BBCF/Kokonoe/Frame Data

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< BBCF‎ | Kokonoe
Revision as of 07:42, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCP Kokonoe 5A.png


5BBBCP Kokonoe 5B.png


5CBBCP Kokonoe 5C.png


2ABBCP Kokonoe 2A.png


2BBBCP Kokonoe 2B.png


2CBBCP Kokonoe 2C.png


6ABBCP Kokonoe 6A.png


  • Invincibility lasts until end of active frames
  • Values in [] are at Max charge
6BBBCP Kokonoe 6B.png


  • Values in [] are at Max charge
6CBBCP Kokonoe 6C.png


  • Fatal Counter
3CBBCP Kokonoe 3C.png


j.ABBCP Kokonoe jA.png


  • First hit to hit the opponent will have base damage 220, remaining hits 110
j.BBBCP Kokonoe jB.png


j.CBBCP Kokonoe jC.png


j.2CBBCP Kokonoe j2C.png


  • Fatal Counter

Drive Moves

Template:FullFrameDataHeader-BBCF
Summon GravitronBBCP Kokonoe 214D.png
D


  • Gravitron appears on 15
Retrieve GravitronBBCP Kokonoe 214D.png
214D (air OK)


Activate GravitronBBCP Kokonoe 236D.png
236D (air OK)


  • Values in [] are during OD
  • Only attacks when opponent is in hitstun

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCP Kokonoe ForwardThrow.png


  • Minimum Damage 100%
Back ThrowBBCP Kokonoe BackThrow.png


  • Minimum Damage 100%
Air ThrowBBCP Kokonoe AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCP Kokonoe 5B.png


Crush TriggerBBCP Kokonoe CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Armanent No.4 (Alpha) "Flame Cage v1.43"BBCP Kokonoe 214A.png
214A/B/C (air OK)


Flame Cage AttackBBCP Kokonoe 214A.png


Reflected Flame CageBBCP Kokonoe 214A.png


Armament No.2 "Broken Bunker Assault v2.21"BBCP Kokonoe 236A.png
BBCP Kokonoe 236A 2.png

236A


Armament No.2 "Broken Bunker Assault v2.21"BBCP Kokonoe 236A.png
236[A]


Broken Bunker Delayed Hit


Armanent No.5 "Banishing Rays v3.10" ABBCP Kokonoe 22A.png
22A


Armanent No.5 "Banishing Rays v3.10" BBBCP Kokonoe 22A.png
22B


  • Lightning Rod is planted on 36
Banishing Rays DetonateBBCP Kokonoe 22A 2.png


Armanent No.3 "Absolute Zero v4.32"BBCP Kokonoe 236C.png
236C


  • Freezes for 120. Freeze Count 5
  • Does N hits on block. Chip damage 10%
  • On hit immediately goes into Additional Attack
Absolute Zero Additional AttackBBCP Kokonoe 236C 2.png


  • Startup listed is based on time between opponent getting hit and first bullet appearing
  • On hit and with 50 Heat, immediately goes into followup Crime of Greed
Armanent No.9 "Aerial Powerdrive Solid Wheel v3.37"BBCF Kokonoe SolidWheel.png
236B (air OK)


Armanent No.6 "Planar Haze v1.24"BBCP Kokonoe 22C.png
22C


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
A Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73"BBCP Kokonoe 214214A.png
214214A


  • Values in [] are during OD
  • Minimum Damage 15% [20%]: 187 [250]
B Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73"BBCP Kokonoe 214214A.png
214214B


  • Values in [] are during OD
  • Minimum Damage 15% [20%]: 187 [250]
C Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73"BBCP Kokonoe 214214A.png
214214C


  • Values in [] are during OD
  • Minimum Damage 15% [20%]: 187 [250]
Air Armanent No.4 (Beta) "Pyro: Flaming Belobog v2.73"BBCP Kokonoe 214214A.png
j.214214A/B/C


  • Values in [] are during OD
  • Minimum Damage 15% [20%]: 187 [250]
Flaming BelobogBBCP Kokonoe 214214A.png


  • Values in [] are during OD
  • Minimum Damage 15%: 648 [972]
Reflected Flaming Belobog


  • Values in [] are during OD
  • Minimum Damage 15%: 225 [300]
Armanent No.8 "Crime of Greed v1.00"BBCP Kokonoe 236C 3.png


  • Values in [] are during OD
  • Minimum Damage 100%: 1000 [1200]
Armanent No.7 "Jamming Dar v1.65"BBCP Kokonoe 632146D.png
632146D


  • Values in [] are during OD
  • Normal Black hole will appear offscreen if done too close to corner. OD version will appear in corner.
  • Minimum Damage 100%: 1200 [1800]
Armanent No.00 "Dreadnought Destroyer"BBCP Kokonoe 2363214C.png
64641236C (air OK)


  • Also fully invincible from second superflash until Laser disappears
  • Hold button for up to 58 hits
  • Spin stick while holding button for max duration for additional hits
  • Base Damage depends on number of hits. 1st-19th: 300. 20th-39th: 260. 40th-59th: 220. 60th-79th: 180. 80th-99th: 140. 100th+: 100
  • 1st-59th hit have Minimum Damage 5%
  • 60th hit onwards have Minimum Damage 20%
Armanent No.01 "Super Dreadnought Exterminator"BBCP Kokonoe OD 2363214C.png
During OD 64641236C (air OK)


  • Also fully invincible from second superflash until Laser disappears
  • Hold button for up to 58 hits
  • Spin stick while holding button for max duration for additional hits
  • Base Damage depends on number of hits. 1st-19th: 300. 20th-39th: 260. 40th-59th: 220. 60th+: 180
  • 1st-59th hit have Minimum Damage 5%
  • 60th hit onward have Minimum Damage 20%

Exceed Accel

Template:FullFrameDataHeader-BBCF
Armament No. 11 "Full Metal Heavy Weapon v2.05"BBCF Kokonoe FullMetalHeavyWeapon.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 294 {586+16}

Astral Heat

Template:FullFrameDataHeader-BBCF
Armanent No.99 the "Match Destroyer: Ultimate Impact"File:BBCP Kokonoe 720A 2.png
720D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 6C Yes Jump, Special
5C[1] - - 2C, 6C, 3C Yes Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B[1] 6A 5B 5C, 2C, 6C, 3C Yes Special
2C[1] - - 5C, 6C, 3C Yes Jump[-], Special
6A - 5B, 2B 5C, 6C Yes Jump, Special
6B - - 5C, 2C, 6C, 3C Yes Special
6C - - j.2C Yes Jump, Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A - j.B j.C, j.2C Yes Throw, Jump, Special
j.B j.A - j.C, j.2C Yes Jump, Special
j.C - - j.2C Yes Special
j.2C - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Kokonoe/Data.