Kokonoe |
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Health: Combo Rate:
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Overview
A genius scientist part of the organization “Sector Seven” that opposes the Librarium, and is the creator of Tager. She led an operation to rescue Hakumen, who had fallen through dimensions. While the two tolerate each other, in order to monitor Hakumen’s unexpected actions, she dispatches Tager. She continues her research to defeat Yuuki Terumi.
Drive: Graviton
Kokonoe's Drive summons a Graviton onto the field. The instant the Graviton appears it'll start attracting the opponent and objects towards it from a distance. Objects accelerate towards the graviton from a further range than characters. Similar to Tager's magnetism, grounded opponents cannot be lifted off the ground by the graviton and experience greater resistance to motion from it compared to when they're airbone. Kokonoe herself is not normally affected by the Graviton, although some moves use its location to change their properties. The most notable change it causes is to Kokonoe's Ennetsu Flame Cage (214A/B/C), which gains the ability to change its trajectory. When a Graviton is summoned, it will stay on the field until either it expires after a specific duration, Kokonoe activates it with 236D/withdraws it with 214D, or the opponent manages to confirm a hit on Kokonoe. Only one Graviton can be on the field at a time.
The first two icons represent the Banishing Ray (22A/B) and Flame Cage (214A/B/C) stocks. You can only have one of each move out on the field at a time. You start the match with both icons lit up. When the respective move is visible on the screen the icon for it will turn grey. Once the move is no longer visible on the screen the icon will light back up, and you can use the move again.
The third icon and the number next to it refer to your stock of Gravitons. You start the match off with 9 Gravitons and will use one up every time you summon one. Gravitons recover slowly over time, but using a Graviton will both put a cooldown on its regeneration and cause you to lose progress towards regenerating your next Graviton. Under normal circumstances the limit of gravitons isn't significant, it seems to exist to prevent permenant keep-away tactics and other delaying strategies.
Overdrive: Graviton Rage
Kokonoe's Overdrive will strengthen her Gravitons immensely:
- The pull of her Gravitons will become much stronger than that of her normal ones (this will allow her to do something like 3C>5D>5B>5C>Solid Wheel which isn't possible with a normal Graviton). Her projectiles such as Flame Cage, Flaming Belobog, and Solid Wheel will be pulled in much quicker compared to regular Gravitons.
- However the stronger pull will mess with most of Kokonoe's non-OD combos that use Gravitons so keep that in mind.
- Her Gravitons will deal more damage than the base ones (they still require the opponent to be in hitstun).
- The rate at which her(Kokonoe) gravitons recharge will become much faster, also the recharge timer will not pause whenever she(Kokonoe) uses graviton in a combo (It will be slower than her standard overdrive recharge rate, but she(Kokonoe) will still get one or two back after doing a combo with them) Essentially allowing Kokonoe to replenish her stock immediately without the need to wait.
- Kokonoe's Gravitons will stay out for much longer while in Overdrive (6 seconds compared to the 4 seconds that a normal Graviton will stay out for).
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
Kokonoe will always start out the round with 9 Gravitons in stock and they will replenish themselves whenever there isn't a active Graviton out on the field. If Kokonoe doesn't have any Gravitons left in reserve, then she cannot use her Drive moves until she gets back at least one Graviton.
Summon Graviton
Summon Graviton Direction + D |
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Activate Graviton
Activate Graviton 236D, air OK or During a Special Move~D |
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Retrieve Graviton
Retrieve Graviton 214D, air OK |
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Universal Mechanics
Forward Throw
Forward Throw 5/6B+C |
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Back Throw
Back Throw 4B+C |
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Air Throw
Air Throw j.B+C |
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Counter Assault
Counter Assault 6A+B (While Blocking) |
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Crush Trigger
Crush Trigger 5A+B |
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Specials
Armament No.2
Armament No.2
"Broken Bunker Assault v2.21" |
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Armament No. 9
Armament No. 9
"Aerial Powerdrive: Solid Wheel v3.37" |
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Armament No.3
Armament No.3
"Absolute Zero v4.32" |
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Armament No.4α
Armament No.4α
"Flame Cage v1.43" Activate |
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Armament No.5
Armament No.5
"Banishing Rays v3.10" |
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Armament No.6
Armament No.6
"Planar Haze v1.24" |
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Distortion Drives
Armament No.4β
Armament No.4β
"Pyro: Flaming Belobog v2.73" |
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Armament No.7
Armament No.7
"Jamming Dark v1.65" |
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Armament No.8
Armament No.8
"Crime of Greed v1.00" |
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Armament No.00
Armament No.00
"Dreadnought Destroyer" |
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Armament No.01
Armament No.01
"Super Dreadnought Exterminator" |
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Exceed Accel
Armament No. 11
"Full Metal Heavy Weapon v2.05" |
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Astral Heat
Armament No.99
"Final Apocalypse" Ultimate Impact |
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External References
- Japanese Name: ココノエ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •