BBCF/Kokonoe/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Kokonoe 10,500 4F 21F (1~5F Inv All) Gravitrons


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 11 -2 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 11 3 19 -5 100 89 Long SJR 3 16 17 17 + GBounce 22 31 + GBounce 11 +0 +2
5C 800 Mid 14 2 23 -6 100 92 Long S(J)R 4 18 19 36 Crumple 58 51 + WBounce 30 7 +0 +5
2A 300 All 7 3 11 -2 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 400 Low/Air 10 3(6)3 12 -1 90 85 Long SR 2 13 14 14 18 26 9 +0 +1
2C 1080 Mid 19 3 15 +1 100 82 Long S(J)R 4 18 Spin Fall 36 33 Spin Fall 44 51 15 +0 +5
6A 660 [770] Mid 13-23 4 21 -8 7~(16~26) H 90 89 Long SJR 3 16 17 [Launch] 24 [40] 22 [Launch] 38 [54] 11 [16] +0 +2
6B 500×2 [550×2] High 25~43 2(11)2
[2(15)2]
26 [14] -9 [+5] 90 [80] 92 [94] Normal SR 4 [5] 18 [20] 19 [21, Launch] 35 + GBounce
[42 + Down 23, 42 + GBounce]
24 [27, Launch] 50 + GBounce
[58 + Down 23, 58 + GBounce]
12 [13] +0 +5 [+8]
6C 1250 All 22 3 18+7L -9 4~24 FT 90 82 Long S(J)R 4 18 Launch 40 Launch 58 15 +0 +5
3C 460×2 Low, Mid 14 3(6)3 15 -1 90 89 Long SR 3 16 10, Launch 34 15, Launch 48 + Down 6/+7, 11 +7, +0 +9, +2
j.A 220, 110×5 High/Air 7 3×6 12 80 80 Normal SJR 1 11 12 12 16 23 5 +0 +0
j.B 500×2 High/Air 10 4 (3) 4 11 80 89 Long SJR 3 16 17 19 22 33 11 +0 +2
j.C 750 All 13 3 27 80 89 Long SR 3 16 17 40 + WBounce Crumple 54 54 7 +0 +2
j.2C 1000 High/Air 17 4 17+9L 90 82 Normal SR 4 18 Launch 30 + GBounce Launch 48 + GBounce + WBounce 30 15 +0 +5


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
xD Summon Gravitron 32 [29]
214D Retrieve Gravitron 32 [27]
236D Activate Gravitron 600 [900] 14 2 Total 23 100 92 4 19 60 24 75 0 +10 [+15] +15 [+20]


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0×2, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 0×2, 5 Launch 90 + WBounce 0, 25 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 0, 5 Launch 90 + WBounce 0, 25 +0
j.BC Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SR 0, 5 100 + WBounce 0, 25 +0
6AB Counter Assault 0 All 15 3 33 -17 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 100 60 Normal R 24 Launch 60 + WBounce 60 + Slide 15 Launch 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Launch 60 + WBounce 60 + Slide 15 Launch 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214X Armanent No.4 (Alpha) "Flame Cage v1.43" 27 Total: 42
j.214X Armanent No.4 (Alpha) "Flame Cage v1.43" 27 Total: 47+5L
214X Attack Flame Cage Attack 360×4 All 80 75 (Once) Normal 2 13 14 24 18 36 0/+4 +4 +5
214X Reflected Attack Reflected Flame Cage 750 All 80 75 Normal 4 18 Launch 60 + WBounce 60 Launch 75 + WBounce 60 0/+15 +15 +15
236A Armament No.2 "Broken Bunker Assault v2.21" 600×3 All 17~28 3 22 -5 100 94, 94, 70 Long R 4 18 Crumple 29, Launch×2 36, 60 + WBounce, 35 Crumple 39, Launch×2 51, 75 + WBounce, 50 12×2, 0/+12 +0×2, +12 +5×2, +17
236[A] Armament No.2 "Broken Bunker Assault v2.21" 600 All 17~28 3 22 -5 100 92 Long R 4 18 Stagger 29 36 Crumple 39 51 12 +0 +5
236[A] Delayed Attack Broken Bunker Delayed Hit 600 All 192 1 100 70 Normal 4 18 Launch 35 Launch 50 0/+12 +12 +17
22A A Armanent No.5 "Banishing Rays v3.10" 860 All 24 6 Total: 42 80 85 Normal R 2 13 Launch 40 Launch 52 0/+7 +7 +27
22B B Total: 33
22B Detonate Banishing Rays Detonate 450×6 All 22 2×6 80 85 Normal 2 13 Launch 40 Launch 52 0/+7 +7 +27
236C Armanent No.3 "Absolute Zero v4.32" 600 All 26 3,2×31 12 100 89 Long R 3 16 17 17 22 31 2 +0 +2
236C Followup Attack Absolute Zero Followup Attack 0, 80×?? 43 3,X{(2)X}×?? 21 100 98 R 3 17, Launch×?? 17, 50 + WBounce + Slide 39×?? 0 +0 +2
236B Armanent No.9 "Aerial Powerdrive Solid Wheel v3.37" 300×14 All 19 6×13,3 12 90 82 Long R 4 18 Launch 36 Launch 51 5 +0 +5
22C Armanent No.6 "Planar Haze v1.24" 33 5~24 All


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214A A Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73" 1250 All 5+(40 Flash)+5 3 36 -18 1~12 All 60 94 Very Short R 5 20 Launch 90 Launch 106 13 +0 +8
214214B B Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73" 1250 All 5+(40 Flash)+8 3 36 -18 1~15 All 60 94 Very Short R 5 20 Launch 90 Launch 106 13 +0 +8
214214C C Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73" 1250 All 5+(40 Flash)+11 3 36 -18 1~18 All 60 94 Very Short R 5 20 Launch 90 Launch 106 13 +0 +8
j.214214X Air Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73" 1250 All 5+(40 Flash)+5 3 24+5L 1~12 All 60 94 Very Short R 5 20 Launch 90 Launch 106 13 +0 +8
214214X Attack Flaming Belobog 360×12 [360×18] All 60 89 Normal 3 16 Launch 36 Launch 50 0/+3 +3 +5
214214X Reflected Attack Reflected Flaming Belobog 1500 [2000] All 80 60 Normal 5 20 Launch 90 + WBounce 60 Launch 106 + WBounce 60 0/+15 +15 +15
236C Super Followup Attack Armanent No.8 "Crime of Greed v1.00" 500, 100×5
[500, 100×2, 500]
13 15, 3×5 Total: 72 1~1 All 100 92 R 4 Launch 45 [50] Launch 60 [65] 0/+1 +1 +6
632146D Armanent No.7 "Jamming Dar v1.65" 0, 1200 [0, 1800] Unblockable 52+(56 Flash)+1 100 100 Long 0 Launch 100 Launch 100 0 +0 +0
64641236C Armanent No.00 "Dreadnought Destroyer" See notes All 5+(60 Flash)+??+(30 Flash)+12 -63 1~5 All, See notes 100 94 Long 5 20 Launch 100 + WBounce 50 + WStick 50 + Down 23 Launch 116 + WBounce 50 + WStick 50 + Down 23 0 +0 +8
64641236C OD see notes All 5+(60 Flash)+??+(30 Flash)+12 -63 1~5 All, See notes 100 94 Long 5 20 Launch 100 + WBounce 50 + WStick 50 + Down 23 Launch 116 + WBounce 50 + WStick 50 + Down 23 0 +0 +8


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Armament No. 11 "Full Metal Heavy Weapon v2.05" 600, 60×29, 600
{600, 60×71, 1000}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + WBounce + Down 23 Launch 100 + WBounce + Down 23 20 20, 1×29 [×71], 8 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
720D Armanent No.99 the "Match Destroyer: Ultimate Impact" 37100 Throw(90) 10+(55 Flash)+0 12 18 1~22 All Long 0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Kokonoe 5A.png
Guard:
All
Startup:
6
Recovery:
11
Advantage:
-2
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B
BBCP Kokonoe 5B.png
Guard:
Mid
Startup:
11
Recovery:
19
Advantage:
-5
[1]
6A 2B 5C, 2C, 6C Yes Jump, Special
5C
BBCP Kokonoe 5C.png
Guard:
Mid
Startup:
14
Recovery:
23
Advantage:
-6
[1]
- - 2C, 6C, 3C Yes Jump[-], Special
2A
BBCP Kokonoe 2A.png
Guard:
All
Startup:
7
Recovery:
11
Advantage:
-2
[3]
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B
BBCP Kokonoe 2B.png
Guard:
Low/Air
Startup:
10
Recovery:
12
Advantage:
-1
[1]
6A 5B 5C, 2C, 6C, 3C Yes Special
2C
BBCP Kokonoe 2C.png
Guard:
Mid
Startup:
19
Recovery:
15
Advantage:
+1
[1]
- - 5C, 6C, 3C Yes Jump[-], Special
6A
BBCP Kokonoe 6A.png
Guard:
Mid
Startup:
13-23
Recovery:
21
Advantage:
-8
- 5B, 2B 5C, 6C Yes Jump, Special
6B
BBCP Kokonoe 6B.png
Guard:
High
Startup:
25~43
Recovery:
26 [14]
Advantage:
-9 [+5]
- - 5C, 2C, 6C, 3C Yes Special
6C
BBCP Kokonoe 6C.png
Guard:
All
Startup:
22
Recovery:
18+7L
Advantage:
-9
- - j.2C Yes Jump, Special
3C
BBCP Kokonoe 3C.png
Guard:
Low, Mid
Startup:
14
Recovery:
15
Advantage:
-1
- - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Kokonoe jA.png
Guard:
High/Air
Startup:
7
Recovery:
12
Advantage:
-
- j.B j.C, j.2C Yes Throw, Jump, Special
j.B
BBCP Kokonoe jB.png
Guard:
High/Air
Startup:
10
Recovery:
11
Advantage:
-
j.A - j.C, j.2C Yes Jump, Special
j.C
BBCP Kokonoe jC.png
Guard:
All
Startup:
13
Recovery:
27
Advantage:
-
- - j.2C Yes Special
j.2C
BBCP Kokonoe j2C.png
Guard:
High/Air
Startup:
17
Recovery:
17+9L
Advantage:
-
- - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Kokonoe/Data.