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|- | |- | ||
! Health | ! Health | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|health}} | ||
|- | |- | ||
! Combo Rate | ! Combo Rate | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|comborate}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! Backdash | ! Backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=5A|subtitle=}} | {{AttackVersion|name=5A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5B|subtitle=|rowspan=2}} | {{AttackVersion|name=5B|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5B Full}} | ||
|- | |- | ||
{{Description|22|text=*Hitbox fully extended after 10 frames | {{Description|22|text=*Hitbox fully extended after 10 frames | ||
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|- | |- | ||
{{AttackVersion|name=5C|subtitle=}} | {{AttackVersion|name=5C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5C Full}} | ||
|- | |- | ||
{{AttackVersion|name=5CC|subtitle=|rowspan=2}} | {{AttackVersion|name=5CC|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5CC Full}} | ||
|- | |- | ||
{{Description|22|text=*Izanami is also affected by hitstop | {{Description|22|text=*Izanami is also affected by hitstop | ||
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|- | |- | ||
{{AttackVersion|name=2A|subtitle=}} | {{AttackVersion|name=2A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2A Full}} | ||
|- | |- | ||
{{AttackVersion|name=2B|subtitle=}} | {{AttackVersion|name=2B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2B Full}} | ||
|- | |- | ||
{{AttackVersion|name=2C|subtitle=|rowspan=2}} | {{AttackVersion|name=2C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2C Full}} | ||
|- | |- | ||
{{Description|22|text=*Fatal Counter | {{Description|22|text=*Fatal Counter | ||
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|- | |- | ||
{{AttackVersion|name=2CC|subtitle=|rowspan=2}} | {{AttackVersion|name=2CC|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2CC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=3C|subtitle=}} | {{AttackVersion|name=3C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|3C Full}} | ||
|- | |- | ||
{{AttackVersion|name=6A|subtitle=}} | {{AttackVersion|name=6A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6A Full}} | ||
|- | |- | ||
{{AttackVersion|name=6B|subtitle=|rowspan=2}} | {{AttackVersion|name=6B|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Bonus Proration 110% | {{Description|22|text={{ColumnList |text=*Bonus Proration 110% | ||
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|- | |- | ||
{{AttackVersion|name=6C|subtitle=}} | {{AttackVersion|name=6C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6C Full}} | ||
|- | |- | ||
{{AttackVersion|name=6CC|subtitle=|rowspan=2}} | {{AttackVersion|name=6CC|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6CC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Izanami is also affected by hitstop | {{Description|22|text={{ColumnList |text=*Izanami is also affected by hitstop | ||
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|- | |- | ||
{{AttackVersion|name=j.A|subtitle=}} | {{AttackVersion|name=j.A|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.A Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{AttackVersion|name=j.B|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.B Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=|rowspan=2}} | {{AttackVersion|name=j.C|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Second hit (projectile) activates when Izanami has Magatama equipped | {{Description|22|text={{ColumnList |text=*Second hit (projectile) activates when Izanami has Magatama equipped | ||
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|- | |- | ||
{{AttackVersion|name=j.2C|subtitle=}} | {{AttackVersion|name=j.2C|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2C Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=5D/j.D|subtitle=}} | {{AttackVersion|name=5D/j.D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{AttackVersion|name=6D|subtitle=}} | {{AttackVersion|name=6D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6D Full}} | ||
|- | |- | ||
{{AttackVersion|name=1D/2D/3D|subtitle=}} | {{AttackVersion|name=1D/2D/3D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=4D|subtitle=}} | {{AttackVersion|name=4D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4D Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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|- | |- | ||
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|4BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.BC Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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|- | |- | ||
{{AttackVersion|name=Counter Assault|subtitle=}} | {{AttackVersion|name=Counter Assault|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6AB Full}} | ||
|- | |- | ||
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}} | {{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5AB Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=Thunderbolt Lance A|subtitle=214A|rowspan=2}} | {{AttackVersion|name=Thunderbolt Lance A|subtitle=214A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Fatal Counter | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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|- | |- | ||
{{AttackVersion|name=Thunderbolt Lance B|subtitle=214B|rowspan=2}} | {{AttackVersion|name=Thunderbolt Lance B|subtitle=214B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Ghost Peak Strike|subtitle=236A|rowspan=2}} | {{AttackVersion|name=Ghost Peak Strike|subtitle=236A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Arms of Sympathy|subtitle=j.63214B|rowspan=2}} | {{AttackVersion|name=Arms of Sympathy|subtitle=j.63214B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.63214B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*On hit/block, Izanami bounces back and is in recovery until landing+5 | {{Description|22|text={{ColumnList |text=*On hit/block, Izanami bounces back and is in recovery until landing+5 | ||
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|- | |- | ||
{{AttackVersion|name=Shield of Dreams|subtitle=623B|rowspan=2}} | {{AttackVersion|name=Shield of Dreams|subtitle=623B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Appears on 17? | {{Description|22|text={{ColumnList |text=*Appears on 17? | ||
Line 213: | Line 213: | ||
|- | |- | ||
{{AttackVersion|name=Bulwark|subtitle=Shield > 623B|rowspan=2}} | {{AttackVersion|name=Bulwark|subtitle=Shield > 623B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Shield 623B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Counterhit state for entire move | {{Description|22|text={{ColumnList |text=*Counterhit state for entire move | ||
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|- | |- | ||
{{AttackVersion|name=Distant Affection|subtitle=63214C|rowspan=2}} | {{AttackVersion|name=Distant Affection|subtitle=63214C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|63214C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Droplet|subtitle=63214D|rowspan=2}} | {{AttackVersion|name=Droplet|subtitle=63214D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|63214D Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Orchid|subtitle=41236D|rowspan=2}} | {{AttackVersion|name=Orchid|subtitle=41236D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|41236D Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile moves forward until button is released | {{Description|22|text={{ColumnList |text=*Projectile moves forward until button is released | ||
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|- | |- | ||
{{AttackVersion|name=Flaming Dome|subtitle=41236C|rowspan=2}} | {{AttackVersion|name=Flaming Dome|subtitle=41236C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|41236C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Hold button to charge shot | {{Description|22|text={{ColumnList |text=*Hold button to charge shot | ||
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|- | |- | ||
{{AttackVersion|name=Stake of Supremacy|subtitle=236236B|rowspan=2}} | {{AttackVersion|name=Stake of Supremacy|subtitle=236236B|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236B Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=* Values in [] are during OD | {{Description|22|text={{ColumnList |text=* Values in [] are during OD | ||
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|- | |- | ||
{{AttackVersion|name=Hour of Nihility|subtitle=214214C|rowspan=2}} | {{AttackVersion|name=Hour of Nihility|subtitle=214214C|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214214C Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=* Values in [] are during OD | {{Description|22|text={{ColumnList |text=* Values in [] are during OD | ||
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|- | |- | ||
{{AttackVersion|name=Moment of Benevolence|subtitle=720A|rowspan=2}} | {{AttackVersion|name=Moment of Benevolence|subtitle=720A|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|720A Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Costs 100 Heat | {{Description|22|text={{ColumnList |text=*Costs 100 Heat | ||
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|- | |- | ||
{{AttackVersion|name=Timestop End|subtitle=Automatic after timestop|rowspan=2}} | {{AttackVersion|name=Timestop End|subtitle=Automatic after timestop|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Timestop End Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
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|- | |- | ||
{{AttackVersion|name=Melancholy Death (Arc Drive)|subtitle=ABCD during OD|rowspan=2}} | {{AttackVersion|name=Melancholy Death (Arc Drive)|subtitle=ABCD during OD|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|ABCD Full}} | ||
|- | |- | ||
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | {{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | ||
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|- | |- | ||
{{AttackVersion|name=Eternal Darkness|subtitle=1632143D}} | {{AttackVersion|name=Eternal Darkness|subtitle=1632143D}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Astral Full}} | ||
|- | |- | ||
|} | |} | ||
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*All cancels from j.C are on the first hit only | *All cancels from j.C are on the first hit only | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBCF}} | {{Navbar-BBCF}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Health | |
---|---|
Combo Rate | |
Prejump | |
Backdash |
Normal Moves
- Listed Guard and Attribute types are for when Izanami is on the ground. During floating state, ground normals gain the following properties unless otherwise stated:
- Strikes can be blocked All and become Head attribute attacks.
- Can be canceled into end-float on hit/block
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[1] | 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Jump[-], Special |
5C[1] | 6A | 6B | 5CC[+], 2C, 6C, 3C | 5D | Jump[-], Special |
5CC | - | - | - | - | Special |
2A[1] | 5A, 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D | Throw, Jump, Special |
2B[1] | 6A | 5B | 5C, 2C, 3C | 5D | Special |
2C[1] | 6A | - | 5C, 2CC[+], 6C, 3C | 5D | Special |
2CC | - | - | - | - | Special |
6A | - | - | - | - | Levitate, Special |
6B | - | - | - | 5D[-] | Special |
6C | - | - | 6CC[-] | 5D | Special |
6CC | - | - | - | 5D[-] | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | j.D | Throw, Levitate, Special |
j.B | j.A | - | j.C, j.2C | j.D | Levitate, Special |
j.C | - | - | j.2C | j.D | Levitate, Special |
j.2C | - | - | - | - | Levitate, Special |
j.D | - | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
- All cancels from j.C are on the first hit only
To edit frame data, edit values in BBCF/Izanami/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •