BBCF/Lambda-11/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Lambda-11 10,500 4F 25F (1-7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 3 17 -3 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 X{(4)X}×7 Total: 71 -8 100 89 Long SR 3 16 17 21 22 35 0/+5 +5 +7
2A 300 All 7 4 12 -4 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 4 13 0 90 85 Long SR 3 16 17 17 22 31 11 +0 +2
2C 140×8 Mid 14 1×6,2×2 24 -9 11~19 H 90 89 Long SR×3,SJR×5 3 16 19 19 Launch 33 2 +0 +2
6A 620 Mid 11 6 17 -6 5~11 H 90 89 Long SJR 3 16 17 26 22 40 11 +0 +2
6B 680 High 24 2 15+8L -8 80 89 Normal SR 3 16 Launch 42 Launch 56 11 +0 +2
6C 180×8 Mid 22 1×6 24 -6 100 82 Long SR 4 18 24 36 + Slide 5 Launch 54 + Slide 5 2 +0 +5
3C 140×8 Low, Mid 11 1×8 22 -6 90 89 Long SR 3 16 Launch 36 Launch 50 + Down 23 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 9 4 12 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air 15 1×8 10 80 89 Long SR 3 16 17 24 22 38 3 +0 +2


Drive Moves

  • Values in [] are during OD

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 600 All 15 18 Total 47 80 92 Normal R 4 18 19 19 24 44 0/+12 +16 +21
5D Followup 300 [600] All 17 13 Total: 42 -2 [+2] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [Crumple 31] 25 [27] Crumple 58 [Crumple 62] 40 [43] 0/+5 +5 +10 [+13]
2D 600 All 12 25 Total: 44 80 92 Normal R 4 18 19 19 24 44 0/+12 +16 +21
2D Followup 300 [600] All 17 13 Total: 45 -5 [-1] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] 0/+5 +5 +10 [+13]
6D 600 All 14 22 Total: 44 80 92 Normal R 4 18 19 19 24 34 0/+12 +12 +16
6D Followup 300 [600] All 19 13 Total: 54 -12 [-8] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
4D 600 High/Air 27 3 Total: 56 80 92 Normal R 4 18 19 19 24 34 0/+12 +12 +16
4D Followup 300 [600] All 17 13 Total: 48 -8 [-4] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.D 600 All 13 10 Total: 56 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.D Followup 300 [600] All 18 13 Total: 43 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.2D 600 All 11 25 Total: 56 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.2D Followup 300 [600] All 18 13 Total: 43 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.6D 600 All 13 6 Total: 55 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.6D Followup 300 [600] All 18 13 Total: 43 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.BC Air Throw 0, 1500 Throw(70) 7 3 23+3L 100 50 Normal SR 0, 4 53 + GBounce 0 +0
6AB Counter Assault 0 All 13 2 32 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 3 24 Crumple 60 60 + WBounce 60 + Slide 34 Crumple 120 74 + WBounce 60 + Slide 34 12 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 3 24 Crumple 60 60 + WBounce 60 + Slide 34 Crumple 120 74 + WBounce 60 + Slide 34 12 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Act Parser Zwei 34
236B Act Parser Tri 800 All 18~24 3 19 -5 100 89 Long R 3 16 21 31 + Slide 5 Crumple 54 45 + Slide 5 15 +0 +2
236B 6A Act Parser Tri: Spada 1100 High/Air 21 4 18+7L -13 90 82 Normal R 4 18 Launch 45 Launch 60 12 +0 +5
236B 6B Act Parser Tri: Blade 950 Low/Air 11 6 16 -5 90 79 Long R 3 16 Launch 40 Launch 54 11 +0 +2
236C Act Parser Tri: Cavalier 1500 Mid 30 4 22 -5 90 84 Long R 5 20 Launch 60 + WBounce 36 Launch 79 + WBounce 60 + WStick 39 20 +0 +8
236D Sickle Storm 400×4 All 37 Until Offscreen Total 61 80 79 (Once) Long R 3 16 17 30 + Down 23 22 44 + Down 23 0/+4 +4 +6
j.214D Crescent Saber 1000 High/Air 16 9 Total: Until L+9 80 89 Normal R 3 16 Launch 40 + Down 28 Launch 40 + Down 28 0/+7 +7 +9
214D Spike Chaser 1200 All 27 31
[Until Offscreen]
Total: 69 -7 80 94 Long R 5 20 Launch 40 Launch 56 0/+15 +15 +15
22D Exiga Nail 1000 All 26 30 Total 54+5L
[Total 39]
1~7 All 80 92 Normal R 4 18 Crumple 29 19 + GBounce Crumple 58 34 + GBounce + WBounce 44 0/+12 +12 +17
214A Gravity Seed 800 All 13 3 18 -2 80 99 Long R 4 18 Launch 45 Launch 63 12 +0 +5


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Calamity Sword 2400 [2800] High 10+(52 Flash)+1 9 Total: 68 -27 1~11 All 70 82 Normal R 4 18 Launch 100 + GBounce Launch 115 + GBounce 12 +0 +5
j.632146D Air Calamity Sword 2400 [2800] High/Air 8+(42 Flash)+5 9 Total: Until L+5 70 82 Normal R 4 18 Launch 100 + GBounce Launch 115 + GBounce 12 +0 +5
236236D Legacy Edge 130×19 [130×29] All 16+(41 Flash)+9 X{(4)X}×19 [×29] Total: 57 +59 [+99] 100 79 Normal R 3 16 17 40 + WBounce 22 54 + WBounce 0/+2 +2 +4


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Duo Cultus 600, 200×6, 1230
{600,300×9, 2530}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 60 20 20, 3×6 {×9}, 20 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D Sword of Destruction 40000 All 13+(101 Flash)+7 9 21 -9 13~28 All Long 5 20 0 +0 +0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCS Lambda 5A.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-3
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B
BBCS Lambda 5B.png
Guard:
Mid
Startup:
8
Recovery:
17
Advantage:
-3
[1]
6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C
BBCS Lambda 5C.png
Guard:
All
Startup:
16
Recovery:
Total: 71
Advantage:
-8
- 6B 2C, 6C, 3C (5D, 2D, 6D, 4D) 8th hit Special
2A
BBCS Lambda 2A.png
Guard:
All
Startup:
7
Recovery:
12
Advantage:
-4
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B
BBCS Lambda 2B.png
Guard:
Low
Startup:
9
Recovery:
13
Advantage:
0
[1]
6A 6B 5C, 2C, 6C, 3C - Special
2C
BBCS Lambda 2C.png
Guard:
Mid
Startup:
14
Recovery:
24
Advantage:
-9
- 6B 5C, 6C, 3C, (5D, 2D, 6D, 4D) 8th hit Jump (4th hit), Special
6A
BBCS Lambda 6A.png
Guard:
Mid
Startup:
11
Recovery:
17
Advantage:
-6
- 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B
BBCS Lambda 6B.png
Guard:
High
Startup:
24
Recovery:
15+8L
Advantage:
-8
- - - - -
6C
BBCS Lambda 6C.png
Guard:
Mid
Startup:
22
Recovery:
24
Advantage:
-6
- - - (5D, 2D, 6D, 4D) 8th hit Special
3C
BBCS Lambda 3C.png
Guard:
Low, Mid
Startup:
11
Recovery:
22
Advantage:
-6
- - - - Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCS Lambda jA.png
Guard:
High/Air
Startup:
8
Recovery:
10
Advantage:
-
j.A j.B j.2C - Throw, Special
j.B
BBCS Lambda jB.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
j.A - j.C, j.2C - Throw, Jump, Special
j.C
BBCS Lambda jC.png
Guard:
High/Air
Startup:
9
Recovery:
25
Advantage:
-
- - j.2C j.D, j.2D, j.6D Jump, Special
j.2C
BBCS Lambda j2C.png
Guard:
High/Air
Startup:
15
Recovery:
10
Advantage:
-
- - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Lambda-11/Data.