BBCF/Kagura Mutsuki/Frame Data

From Dustloop Wiki


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCP Kagura 5A.png


5BBBCP Kagura 5B.png


5CBBCP Kagura 5C.png


2ABBCP Kagura 2A.png


2BBBCP Kagura 2B.png


2CBBCP Kagura 2C.png


6ABBCP Kagura 6A.png


  • Bonus Proration 110%
6BBBCP Kagura 6B.png


6CBBCP Kagura 6C.png


3CBBCP Kagura 3C.png


j.ABBCP Kagura jA.png


j.BBBCP Kagura jB.png


j.CBBCP Kagura jC.png


Drive Moves

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D StanceBBCP Kagura 5D.png
5D/2D/6D


  • Can cancel into attacks and other stances on 10
Stance Cancel
D > 4D


Air StanceBBCP Kagura 5D.png
j.D/j.2D/j.6D


  • Can cancel into attacks and other stances on 8
Air Stance Cancel
j.D > j.4D


Dragon BlastBBCP Kagura 5D~A.png
5D~A


  • Fatal Counter
  • Forward Dash cancel is -3. Back Dash cancel is -6
  • On Guard Point, hitstop for Kagura is 0F. Opponent hitstop unchanged
  • Can guard point up to 3000 damage.
Dragon's ClawBBCP Kagura 5D~B.png
5D~B


  • Minimum Damage 100%
Dragon SlaughterBBCP Kagura 5D~C.png
5D~C


Dragon StrikeBBCP Kagura 2D~A.png
2D~A


  • Fatal Counter
  • On Guard Point, hitstop for Kagura is 2F. Opponent hitstop unchanged
Dragon's BladeBBCP Kagura 2D~B.png
2D~B


Dragon's Dual StrikeBBCP Kagura 2D~C.png
2D~C


Dragon's FangBBCP Kagura 6D~A.png
6D~A


  • Fatal Counter
Dragon's MirageBBCP Kagura 6D~B 1.png
6D~B


Sky Dragon's StrikeBBCP Kagura 6D~C.png
6D~C


  • Hitbox fully extended on 3rd active frame
  • On Guard Point, hitstop for Kagura is 2F. Opponent hitstop unchanged

Universal Mechanics

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Forward ThrowBBCP Kagura ForwardThrow.png


  • Minimum Damage 100%
Back ThrowBBCP Kagura BackThrow.png


  • Minimum Damage 100%
Air ThrowBBCP Kagura AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCP Kagura 6B.png


Forward Dash Cancel


  • Can cancel into Drive 17-22F
Back Dash Cancel


  • Can cancel into Drive 19-24F
Crush TriggerBBCP Kagura CT.png
Uncharged/Charged


Specials

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A Dragon SpiritBBCP Kagura 4~6A.png
[4]6A


  • Does more hits the further it travels (max 3)
  • When 2 or 3 hits, each hit has base damage 600
B Dragon SpiritBBCP Kagura 4~6A.png
[4]6B


  • Does more hits the further it travels (max 6)
B Dragon's AscentBBCP Kagura 2~8C.png
[2]8B


C Dragon's AscentBBCP Kagura 2~8C.png
[2]8C


  • On hit, can cancel into followup on 24
Dragon's DanceBBCF Kagura Ryuurenbu.png
[8]2C


Followup Dragon's DanceBBCF Kagura Ryuurenbu.png
[2]8C > [8]2C


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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The Dragon Lord's Striking FangBBCP Kagura 28D.png
Stance > 28D


  • Values in [] are during OD
  • Minimum Damage 20% [20%, 10%*18, 15%]: 1100 [1975]
Air The Dragon Lord's Striking FangBBCP Kagura 28D.png
Air Stance > 28D


  • Values in [] are during OD
  • Minimum Damage 20% [20%, 10%*18, 15%]: 1100 [1975]
Supreme Dragon's InfernoBBCP Kagura 4~41236C.png
[4]1236C


  • Minimum Damage 15%: 495
  • Flames appear on 5, 18, 31
Supreme Dragon's InfernoBBCP Kagura 4~41236C.png
OD Followup


  • Second shot appears 24F after first
  • Minimum Damage 20%: 456

Exceed Accel

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Dark Flame of the Bellowing DragonBBCF Kagura GenmaRettouzan.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 310 {510+49}

Astral Heat

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Black Dragon's Sky-Rending BladeBBCP Kagura 236236C.png
236236C


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] - 2B, 6B 5C, 2C, 6C, 3C Yes Special
5C - - - Yes Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B - 5B, 6B 5C, 2C, 6C, 3C Yes Special
2C - - 5C[*] Yes Special
6A - - - - Special
6B - - 5C, 2C, 6C, 3C Yes Jump, Special
6C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C Yes Jump, Special
j.C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Kagura Mutsuki/Data.