BBCF/Kagura Mutsuki/Data

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< BBCF‎ | Kagura Mutsuki
Revision as of 15:35, 28 September 2022 by Matosh (talk | contribs) (→‎[2]8C: reversal note)

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Kagura Mutsuki 11,500 4F 25F (1~7F Inv All) BBCF Kagura Portrait.png BBCF Kagura Mutsuki Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 3 9 ±0 +10 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Kagura 5A.png
A surprisingly competent jab
BBCF Kagura 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 8 3 11 ±0 +5 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 + GBounce 18 29 + GBounce 10 +0 +1
BBCP Kagura 5B.png
Standing low
BBCF Kagura 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 19 4 23 -4 -19 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 22 28 36 33 51 15 +0 +5
BBCP Kagura 5C.png
BBCF Kagura 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 10 -1 +7 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Kagura 2A.png
Less useful than 5A, but hits crouchers
BBCF Kagura 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 10 3 14 -3 +0 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Kagura 2B.png
A low kick for pressure and mix-ups
BBCF Kagura 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 16 7 23 -9 -19 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 20 Launch 35 + Slide 40 Launch 40 + Slide 45 15 +0 +5
BBCP Kagura 2C.png
Not a low
BBCF Kagura 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 22 3 19 -3 -17 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 25 33 + GBounce 30 48 + GBounce 12 +0 +5
BBCP Kagura 6A.png
A scary overhead, if you're ever in range for it
BBCF Kagura 6A Hitbox.png
Bonus Proration 110%

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 4 21 -8 -7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCP Kagura 6B.png
Fast and far reaching, go-t0 counterpoke
BBCF Kagura 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 22 6 29 -10 -30 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 24 Launch 55 Launch 71 + Down 23 15 +0 +8
BBCP Kagura 6C.png
SOURAIYOU!
BBCF Kagura 6C Hitbox.png
Bonus Proration 110%

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 14 3 23 -9 -13 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCP Kagura 3C.png
Kagura's farthest reaching low normal
BBCF Kagura 3C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 10 +0 +1
BBCP Kagura jA.png
Great air-to-air
BBCF Kagura jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 High/Air 10 4 15 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCP Kagura jB.png
Crossup button
BBCF Kagura jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 13 5 24 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 29 24 44 12 +0 +5
BBCP Kagura jC.png
Oppressive space control tool
BBCF Kagura jC Hitbox.png

Drive Moves

5D/2D/6D

5D/2D/6D
Ground Stance
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
72
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Kagura 5D.pngBBCP Kagura 2D.pngBBCP Kagura 6D.png
5D2D6D
Can cancel into attacks and other stances on frame 10
If this is the second or third stance used in a string, can cancel on frame 8

4D

4D
Ground Stance Cancel
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21 -4 [-2]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Kagura 4D.png
4D to cancel
onODR data in square brackets is when this is the second or third stance in a string

j.D

j.D
Air Stance
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
73
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Kagura 5D.png
Can cancel into attacks and other stances on 8

j.4D

j.4D
Air Stance Cancel
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
??
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

5D~A

5D~A
Dragon Blast
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 19 3 31 -14 -35 [-33] B 7~21 Guard HBFP Dr(S)RDa 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 19 Crumple 24 33 + WBounce 36 Crumple 46 50 + WBounce 36 11 +0 +2
BBCP Kagura 5D~A.png
Hydra!
Armor. Loses to lows and throws. Beats some mashes.
BBCF Kagura 5D~A Hitbox.png
Fatal Counter
Forward Dash cancel is -3. Back Dash cancel is -6
On Guard Point, hitstop for Kagura is 0F. Opponent hitstop unchanged
Can guard point up to 3000 damage

5D~B

5D~B
Dragon's Claw
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300, 1200 Throw(120) 7 3 38 -31 [-29] T DrSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 90, 60 Normal 0×2, 3 Launch 50 + GBounce 0×2, 12 +0
BBCP Kagura 5D~B.png
Drake!
Command grab. Terrifying mixup tool, excellent against opponents respecting pressure.
BBCF Kagura 5D~B Hitbox.png
Minimum Damage 100%: 1500

5D~C

5D~C
Dragon Slaughter
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 1200 Mid 17 3 (14) 3 34 -16 -53 [-51] B 1~36 H R, Dr(S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 30, 37 + WStick 17
[30, 50]
Launch 46, 53 + WBounce 50 + WStick 35
[46, 66]
7, 13 +0 +8
BBCP Kagura 5D~C.png
Rahab!
Anti-air, but very unsafe on whiff
BBCF Kagura 5D~C Hitbox.png

2D~A

2D~A
Dragon Strike
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 20 7 41 -27 -50 [-48] H 4~26 FT Dr(S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 45 + GBounce Launch 64 + GBounce + Down 23 13 +0 +8
BBCP Kagura 2D~A.png
Vritra!
Overhead. High-risk, high-reward
BBCF Kagura 2D~A Hitbox.png
Fatal Counter
Airborne frames 4~34

2D~B

2D~B
Dragon's Blade
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 1200 Low/Air, All 13 3 (10) 2 22 -7 -32 [-30] F R, Dr(S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long 3 16 Launch 22 + Down 33, 22 [+ Down 23] Launch 36 + Down 33, 36 [+ Down 23] 11 +0 +2
BBCP Kagura 2D~B.png
Sirrush!
Low. Mix with 2D~A or use it to close gaps
BBCF Kagura 2D~B Hitbox.png

2D~C

2D~C
Dragon's Dual Strike
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1200 Mid, Low 18 2 (19) 3 27 -9 -51 [-49] B, F R, Dr(S)R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 25, 20 21, Spin Fall 36 + Down 10 35, 40 + Down 23 27, Spin Fall 42 + Down 10 51, 56 + Down 23 7, 13 +0 +8
BBCP Kagura 2D~C.png
Naga!
Mid-low. Mostly a combo tool, but can be used as a frame trap
BBCF Kagura 2D~C Hitbox.png

6D~A

6D~A
Dragon's Fang
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 26~35 3 22 -6 -33~42 [-31~40] B 1~(25~34) B Dr(S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 45 + GBounce Launch 63 + GBounce 12 +0 +5
BBCP Kagura 6D~A.png
Dahaka!
Strike invuln. Use for big callouts and left-right mix with 6D~B
File:BBCF Kagura 6D~A Hitbox.png
Fatal Counter

6D~B

6D~B
Dragon's Mirage
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 33-42 3 24 -8 -42~51 [-40~49] B 1~(8-16) B
27~39 All
Dr(S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 19 + Down 25 Launch 34 + Down 23 12 +0 +5
BBCP Kagura 6D~B 1.png
Ajdaha!
Mediocre crossup
File:BBCF Kagura 6D~B Hitbox.png

6D~C

6D~C
Sky Dragon's Strike
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 13~18 6 26 -11 -27~32 [-25~30] B 7~23 Guard P Dr(S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 30 [32 + Slide 12] Launch 46 + WBounce 40 [48 + WBounce 40 + Slide 12] 13 +0 +8
BBCP Kagura 6D~C.png
Wyvern!
Projectile invuln. Use to close the distance against predictable projectiles
BBCF Kagura 6D~C Hitbox.png
Hitbox fully extended on 3rd active frame
On Guard Point, hitstop for Kagura is 2F. Opponent hitstop unchanged

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100, 1400 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 50 Normal 0×2, 4 30 Launch 60 + WBounce 50 + WStick 30 0, 15 +0
BBCP Kagura ForwardThrow.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100, 1400 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 50 Normal 0×2, 4 30 Launch 60 + WBounce 50 + WStick 30 0, 15 +0
BBCP Kagura BackThrow.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 200, 800 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50, 100, 100 Normal 0, 4×2 60 + GBounce 0, 6, 12 +0
BBCP Kagura AirThrow.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 5 28 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Kagura 6B.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Kagura CT.png
BBCF Kagura 5A+B Hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Kagura CT.png
Don't put too much stock into this
BBCF Kagura 5A+B Hitbox.png

Stance~66

Stance~66
Forward
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22 -4
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Kagura 66.png
Only available after 5D~A or in Overdrive
Can cancel into Drive 17-22F

Stance~44

Stance~44
Backward
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
25 -1 1~9 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Kagura 44.png
Can cancel into Drive 19-24F

Specials

[4]6A

[4]6A
A Dragon Spirit
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700/600×2/600×3 All 18 Total: 36 -3 -10 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×1/×2/×3 Normal 2 13 Launch 25 Launch 37 0/+2 +2 +3
BBCP Kagura 4~6A.png
Guivre!
Two very useful Sonic Booms
Does more hits the further it travels (max 3)

[4]6B

[4]6B
B Dragon Spirit
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650×2/500×4/500×6 All 40 Total 51 10 -25 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×2/×4/×6 Normal 2 13 14 19 18 31 0/+2 +2 +3
BBCP Kagura 4~6A.png
Does more hits the further it travels (max 6)

[2]8B

[2]8B
B Dragon's Ascent
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 300×2 Mid 13 3,2,2 20+12L -18 -25 B 1~19 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Very Short 3 20 Launch 48 Launch 50 2 +0 +2
BBCP Kagura 2~8C.png
Fafnir!
Similarly, two very useful Flash Kicks

[2]8C

[2]8C
C Dragon's Ascent
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900, 200×5 Mid, All×5 9 2 (3) 2,2,2,2,2 29+20L -45 -46 B 1~23 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Very Short 4 18 Launch 35 Launch 50 15, 1×5 +0 +0
BBCP Kagura 2~8C.png
On hit, can cancel into followup on 24
reversal

j.[8]2C

j.[8]2C
Dragon's Dance
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 13 3 Until L+8 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 40 + GBounce + Down 23 Launch 55 + GBounce + Down 23 12 +0 +5
BBCF Kagura Ryuurenbu.png
Kamodos!
Combo ender and instant overhead, make your opponent fear this

[2]8B/C~j.[8]2C

[2]8B/C~j.[8]2C
Followup Dragon's Dance
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 14 5 Until L+8 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 + GBounce + Down 23 Launch 55 + GBounce + Down 23 12 +0 +5
BBCF Kagura Ryuurenbu.png

Distortion Drives

xD~28D

xD~28D
The Dragon Lord's Striking Fang
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 5000
[500×19, 3000]
Mid 1+(48 Flash)+10 3 51 -33 -47 B 1~12 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84,50 [94×19, 50] Long 5 20 Launch 90 + Down 23 Launch 90 + 23 Down 13 13/+30, 2
[13, 2×18, 40]
+30, +0 [×19]
BBCF Kagura 28D1.pngBBCP Kagura 28D.png
Values in [] are during OD
Minimum Damage 20% [20%, 10%×18, 15%]: 1100 [1975]

j.xD~28D

j.xD~28D
Air The Dragon Lord's Striking Fang
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 5000
[500×19, 3000]
Mid 1+(48 Flash)+Until L+5 3 51 -33 B 1~Until L+7 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84,50 [94×19, 50] Normal 5 20 Launch 90 + Down 23 Launch 90 + 23 Down 13 13/+30, 2
[13, 2×18, 40]
+30, +0 [×19]
BBCF Kagura 28D1.pngBBCP Kagura 28D.png
Nidhogg!
(But everyone calls this Zanga)
• Use this to secure rounds
Values in [] are during OD
Depending on height, Kagura can land during super flash, effectively making the startup post-super flash faster
Minimum Damage 20% [20%, 10%×18, 15%]: 1100 [1975]

[4]1236C

[4]1236C
Supreme Dragon's Inferno
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100×3 All 1+(62 Flash)+3 X(13)X(13)X Total 59 -8 -33 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×3 Normal 4 18 Launch 30 Launch 45 0/+3 +3 +8
BBCP Kagura 4~41236C.png
Lindwurm!
(But everyone calls this Rindo)

Incredibly fast super, but only situationally useful
Minimum Damage 15%: 495
Each flame is active for 12F

[4]1236C OD Followup

[4]1236C OD Followup
Supreme Dragon's Inferno OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
380×3, 380×3 All 7+(51 Flash)+9 X(24)X Total: 7+(51 Flash)+92 P2*
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×6 Normal 4 18 Launch 40 + WBounce 50 Launch 55 + WBounce 50 0/+3 +3 +8
BBCP Kagura 4~41236C.png
Minimum Damage 20%: 456

Exceed Accel

A+B+C+D

A+B+C+D
Dark Flame of the Bellowing Dragon
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 250×4, 1500
{600, 250×4, 500×7}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~22 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 26 Launch 60 [60 + WBounce] 20 20, 3×4 [×10], 15 +0
BBCF Kagura GenmaRettouzan.pngBBCF Kagura EAexe.png
Qinglong! • Far reaching, but not very high hitting
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 310 {510+49}

Astral Heat

236236C

236236C
Black Dragon's Sky-Rending Blade
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
31000 All 7+(42 Flash)+15 5 40 -24 -40 B 1~32 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 13
BBCF Kagura astral.pngBBCP Kagura 236236C.png
Bahamut!
• "OUGI! KOKURYUU! TENSHOURAIJIN!"

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