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==Overview== | ======<span style="visibility:hidden;font-size:0">overview</span>====== | ||
Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself. | {{FlexContainer}} | ||
===Drive: Frostbite | {{FlexTopContainer}}<!-- BEGIN TOP SECTION --> | ||
{{FP Box|header=Overview | |||
|content= | |||
{{Bio | |||
| name = Jin Kisaragi | |||
| game = BBCF | |||
| voice = | |||
| quote = | |||
| lore = | |||
Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself. | |||
}} | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
|pros= | |||
*Jin has tools to deal with just about any situation, from air-to-air battles to both short and long range ground battles. | |||
*High average damage. Almost every combo's damage about or near 3000. Jin can hitconfirm pretty much everything and turn those hitconfirms into damaging combos, especially when he has 25 Heat. | |||
*Has access to various reversal options, including two reversal DPs (DP C and DP D), which cover different situations, as well as a counter super (Yukikaze). | |||
*One of the better Overdrives in terms of reset play by freeze. | |||
*He can play an effective zoning game with his projectiles (Ice Blades) and his pokes, such as 5C, 5D, 2D, and j.C. | |||
*Jin is a fairly straightforward character, making him perfect for newbies. His bread and butter combos are relatively simple in terms of execution. | |||
*Very strong, safe pressure: Jin excels at placing opponents in frightening situations and can force such situations easily. | |||
|cons= | |||
*Jin's basic high/low mixup is weak without 25-50 Heat when he can use TK Hizangeki or RC 6A. | |||
*While Jin's "pressure" is strong, his "mixup" is less "wild" than other characters'; consequently, Jin relies on punishing opponents for selecting their defensive options poorly, utilizing frame traps, etc., all of which require a solid understanding of pressure situations to properly utilize. | |||
}} | |||
}} | |||
{{FP Box|header=Drive: Frostbite | |||
| content= | |||
Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities. | Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities. | ||
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See [[BBCF/Attack_Attributes#Miscellaneous_Hit_Effects]] for more details on how Freeze works. | See [[BBCF/Attack_Attributes#Miscellaneous_Hit_Effects]] for more details on how Freeze works. | ||
| subheader1=EX Specials | |||
| content2= | |||
Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena. | Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena. | ||
* All of Jin's EX Specials freeze the opponent and have Freeze Count 10, effectively ignoring the Freeze Count limit. | * All of Jin's EX Specials freeze the opponent and have Freeze Count 10, effectively ignoring the Freeze Count limit. | ||
* If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C). | * If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C). | ||
* All EX Specials trigger Heat cooldown for 180 frames upon use. | * All EX Specials trigger Heat cooldown for 180 frames upon use. | ||
| subheader2=Overdrive: Frost End | |||
| content3= | |||
Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.). | Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.). | ||
*Sword normals (5C, 2C, 3C, 6C, j.C, j.2C) will now freeze the opponent and have a Freeze Count limit of 3. | *Sword normals (5C, 2C, 3C, 6C, j.C, j.2C) will now freeze the opponent and have a Freeze Count limit of 3. | ||
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Because of these new properties, Jin can use Overdrive to either do lots of unburstable damage like most characters, or to go for resets using Freeze. | Because of these new properties, Jin can use Overdrive to either do lots of unburstable damage like most characters, or to go for resets using Freeze. | ||
}} | }} | ||
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| content={{CharaInfo | |||
| game=BBCF | |||
| fullname=Jin Kisaragi | |||
| health={{#lst:BBCF/Jin Kisaragi/Data|health}} | |||
| comborate={{#lst:BBCF/Jin Kisaragi/Data|comborate}} | |||
| prejump={{#lst:BBCF/Jin Kisaragi/Data|prejump}} | |||
| backdash={{#lst:BBCF/Jin Kisaragi/Data|backdash}} | |||
| movement={{#lst:BBCF/Jin Kisaragi/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
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==Normal Moves== | ==Normal Moves== |
Revision as of 05:39, 11 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Jin Kisaragi |
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|
Lore: | Jin is a Major in the NOL and one of its elite commanding officers. While known for his cool and calm demeanor, he is also jealous, ambitious, and possessive with little care for others, treating them like they are mere obstacles. He displayed formidable combat prowess during the Ikaruga Civil War, which earned him his rank as Major and the title "Hero of Ikagura." When he heard that Ragna the Bloodedge was on the move, he quickly abandoned his post to hunt him down by himself. |
Frostbite enables Jin to freeze his opponents, allowing for extended combos and unconventional reset opportunities.
As a basic rule of thumb, Jin can use his Drive normals as only the first freeze in a combo, and his EX Specials for further freezes.
See BBCF/Attack_Attributes#Miscellaneous_Hit_Effects for more details on how Freeze works.Jin has access to a set of special moves that consume 25% Heat, similar to Force Breaks from Guilty Gear AC, EX attacks from Street Fighter 4, and SB Skills from Persona 4 Arena.
- All of Jin's EX Specials freeze the opponent and have Freeze Count 10, effectively ignoring the Freeze Count limit.
- If Jin attempts an attack that requires 25% Heat without sufficient meter, the non-EX version will be done instead (for example, inputting 623D with 10 Heat will cause Jin to perform 623C).
- All EX Specials trigger Heat cooldown for 180 frames upon use.
Frost End is Jin's Overdrive. During Overdrive, all of Jin's sword normals and specials freeze the opponent; the Freeze Count limit for Jin's normal Drive attacks is altered; and Jin's EX specials gain additional properties (ground bounce, wall bounce, etc.).
- Sword normals (5C, 2C, 3C, 6C, j.C, j.2C) will now freeze the opponent and have a Freeze Count limit of 3.
- Normal Drives (5D, 2D, 6D, j.D) gain an extended Freeze Count limit of 3.
- Special moves will now freeze the opponent and have a Freeze Count limit of 5.
- Normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for a longer period of time.
- EX Specials gain additional properties: 214D~C wall bounces, j.214D ground bounces, 22C~D deals more hits and additional damage, and 623D(2) wallbounces the opponent.
- EX Specials lose their 180F cooldown period.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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j.2C | Template:AttackDataHeader-BBCF |
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Drive Moves
- Data in [ ] refers to Jin in Overdrive.
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Hishousetsu 236D (air OK) |
Template:AttackDataHeader-BBCF |
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Hirensou 623D |
Template:AttackDataHeader-BBCF |
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Musou Tousshugeki 214D |
Template:AttackDataHeader-BBCF |
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Hizangeki j.214D |
Template:AttackDataHeader-BBCF |
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Sekkajin Followup 22C~D |
Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
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Back Throw | Template:AttackDataHeader-BBCF |
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Air Throw | Template:AttackDataHeader-BBCF |
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Counter Assault | Template:AttackDataHeader-BBCF |
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Crush Trigger | Template:AttackDataHeader-BBCF |
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Special Moves
Hishouken 236A, air OK |
Template:AttackDataHeader-BBCF |
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Fubuki 623B |
Template:AttackDataHeader-BBCF |
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Rehhyou 623C |
Template:AttackDataHeader-BBCF |
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Musou Senshouzan 214B |
Template:AttackDataHeader-BBCF |
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Hizansen j.214C |
Template:AttackDataHeader-BBCF |
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Sekkajin 22C |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Touga Hyojin 632146C |
Template:AttackDataHeader-BBCF |
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Hiyoku Getsumei 632146D air OK |
Template:AttackDataHeader-BBCF |
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Kokuujin:Yukikaze 236236D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Gekka Hyourou ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Rengoku Hyouya [2]8D |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ジン=キサラギ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •