BBCF/Lambda-11/Frame Data

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< BBCF‎ | Lambda-11
Revision as of 19:33, 12 September 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash Unique Movement Options
Lambda-11 10,500 4F 25F (1~7F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 3 17 -3 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total: 71 -6 100 89 Long SR 3 16 17 21 22 35 0/+5 +5 +7
2A 300 All 7 4 12 -4 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 4 13 0 90 89 Long SR 3 16 17 17 22 31 11 +0 +2
2C 140×8 Mid×2, All×6 14 2×2,1×6 24 -8 11~19 H 90 89 Long SR×3,SJR×5 3 16 19 19 Launch 33 2 +0 +2
6A 620 Mid 11 6 17 -6 5~11 H 90 89 Long SJR 3 16 17 26 22 40 11 +0 +2
6B 680 High 24 2 15+8L -8 80 89 Normal SR 3 16 Launch 42 Launch 56 11 +0 +2
6C 180×8 Mid×2, All×6 22 1×8 24 -6 100 82 Long SR 4 18 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 90 89 Long SR 3 16 Launch 36 Launch 50 + Down 23 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 9 4 12 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 80 89 Long SR 3 16 17 24 22 38 3 +0 +2

Drive Moves

  • Values in [] are during OD
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 600 All 15 18 Total: 48 80 92 Normal R 4 18 19 19 24 44 0/+12 +16 +21
5D Followup 300 [600] All 17 13 Total: 45 -5 [-1] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [Crumple] 25 [27] Crumple 40 [43] 0/+5 +5 +10 [+13]
2D 600 All 11 25 Total: 45 80 92 Normal R 4 18 19 19 24 44 0/+12 +16 +21
2D Followup 300 [600] All 17 13 Total: 45 -5 [-1] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] 0/+5 +5 +10 [+13]
6D 600 All 14 22 Total: 45 80 92 Normal R 4 18 19 19 24 34 0/+12 +12 +16
6D Followup 300 [600] All 18 13 Total: 53 -12 [-8] 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
4D 600 High/Air 27 3 Total: 57 70 92 Normal R 4 18 19 19 24 34 0/+12 +12 +16
4D Followup 300 [600] All 17 13 Total: 48 -8 [-4] 70 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.D 600 All 13 10 Total: 57+10L 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.D Followup 300 [600] All 18 13 Total: 43+10L 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.2D 600 All 13 8 Total: 57+10L 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.2D Followup 300 [600] All 18 13 Total: 43+10L 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
j.6D 600 All 13 6 Total: 56+10L 80 92 Normal R 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
j.6D Followup 300 [600] All 18 13 Total: 43+10L 80 92 [94] Normal S(J)R 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Sickle Storm 400×4 [×8] All 38 Until Offscreen Total: 61 +34 80 79 [(89)] Long R 3 16 17 30 + Down 23 22 44 + Down 23 0/+4 +4 +6
214D Spike Chaser 1200 All 29 45
[Until Offscreen]
Total: 69 -5 80 94 Long R 5 20 Launch 40 Launch 56 0/+15 +15 +15
j.214D Crescent Saber 1000 High/Air 16 9 Total: Until L+9 80 89 Normal R 3 16 Launch 40 + Down 28 Launch 40 + Down 28 0/+7 +7 +9
214A Gravity Seed 800 All 13 3 18 -2 80 99 Long R 4 18 Launch 45 Launch 63 12 +0 +5
236A Act Parcer Zwei 34
236B Act Parcer Tri 800 All 18~24 3 19 -5 100 89 Long R 3 16 21 31 + Slide Crumple 45 + Slide 15 +0 +2
236B 6A Act Parcer Tri: Sparda 1100 High/Air 21 6 16+7L -10 90 82 Normal R 4 18 Launch 45 Launch 60 12 +0 +5
236B 6B Act Parcer Tri: Blade 950 Low/Air 11 6 16 -5 90 79 Long R 3 16 Launch 40 Launch 54 11 +0 +2
236C Act Parcer Tri: Cavalier 1500 Mid 30 4 22 -5 90 84 Long R 5 20 Launch 60 + WBounce 36 Launch 79 + WBounce 60 + WStick 39 20 +0 +8
22D Exiga Nail 1000 All 26 4 Total: 54+5L [42]
-3 [+14] 1~7 All 80 92 Normal R 4 18 Crumple 19 + GBounce Crumple 34 + GBounce + WBounce 44 0/+12 +12 +17

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Calamity Sword 2400 [2800] High 10+(52 Flash)+1 9 Total: 68 -27 1~11 All 70 82 Normal R 4 18 Launch 100 + GBounce Launch 115 + GBounce 0/+12 +0 +5
j.632146D Air Calamity Sword 2400 [2800] High/Air 8+(42 Flash)+5 9 Total: Until L+5 70 82 Normal R 4 18 Launch 100 + GBounce Launch 115 + GBounce 0/+12 +0 +5
236236D Legacy Edge 130×19 [130×29] All 16+(41 Flash)+9 P{(4)P}×19 [×29] Total: 57 +59 [+99] 100 79 Normal R 3 16 17 40 + WBounce 22 54 + WBounce 0/+2 +2 +4

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Duo Cultus 600, 200×6, 1230
{600,300×9, 2530}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 60 20 20, 3×6 {×9}, 20 +0

Astral Heat

No results

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.B+C Air Throw 0, 1500 Throw(70) 7 3 23+3L 100 50 Normal SR 0, 4 53 + GBounce 0 +0
6A+B Counter Assault 0 All 13 2 32 -15 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 3 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 12 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 3 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 12 +0 +2

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 2C, 6C, 3C (5D, 2D, 6D, 4D) 8th hit Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B[1] 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B - - - - -
6C - - - 5D, 2D, 6D, 4D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Throw, Jump, Special
j.C - - j.2C j.D, j.2D, j.6D Jump, Special
j.2C - - - j.D, j.2D, j.6D Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Lambda-11/Data.