BBCF/Izayoi/Frame Data: Difference between revisions

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{{AttackVersion|name={{Tt|6[B]|[[File:BBCP_Izayoi_6[B].png|200x200px]]}}|subtitle=|rowspan=2}}
{{AttackVersion|name={{Tt|6[B]|[[File:BBCP_Izayoi_6B.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6[B]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B] Extra}}
{{#lst:{{BASEPAGENAME}}/Data|6[B] Extra}}

Revision as of 01:09, 24 May 2021


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCP Izayoi 5A.png


  • Slaver Trans-Am bit attack occurs on frame 6
5BBBCP Izayoi 5B.png


  • Slaver Trans-Am bit attack occurs on frame 10
5CBBCP Izayoi 5C.png


  • Slaver Trans-Am bit attack occurs on frame 12
5CBBCP Izayoi 5C(GA).png
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 9
2ABBCP Izayoi 2A.png


  • Slaver Trans-Am bit attack occurs on frame 7
2BBBCP Izayoi 2B.png


  • Slaver Trans-Am bit attack occurs on frame 9
2CBBCP Izayoi 2C.png


  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
2CBBCP Izayoi 2C(GA).png
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 27
  • Fatal Counter
6ABBCP Izayoi 6A.png


  • Slaver Trans-Am bit attack occurs on frame 12
6BBBCP Izayoi 6B.png


  • Slaver Trans-Am bit attack occurs on frame 10
  • Bonus Proration 110%
  • Game checks input on Frame 3, if B is held, 6[B] version is performed instead.
6[B]BBCP Izayoi 6B.png


  • Slaver Trans-Am bit attack occurs on frame 10
6CBBCP Izayoi 6C.png


  • Slaver Trans-Am bit attack occurs on frame 12
  • Fatal Counter
6CBBCP Izayoi 6C(GA).png
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 23
  • Fatal Counter
3CBBCP Izayoi 3C.png


  • Slaver Trans-Am bit attack occurs on frame 12
3CBBCP Izayoi 3C(GA).png
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 22
  • Fatal Counter
j.ABBCP Izayoi jA.png


  • Slaver Trans-Am bit attack occurs on frame 6
j.BBBCP Izayoi jB.png


  • Slaver Trans-Am bit attack occurs on frame 10
j.CBBCP Izayoi jC.png


  • Slaver Trans-Am bit attack occurs on frame 12
j.CBBCP Izayoi jC(GA).png
Gain Arts


  • Slaver Trans-Am bit attack occurs on frame 9

Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCP Izayoi 5D.png


2DFile:BBCP Izayoi 2D.png


j.DBBCP Izayoi jD.png


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCP Izayoi ForwardThrow.png


  • Minimum Damage 100%
Back ThrowBBCP Izayoi BackThrow.png


  • Minimum Damage 100%
Air ThrowBBCP Izayoi AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCP Izayoi 6C(GA).png


Crush TriggerBBCP Izayoi CrushTrigger.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Sonic Sabre AFile:BBCP Izayoi SonicSabre A.png
236A


  • Can cancel into D Warp on 16
Sonic Sabre DFile:BBCF Izayoi SonicSabreD.png
236D


  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Air Sonic Sabre ABBCP Izayoi SonicSabreAir.png
j.236A


  • Can cancel into D Warp on 16
Air Sonic Sabre DFile:BBCF Izayoi SonicSabreDAir.png
j.236D


  • Fires 3 shots normally, 5 shots in OD
  • Can cancel into D Warp on 16
Crusade Seraphim βBBCP Izayoi CrusadeSeraphimBeta.png
236C


  • Press A to feint
Crusade Seraphim β Feint
Seraphim β > A


  • Fastest Attack > Feint is 17
Crusade Seraphim γBBCP Izayoi CrusadeSeraphimGamma.png
236B


  • Press A to feint
Crusade Seraphim γ Feint
Seraphim γ > A


  • Fastest Attack > Feint is 17
Crusade Seraphim αBBCP Izayoi CrusadeSeraphimAlpha.png
623B


  • Press A to feint
Crusade Seraphim α Feint
Seraphim α > A


  • Fastest Slash > Feint is 17
Valkyrie AstraeaBBCP Izayoi ValkyrieAstraea.png
Seraphimß/γ > 6D


  • Values in [] are during OD
  • Fatal Counter
  • [Only does 1 hit on block]
Air Crusade Seraphim βBBCP Izayoi CrusadeSeraphimBeta.png
j.236C


Air Crusade Seraphim γBBCP Izayoi CrusadeSeraphimGamma.png
j.236B


Air Crusade Seraphim αBBCP Izayoi CrusadeSeraphimAlpha.png
j.623B


Strike FallBBCP Izayoi StrikeFall.png
Seraphim/Aegis > D


  • Minimum Damage 20%
Aegis BladeBBCP Izayoi AegisBlade.png
623C


Press A to feint

Aegis Blade Feint
Aegis > A


Fastest DP > Feint is 35

A Mirage ThrusterBBCP Izayoi MirageThruster1.png
214A


B Mirage ThrusterBBCP Izayoi MirageThruster1.png
214B


C Mirage ThrusterBBCP Izayoi MirageThruster1.png
214C


D Mirage ThrusterBBCP Izayoi MirageThruster2.png
214D (air OK)


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Justice PhorizerBBCP Izayoi JusticePhorizer.png
236236C


  • Values in [] are during OD
  • Minimum Damage 30%: 750 [900]
Slaver Trans-AmBBCP Izayoi SlaverTransAm.png
632146D


  • Values in [] are during OD
  • Trans-Am lasts for 360F [720F]
Trans AM AttackBBCP Izayoi SlaverTransAm.png
After Normal Attack


  • Automatic during Slaver Trans-Am when performing normal moves.

Exceed Accel

Template:FullFrameDataHeader-BBCF
Banshee LancerFile:BBCF Izayoi BansheeLancer.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {570+54}

Astral Heat

Template:FullFrameDataHeader-BBCF
Judge Of DestinyBBCP Izayoi JudgeOfDestiny.png
BBCP Izayoi JudgeOfDestiny2.png

632146C


Revolver Action Table

Ground Revolver Action Table (Normal Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C[1] - - 2C, 6C, 3C 5D, 2D Jump[-], Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 3C 5D, 2D Special
2C[1] - 6B 5C, 6C, 3C 5D, 2D Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Special
3C - - - 5D, 2D Special
Ground Revolver Action Table (Gain Arts Mode)
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C 5D, 2D Special
5C - 6B 2C, 6C, 3C 5D, 2D Jump, Special
2A[2] 5A, 2A[+], 6A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D Special
2C - 6B 6C, 3C 5D, 2D Jump[-], Special
6A - 5B, 2B 5C, 2C 5D, 2D Jump, Special
6B - - - - Special
6C - - - - Jump[-], Special[-]
3C - - - - Special[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.C GA j.D Throw, Jump, Special
j.B j.A - j.C, j.C GA j.D Jump, Special
j.C - - - j.D Special
j.C GA - - - j.D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Izayoi/Data.