BBCF/Jin Kisaragi/Frame Data

From Dustloop Wiki
< BBCF‎ | Jin Kisaragi
Revision as of 05:07, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Jin 5A.png


5BBBCS Jin 5B.png


5CBBCS Jin 5C.png


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
2ABBCS Jin 2A.png


2BBBCS Jin 2B.png


2CBBCS Jin 2C.png


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
6ABBCS Jin 6A.png


  • Bonus Proration 110%
6BBBCS Jin 6B.png


6CBBCS Jin 6C.png


  • Values in [] are during OD
  • [During OD, freezes for 45, Freeze Count 3]
3CBBCS Jin 3C.png


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
j.ABBCS Jin jA.png


j.BBBCS Jin jB.png


j.CBBCS Jin jC.png


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]
j.2CBBCS Jin j2C.png


  • Values in [] are during OD
  • [Freezes for 30, Freeze Count 3]

Drive Moves

Notes
  • During OD, normal Drives (5D, 2D, 6D, j.D) gain more frame advantage and freeze for longer. All except 2D gain a better P2 as well.
  • All Special Drives (236D, j.236D, 214D, j.214D, 623D, 22C~D) have a 180F Heat Gauge Cooldown. The cooldown period is removed during OD.
Template:FullFrameDataHeader-BBCF
5DBBCS Jin 5D.png


  • Values in [] are during OD
  • Freezes for 26 [36]. Freeze Count 1 [3]
  • On Dash Cancel, Jin does a 22F dash. Frame advantage in this case is -6 [0]
2DBBCS Jin 2D.png


  • Values in [] are during OD
  • Freezes for 40 [55]. Freeze Count 1 [3].
6DBBCS Jin 6D.png


  • Values in [] are during OD
  • Freezes for 45 [55]. Freeze Count 1 [3].
  • Bonus Proration 110%
j.DBBCS Jin jD.png


  • Values in [] are during OD
  • Freezes for 50 [60]. Freeze Count 1 [3].
HishousetsuBBCF Jin Hishousetsu.png
236D


  • Freezes for 36. Freeze Count 10
Air HishousetsuBBCF Jin Hishousetsu.png
j.236D


  • Freezes for 36. Freeze Count 10
HirensouBBCS Jin Hirensou.png
623D


  • First hit freezes for 50. Freeze Count 10.
  • Second hit is Unblockable and Fatal Counter if fully charged
Musou Tousshugeki 1BBCS Jin MusouTousshugeki.png
214D


  • Freezes for 45. Freeze Count 10. Otherwise 26F hitstun
  • On hit/block, goes into recovery animation
Musou Tousshugeki 2BBCS Jin MusouTousshugeki.png
214D~C


HizangekiBBCP Jin Hizangeki.png
j.214D


  • First hit freezes for 80. Freeze Count 10
Sekkajin FollowupFile:BBCS Jin SekkajinFollowup.png
22C~D


  • First hit of followup freezes for 70. Freeze Count 10
  • Only 1 hit on block/whiff. Recovery in this case is 52F

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Jin FThrow.png


  • Freezes for 55. Freeze Count 3
Back ThrowBBCS Jin BThrow.png


  • Freezes for 55. Freeze Count 3
Air ThrowBBCS Jin AThrow.png


  • Freezes for 65. Freeze Count 3
Dash Cancel


Counter AssaultBBCS Jin 5C.png


Crush TriggerBBCP Jin CT.png
Uncharged/Charged


  • During OD, freezes for 60. Freeze Count 3

Specials

Template:FullFrameDataHeader-BBCF
Musou Senshouzan 1BBCS Jin MusouSenshouzanB.png
214B


  • On hit/block, goes into recovery animation
  • During OD freezes for 45. Freeze Count 5
Musou Senshouzan 2BBCS Jin MusouSenshouzanB.png
214B~C


  • During OD freezes for 45. Freeze Count 5
SekkajinBBCS Jin Sekkajin.png
22C


  • Fatal Counter
  • If opponent was frozen, then last hit freezes for 50. Freeze Count 3
  • During OD, last hit freezes for 50. Freeze Count 5
  • If too far away from opponent Jin does not attack and does a pose instead, total duration 37
FubukiBBCS Jin Fubuki.png
623B


  • During OD freezes for 55. Freeze Count 5
RehhyouBBCS Jin Rehhyou.png
623C


  • During OD freezes for 70. Freeze Count 5
HishoukenBBCS Jin Hishouken.png
236A


  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800 and floats opponent on CH
Air HishoukenBBCP Jin AirHishouken.png
j.236A


  • During OD freezes for 30. Freeze Count 5
  • During the first 9? active frames, damage 800
HizansenBBCP Jin Hizansen.png
j.214C


  • During OD freezes for 55. Freeze Count 5

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Touga HyojinBBCS Jin TougaHyojin.png
632146C


  • During OD freezes for 100. Freeze Count 20
  • Minimum Damage 20%: 320+80*N
Touga HyojinBBCS Jin TougaHyojin.png
OD Followup


  • First 3 hits Freeze for 120. Freeze Count 100
  • Minimum Damage 20%: 480
Hiyoku GetsumeiBBCS Jin HiyokuGetsumei.png
632146D


  • Values in [] are during OD
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%: 735 [915]
Air Hiyoku GetsumeiBBCS Jin HiyokuGetsumei.png
j.632146D


  • Values in [] are during OD
  • First hit freezes for 45. Freeze Count 20
  • Only does 1 hit on block
  • Minimum Damage 15%: 735 [915]
Yukikaze (Catch)BBCS Jin Yukikaze1.png
236236D


  • If an attack is caught on 1F, then attack startup begins during super flash (attack startup effectively reduced to 21)
  • On Guard Point, hitstop for Jin is 4F. Opponent hitstop is 72F
Yukikaze (Attack)BBCS Jin Yukikaze2.png


  • Values in [] are during OD
  • First hit Fatal Counter
  • Only does 1 hit on whiff
  • All except last hit Freeze for 180. Freeze Count 60
  • Minimum Damage 20%: 800 [1200]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Gekka HyourouFile:BBCF Jin Gekka.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 305 {585+58}

Astral Heat

Template:FullFrameDataHeader-BBCF
Rengoku HyouyaBBCS Jin Astral.png
BBCS Jin Astral2.png

[2]8D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5D - - - - Special, Dash
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D Throw, Jump, Special
2B[1] - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Special
2C - 6B 6C, 3C 5D, 2D, 6D Jump, Special
2D - - - - Jump[-], Special
6A - - - - -
6B - - - - Special
6C - - - 2D, 6D Special
6D - - - - -
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C[1] - - j.2C j.D Jump[-], Special
j.2C[1] - - j.C j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Jin Kisaragi/Data.