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|version=Bulwark |subtitle=Shield > 623B | |version=Bulwark |subtitle=Shield > 623B | ||
|cancel=R |damage=950 |starter=Very Short |p1=80 |p2=79 |guard=All | |cancel=R |damage=950 |starter=Very Short |p1=80 |p2=79 |guard=All | ||
|level=3 |attribute=P |startup=12 |active= | |level=3 |attribute=P |startup=12 |active=24 |recovery=6 |frameAdv=-9 |invul=1-15 All | ||
|blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mi/ | |blockstun= |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/mi/ | ||
|description={{ColumnList |text= | |description={{ColumnList |text=*Counterhit state for entire move | ||
}} | }} | ||
}} | }} |
Revision as of 13:21, 7 September 2018
System Data
Health:
Combo Rate:
Prejump:
Backdash Time / Invul:
Normal Moves
- Listed Guard and Attribute types are for when Izanami is on the ground. During floating state, ground normals gain the following properties:
- Strikes can be blocked All and become Head attribute attacks.
- Can be canceled into end-float on hit/block
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[1] | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Jump[-], Special |
5C[1] | 6A | 6B | 5CC[+], 2C, 6C, 3C | 5D | Jump[-], Special |
5CC | - | - | - | - | Special |
2A[1] | 5A, 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
2B[1] | 6A | 5B | 5C, 2C, 3C | 5D | Special |
2C[1] | 6A | - | 5C, 2CC[+], 6C, 3C | 5D | Special |
2CC | - | - | - | - | Special |
6A | - | - | - | - | Levitate, Special |
6B | - | - | - | 5D[-] | Special |
6C | - | - | 6CC[-] | 5D | Special |
6CC | - | - | - | 5D[-] | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Levitate, Special |
j.B | j.A | - | j.C, j.2C | j.D | Levitate, Special |
j.C | - | - | j.2C | j.D | Levitate, Special |
j.2C | - | - | - | - | Levitate, Special |
j.D | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- All cancels from j.C are on the first hit only
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •