BBCF/Litchi Faye Ling/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Litchi Faye Ling 11,000 4F 30F (1~5F Inv All) Additional Back Step


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 9 0 B 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B[e] 500 Mid 8 3 14 0 B 100 89 Long SJR 3 16 17 19 22 33 8 +0 +2
5B[m] 650 Mid 11 3 22 -6 B 100 92 Long SJR 4 18 19 19 24 34 12 +0 +5
5C[e] 700 Mid 14 3 30 -16 BP 100 89 Long SJR 3 16 17 17 Crumple 54 31 10 +0 +2
5C[m] 550×2 Mid 17 3(3)3 23 -7 B 100 92 Long S(J)R 4 18 21 19 26 44 14 +0 +5
2A 300 All 7 3 9 0 F 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B[e] 450 Low 12 2 22 -10 F 90 85 Long SR 2 13 14 14 18 26 8 +0 +1
2B[m] 600 Low 17 2 28 -13 F 90 89 Long SR 3 16 17 17 22 31 11 +0 +2
2C[e] 650 Mid 12 3 19 -5 B 100 89 Long SJR 3 16 17 17 22 31 10 +0 +2
2C[m] 800 Mid 14 3 28 -14 B 100 79 Long SR 3 16 Launch 30 Launch 62 13 +0 +2
6A[e] 550 High 22 3 18 -2 B 90 92 Normal SR 4 18 19 26 + Down 23 24 41 + Down 23 10 +0 +5
6A[m] 700 High 25 3 20 -2 B 90 92 Normal R 4 20 Launch 42 + GBounce Launch 57 + GBounce 14 +0 +5
6B[e] 660 Mid 17 4 22 -8 B 100 89 Long SJR 3 16 17 17 22 31 8 +0 +2
6[B][e] 24
6B[m] 850 Mid 17 4 19 -2 B 100 84 Long (S)(J)R 5 20 21 33 + WBounce 40 27 60 + WBounce 40 15 +0 +8
6[B][m] 26
6C[e] 540×2 Mid, High/Air 11 2 (25) 3 7+6L +1 B, H 90 89 Long (S)R 3 16 Crumple 29, Launch + Down 28 41 Crumple 58, Launch + Down 28 55, 55 10 +0 +2
6C[m] 350×4 Mid 23 3×4 27 -5 B 100 94 Long R 5 20 Spin Fall 44 38 Spin Fall 53 57 0/+4 +4 +4
4B[e] 600 Mid 14 3 20 -6 B 7~16 H 80 89 Long SR 3 16 17 42 22 56 8 +0 +2
4B[m] 750 Mid 16 3 28 -12 B 8~18 H 80 82 Long SR 4 18 Launch 40 Launch 55 14 +8 +8
3C[e] 650 Low 15 3 21 -7 F 100 89 Long SR 3 16 Launch 40 Launch 54 + Down 16 10 +0 +2
3C[m] 800 Low 20 12 15 -8 F 90 92 Long SR 4 18 Launch 40 Launch 55 + Down 23 14 +0 +5
j.A 300 High/Air 7 4 9 H 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B[e] 650 High/Air 9 4 12 H 80 89 Long SJR 3 16 17 20 22 34 9 +0 +2
j.B[m] 650 High/Air 11 3 18 H 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.C[e] 750 High/Air 12 3 22+4L H 80 89 Long SJR 3 16 17 56 22 70 9 +0 +2
j.C[m] 850 High/Air 15 4 14+4L H 80 89 Long SJR 3 16 17 17 Launch 80 + WBounce 13 +0 +2
447 34+9L 1~9 All
623D[e] 16
j.623D[e] 20
63214B[e] 600 All Until Staff+8 ?? Until L P1 90 89 Long R 3 12 17 28 22 42 0/+11 +11 +13
63214C[e]


Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D[m] 5D Set 27
2D[m] 2D Set 23
5D[e] 46
2D[e] 2D Recall 30
6D[m] 600 Mid 15 9(4)5 17 +3 B 100 84 Long SR 5 20, 24 21, 25 31, 31 + WStick 20 30, 34 50, 50 + WBounce 50 + WStick 23 13 +0 +8
4D[m] 800 High/Air 22 9 8+8L -6 H 16~30 F 80 92 Normal R 4 18 Launch 40 + Slide 30 Launch 55 + Slide 30 12 +0 +5
j.D[m] j.D Set 800 15 Until Hit Total: 45 P1 80 89 Long 3 16 17 30 Crumple 25 44 0/+11 +11 +13
j.D[e] j.D Recall 30
j.2D[m] 600 All, Low 17 Until L(8)2 8 +7 H, F 80 89 Long R 3 16 17 17 22 31 11, 8 +0 +2
Staff Vertical 400×2 All P1 80 89×2 Normal 3 16 17 30 22 44 0 +0 +2
Staff Horizontal 500 All P1 80 89 Normal 3 12 Launch 32 Launch 46 0 +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0×2, 1500 Thow(70) 7 3 23 T 100 50 Normal SR 0×2, 3 Crumple 35, Launch 40, 45 0, 8, 11 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 3 Launch 62 Launch 76 0 +0
j.BC Air Throw 0, 1500 Throe(120) 7 3 23+3L T 100 50 Normal SR 0, 3 Launch 60 + GBounce + Down 23 0 +0
6AB Counter Assault 0 All 13 2 36 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A[e] Three Dragons: White 700 Low/Air 11 3 20 -4 F 90 89 Long R 3 18 Launch 34 Launch 49 20 +0 +5
236B[e] Three Dragons: Green 800 All 10 4 26+14L -25 B 100 89 Long R 3 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 20 +0 +5
j.236B[e] Air Three Dragons: Green 800 All 5 4 Until L+15 H 100 89 Long R 3 18 Launch 47 Launch 62 20 +0 +5
236C[e] Three Dragons: Red 900 High/Air 26 3 8+14L -8 H 90 89 Normal R 3 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 20 +0 +5
j.236C[e] Air Three Dragons: Red 900 High/Air 26 3 Until L+14 H 90 89 Normal R 3 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 20 +0 +5
623D[m] Tsubame Gaeshi 460×3, 1300 Mid×3, All 11 3,2,24, Until L Total: 58 P1 1~15 All 100 82×4 Very Short 4 18 Launch 56 Launch 71 0/+1 +1 +6
41236[X][m] Straight Through Stance Total: 54 7~48 Guard HBP
41236A A Straight Through 1000 Mid 7 8 26 [40] -2 BD 80 94 Long R 5 20 Launch 35 + WBounce 40 51 + WBounce 60 0/+18 +18 +18
41236B B Straight Through 1000 All 7 8 26 [40] -2 BD 80 94 Long R 5 20 Launch 30 Launch 46 0/+18 +18 +18
41236C C Straight Through 1000 Low/Air 7 8 26 [40] -2 FD 80 94 Long R 5 20 Launch 40 Launch 56 + Down 23 0/+18 +18 +18
41236X D Straight Through Cancel 14
421C[e] Gut Shot 450×3 All 16 2×2,3 17 -3 B 4~16 B 90 79 Long R 2×2,3 13×2,16 14×2, Launch 34×2, 45 + WBounce 18×2, Launch 46×2, 59 + WBounce 2×2,13 +0 +1×2, +2
421[C][e] Gut Shot (crossup) 450×3 All 42 2×2,3 17 +1 B 4~16 B 90 79 Long R 2×2,5 13×2,20 18×2, Launch 34×2, 45 + WBounce 60 18×2, Launch 46×2, 61 + WBounce 60 2×2,20 +0 +1×2, +8
41236D[e] Horizontal The Four Winds (Horizontal) 350×4 All 27 8×4 44 P1 80 92 Long 4 12 Launch 42 Launch 57 0/+2 +2 +7
41236D[e] Vertical The Four Winds (Vertical) 350×7 All 27 8×5, 6, 8 38 P1 80 92 Long 4 12 Launch 28 Launch 43 0/+2 +2 +7
214B[m] B Ren Chan 600 All 14 Until Hit Total: 45 -15 P1 80 89 Normal 3 12 17 40 22 54 0/+4 +4 +6
214C[m] C Ren Chan 600 All 24 Until Hit Total: 49 -9 P1 80 89 Normal R 3 12 17 40 22 54 0/+4 +4 +6
63214A[e] Reach: Last Chance
63214A A One Shot 700 All 10 2 17 -2 H 90 92 Long R 3 16 Launch 35 Launch 49 11 +0 +2
63214A B Last Chance > Three Dragons: Green 800 11 4 9+11L -7 H 100 89 Long R 3 16 Launch 47 Launch 61 9 +0 +2
63214A C Last Chance > Three Dragons: Red 900 17 3 5+11L 0 H 90 92 Normal R 4 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 16 +0 +5
63214A D Robbing a Quad 600 High/Air 8 7(6)3 9 +5 H, F 90 89 Long R 3 16 Launch 40 + Down 23, 40 Launch 54 + Down 23, 54 7 +0 +2


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C All Terminals 500, 300×12, 2400
[500, 300×7, 100×8, 150×16, 300×2, 1800]
All 1+(55 Flash)+13 6 27 -16 B 1~19 All 80 96×14
[96×8, 99×24, 96×2]
Normal R 4 16 Launch 80 + WBounce + Down 28 20 20, 2×9, 6, 14, 16, 0
[20, 1×15, 2×19]
+5
6428C All Green 2000
[520×9, 2000]
All 6+(63 Flash)+2 12
[6,3×7,18,21]
Total 43 -13 P2 1~7 All 80 92 [92×10] Normal R 4 18 Launch 40 Launch 55 0/+4 +4 +9
632146D[e] Vertical Thirteen Orphans (Vertical) 350×13 All 7+(30 Flash)+5 1,2×12 Total: 46 P2 1~7 All 100 69 Normal 3 16 Launch 35 Launch 49 0/+3 +3 +5
632146D[e] Horizontal Thirteen Orphans (Horizontal) 300×13 All 26+(30 Flash)+11 See notes Total: 63 +138 P2 1~7 All 100 69 Normal 3 16 17 30 22 44 0/+3 +3 +5
OD Staff OD Staff 600 13 8 23 P1 80 89 Normal 3 16 17 36 + WBounce + GBounce 22 50 + WBounce + GBounce 0/+6 +6 +8


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Crimson Peacock 600, 100×7, 1634
{600, 100×13, 3610}
All 10 [20] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 20 20, 0/+3×7 {×13}, 0/+30


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
Last Chance > 46D Nine Gates of Heaven 0,1000,375×97,1600 All 25+(81 Flash)+1 Until L 75 H Long 4 18 20


Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A
BBCS Litchi 5A.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B
BBCS Litchi 5Bm.png
Guard:
Mid
Startup:
11
Recovery:
22
Advantage:
-6
6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A
BBCS Litchi 2A.png
Guard:
All
Startup:
7
Recovery:
9
Advantage:
0
[3]
2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B
BBCS Litchi 2Bm.png
Guard:
Low
Startup:
17
Recovery:
28
Advantage:
-13
6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C
BBCS Litchi 2Cm.png
Guard:
Mid
Startup:
14
Recovery:
28
Advantage:
-14
- - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A
BBCS Litchi 6Am.png
Guard:
High
Startup:
25
Recovery:
20
Advantage:
-2
- 4B - - -
6B
BBCS Litchi 6Bm.png
Guard:
Mid
Startup:
17
Recovery:
19
Advantage:
-2
- - 6C - Jump[-]
6C
BBCS Litchi 6Cm.png
Guard:
Mid
Startup:
23
Recovery:
27
Advantage:
-5
- - - 5D, 2D -
4B
BBCP Litchi 4Bm.png
Guard:
Mid
Startup:
16
Recovery:
28
Advantage:
-12
- 6B - - Special
3C
BBCS Litchi 3Cm.png
Guard:
Low
Startup:
20
Recovery:
15
Advantage:
-8
- - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A
BBCS Litchi 5A.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B
BBCS Litchi 5B.png
Guard:
Mid
Startup:
8
Recovery:
14
Advantage:
0
2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C
BBCS Litchi 5C.png
Guard:
Mid
Startup:
14
Recovery:
30
Advantage:
-16
[1]
- - 2C, 3C Yes Jump, Special
2A
BBCS Litchi 2A.png
Guard:
All
Startup:
7
Recovery:
9
Advantage:
0
[3]
2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B
BBCS Litchi 2B.png
Guard:
Low
Startup:
12
Recovery:
22
Advantage:
-10
[1]
- 5B, 6B, 4B 2C, 3C Yes Special
2C
BBCS Litchi 2C.png
Guard:
Mid
Startup:
12
Recovery:
19
Advantage:
-5
[1]
- - 5C, 6C Yes Jump, Special
6A
BBCS Litchi 6A.png
Guard:
High
Startup:
22
Recovery:
18
Advantage:
-2
- - - Yes Special
6B
BBCS Litchi 6B.png
Guard:
Mid
Startup:
17
Recovery:
22
Advantage:
-8
- 4B 5C, 2C Yes Jump, Special
6C
BBCS Litchi 6C.png
Guard:
Mid, High/Air
Startup:
11
Recovery:
7+6L
Advantage:
+1
- - - Yes Special
4B
BBCP Litchi 4B.png
Guard:
Mid
Startup:
14
Recovery:
20
Advantage:
-6
- - - - Special
3C
BBCS Litchi 3C.png
Guard:
Low
Startup:
15
Recovery:
21
Advantage:
-7
- - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCS Litchi jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B[e]
BBCS Litchi jB.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
[1]
j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B[m]
BBCS Litchi jBm.png
Guard:
High/Air
Startup:
11
Recovery:
18
Advantage:
-
j.A - j.C [m] j.D, j.2D Jump, Special
j.C[e]
BBCS Litchi jC.png
Guard:
High/Air
Startup:
12
Recovery:
22+4L
Advantage:
-
- j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C[m]
BBCS Litchi jCm.png
Guard:
High/Air
Startup:
15
Recovery:
14+4L
Advantage:
-
- - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Litchi Faye Ling/Data.