BBCF/Lambda-11/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Lambda-11 10,500 4F 25F (1-7F Inv All) BBCF Lambda Portrait.png BBCF Lambda-11 Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 6 3 12 -3 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 Mid 8 3 17 -3 B SJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 160×8 All 16 X{(4)X}×7 Total: 71 -8 P1 SR 100 89 Long 3 16 17 21 22 35 0/+5 +5 +7
BBCS Lambda 5C.png
Swords appear in 4F intervals?
Each sword is active for 3


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 All 7 4 12 -4 F CSR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 550 Low 9 4 13 0 F SR 90 85 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 140×8 Mid 14 1×6,2×2 24 -9 B 11~19 H SR×3,SJR×5 90 89 Long 3 16 19 19 Launch 33 2 +0 +2
BBCS Lambda 2C.png


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 620 Mid 11 6 17 -6 B 5~11 H SJR 90 89 Long 3 16 17 26 22 40 11 +0 +2
BBCS Lambda 6A.png


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 680 High 24 2 15+8L -8 H SR 80 89 Normal 3 16 Launch 42 Launch 56 11 +0 +2
BBCS Lambda 6B.png
Bonus Proration 110%


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 180×8 Mid 22 1×6 24 -6 B SR 100 82 Long 4 18 24 36 + Slide 5 Launch 54 + Slide 5 2 +0 +5
BBCS Lambda 6C.png


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 140×8 Low, Mid 11 1×8 22 -6 F SR 90 89 Long 3 16 Launch 36 Launch 50 + Down 23 3 +0 +2
BBCS Lambda 3C.png


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 8 2 10 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 600 High/Air 9 4 12 H SJR 80 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda jB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 150×8 High/Air 9 1×2,2×6 25 H SJR 80 89 Long 3 16 17 20 22 34 2 +0 +2
BBCS Lambda jC.png


j.2C

j.2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 150×8 High/Air 15 1×8 10 H SR 80 89 Long 3 16 17 24 22 38 3 +0 +2
BBCS Lambda j2C.png


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 15 18 Total 47 P1* R 80 92 Normal 4 18 19 19 24 44 0/+12 +16 +21
BBCP Lambda 5D.png
Automatically cancels into followup on hit/block
During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2


5D Followup

5D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 17 13 Total: 42 -2 [+2] P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [Crumple 31] 25 [27] Crumple 58 [Crumple 62] 40 [43] 0/+5 +5 +10 [+13]
BBCP Lambda 5D.png


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 12 25 Total: 44 P1* R 80 92 Normal 4 18 19 19 24 44 0/+12 +16 +21
BBCP Lambda 2D.png
Automatically cancels into followup on hit/block
During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2


2D Followup

2D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 17 13 Total: 45 -5 [-1] P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] 0/+5 +5 +10 [+13]
BBCP Lambda 2D.png


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 14 22 Total: 44 P1* R 80 92 Normal 4 18 19 19 24 34 0/+12 +12 +16
BBCP Lambda 6D.png
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2


6D Followup

6D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 19 13 Total: 54 -12 [-8] P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCP Lambda 6D.png


4D

4D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 High/Air 27 3 Total: 56 P1* R 80 92 Normal 4 18 19 19 24 34 0/+12 +12 +16
BBCP Lambda 4D.png
Automatically cancels into followup on hit/block


4D Followup

4D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 17 13 Total: 48 -8 [-4] P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCP Lambda 4D.png


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 13 10 Total: 56 P1* R 80 92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda jD.png
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2


j.D Followup

j.D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 18 13 Total: 43 P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCP Lambda jD.png


j.2D

j.2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 11 25 Total: 56 P1* R 80 92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda j2D.png
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2


j.2D Followup

j.2D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 18 13 Total: 43 P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCP Lambda j2D.png


j.6D

j.6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 600 All 13 6 Total: 55 P1* R 80 92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda j6D.png
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2


j.6D Followup

j.6D Followup Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 300 [600] All 18 13 Total: 43 P1* S(J)R 80 92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCP Lambda j6D.png


Universal Mechanics

BC

BC
Ground Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23 T SR 100 50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
BBCS Lambda throw.png
Minimum Damage 100%: 1500


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw(70) 7 3 23+3L T SR 100 50 Normal 0, 4 53 + GBounce 0 +0
BBCS Lambda AThrow.png
Minimum Damage 100%: 1500


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 All 13 2 32 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Lambda 6B.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 3 24 Crumple 60 60 + WBounce 60 + Slide 34 Crumple 120 74 + WBounce 60 + Slide 34 12 +0 +2
BBCP Lambda CT.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 3 24 Crumple 60 60 + WBounce 60 + Slide 34 Crumple 120 74 + WBounce 60 + Slide 34 12 +0 +2
BBCP Lambda CT.png


Specials

236A

236A
Act Parser Zwei
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 34
BBCS Lambda ActParserA.png
Can go through opponent 8-13
Can cancel into Throw, Exiga Nail, EA, or Astral 19~34


236B

236B
Act Parser Tri
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 18~24 3 19 -5 B R 100 89 Long 3 16 21 31 + Slide 5 Crumple 54 45 + Slide 5 15 +0 +2
BBCF Lambda ActParserTri.png
Can cancel into Act Parser followups on hit/block
Can cancel into Act Parser followups on whiff ??-??


236B 6A

236B 6A
Act Parser Tri: Spada
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1100 High/Air 21 4 18+7L -13 H R 90 82 Normal 4 18 Launch 45 Launch 60 12 +0 +5
110x110px
Can pass through opponent 1-42F


236B 6B

236B 6B
Act Parser Tri: Blade
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 950 Low/Air 11 6 16 -5 F R 90 79 Long 3 16 Launch 40 Launch 54 11 +0 +2
BBCS Lambda ActParserB.png


236C

236C
Act Parser Tri: Cavalier
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1500 Mid 30 4 22 -5 B R 90 84 Long 5 20 Launch 60 + WBounce 36 Launch 79 + WBounce 60 + WStick 39 20 +0 +8
BBCS Lambda ActParserC.png


236D

236D
Sickle Storm
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 400×4 All 37 Until Offscreen Total 61 P1 R 80 79 Long 3 16 17 30 + Down 23 22 44 + Down 23 0/+4 +4 +6
BBCP Lambda SickleStorm.png
During OD, fires 2 blades with same properties


j.214D

j.214D
Crescent Saber
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 High/Air 16 9 Total: Until L+9 P1 R 80 89 Normal 3 16 Launch 40 + Down 28 Launch 40 + Down 28 0/+7 +7 +9
BBCP Lambda CrescentSaber.png
Hits crossup during last 4 active frames


214D

214D
Spike Chaser
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1200 All 27 31
[Until Offscreen]
Total: 69 -7 P2 R 80 94 Long 5 20 Launch 40 Launch 56 0/+15 +15 +15
BBCP Lambda SpikeChaser.png


22D

22D
Exiga Nail
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000 All 26 30 Total 54+5L
[Total 39]
P1 1~7 All R 80 92 Normal 4 18 Crumple 29 19 + GBounce Crumple 58 34 + GBounce + WBounce 44 0/+12 +12 +17
BBCP Lambda Exiga Nail.pngBBCP Lambda Exiga Nail 2.png


214A

214A
Gravity Seed
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 800 All 13 3 18 -2 B R 80 99 Long 4 18 Launch 45 Launch 63 12 +0 +5
BBCS Lambda GravitySeed.png
Fatal Counter


Distortion Drives

632146D

632146D
Calamity Sword
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2400 [2800] High 10+(52 Flash)+1 9 Total: 68 -27 P2 1~11 All R 70 82 Normal 4 18 Launch 100 + GBounce Launch 115 + GBounce 12 +0 +5
BBCP Lambda CalamitySword.png
Values in [] are during OD
Minimum Damage 40% [45%]: 960 [1260]


j.632146D

j.632146D
Air Calamity Sword
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2400 [2800] High/Air 8+(42 Flash)+5 9 Total: Until L+5 P2 R 70 82 Normal 4 18 Launch 100 + GBounce Launch 115 + GBounce 12 +0 +5
BBCP Lambda CalamitySword.png
Values in [] are during OD
Minimum Damage 40% [45%]: 960 [1260]


236236D

236236D
Legacy Edge
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 130×19 [130×29] All 16+(41 Flash)+9 X{(4)X}×19 [×29] Total: 57 +59 [+99] P2 R 100 79 Normal 3 16 17 40 + WBounce 22 54 + WBounce 0/+2 +2 +4
BBCP Lambda LegacyEdge.png
Values in [] are during OD
Minimum Damage 10%: 312 [481]
Swords appear in 4F intervals


Exceed Accel

ABCD

ABCD
Duo Cultus
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 200×6, 1230
{600,300×9, 2530}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 60 20 20, 3×6 {×9}, 20 +0
BBCF Lambda DuoCultus.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 303 {583+58}

Astral Heat

214214D

214214D
Sword of Destruction
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 40000 All 13+(101 Flash)+7 9 21 -9 B 13~28 All Long 5 20 0 +0 +0
BBCS Lambda SOD.png


Category