System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Izayoi | 11,000 | 4F | Normal: 22F (1~5F Inv All, 2~15 airborne) Gain Arts: 22~29F (1~5F Inv All, 5~ airborne) |
Gain Arts: 14~34F (5~ airborne) | 2 Air Dashes (during Gain Arts) Hover Dash (during Gain Arts) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 9 | 0 | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 640 | Mid | 10 | 6 | 18 | -12 | 100 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5C | 850 | Mid | 12 | 6 | 20 | -9 | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C GA | 850 | Mid | 9 | 3 | 15 | -1 | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | ||
2A | 300 | Low | 7 | 3 | 8 | 1 | 80 | 80 | Normal | SR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 550 | Low | 9 | 2 | 18 | -6 | 90 | 85 | Normal | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 830 | Mid | 12 | 6 | 15 | -4 | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | Crumple | 34 | 11 | +0 | +2 | ||
2C GA | 750×2 | Mid | 18 | 3(6)3 | 11 | 5 | 100 | 92×2 | Long | S(J)R | 4 | 18 | 19 | 26 | 27 | 44 | 12 | +0 | +5 | ||
6A | 700 | Mid | 12 | 3 | 21 | -6 | 100 | 89 | Long | SJR | 3 | 16 | 17 | 26 | 22 | 40 | 11 | +0 | +2 | ||
6B | 800 | High | 24 | 3 | 3+15L | -2 | 4~23 F | 80 | 92 | Normal | SR | 4 | 18 | 19 | 19 + Down 23 | 24 | 36 + GBounce + Down 23 | 12 | +0 | +5 | |
6[B] | 29+7L | 4~29 F | |||||||||||||||||||
6C | 900 | Mid | 19 | 3 | 30 | -14 | 4~10 B | 90 | 92 | Long | SR | 4 | 18 | 19 | 19 | 27 | 37 | 12 | +0 | +5 | |
6C GA | 900 | Mid | 20 | 3 | 17 | +1 | 100 | 82 | Long | SR | 5 | 20 | Launch | 26 | Launch | 53 | 13 | +0 | +8 | ||
3C | 900 | Low | 12 | 3 | 21 | -7 | 90 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | ||
3C GA | 1000 | Low | 16 | 6 | 21 | -10 | 90 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 57 + Down 23 | 11 | +0 | +2 | ||
j.A | 300 | High/Air | 6 | 3 | 9 | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
j.B | 600 | High/Air | 10 | 6 | 15 | 80 | 85 | Long | SJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
j.C | 900 | High/Air | 12 | 6 | 18 | 80 | 89 | Long | SR | 3 | 16 | 17 | 40 | 22 | 54 | 11 | +0 | +2 | |||
j.C GA | 800 | High/Air | 12 | 5 | 21 | 80 | 89 | Long | SJR | 3 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 23 | |||||||||||||||||||||
2D | 24 | |||||||||||||||||||||
j.D | 24 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0×2, 1500 | Throw(70) | 7 | 3 | 23 | 100 | 50 | Normal | SR | 0×2, 4 | Launch 60 + Slide + WBounce | 0 | +0, +12, +10 | +0, +12, +10 | |||||||
j.B+C | Air Throw | 0×2, 1500 | Throw(120) | 7 | 3 | 23+3L | 100 | 50 | Normal | R | 0×2, 4 | 200 | 0 | +0 | ||||||||
6A+B | Counter Assault | 0 | All | 16 | 4 | 27 | -12 | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | 80 | 60 | Normal | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | 80 | 100 | Long | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
AP | Taunt | 100 | Mid | 16 | 12 | 12 | -10 | 100 | 85 | Long | R | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Sonic Sabre A | 800 | All | 20 | Until Offscreen | Total: 43 | -3 | 80 | 85 | Normal | R | 2 | 13 | 19 | 19 | 23 | 31 | 0/+7 | +10 | +11 | ||
236D | Sonic Sabre D | 600 per shot | All | 20 | Until Offscreen | Total: 42 | 80 | 85 | Normal | R | 2 | 13 | 19 | 19 | 23 | 31 | 0/+10 | +10 | +11 | |||
j.236A | Air Sonic Sabre A | 800 | All | 16 | Until Offscreen | Total: 45+6L | 80 | 85 | Normal | R | 2 | 13 | 22 | 22 | 26 | 34 | 0/+10 | +10 | +11 | |||
j.236D | Air Sonic Sabre D | 600 per shot | All | 16 | Until Offscreen | Total: 45 | 80 | 85 | Normal | R | 2 | 13 | 22 | 22 | 26 | 34 | 0/+10 | +10 | +11 | |||
623B | Crusade Seraphim α | 950 | Mid | 9~90 | 3 | 32 | -18 | 4~11 H {4~6, (3F before Active)~(End of Active) H} | 80 | 89 | Normal | R | 3 | 16 | Launch | 41 | Launch | 55 | 6 | +0 | +2 | |
623[B]~A | Crusade Seraphim α Feint | 12 | ||||||||||||||||||||
j.623B | Air Crusade Seraphim α | 1080 | All | 11 | 3 | Until L | 90 | 89 | Long | R | 3 | 16 | Launch | 43 | Launch | 57 | 6 | +0 | +2 | |||
236C | Crusade Seraphim β | 900 | Mid | 11~96 | 3 | 24 | -10 | 90 | 89 | Long | R | 3 | 16 | Launch | 17 | Launch | 31 | 6 | +0 | +2 | ||
236[C]~A | Crusade Seraphim β Feint | 9 | ||||||||||||||||||||
j.236C | Air Crusade Seraphim β | 1050 | All | 11 | 3 | Until L | 90 | 89 | Long | R | 3 | 16 | Launch | 44 | Launch | 58 | 6 | +0 | +2 | |||
236B | Crusade Seraphim γ | 850 | Low | 14~105 | 3 | 28 | -14 | 90 | 79 | Long | R | 3 | 16 | Launch + Down 25 | 30 | Launch + Down 25 | 44 | 6 | +0 | +2 | ||
236[B]~A | Crusade Seraphim γ Feint | 9 | ||||||||||||||||||||
j.236B | Air Crusade Seraphim γ | 1020 | All | 11 | 3 | Until L | 90 | 89 | Long | R | 3 | 16 | Launch | 44 | Launch | 58 | 6 | +0 | +2 | |||
236B~6D | Valkyrie Astraea | 1100 [1100, 150×4] | 9 | 3 | 21 | -5 | 100 | 72 | Long | R | 4 | 18 | Launch | 44 [44×3, 55] | Launch | 59 [59×3, 70] | 12 [12,3×4] | +0 | +5 | |||
623C | Aegis Blade | 1000 | Mid | 15~104 | 3 | 46 | -32 | 1~17 All {1~12 All} | 60 | 89 | Very Short | R | 3 | 16 | Launch | 60 | Launch | 74 | 6 | +0 | +2 | |
623[C]~A | Aegis Blade Feint | 24 | ||||||||||||||||||||
623B~D | Strike Fall | 1300 [700×3] | All | 32 [29] | Until L [1,1,Until L] | 27 | 90 | 92 | Long | R | 4 | 18 | Launch | 100 + GBounce | Launch | 115 + GBounce | 2 | +6 | +6 | |||
214A | A Mirage Thruster | 40 | 12~21 All | |||||||||||||||||||
214B | B Mirage Thruster | 41 | 14~24 All | |||||||||||||||||||
214C | C Mirage Thruster | 43 | 16~23 All | |||||||||||||||||||
214D | D Mirage Thruster | 31 | 10~20 All |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236C | Justice Phorizer | 2500 [3000] | All | 1+(88 Flash)+6 | 9 | 49 | -39 | 1~15 All | 80 | 82 | Very Short | R | 4 | 18 | Launch | 40 + Slide | Launch | 55 + Slide | 12 | +0 | +5 | |
632146D | Slaver Trans-Am | 4+(154 Flash)+2 | ||||||||||||||||||||
Bit Attack | Trans AM Attack | 200 per hit | All | 8 | 100 | 100 | Long | 2 | 13 | 17 | 17 | 21 | 29 | 0/+5 | +5 | +6 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Banshee Lancer | 600, 450×2, 0, 1500 {600, 450×6, 0, 2400} | All | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 60 | 20, 0 | +0 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Judge Of Destiny | 0, 27000 | All | 4+(131 Flash)+11 | 9 | 35 | -30 | 1~23 All | 100 | 92 | Long | 4 | 18 | 20/-5 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Izayoi/Data.
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Click [★] for character's full frame data
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Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
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Attack Attributes •
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