Name
|
Damage
|
CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
|
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article.
|
P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article.
|
StarterCombo time modifier when used as the starting hit of a combo.
|
GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
|
LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
|
AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
|
StartupNumber of frames to reach the first active frame (includes the first active frame).
|
ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup.
|
RecoveryHow long this attack is in a recovery state before returning to neutral.
|
Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
|
BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun.
|
HitstunWhen hitting a grounded opponent, how much hitstun they experience.
|
UntechWhen hitting an airborne opponent, how long they can't air tech.
|
Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience
|
Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech.
|
BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop.
|
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
|
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences.
|
Inv.Attribute and Hitbox Invincibility information.
|
HitboxHitbox link for this move
|
D Stance 5D/2D/6D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
72
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Click!
|
- Can cancel into attacks and other stances on 10
|
Stance Cancel D > 4D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
12
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Click!
|
|
Air Stance j.D/j.2D/j.6D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
73
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Click!
|
- Can cancel into attacks and other stances on 8
|
Air Stance Cancel j.D > j.4D
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
??
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Click!
|
|
Dragon Blast 5D~A
|
800
|
Dr(S)RDa
|
80
|
89
|
Normal
|
Mid
|
3
|
B
|
19
|
3
|
31
|
-14
|
19
|
Crumple 24
|
33 + WBounce 36
|
Crumple 46
|
50 + WBounce 36
|
11
|
+0
|
+2
|
7-21 Guard HBFP
|
Click!
|
- Fatal Counter
- Forward Dash cancel is -3. Back Dash cancel is -5
- On Guard Point, hitstop for Kagura is 0F. Opponent hitstop unchanged
|
Dragon's Claw 5D~B
|
0, 300, 1200
|
DrSR
|
100
|
100, 90, 60
|
Normal
|
Throw(120)
|
0*2, 3
|
T
|
7
|
3
|
38
|
-
|
-
|
Launch
|
50 + GBounce
|
-
|
-
|
-
|
0*2, 12
|
+0
|
-
|
Click!
|
|
Dragon Slaughter 5D~C
|
700, 1200
|
R, Dr(S)R
|
90
|
84
|
Long
|
Mid
|
5
|
B
|
17
|
3 (14) 3
|
34
|
-16
|
20
|
Launch
|
30, 37 + WStick 17 [30, 50]
|
Launch
|
46, 53 + WBounce 50 + WStick 35 [46, 66]
|
7, 13
|
+0
|
+8
|
1-36 H
|
Click!
|
|
Dragon Strike 2D~A
|
1000
|
Dr(S)R
|
90
|
94
|
Normal
|
High/Air
|
5
|
H
|
20
|
7
|
41
|
-31
|
20
|
Launch
|
45 + GBounce
|
Launch
|
64 + GBounce + Down 23
|
13
|
+0
|
+8
|
4-26 FT
|
Click!
|
- Fatal Counter
- On Guard Point, hitstop for Kagura is 2F. Opponent hitstop unchanged
|
Dragon's Blade 2D~B
|
800, 1200
|
R, Dr(S)R
|
90
|
84
|
Long
|
Low/Air, All
|
3
|
F
|
13
|
3 (10) 2
|
22
|
-7
|
16
|
Launch
|
22 + Down 33, 22 [+ Down 23]
|
Launch
|
36 + Down 33, 36 [+ Down 23]
|
11
|
+0
|
+2
|
-
|
Click!
|
|
Dragon's Dual Strike 2D~C
|
600, 1200
|
R, Dr(S)R
|
100, 90
|
84
|
Long
|
Mid, Low
|
5
|
B, F
|
18
|
2 (19) 3
|
27
|
-9
|
25, 20
|
21, Spin Fall 36 + Down 10
|
35, 40 + Down 23
|
27, Spin Fall 42 + Down 10
|
51, 56 + Down 23
|
7, 13
|
+0
|
+8
|
-
|
Click!
|
|
Dragon's Fang 6D~A
|
850
|
Dr(S)R
|
90
|
82
|
Long
|
All
|
4
|
B
|
35
|
3
|
22
|
-6
|
18
|
Launch
|
45 + GBounce
|
Launch
|
63 + GBounce
|
12
|
+0
|
+5
|
1-34 B
|
Click!
|
|
Dragon's Mirage 6D~B
|
900
|
Dr(S)R
|
90
|
82
|
Normal
|
All
|
4
|
B
|
42
|
3
|
24
|
-8
|
-
|
Launch
|
19 + Down 25
|
Launch
|
34 + Down 23
|
-
|
-
|
-
|
1-26B 27-39 All
|
Click!
|
|
Sky Dragon's Strike 6D~C
|
1200
|
Dr(S)R
|
80
|
84
|
Normal
|
All
|
5
|
B
|
13~18
|
6
|
26
|
-11
|
20
|
Launch
|
30 [32 + Slide 12]
|
Launch
|
46 + WBounce 40 [48 + WBounce 40 + Slide 12]
|
13
|
+0
|
+8
|
7-23 Guard P
|
Click!
|
- Hitbox fully extended on 3rd active frame
- On Guard Point, hitstop for Kagura is 2F. Opponent hitstop unchanged
|