BBCF/Kagura Mutsuki/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Kagura Mutsuki 11,500 4F 25F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 5 3 9 0 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 480 Low 8 3 11 0 90 85 Long SR 2 13 14 17 + GBounce 18 29 + GBounce 10 +0 +1
5C 1100 Mid 19 4 23 -4 100 92 Long SR 4 22 28 36 33 51 15 +0 +5
2A 300 All 7 3 10 -1 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 500 Low 10 3 14 -3 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 1000 Mid 16 7 23 -9 100 82 Long SR 4 20 Launch 35 + Slide 40 Launch 40 + Slide 45 15 +0 +5
6A 800 High 22 3 19 -3 100 92 Normal SR 4 18 25 33 + GBounce 30 48 + GBounce 12 +0 +5
6B 600 Mid 9 4 21 -8 100 89 Long SJR 3 16 17 21 22 35 11 +0 +2
6C 1300 Mid 22 6 29 -10 90 84 Long SR 5 24 Launch 55 Launch 71 + Down 23 15 +0 +8
3C 900 Low 14 3 23 -9 90 79 Long SR 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
j.A 300 High/Air 7 3 9 80 85 Normal CSJR 2 13 14 14 18 26 10 +0 +1
j.B 550 High/Air 10 4 15 80 89 Long SJR 3 16 17 19 22 33 11 +0 +2
j.C 1000 High/Air 13 5 24 90 84 Long SR 5 18 19 29 24 44 12 +0 +5
5DB 0, 300, 1200 Throw(120) 7 3 38 100 100, 90, 60 Normal DrSR 0×2, 3 Launch 50 + GBounce 0×2, 12 +0


Drive Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 72
4D 12
j.D 73
j.4D ??
5DA 800 Mid 19 3 31 -14 7~21 Guard HBFP 80 89 Normal Dr(S)RDa 3 19 Crumple 24 33 + WBounce 36 Crumple 46 50 + WBounce 36 11 +0 +2
5DC 700, 1200 Mid 17 3 (14) 3 34 -16 1~36 H 90 84 Long R, Dr(S)R 5 20 Launch 30, 37 + WStick 17
[30, 50]
Launch 46, 53 + WBounce 50 + WStick 35
[46, 66]
7, 13 +0 +8
2DA 1000 High/Air 20 7 41 -31 4~26 FT 90 94 Normal Dr(S)R 5 20 Launch 45 + GBounce Launch 64 + GBounce + Down 23 13 +0 +8
2DB 800, 1200 Low/Air, All 13 3 (10) 2 22 -7 90 84 Long R, Dr(S)R 3 16 Launch 22 + Down 33, 22 [+ Down 23] Launch 36 + Down 33, 36 [+ Down 23] 11 +0 +2
2DC 600, 1200 Mid, Low 18 2 (19) 3 27 -9 100, 90 84 Long R, Dr(S)R 5 25, 20 21, Spin Fall 36 + Down 10 35, 40 + Down 23 27, Spin Fall 42 + Down 10 51, 56 + Down 23 7, 13 +0 +8
6DA 850 All 35 3 22 -6 1~34 B 90 82 Long Dr(S)R 4 18 Launch 45 + GBounce Launch 63 + GBounce 12 +0 +5
6DB 900 All 42 3 24 -8 1~26 B
27~39 All
90 82 Normal Dr(S)R 4 18 Launch 19 + Down 25 Launch 34 + Down 23 12 +0 +5
6DC 1200 All 13~18 6 26 -11 7~23 Guard P 80 84 Normal Dr(S)R 5 20 Launch 30 [32 + Slide 12] Launch 46 + WBounce 40 [48 + WBounce 40 + Slide 12] 13 +0 +8


Universal Mechanics

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC 0, 100, 1400 Throw(70) 7 3 23 100 50 (Once) Normal SR 0×2, 4 30 Launch 60 + WBounce 50 + WStick 30 0×2, 15 +0
4BC 0, 100, 1400 Throw(70) 7 3 23 100 50 (Once) Normal SR 0×2, 4 30 Launch 60 + WBounce 50 + WStick 30 0×2, 15 +0
j.BC 0, 500, 200, 800 Throw(120) 7 3 23+3L 100 50 (Once) Normal SR 0×2, 4×2 60 + GBounce 0×2, 6, 12 +0
6AB 0 All 13 5 28 -14 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
66 Cancel 22
44 Cancel 25 1~9 All


Specials

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
[4]6A 700/600×2/600×3 All 18 Total: 36 -3 80 94 Normal R 2 13 Launch 25 Launch 37 0/+2 +2 +3
[4]6B 650×2/500×4/500×6 All 40 Total 51 10 80 94 Normal 2 13 14 19 18 31 0/+2 +2 +3
[2]8B 700, 300×2 Mid 13 3,2,2 Until L+12 -18 1~19 H 90 79 Very Short R 3 20 Launch 48 Launch 50 2 +0 +2
[2]8C 900, 200×5 Mid, All×5 9 2 (3) 2,2,2,2,2 Until L+20 -45 1~23 All 60 82 Very Short R 4 18 Launch 35 Launch 50 15, 1×5 +0 +0
[8]2C 1200 High/Air 13 3 Until L+8 90 82 Normal R 4 18 Launch 40 + GBounce + Down 23 Launch 55 + GBounce + Down 23 12 +0 +5
[2]8C [8]2C 1200 14 5 Until L+8 90 92 Normal R 4 18 Launch 40 + GBounce + Down 23 Launch 55 + GBounce + Down 23 12 +0 +5


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
Stance 28D 500, 5000
[500×19, 3000]
Mid 1+(48 Flash)+10 3 51 -33 1~12 All 80 84,50 Long R 5 20 Launch 90 + Down 23 Launch 90 + 23 Down 13 13/+30, 2
[13, 2×18, 40]
+30, +0 [×19]
Air Stance 28D 500, 5000
[500×19, 3000]
Mid 1+(48 Flash)+Until L+5 3 51 -33 1~Until L+7 All 80 84,50 Normal R 5 20 Launch 90 + Down 23 Launch 90 + 23 Down 13 13/+30, 2
[13, 2×18, 40]
+30, +0 [×19]
[4]1236C 1100×3 All 1+(62 Flash)+3 X(13)X(13)X Total 59 -8 80 92 Normal R 4 18 Launch 30 Launch 45 0/+3 +3 +8
[4]1236C OD Followup 380×3, 380×3 All 7+(51 Flash)+9 X(24)X Total: 7+(51 Flash)+92 92 Normal 4 18 Launch 40 + WBounce 50 Launch 55 + WBounce 50 0/+3 +3 +8


Exceed Accel

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD 600, 250×4, 1500
{600, 250×4, 500×7}
All 20 [10] 3 34 -10 1~22 All
[1~22 All]
100 100 Long 26 Launch 60 [60 + WBounce] 20 20, 3×4 [×10], 15 +0


Astral Heat

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236C 31000 All 7+(42 Flash)+15 5 40 -24 1~32 All Long 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Kagura 5A.png
Guard:
All
Startup:
5
Recovery:
9
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B
BBCP Kagura 5B.png
Guard:
Low
Startup:
8
Recovery:
11
Advantage:
0
[1]
- 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C
BBCP Kagura 5C.png
Guard:
Mid
Startup:
19
Recovery:
23
Advantage:
-4
- - - Yes Special
2A
BBCP Kagura 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
-1
[3]
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B
BBCP Kagura 2B.png
Guard:
Low
Startup:
10
Recovery:
14
Advantage:
-3
- 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C
BBCP Kagura 2C.png
Guard:
Mid
Startup:
16
Recovery:
23
Advantage:
-9
- - 5C[*] Yes Special
6A
BBCP Kagura 6A.png
Guard:
High
Startup:
22
Recovery:
19
Advantage:
-3
- - - - Special
6B
BBCP Kagura 6B.png
Guard:
Mid
Startup:
9
Recovery:
21
Advantage:
-8
- - 5C, 2C, 6C, 3C Yes Jump, Special
6C
BBCP Kagura 6C.png
Guard:
Mid
Startup:
22
Recovery:
29
Advantage:
-10
- - - Yes Special
3C
BBCP Kagura 3C.png
Guard:
Low
Startup:
14
Recovery:
23
Advantage:
-9
- - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Kagura jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B j.C Yes Throw, Jump, Special
j.B
BBCP Kagura jB.png
Guard:
High/Air
Startup:
10
Recovery:
15
Advantage:
-
j.A - j.C Yes Jump, Special
j.C
BBCP Kagura jC.png
Guard:
High/Air
Startup:
13
Recovery:
24
Advantage:
-
- - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Kagura Mutsuki/Data.