BBCF/Hibiki Kohaku/Frame Data

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< BBCF‎ | Hibiki Kohaku
Revision as of 16:31, 10 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCF Hibiki 5A.png


5BBBCF Hibiki 5B.png


5BBBBCF Hibiki 5BB.png


5CBBCF Hibiki 5C.png


2ABBCF Hibiki 2A.png


2BBBCF Hibiki 2B.png


2BBBBCF Hibiki 2BB.png


2CBBCF Hibiki 2C.png


3CBBCF Hibiki 3C.png


6ABBCF Hibiki 6A.png


6BBBCF Hibiki 6B.png


6BBBBCF Hibiki 6BB.png


4BBBCF Hibiki 4B.png


4BBBBCF Hibiki 4BB.png


6CBBCF Hibiki 6C.png


  • Fatal Counter
j.ABBCF Hibiki jA.png


j.BBBCF Hibiki jB.png


j.BBBBCF Hibiki jBB.png


j.CBBCF Hibiki jC.png


  • First 3 Active Frames can hit crossup

Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCF Hibiki 5D.png


6DBBCF Hibiki 5D.png


2DBBCF Hibiki 2D.png


  • Fatal Counter
3DBBCF Hibiki 2D.png


  • Fatal Counter
j.DBBCF Hibiki jD.png


j.6DBBCF Hibiki jD.png


j.2DBBCF Hibiki j2D.png


  • Can cancel into normals during last 13F
j.3DBBCF Hibiki j2D.png


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCF Hibiki ForwardThrow.png


  • Minimum Damage 100%
Back ThrowBBCF Hibiki BackThrow.png


  • Minimum Damage 100%
Air ThrowBBCF Hibiki AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCF Hibiki 5C.png


Crush TriggerBBCF Hibiki CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Double Wing CycloneBBCF Hibiki Souyokusen.png
623C


Air Double Wing CycloneBBCF Hibiki Souyokusen.png
j.623C


Piercing Muzzle-bladeBBCF Hibiki Senshijin.png
j.214A


Soaring KickBBCF Hibiki Zanshoukyaku.png
236A


  • Can cancel into followups 15F onwards?
Air Soaring KickBBCF Hibiki Zanshoukyaku.png
j.236A


  • Can cancel into followups 11F onwards?
Piercing FeatherBBCF Hibiki Senba.png
236A > A


  • Can cancel into normals and specials 34F onwards
Thrashing ClawBBCF Hibiki Ressou.png
236A > B


Pulverizing FinBBCF Hibiki Misago Kudaki.png
236A > C


Catastrophic Strike (Guard)BBCF Hibiki Maga Uchi.png
236A > D


  • On Guard Point, hitstop for Hibiki is 2F. Opponent hitstop is 19F
  • Hibiki does ground version when opponent is standing/crouching, otherwise air version.
Catastrophic Strike (Ground Attack)BBCF Hibiki Maga Uchi.png
236A > D


  • Fatal Counter
  • Only does 3 hits
Catastrophic Strike (Air Attack)BBCF Hibiki Maga Uchi.png
236A > D


  • Fatal Counter
  • Only does 3 hits
Dual Wing Smash: HeavenBBCF Hibiki Hiyokujin Ten-Heaven.png
214A


A Dual Wing Smash: VoidFile:BBCF Hibiki Hiyokujin Ten Utsuro.png


Dual Wing Smash: EarthBBCF Hibiki Hiyokujin Ten-Earth.png
214B


B Dual Wing Smash: VoidFile:BBCF Hibiki Hiyokujin Ten-Utsuro.png


Soaring SlashBBCF Hibiki Hizanshou.png
214C


  • On block immediately goes into recovery animation for 21F
Soaring Slash: RevolutionBBCF Hibiki Hizanshou Kai.png
214D


  • On miss, has 22F recovery after startup

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Shadow Dance "Hidden Phoenix"BBCF Hibiki Oboro Outori.png
632146C


  • Values in [] are during OD
  • Minimum Damage 20%: 960 [1260]
Black Thunder "Nue"BBCF Hibiki Nue.png
632146D


  • Values in [] are during OD
  • Minimum Damage 40%: 800 [1200]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Mark: "Purification"BBCF Hibiki Haraebina.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 295 {571+55}

Astral Heat

Template:FullFrameDataHeader-BBCF
Divine Nightfall: RavenBBCF Hibiki Nakikarasu.png
222D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Jump, Special
5B[2] 6A 5BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
5BB 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5C 6A - 2C, 6C, 3C 5D, 2D, 6D, 3D Jump[-], Special
5D/6D 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 3C 5D, 2D, 6D, 3D Special
2BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 3D Jump, Special
2D/3D - - - - Special
6A - - 3C - Special
6B[1] - 6BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
6C - - - - Jump
4B[1] 6A 4BB[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
4BB 6A 5B 5C, 2C, 6C, 3C 5D, 2D, 6D, 3D Special
3C - - - 5D, 2D, 6D, 3D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D/j.6D, j.2D/j.3D Throw, Jump, Special
j.B - j.BB[+] j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.BB - - j.C j.D/j.6D, j.2D/j.3D Jump, Special
j.C - - - j.D/j.6D, j.2D/j.3D Jump, Special
j.D/j.6D - - - - Jump, Special
j.2D/j.3D j.A[+] j.B[+] j.C[+] - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Hibiki Kohaku/Data.