BBCF/Iron Tager/Frame Data
< BBCF | Iron Tager
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System Data[edit]
Health: | 13,000 |
Prejump: | 6F |
Backdash: | 27F (1~20F Inv All) |
Unique Movements: | No Double Jump, No Air Dash, No Run, Magnetism |
For all moves that are marked with "Attractive", the forces are given in the form (1000G, 1000A) where G refers to the force on grounded opponents and A on airborne opponents.
Normal Moves[edit]
Drive Moves[edit]
Universal Mechanics[edit]
- All Universal Mechanic moves are in a counterhit state for the entire move.
Specials[edit]
Name | Damage | GuardHow this attack can be guarded. Throw range is listed in parentheses All strikes can be air Barrier Blocked unless otherwise stated |
StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2 T - Throw D - Doll move such as Nirvana and Ignis |
Inv.Attribute and Hitbox Invincibility information. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - self cancellable S - special/distortion cancellable Dr - drive/distortion cancellable O - overdrive cancellable J - jump cancellable R - rapid cancellable Da - dash cancellable (X) - X cancellable on hit only |
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. | P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. | StarterCombo time modifier when used as the starting hit of a combo. | LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | HitstunWhen hitting a grounded opponent, how much hitstun they experience. | UntechWhen hitting an airborne opponent, how long they can't air tech. | Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience | Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. | BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. |
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. |
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences. |
HitboxHitbox link for this move |
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A Sledgehammer![]() 236A |
1200 | All | 20 | 3 | 18 | -4 | B | 1~23 Guard P | R | 80 | 89 | Normal | 3 | 16 | 26 | 44 | 31 | 58 | 11 | +0 | +2 | Click! |
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B Sledgehammer![]() 236B |
1300 (1500) | All | 35~56 | 4 | 20 | -7 | B | 1~1F after Active Guard P 11~5F before Active Guard HBP |
R | 80 | 89 | Normal | 3 | 16 | Crumple 31 | 50 | Crumple 62 | 64 | 11 | +0 | +2 | Click! |
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Additional Attack![]() Sledge > 236A |
1370 | High | 22 | 6 | 30 | -17 | B | 1~21 Guard HBP | R | 70 | 92 | Very Short | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | Click! |
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Gigantic Tager Driver![]() 360A |
0*2, 2500 | Throw | 6 | 1~20 | 29 (Miss), 44 (Hit) | - | T | 3~6 All | - | 100 | 60 (Once) | Very Short | 0*2, 4 | - | Launch | 100 + Down 23 | - | - | - | 0*2, 12 | +0 | Click! |
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Wedge Catapult![]() 360B |
0*2, 1200 | Unblockable | 30 | 4 | 30 (Miss), 41 (Hit) | - | T | 6~30 All | - | 60 | 100 | Normal | 0*2, 4 | - | Launch | 200 + WBounce | - | - | - | 0*2, 6 | +0 | Click! |
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Impact Driver![]() Wedge > 360B |
0, 1400 | - | - | - | 44 | - | T | - | - | - | 100 | - | 4 | - | Launch | 100 + Down 23 | - | - | - | 0, 8 | +0 | Click! |
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Air Driver![]() j.360C |
0*2, 2700 | Throw | 6 | 3-35 | Until L+12 (Miss), 44 (Hit) | - | T | - | - | 100 | 60 (Once) | Very Short | 0*2, 4 | - | - | 100 + Down 23 | - | - | - | 0*2, 12 | +0 | Click! |
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Gadget Finger![]() 22D |
0, 100 | Unblockable | 7 | 8-47 | 16 (Whiff), 27 (Hit) | +10 | T | - | - | 100 | 80 | Long | 0 | - | Until L+10 | Stand | - | - | - | 0 | +0 | Click! |
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Electricity Meter | - | - | 1000(250) | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | Click! |
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Spark Bolt![]() 41236D |
1500 | All | 12 | Until Hit | Total 47 | -1 | P2* | - | R | 80 | 82 | Long | 4 | 18 | Launch | 80 + WBounce | Launch | 95 + WBounce | 0/+16 | +18 | +18 | Click! |
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Diagonal Spark Bolt![]() 623D |
1500 | All | 12 | Until Hit | Total 47 | -1 | P2 | - | R | 80 | 82 | Long | 4 | 18 | Launch | 80 + WBounce | Launch | 95 + WBounce | 0/+16 | +18 | +18 | Click! |
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Crimson Punish![]() j.63214A |
800 | All | 15 | 3 | 13+3L | - | H | - | R | 80 | 92 | Long | 4 | 18 | Launch | 60 + Down 53 | Launch | 75 + Down 53 | 12 | +0 | +5 | Click! |
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Crimson Punish Drop![]() Automatic |
1500 | All | Until L | 9 | 33 | - | H | 1~End All | R | 100 | 92 | Long | 4 | - | 19 | 19 + Down 39 | 24 | 34 + Down 39 | 12 | +0 | +5 | Click! |
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Voltic Charge![]() 214D |
- | - | - | - | 39-113 | - | - | 6~(21~95) Guard HBP | - | - | - | - | - | - | - | - | - | - | - | - | - | Click! |
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Additional Attack![]() Voltic > 236A |
1370 | High | 13 | 6 | 30 | -17 | F | 1~12 Guard HBP | R | 70 | 92 | Very Short | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | Click! |
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Atomic Collider![]() 623C |
0, 2250 | Air Unblockable | 17~59 | 3 | 19 | - | T | 4~15 H | R | 100 | 100, 82 | Long | 0, 4 | - | Launch | 62 + GBounce | Launch | 77 + GBounce | - | 0, 12 | +0 | Click! |
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Distortion Drives[edit]
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel[edit]
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5B[3*] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
5C | 6A | 6B | 6C, 3C | 5D, 2D, 4D | Special |
5D | - | - | - | - | Special |
2A[3] | 2A | 5B, 2B | 2C, 3C | 5D, 2D, 4D | Throw, Jump, Special |
2B[3*] | - | 5B | 2C, 3C | 2D | Special |
2C | - | - | 3C | - | Special |
2D | - | - | - | - | - |
6A** | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6B[2] | - | 6B | 2C, 6C | 5D, 2D, 4D | Special |
6C | - | - | - | 5D, 2D, 4D | Jump[-], Special |
3C | - | - | - | - | Special |
4D | - | - | - | - | - |
A | B | C | D | Cancels | |
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j.A | j.A | j.B | j.C | j.D | Throw, Special |
j.B | j.A | - | j.C | j.D | Jump***, Special |
j.C | - | j.B | - | j.D | Special |
j.D | - | - | - | - | Special |
j.2C | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- 5B and 2B can be used a combined total of 3 times per string
- **6A is the only move that can be special cancelled into Tager's command throws
- ***j.B is listed as jump cancellable in the frame data, but this is not possible in normal play
[edit]
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To edit frame data, edit values in BBCF/Iron Tager/Data. |
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System Explanations