BBCF/Izayoi/Frame Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Izayoi
(simplifying frame data backend)
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|-
|-
{{AttackVersion|name=5A|subtitle=|rowspan=2}}
{{AttackVersion|name=5A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 6
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 6
Line 23: Line 24:
|-
|-
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
Line 30: Line 32:
|-
|-
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 37: Line 40:
|-
|-
{{AttackVersion|name=5C|subtitle=Gain Arts|rowspan=2}}
{{AttackVersion|name=5C|subtitle=Gain Arts|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5C GA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C GA}}
{{#lst:{{BASEPAGENAME}}/Data|5C GA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
Line 44: Line 48:
|-
|-
{{AttackVersion|name=2A|subtitle=|rowspan=2}}
{{AttackVersion|name=2A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 7
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 7
Line 51: Line 56:
|-
|-
{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
Line 58: Line 64:
|-
|-
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 66: Line 73:
|-
|-
{{AttackVersion|name=2C|subtitle=Gain Arts|rowspan=2}}
{{AttackVersion|name=2C|subtitle=Gain Arts|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2C GA Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C GA}}
{{#lst:{{BASEPAGENAME}}/Data|2C GA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 27
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 27
Line 74: Line 82:
|-
|-
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6A Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A}}
{{#lst:{{BASEPAGENAME}}/Data|6A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 81: Line 90:
|-
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6B Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B}}
{{#lst:{{BASEPAGENAME}}/Data|6B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
Line 90: Line 100:
|-
|-
{{AttackVersion|name=6[B]|subtitle=|rowspan=2}}
{{AttackVersion|name=6[B]|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6[B] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6[B]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
Line 97: Line 108:
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6C Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C}}
{{#lst:{{BASEPAGENAME}}/Data|6C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 105: Line 117:
|-
|-
{{AttackVersion|name=6C|subtitle=Gain Arts|rowspan=2}}
{{AttackVersion|name=6C|subtitle=Gain Arts|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6C GA Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C GA}}
{{#lst:{{BASEPAGENAME}}/Data|6C GA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 23
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 23
Line 113: Line 126:
|-
|-
{{AttackVersion|name=3C|subtitle=|rowspan=2}}
{{AttackVersion|name=3C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|3C Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C}}
{{#lst:{{BASEPAGENAME}}/Data|3C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 120: Line 134:
|-
|-
{{AttackVersion|name=3C|subtitle=Gain Arts|rowspan=2}}
{{AttackVersion|name=3C|subtitle=Gain Arts|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|3C GA Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C GA}}
{{#lst:{{BASEPAGENAME}}/Data|3C GA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 22
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 22
Line 128: Line 143:
|-
|-
{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 6
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 6
Line 135: Line 151:
|-
|-
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 10
Line 142: Line 159:
|-
|-
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{AttackVersion|name=j.C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 12
Line 149: Line 167:
|-
|-
{{AttackVersion|name=j.C|subtitle=Gain Arts|rowspan=2}}
{{AttackVersion|name=j.C|subtitle=Gain Arts|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.C GA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C GA}}
{{#lst:{{BASEPAGENAME}}/Data|j.C GA Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
{{Description|22|text={{ColumnList |text=*Slaver Trans-Am bit attack occurs on frame 9
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|-
|-
{{AttackVersion|name=5D|subtitle=}}
{{AttackVersion|name=5D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
|-
{{AttackVersion|name=2D|subtitle=}}
{{AttackVersion|name=2D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2D Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
|-
{{AttackVersion|name=j.D|subtitle=}}
{{AttackVersion|name=j.D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
Line 186: Line 209:
|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
Line 193: Line 217:
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Counter Assault|subtitle=}}
{{AttackVersion|name=Counter Assault|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
|-
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
|-
|}
|}
Line 215: Line 243:
|-
|-
{{AttackVersion|name=Sonic Sabre A|subtitle=236A|rowspan=2}}
{{AttackVersion|name=Sonic Sabre A|subtitle=236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into D Warp on 16
{{Description|22|text={{ColumnList |text=*Can cancel into D Warp on 16
Line 222: Line 251:
|-
|-
{{AttackVersion|name=Sonic Sabre D|subtitle=236D|rowspan=2}}
{{AttackVersion|name=Sonic Sabre D|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fires 3 shots normally, 5 shots in OD
{{Description|22|text={{ColumnList |text=*Fires 3 shots normally, 5 shots in OD
Line 230: Line 260:
|-
|-
{{AttackVersion|name=Air Sonic Sabre A|subtitle=j.236A|rowspan=2}}
{{AttackVersion|name=Air Sonic Sabre A|subtitle=j.236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into D Warp on 16
{{Description|22|text={{ColumnList |text=*Can cancel into D Warp on 16
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|-
|-
{{AttackVersion|name=Air Sonic Sabre D|subtitle=j.236D|rowspan=2}}
{{AttackVersion|name=Air Sonic Sabre D|subtitle=j.236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fires 3 shots normally, 5 shots in OD
{{Description|22|text={{ColumnList |text=*Fires 3 shots normally, 5 shots in OD
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|-
|-
{{AttackVersion|name=Crusade Seraphim β|subtitle=236C|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim β|subtitle=236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Press A to feint
{{Description|22|text={{ColumnList |text=*Press A to feint
Line 252: Line 285:
|-
|-
{{AttackVersion|name=Crusade Seraphim β Feint|subtitle=Seraphim β > A|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim β Feint|subtitle=Seraphim β > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C A}}
{{#lst:{{BASEPAGENAME}}/Data|236C A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fastest Attack > Feint is 17
{{Description|22|text={{ColumnList |text=*Fastest Attack > Feint is 17
Line 259: Line 293:
|-
|-
{{AttackVersion|name=Crusade Seraphim γ|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim γ|subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Press A to feint
{{Description|22|text={{ColumnList |text=*Press A to feint
Line 266: Line 301:
|-
|-
{{AttackVersion|name=Crusade Seraphim γ Feint|subtitle=Seraphim γ > A|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim γ Feint|subtitle=Seraphim γ > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B A}}
{{#lst:{{BASEPAGENAME}}/Data|236B A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fastest Attack > Feint is 17
{{Description|22|text={{ColumnList |text=*Fastest Attack > Feint is 17
Line 273: Line 309:
|-
|-
{{AttackVersion|name=Crusade Seraphim α|subtitle=623B|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim α|subtitle=623B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623B Full}}
{{#lst:{{BASEPAGENAME}}/Data|623B}}
{{#lst:{{BASEPAGENAME}}/Data|623B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Press A to feint
{{Description|22|text={{ColumnList |text=*Press A to feint
Line 280: Line 317:
|-
|-
{{AttackVersion|name=Crusade Seraphim α Feint|subtitle=Seraphim α > A|rowspan=2}}
{{AttackVersion|name=Crusade Seraphim α Feint|subtitle=Seraphim α > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623B A Full}}
{{#lst:{{BASEPAGENAME}}/Data|623B A}}
{{#lst:{{BASEPAGENAME}}/Data|623B A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fastest Slash > Feint is 17
{{Description|22|text={{ColumnList |text=*Fastest Slash > Feint is 17
Line 287: Line 325:
|-
|-
{{AttackVersion|name=Valkyrie Astraea|subtitle=Seraphimß/γ > 6D|rowspan=2}}
{{AttackVersion|name=Valkyrie Astraea|subtitle=Seraphimß/γ > 6D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B 6D Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B 6D}}
{{#lst:{{BASEPAGENAME}}/Data|236B 6D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
{{Description|22|text={{ColumnList |text=*Values in [] are during OD
Line 296: Line 335:
|-
|-
{{AttackVersion|name=Air Crusade Seraphim β|subtitle=j.236C|rowspan=2}}
{{AttackVersion|name=Air Crusade Seraphim β|subtitle=j.236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 303: Line 343:
|-
|-
{{AttackVersion|name=Air Crusade Seraphim γ|subtitle=j.236B|rowspan=2}}
{{AttackVersion|name=Air Crusade Seraphim γ|subtitle=j.236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 310: Line 351:
|-
|-
{{AttackVersion|name=Air Crusade Seraphim α|subtitle=j.623B|rowspan=2}}
{{AttackVersion|name=Air Crusade Seraphim α|subtitle=j.623B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.623B}}
{{#lst:{{BASEPAGENAME}}/Data|j.623B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 317: Line 359:
|-
|-
{{AttackVersion|name=Strike Fall|subtitle=Seraphim/Aegis > D|rowspan=2}}
{{AttackVersion|name=Strike Fall|subtitle=Seraphim/Aegis > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623B D Full}}
{{#lst:{{BASEPAGENAME}}/Data|623B D}}
{{#lst:{{BASEPAGENAME}}/Data|623B D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%
Line 324: Line 367:
|-
|-
{{AttackVersion|name=Aegis Blade|subtitle=623C|rowspan=2}}
{{AttackVersion|name=Aegis Blade|subtitle=623C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623C Full}}
{{#lst:{{BASEPAGENAME}}/Data|623C}}
{{#lst:{{BASEPAGENAME}}/Data|623C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Press A to feint
{{Description|22|text={{ColumnList |text=Press A to feint
Line 331: Line 375:
|-
|-
{{AttackVersion|name=Aegis Blade Feint|subtitle=Aegis > A|rowspan=2}}
{{AttackVersion|name=Aegis Blade Feint|subtitle=Aegis > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623C A Full}}
{{#lst:{{BASEPAGENAME}}/Data|623C A}}
{{#lst:{{BASEPAGENAME}}/Data|623C A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Fastest DP > Feint is 35
{{Description|22|text={{ColumnList |text=Fastest DP > Feint is 35
Line 338: Line 383:
|-
|-
{{AttackVersion|name=A Mirage Thruster|subtitle=214A|rowspan=2}}
{{AttackVersion|name=A Mirage Thruster|subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 345: Line 391:
|-
|-
{{AttackVersion|name=B Mirage Thruster|subtitle=214B|rowspan=2}}
{{AttackVersion|name=B Mirage Thruster|subtitle=214B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B Full}}
{{#lst:{{BASEPAGENAME}}/Data|214B}}
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 352: Line 399:
|-
|-
{{AttackVersion|name=C Mirage Thruster|subtitle=214C|rowspan=2}}
{{AttackVersion|name=C Mirage Thruster|subtitle=214C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C}}
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 359: Line 407:
|-
|-
{{AttackVersion|name=D Mirage Thruster|subtitle=214D (air OK)|rowspan=2}}
{{AttackVersion|name=D Mirage Thruster|subtitle=214D (air OK)|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 376: Line 425:
|-
|-
{{AttackVersion|name=Justice Phorizer|subtitle=236236C|rowspan=2}}
{{AttackVersion|name=Justice Phorizer|subtitle=236236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236C}}
{{#lst:{{BASEPAGENAME}}/Data|236236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are during OD
{{Description|22|text={{ColumnList |text=* Values in [] are during OD
Line 384: Line 434:
|-
|-
{{AttackVersion|name=Slaver Trans-Am|subtitle=632146D|rowspan=2}}
{{AttackVersion|name=Slaver Trans-Am|subtitle=632146D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146D}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Extra}}
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|-
{{Description|22|text={{ColumnList |text=* Values in [] are during OD
{{Description|22|text={{ColumnList |text=* Values in [] are during OD
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{{AttackVersion|name=Trans AM Attack|subtitle=After Normal Attack|rowspan=2}}
{{AttackVersion|name=Trans AM Attack|subtitle=After Normal Attack|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Bit Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|Bit Attack}}
{{#lst:{{BASEPAGENAME}}/Data|Bit Attack Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Automatic during Slaver Trans-Am when performing normal moves.
{{Description|22|text={{ColumnList |text=*Automatic during Slaver Trans-Am when performing normal moves.
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{{AttackVersion|name=Banshee Lancer|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Banshee Lancer|subtitle=ABCD during OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Full}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
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{{AttackVersion|name=Judge Of Destiny|subtitle=632146C|rowspan=2}}
{{AttackVersion|name=Judge Of Destiny|subtitle=632146C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Full}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
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{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=

Revision as of 16:29, 3 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A


  • Slaver Trans-Am bit attack occurs on frame 6
5B


  • Slaver Trans-Am bit attack occurs on frame 10
5C


  • Slaver Trans-Am bit attack occurs on frame 12
5C
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 9
2A


  • Slaver Trans-Am bit attack occurs on frame 7
2B


  • Slaver Trans-Am bit attack occurs on frame 9
2C


  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
2C
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 27
  • Fatal Counter
6A


  • Slaver Trans-Am bit attack occurs on frame 12
6B


  • Slaver Trans-Am bit attack occurs on frame 10
  • Bonus Proration 110%
  • Game checks input on Frame 3, if B is held, 6[B] version is performed instead.
6[B]


  • Slaver Trans-Am bit attack occurs on frame 10
6C


  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
6C
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 23
  • Fatal Counter
3C


  • Slaver Trans-Am bit attack occurs on frame 12
3C
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 22
  • Fatal Counter
j.A


  • Slaver Trans-Am bit attack occurs on frame 6
j.B


  • Slaver Trans-Am bit attack occurs on frame 10
j.C


  • Slaver Trans-Am bit attack occurs on frame 12
j.C
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 9

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D


2D


j.D


Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


CrushTrigger
Uncharged/Charged


Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Sonic Sabre A
236A


  • Can cancel into D Warp on 16
Sonic Sabre D
236D


  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Air Sonic Sabre A
j.236A


  • Can cancel into D Warp on 16
Air Sonic Sabre D
j.236D


  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Crusade Seraphim β
236C


  • Press A to feint
Crusade Seraphim β Feint
Seraphim β > A


  • Fastest Attack > Feint is 17
Crusade Seraphim γ
236B


  • Press A to feint
Crusade Seraphim γ Feint
Seraphim γ > A


  • Fastest Attack > Feint is 17
Crusade Seraphim α
623B


  • Press A to feint
Crusade Seraphim α Feint
Seraphim α > A


  • Fastest Slash > Feint is 17
Valkyrie Astraea
Seraphimß/γ > 6D


  • Values in [] are during OD
  • Fatal Counter
  • [Only does 1 hit on block]
Air Crusade Seraphim β
j.236C


Air Crusade Seraphim γ
j.236B


Air Crusade Seraphim α
j.623B


Strike Fall
Seraphim/Aegis > D


  • Minimum Damage 20%
Aegis Blade
623C


Press A to feint

Aegis Blade Feint
Aegis > A


Fastest DP > Feint is 35

A Mirage Thruster
214A


B Mirage Thruster
214B


C Mirage Thruster
214C


D Mirage Thruster
214D (air OK)


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Justice Phorizer
236236C


  • Values in [] are during OD
  • Minimum Damage 30%: 750 [900]
Slaver Trans-Am
632146D


  • Values in [] are during OD
  • Trans-Am lasts for 360F [720F]
Trans AM Attack
After Normal Attack


  • Automatic during Slaver Trans-Am when performing normal moves.

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Banshee Lancer
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {570+54}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Judge Of Destiny
632146C


Revolver Action Table

Ground Revolver Action Table (Normal Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C[1] - - 2C, 6C, 3C 5D, 2D Jump[-], Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 3C 5D, 2D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Special
3C - - - 5D, 2D Special
Ground Revolver Action Table (Gain Arts Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C - 6B 2C, 6C, 3C 5D, 2D Jump, Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D Special
2C - 6B 6C, 3C 5D, 2D Jump[-], Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Jump[-], Special[-]
3C - - - - Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.C GA j.D Throw, Jump, Special
j.B j.A - j.C, j.C GA j.D Jump, Special
j.C - - - j.D Special
j.C GA - - - j.D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Izayoi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.