3 Until L+15 0 12~24 All 90 92 Normal R 4 20 Launch 40 + GBounce Launch 55 + GBounce 12 +0 +5
214A D A Dual Wing Smash: Void ?? + 18 12-?? All
214B Dual Wing Smash: Earth 1000 Low/Air 55 5 15 -1 12~24 All 90 92 Long R 4 20 Launch 40 Launch 55 12 +0 +5
214B D B Dual Wing Smash: Void ?? + 18 12~?? All
214C Soaring Slash 600, 1200 All 14 9 21 -5 100 83 Long R 3 16 Crumple 27, Launch Stand, 40 Crumple 31, Launch Stand, 40 7, 12 +0 +2, +0
214D Soaring Slash: Revolution 1200 All 4~18+17 3 29 -13 100 92 Normal R 4 18 Launch 60 Launch 75 12 +0 +5


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Shadow Dance "Hidden Phoenix" 600, 900×2, 2400
[600, 570×10]
All 4+(43 Flash)+5 Until Hit Total 74 -37 1~23 All 80 100 Long R 3 16 Stagger 59 + Down 15 Stand Stagger 59 + Down 1 Stand 0/+11 0+11, 0×3 [×10]
632146D Black Thunder "Nue" 2000
[1200, 0, 3000]
All 1+(70 Flash)+7 Until Ground 123 2~7 All 70 94 Normal R 5 20 Launch 100 + Down 23 Launch 116 + Down 23 0 0+18
[0/+18, 0, 20]


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Mark: "Purification" 600, 800, 1550
{600, 1000, 1370×3}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 4×2, 5 {×3} 26 Launch 120 + WBounce + Down 23 20 20, 12, 24
{20, 12, 0×2, 30}
+0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Divine Nightfall: Raven 12412 All 1+(60 Flash)+14 3 51 -35 1~17 All Long 5 18 13


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCF Hibiki 5A.png
Guard:
All
Startup:
6
Recovery:
11
Advantage:
-2
[3]
5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Jump, Special
5B
BBCF Hibiki 5B.png
Guard:
Mid
Startup:
8
Recovery:
18
Advantage:
-4
[2]
6A 5BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
5BB
BBCF Hibiki 5BB.png
Guard:
Mid
Startup:
10
Recovery:
18
Advantage:
-4
6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5C
BBCF Hibiki 5C.png
Guard:
Mid
Startup:
12
Recovery:
18
Advantage:
-4
6A - 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5D/6D
BBCF Hibiki 5D.png
Guard:
All
Startup:
27~35
Recovery:
Total: 56
[Total: 46]
Advantage:
-13 [-3]
6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2A
BBCF Hibiki 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
-1
[3]
5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Special
2B
BBCF Hibiki 2B.png
Guard:
Low
Startup:
9
Recovery:
15
Advantage:
-4
[1]
6A 2BB[+] 5C, 2C, 3C 5D, 2D, 6D, 3D Special
2BB
BBCF Hibiki 2BB.png
Guard:
Low
Startup:
10
Recovery:
15
Advantage:
-4
6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2C
BBCF Hibiki 2C.png
Guard:
Mid
Startup:
13
Recovery:
25
Advantage:
-9
- - 5C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
2D/3D
BBCF Hibiki 2D.png
Guard:
All
Startup:
45 [25]
Recovery:
Total: 71
[Total: 51]
Advantage:
-9 [-7]
- - - - Special
6A
BBCF Hibiki 6A.png
Guard:
Low
Startup:
17
Recovery:
15
Advantage:
-1
- - 3C - Special
6B
BBCF Hibiki 6B.png
Guard:
Mid
Startup:
18
Recovery:
22
Advantage:
-8
[1]
- 6BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6BB
BBCF Hibiki 6BB.png
Guard:
Mid
Startup:
13
Recovery:
24
Advantage:
-10
6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6C
BBCF Hibiki 6C.png
Guard:
Mid
Startup:
17
Recovery:
11+5L
Advantage:
- - - - Jump
4B
BBCF Hibiki 4B.png
Guard:
High
Startup:
25
Recovery:
21
Advantage:
-5
[1]
6A 4BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
4BB
BBCF Hibiki 4BB.png
Guard:
Mid
Startup:
16
Recovery:
20
Advantage:
-6
6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
3C
BBCF Hibiki 3C.png
Guard:
Low
Startup:
12
Recovery:
24
Advantage:
-6
- - - 5D, 2D, 6D, 3D Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCF Hibiki jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
j.A j.B j.C j.D/j.6D, j.2D/j.3D Throw, Jump, Special
j.B
BBCF Hibiki jB.png
Guard:
High/Air
Startup:
9
Recovery:
11
Advantage:
- j.BB[+] j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.BB
BBCF Hibiki jBB.png
Guard:
High/Air
Startup:
8
Recovery:
20
Advantage:
- - j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.C
BBCF Hibiki jC.png
Guard:
High/Air
Startup:
12
Recovery:
19
Advantage:
- - - j.D/j.6D, j.2D/j.3D Jump, Special
j.D/j.6D
BBCF Hibiki jD.png
Guard:
All
Startup:
34 [17]
Recovery:
Total: 60+4L
[Total: 52+4L]
Advantage:
- - - - Jump, Special
j.2D/j.3D
BBCF Hibiki j2D.png
Guard:
All
Startup:
34 [24]
Recovery:
Total: 64+4L [Total: 54+4L]
Advantage:
j.A[+] j.B[+] j.C[+] - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Hibiki Kohaku/Data.