BBCF/Litchi Faye Ling/Frame Data: Difference between revisions

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{{#lsth:BBCF/Litchi Faye Ling/Data|Nav}}
{{#lst:BBCF/Litchi Faye Ling/Data|Nav}}
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<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
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</div>
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==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{#lsth:BBCF/Litchi Faye Ling/Data|SystemData}}
{{#lst:BBCF/Litchi Faye Ling/Data|SystemData}}
;Additional Backdash
;Additional Backdash
:'''Time''' 43 / '''Invul:''' 1-19
:'''Time''' 43 / '''Invul:''' 1-19
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|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5A Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5B[e] Full}}
|-
|-
{{AttackVersion|name=5B [m]|subtitle=}}
{{AttackVersion|name=5B [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5B[m] Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5C[e] Full}}
|-
|-
{{AttackVersion|name=5C [m]|subtitle=}}
{{AttackVersion|name=5C [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5C[m] Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2A Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2A Full}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2B[e] Full}}
|-
|-
{{AttackVersion|name=2B [m]|subtitle=}}
{{AttackVersion|name=2B [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2B[m] Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2C[e] Full}}
|-
|-
{{AttackVersion|name=2C [m]|subtitle=}}
{{AttackVersion|name=2C [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2C[m] Full}}
|-
|-
{{AttackVersion|name=6A|subtitle=}}
{{AttackVersion|name=6A|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6A[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6A[e] Full}}
|-
|-
{{AttackVersion|name=6A [m]|subtitle=}}
{{AttackVersion|name=6A [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6A[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6A[m] Full}}
|-
|-
{{AttackVersion|name=6B|subtitle=}}
{{AttackVersion|name=6B|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6B[e] Full}}
|-
|-
{{AttackVersion|name=6B Feint|subtitle=}}
{{AttackVersion|name=6B Feint|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6[B][e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6[B][e] Full}}
|-
|-
{{AttackVersion|name=6B [m]|subtitle=}}
{{AttackVersion|name=6B [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6B[m] Full}}
|-
|-
{{AttackVersion|name=6B [m] Feint|subtitle=}}
{{AttackVersion|name=6B [m] Feint|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6[B][m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6[B][m] Full}}
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6C[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=6C [m]|subtitle=}}
{{AttackVersion|name=6C [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6C[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=4B|subtitle=}}
{{AttackVersion|name=4B|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|4B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|4B[e] Full}}
|-
|-
{{AttackVersion|name=4B [m]|subtitle=}}
{{AttackVersion|name=4B [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|4B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|4B[m] Full}}
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|3C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|3C[e] Full}}
|-
|-
{{AttackVersion|name=3C [m]|subtitle=}}
{{AttackVersion|name=3C [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|3C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|3C[m] Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.A Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.B[e] Full}}
|-
|-
{{AttackVersion|name=j.B [m]|subtitle=}}
{{AttackVersion|name=j.B [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.B[m] Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.C[e] Full}}
|-
|-
{{AttackVersion|name=j.C [m]|subtitle=}}
{{AttackVersion|name=j.C [m]|subtitle=}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.C[m] Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=5D Set|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=2D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=2D Set|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=5D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=5D Recall|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5D[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5D[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=2D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=2D Recall|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|2D[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|2D[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|4D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|4D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=j.D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=j.D Set|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=j.D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=j.D Recall|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.D[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.D[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.2D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.2D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Staff Launch|subtitle=Vertical|rowspan=2}}
{{AttackVersion|name=Staff Launch|subtitle=Vertical|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|Staff Vertical Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|Staff Vertical Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Staff Launch|subtitle=Horizontal|rowspan=2}}
{{AttackVersion|name=Staff Launch|subtitle=Horizontal|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|Staff Horizontal Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|Staff Horizontal Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|BC Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|BC Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|4BC Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|4BC Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.BC Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.BC Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6AB Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6AB Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Additional Backdash|subtitle=|rowspan=2}}
{{AttackVersion|name=Additional Backdash|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|447 Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|447 Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5AB Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5AB Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Crush Trigge|subtitle=Charged|rowspan=2}}
{{AttackVersion|name=Crush Trigge|subtitle=Charged|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|5[AB] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|5[AB] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Three Dragons: White|subtitle=236A[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: White|subtitle=236A[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|236A[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|236A[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Three Dragons: Green|subtitle=236B[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: Green|subtitle=236B[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|236B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|236B[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Air Three Dragons: Green|subtitle=j.236B[e]|rowspan=2}}
{{AttackVersion|name=Air Three Dragons: Green|subtitle=j.236B[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.236B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.236B[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Three Dragons: Red|subtitle=236C[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: Red|subtitle=236C[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|236C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|236C[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Air Three Dragons: Red|subtitle=j.236C[e]|rowspan=2}}
{{AttackVersion|name=Air Three Dragons: Red|subtitle=j.236C[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.236C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.236C[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Kote Gaeshi|subtitle=623D[e]/421D[e]|rowspan=2}}
{{AttackVersion|name=Kote Gaeshi|subtitle=623D[e]/421D[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|623D[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|623D[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Air Kote Gaeshi|subtitle=j.623D[e]/j.421D[e]|rowspan=2}}
{{AttackVersion|name=Air Kote Gaeshi|subtitle=j.623D[e]/j.421D[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|j.623D[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|j.623D[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Tsubame Gaeshi|subtitle=623D[m]|rowspan=2}}
{{AttackVersion|name=Tsubame Gaeshi|subtitle=623D[m]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|623D[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|623D[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Straight Through Stance|subtitle=41236[A]/[B]/[C][m]|rowspan=2}}
{{AttackVersion|name=Straight Through Stance|subtitle=41236[A]/[B]/[C][m]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236[X][m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236[X][m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Straight Through Up Attack|subtitle=41236A|rowspan=2}}
{{AttackVersion|name=Straight Through Up Attack|subtitle=41236A|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236A Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236A Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Straight Through Forward Attack|subtitle=41236B|rowspan=2}}
{{AttackVersion|name=Straight Through Forward Attack|subtitle=41236B|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236B Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236B Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Straight Through Down Attack|subtitle=41236C|rowspan=2}}
{{AttackVersion|name=Straight Through Down Attack|subtitle=41236C|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236C Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236C Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Straight Through Cancel|subtitle=Straight Through > D|rowspan=2}}
{{AttackVersion|name=Straight Through Cancel|subtitle=Straight Through > D|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236X > D Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236X > D Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Gut Shot|subtitle=421C [e]|rowspan=2}}
{{AttackVersion|name=Gut Shot|subtitle=421C [e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|421C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|421C[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Gut Shot (crossup)|subtitle=421[C] [e]|rowspan=2}}
{{AttackVersion|name=Gut Shot (crossup)|subtitle=421[C] [e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|421[C] [e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|421[C] [e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=4 Winds Horizontal|subtitle=41236D[e] with 2D Set|rowspan=2}}
{{AttackVersion|name=4 Winds Horizontal|subtitle=41236D[e] with 2D Set|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236D[e] Vertical Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236D[e] Vertical Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=4 Winds Vert|subtitle=41236D[e] with 5D Set|rowspan=2}}
{{AttackVersion|name=4 Winds Vert|subtitle=41236D[e] with 5D Set|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|41236D[e] Horizontal Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|41236D[e] Horizontal Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=B Ren Chan|subtitle=214B[m]|rowspan=2}}
{{AttackVersion|name=B Ren Chan|subtitle=214B[m]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|214B[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|214B[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=C Ren Chan|subtitle=214C[m]|rowspan=2}}
{{AttackVersion|name=C Ren Chan|subtitle=214C[m]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|214C[m] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|214C[m] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Reach: Last Chance|subtitle=63214A[e]|rowspan=2}}
{{AttackVersion|name=Reach: Last Chance|subtitle=63214A[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214A[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214A[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Reach: Robbing the Kong|subtitle=63214B[e]|rowspan=2}}
{{AttackVersion|name=Reach: Robbing the Kong|subtitle=63214B[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214B[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214B[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Reach: Kong on Kong|subtitle=63214C[e]|rowspan=2}}
{{AttackVersion|name=Reach: Kong on Kong|subtitle=63214C[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214C[e] Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214C[e] Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=One Shot|subtitle=Last Chance > A|rowspan=2}}
{{AttackVersion|name=One Shot|subtitle=Last Chance > A|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214A > A Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214A > A Full}}
|-
|-
{{Description
{{Description
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|-
|-
{{AttackVersion|name=Last Chance > Three Dragons: Green|subtitle=Last Chance > B|rowspan=2}}
{{AttackVersion|name=Last Chance > Three Dragons: Green|subtitle=Last Chance > B|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214A > B Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214A > B Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=Last Chance > Three Dragons: Red|subtitle=Last Chance > C|rowspan=2}}
{{AttackVersion|name=Last Chance > Three Dragons: Red|subtitle=Last Chance > C|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214A > C Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214A > C Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=Robbing a Quad|subtitle=Last Chance > D|rowspan=2}}
{{AttackVersion|name=Robbing a Quad|subtitle=Last Chance > D|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|63214A > D Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|63214A > D Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=All Terminals|subtitle=632146C|rowspan=2}}
{{AttackVersion|name=All Terminals|subtitle=632146C|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|632146C Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|632146C Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=All Green|subtitle=6428C|rowspan=2}}
{{AttackVersion|name=All Green|subtitle=6428C|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|6428C Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|6428C Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=Thirteen Orphans 5D|subtitle=632146D[e]|rowspan=2}}
{{AttackVersion|name=Thirteen Orphans 5D|subtitle=632146D[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|632146D[e] Vertical Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|632146D[e] Vertical Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=Thirteen Orphans 2D|subtitle=632146D[e]|rowspan=2}}
{{AttackVersion|name=Thirteen Orphans 2D|subtitle=632146D[e]|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|632146D[e] Horizontal Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|632146D[e] Horizontal Full}}
|-
|-
{{Description
{{Description
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{{AttackVersion|name=OD Staff|subtitle=|rowspan=2}}
{{AttackVersion|name=OD Staff|subtitle=|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|OD Staff Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|OD Staff Full}}
|-
|-
{{Description
{{Description
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|-
{{AttackVersion|name=Crimson Peacock|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Crimson Peacock|subtitle=ABCD during OD|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|ABCD Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|ABCD Full}}
|-
|-
{{Description|18|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
{{Description|18|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
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|-
{{AttackVersion|name=Nine Gates of Heaven|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{AttackVersion|name=Nine Gates of Heaven|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{#lsth:BBCF/Litchi Faye Ling/Data|Astral Full}}
{{#lst:BBCF/Litchi Faye Ling/Data|Astral Full}}
|-
|-
{{Description
{{Description
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==Navigation==
==Navigation==
{{#lsth:BBCF/Litchi Faye Ling/Data|Links}}
{{#lst:BBCF/Litchi Faye Ling/Data|Links}}
{{notice|To edit frame data, edit values in [[BBCF/Litchi Faye Ling/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBCF/Litchi Faye Ling/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}

Revision as of 09:13, 5 March 2020

System Data

Additional Backdash
Time 43 / Invul: 1-19


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5B [m]
5C
5C [m]
2A
2B
2B [m]
2C
2C [m]
6A
6A [m]
6B
6B Feint
6B [m]
6B [m] Feint
6C
  • Bonus Proration 110%
6C [m]

Fatal Counter

4B
4B [m]
3C
3C [m]
j.A
j.B
j.B [m]
j.C
j.C [m]

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D Set

Staff is planted on 9

2D Set

Staff is planted on 9

5D Recall

Can cancel into blocking and other actions on 21

2D Recall

Can cancel into blocking and other actions on 21

6D

Fatal Counter

4D

Bonus Proration 110%

j.D Set
j.D Recall

Can cancel into blocking and other actions on 27

j.2D
Staff Launch
Vertical
Staff Launch
Horizontal

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw
  • Minimum Damage 100%
Back Throw
  • Minimum Damage 100%
Air Throw
  • Minimum Damage 100%
Counter Assault
Additional Backdash
  • Can cancel into air actions 20-until L
CrushTrigger
Uncharged/Charged
Crush Trigge
Charged

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Three Dragons: White
236A[e]
Three Dragons: Green
236B[e]
Air Three Dragons: Green
j.236B[e]
Three Dragons: Red
236C[e]
Air Three Dragons: Red
j.236C[e]
Kote Gaeshi
623D[e]/421D[e]
Air Kote Gaeshi
j.623D[e]/j.421D[e]
Tsubame Gaeshi
623D[m]
Straight Through Stance
41236[A]/[B]/[C][m]
Straight Through Up Attack
41236A
Straight Through Forward Attack
41236B
Straight Through Down Attack
41236C
  • Fatal Counter
Straight Through Cancel
Straight Through > D
Gut Shot
421C [e]
Gut Shot (crossup)
421[C] [e]
  • Fatal Counter
  • Can pass through opponent 13-35
4 Winds Horizontal
41236D[e] with 2D Set
4 Winds Vert
41236D[e] with 5D Set
B Ren Chan
214B[m]
C Ren Chan
214C[m]
Reach: Last Chance
63214A[e]
  • Can pass through opponent until reaching staff/ground
Reach: Robbing the Kong
63214B[e]
  • Can pass through opponent until reaching staff/ground
Reach: Kong on Kong
63214C[e]
  • Can pass through opponent until reaching staff/ground
One Shot
Last Chance > A
  • Can pass through opponent while on staff
Last Chance > Three Dragons: Green
Last Chance > B
  • Can pass through opponent
Last Chance > Three Dragons: Red
Last Chance > C
Robbing a Quad
Last Chance > D
  • Can pass through opponent until L

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
All Terminals
632146C
  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15%: 975 [1110]
All Green
6428C
  • Minimum Damage 20% [15%]: 400 [1002]
Thirteen Orphans 5D
632146D[e]
  • Minimum Damage 20%: 910
Thirteen Orphans 2D
632146D[e]
  • Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
  • Minimum Damage 20%: 780
OD Staff
  • startup/active/recovery values are for the staff - Litchi is free to move
  • Minimum Damage 0%

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Crimson Peacock
ABCD during OD
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 293 {551+55}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Nine Gates of Heaven
Reach:Last Chance > 46D

Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - -
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B[1] - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Litchi Faye Ling/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.