BBCF/Litchi Faye Ling/Frame Data: Difference between revisions

From Dustloop Wiki
(simplifying frame data backend)
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|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5B[e] Extra}}
|-
|-
{{AttackVersion|name=5B [m]|subtitle=}}
{{AttackVersion|name=5B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5B[m] Extra}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5C[e] Extra}}
|-
|-
{{AttackVersion|name=5C [m]|subtitle=}}
{{AttackVersion|name=5C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5C[m] Extra}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2B[e] Extra}}
|-
|-
{{AttackVersion|name=2B [m]|subtitle=}}
{{AttackVersion|name=2B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2B[m] Extra}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2C[e] Extra}}
|-
|-
{{AttackVersion|name=2C [m]|subtitle=}}
{{AttackVersion|name=2C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2C[m] Extra}}
|-
|-
{{AttackVersion|name=6A|subtitle=}}
{{AttackVersion|name=6A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6A[e] Extra}}
|-
|-
{{AttackVersion|name=6A [m]|subtitle=}}
{{AttackVersion|name=6A [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6A[m] Extra}}
|-
|-
{{AttackVersion|name=6B|subtitle=}}
{{AttackVersion|name=6B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6B[e] Extra}}
|-
|-
{{AttackVersion|name=6B Feint|subtitle=}}
{{AttackVersion|name=6B Feint|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][e]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][e] Extra}}
|-
|-
{{AttackVersion|name=6B [m]|subtitle=}}
{{AttackVersion|name=6B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6B[m] Extra}}
|-
|-
{{AttackVersion|name=6B [m] Feint|subtitle=}}
{{AttackVersion|name=6B [m] Feint|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][m]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][m] Extra}}
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6C[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
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|-
{{AttackVersion|name=6C [m]|subtitle=}}
{{AttackVersion|name=6C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6C[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Fatal Counter
{{Description|22|text={{ColumnList |text=Fatal Counter
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|-
{{AttackVersion|name=4B|subtitle=}}
{{AttackVersion|name=4B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|4B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|4B[e] Extra}}
|-
|-
{{AttackVersion|name=4B [m]|subtitle=}}
{{AttackVersion|name=4B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|4B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|4B[m] Extra}}
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|3C[e] Extra}}
|-
|-
{{AttackVersion|name=3C [m]|subtitle=}}
{{AttackVersion|name=3C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|3C[m] Extra}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[e] Extra}}
|-
|-
{{AttackVersion|name=j.B [m]|subtitle=}}
{{AttackVersion|name=j.B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[m] Extra}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[e] Extra}}
|-
|-
{{AttackVersion|name=j.C [m]|subtitle=}}
{{AttackVersion|name=j.C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[m] Extra}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=5D Set|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Staff is planted on 9
{{Description|22|text={{ColumnList |text=Staff is planted on 9
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|-
{{AttackVersion|name=2D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=2D Set|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Staff is planted on 9
{{Description|22|text={{ColumnList |text=Staff is planted on 9
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|-
{{AttackVersion|name=5D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=5D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5D[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
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|-
{{AttackVersion|name=2D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=2D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2D[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
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|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|6D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Fatal Counter
{{Description|22|text={{ColumnList |text=Fatal Counter
Line 147: Line 179:
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|-
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|4D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|4D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Bonus Proration 110%
{{Description|22|text={{ColumnList |text=Bonus Proration 110%
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|-
{{AttackVersion|name=j.D Set|subtitle=|rowspan=2}}
{{AttackVersion|name=j.D Set|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 161: Line 195:
|-
|-
{{AttackVersion|name=j.D Recall|subtitle=|rowspan=2}}
{{AttackVersion|name=j.D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 27
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 27
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|-
|-
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 175: Line 211:
|-
|-
{{AttackVersion|name=Staff Launch|subtitle=Vertical|rowspan=2}}
{{AttackVersion|name=Staff Launch|subtitle=Vertical|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Vertical Full}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Vertical Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 182: Line 219:
|-
|-
{{AttackVersion|name=Staff Launch|subtitle=Horizontal|rowspan=2}}
{{AttackVersion|name=Staff Launch|subtitle=Horizontal|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Horizontal Full}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Horizontal Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 196: Line 234:
|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
Line 203: Line 242:
|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 224: Line 266:
|-
|-
{{AttackVersion|name=Additional Backdash|subtitle=|rowspan=2}}
{{AttackVersion|name=Additional Backdash|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|447 Full}}
{{#lst:{{BASEPAGENAME}}/Data|447}}
{{#lst:{{BASEPAGENAME}}/Data|447 Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into air actions 20-until L  
{{Description|22|text={{ColumnList |text=*Can cancel into air actions 20-until L  
Line 231: Line 274:
|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Crush Trigge|subtitle=Charged|rowspan=2}}
{{AttackVersion|name=Crush Trigge|subtitle=Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Three Dragons: White|subtitle=236A[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: White|subtitle=236A[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236A[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236A[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Three Dragons: Green|subtitle=236B[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: Green|subtitle=236B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236B[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Air Three Dragons: Green|subtitle=j.236B[e]|rowspan=2}}
{{AttackVersion|name=Air Three Dragons: Green|subtitle=j.236B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 273: Line 321:
|-
|-
{{AttackVersion|name=Three Dragons: Red|subtitle=236C[e]|rowspan=2}}
{{AttackVersion|name=Three Dragons: Red|subtitle=236C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236C[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Air Three Dragons: Red|subtitle=j.236C[e]|rowspan=2}}
{{AttackVersion|name=Air Three Dragons: Red|subtitle=j.236C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 287: Line 337:
|-
|-
{{AttackVersion|name=Kote Gaeshi|subtitle=623D[e]/421D[e]|rowspan=2}}
{{AttackVersion|name=Kote Gaeshi|subtitle=623D[e]/421D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623D[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|623D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|623D[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 294: Line 345:
|-
|-
{{AttackVersion|name=Air Kote Gaeshi|subtitle=j.623D[e]/j.421D[e]|rowspan=2}}
{{AttackVersion|name=Air Kote Gaeshi|subtitle=j.623D[e]/j.421D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 301: Line 353:
|-
|-
{{AttackVersion|name=Tsubame Gaeshi|subtitle=623D[m]|rowspan=2}}
{{AttackVersion|name=Tsubame Gaeshi|subtitle=623D[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623D[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|623D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|623D[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 309: Line 362:
|-
|-
{{AttackVersion|name=Straight Through Stance|subtitle=41236[A]/[B]/[C][m]|rowspan=2}}
{{AttackVersion|name=Straight Through Stance|subtitle=41236[A]/[B]/[C][m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X][m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X][m]}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X][m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 317: Line 371:
|-
|-
{{AttackVersion|name=Straight Through Up Attack|subtitle=41236A|rowspan=2}}
{{AttackVersion|name=Straight Through Up Attack|subtitle=41236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236A}}
{{#lst:{{BASEPAGENAME}}/Data|41236A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 324: Line 379:
|-
|-
{{AttackVersion|name=Straight Through Forward Attack|subtitle=41236B|rowspan=2}}
{{AttackVersion|name=Straight Through Forward Attack|subtitle=41236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236B}}
{{#lst:{{BASEPAGENAME}}/Data|41236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 331: Line 387:
|-
|-
{{AttackVersion|name=Straight Through Down Attack|subtitle=41236C|rowspan=2}}
{{AttackVersion|name=Straight Through Down Attack|subtitle=41236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236C}}
{{#lst:{{BASEPAGENAME}}/Data|41236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
{{Description|22|text={{ColumnList |text=*Fatal Counter
Line 338: Line 395:
|-
|-
{{AttackVersion|name=Straight Through Cancel|subtitle=Straight Through > D|rowspan=2}}
{{AttackVersion|name=Straight Through Cancel|subtitle=Straight Through > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236X D Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236X D}}
{{#lst:{{BASEPAGENAME}}/Data|41236X D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 345: Line 403:
|-
|-
{{AttackVersion|name=Gut Shot|subtitle=421C [e]|rowspan=2}}
{{AttackVersion|name=Gut Shot|subtitle=421C [e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|421C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|421C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|421C[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
Line 352: Line 411:
|-
|-
{{AttackVersion|name=Gut Shot (crossup)|subtitle=421[C] [e]|rowspan=2}}
{{AttackVersion|name=Gut Shot (crossup)|subtitle=421[C] [e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|421[C] [e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|421[C] [e]}}
{{#lst:{{BASEPAGENAME}}/Data|421[C] [e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter  
{{Description|22|text={{ColumnList |text=*Fatal Counter  
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|-
|-
{{AttackVersion|name=4 Winds Horizontal|subtitle=41236D[e] with 2D Set|rowspan=2}}
{{AttackVersion|name=4 Winds Horizontal|subtitle=41236D[e] with 2D Set|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Vertical Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Vertical Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=4 Winds Vert|subtitle=41236D[e] with 5D Set|rowspan=2}}
{{AttackVersion|name=4 Winds Vert|subtitle=41236D[e] with 5D Set|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Horizontal Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Horizontal Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=B Ren Chan|subtitle=214B[m]|rowspan=2}}
{{AttackVersion|name=B Ren Chan|subtitle=214B[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|214B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|214B[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=C Ren Chan|subtitle=214C[m]|rowspan=2}}
{{AttackVersion|name=C Ren Chan|subtitle=214C[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C[m] Full}}
{{#lst:{{BASEPAGENAME}}/Data|214C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|214C[m] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Reach: Last Chance|subtitle=63214A[e]|rowspan=2}}
{{AttackVersion|name=Reach: Last Chance|subtitle=63214A[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214A[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
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|-
|-
{{AttackVersion|name=Reach: Robbing the Kong|subtitle=63214B[e]|rowspan=2}}
{{AttackVersion|name=Reach: Robbing the Kong|subtitle=63214B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214B[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214B[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
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|-
|-
{{AttackVersion|name=Reach: Kong on Kong|subtitle=63214C[e]|rowspan=2}}
{{AttackVersion|name=Reach: Kong on Kong|subtitle=63214C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214C[e] Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214C[e] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
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|-
|-
{{AttackVersion|name=One Shot|subtitle=Last Chance > A|rowspan=2}}
{{AttackVersion|name=One Shot|subtitle=Last Chance > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A A Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214A A}}
{{#lst:{{BASEPAGENAME}}/Data|63214A A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent while on staff
{{Description|22|text={{ColumnList |text=*Can pass through opponent while on staff
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|-
|-
{{AttackVersion|name=Last Chance > Three Dragons: Green|subtitle=Last Chance > B|rowspan=2}}
{{AttackVersion|name=Last Chance > Three Dragons: Green|subtitle=Last Chance > B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A B Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214A B}}
{{#lst:{{BASEPAGENAME}}/Data|63214A B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent
{{Description|22|text={{ColumnList |text=*Can pass through opponent
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|-
|-
{{AttackVersion|name=Last Chance > Three Dragons: Red|subtitle=Last Chance > C|rowspan=2}}
{{AttackVersion|name=Last Chance > Three Dragons: Red|subtitle=Last Chance > C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A C Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214A C}}
{{#lst:{{BASEPAGENAME}}/Data|63214A C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Robbing a Quad|subtitle=Last Chance > D|rowspan=2}}
{{AttackVersion|name=Robbing a Quad|subtitle=Last Chance > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A D Full}}
{{#lst:{{BASEPAGENAME}}/Data|63214A D}}
{{#lst:{{BASEPAGENAME}}/Data|63214A D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until L
{{Description|22|text={{ColumnList |text=*Can pass through opponent until L
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|-
|-
{{AttackVersion|name=All Terminals|subtitle=632146C|rowspan=2}}
{{AttackVersion|name=All Terminals|subtitle=632146C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146C}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*With Staff equipped, hold D to plant staff
{{Description|22|text={{ColumnList |text=*With Staff equipped, hold D to plant staff
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|-
|-
{{AttackVersion|name=All Green|subtitle=6428C|rowspan=2}}
{{AttackVersion|name=All Green|subtitle=6428C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6428C Full}}
{{#lst:{{BASEPAGENAME}}/Data|6428C}}
{{#lst:{{BASEPAGENAME}}/Data|6428C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20% [15%]: 400 [1002]
{{Description|22|text={{ColumnList |text=*Minimum Damage 20% [15%]: 400 [1002]
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|-
|-
{{AttackVersion|name=Thirteen Orphans 5D|subtitle=632146D[e]|rowspan=2}}
{{AttackVersion|name=Thirteen Orphans 5D|subtitle=632146D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Vertical Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Vertical Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 910
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 910
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|-
|-
{{AttackVersion|name=Thirteen Orphans 2D|subtitle=632146D[e]|rowspan=2}}
{{AttackVersion|name=Thirteen Orphans 2D|subtitle=632146D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Horizontal Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Horizontal Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
{{Description|22|text={{ColumnList |text=*Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
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|-
|-
{{AttackVersion|name=OD Staff|subtitle=|rowspan=2}}
{{AttackVersion|name=OD Staff|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|OD Staff Full}}
{{#lst:{{BASEPAGENAME}}/Data|OD Staff}}
{{#lst:{{BASEPAGENAME}}/Data|OD Staff Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*startup/active/recovery values are for the staff - Litchi is free to move
{{Description|22|text={{ColumnList |text=*startup/active/recovery values are for the staff - Litchi is free to move
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|-
|-
{{AttackVersion|name=Crimson Peacock|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Crimson Peacock|subtitle=ABCD during OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Full}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
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|-
|-
{{AttackVersion|name=Nine Gates of Heaven|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{AttackVersion|name=Nine Gates of Heaven|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Full}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=

Revision as of 16:33, 3 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A


5B


5B [m]


5C


5C [m]


2A


2B


2B [m]


2C


2C [m]


6A


6A [m]


6B


6B Feint


6B [m]


6B [m] Feint


6C


  • Bonus Proration 110%
6C [m]


Fatal Counter

4B


4B [m]


3C


3C [m]


j.A


j.B


j.B [m]


j.C


j.C [m]


Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D Set


Staff is planted on 9

2D Set


Staff is planted on 9

5D Recall


Can cancel into blocking and other actions on 21

2D Recall


Can cancel into blocking and other actions on 21

6D


Fatal Counter

4D


Bonus Proration 110%

j.D Set


j.D Recall


Can cancel into blocking and other actions on 27

j.2D


Staff Launch
Vertical


Staff Launch
Horizontal


Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


Additional Backdash


  • Can cancel into air actions 20-until L
CrushTrigger
Uncharged/Charged


Crush Trigge
Charged


Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Three Dragons: White
236A[e]


Three Dragons: Green
236B[e]


Air Three Dragons: Green
j.236B[e]


Three Dragons: Red
236C[e]


Air Three Dragons: Red
j.236C[e]


Kote Gaeshi
623D[e]/421D[e]


Air Kote Gaeshi
j.623D[e]/j.421D[e]


Tsubame Gaeshi
623D[m]


  • 3rd hit is a Mid for first 2F, then can be blocked All
Straight Through Stance
41236[A]/[B]/[C][m]


  • On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Straight Through Up Attack
41236A


Straight Through Forward Attack
41236B


Straight Through Down Attack
41236C


  • Fatal Counter
Straight Through Cancel
Straight Through > D


Gut Shot
421C [e]


Gut Shot (crossup)
421[C] [e]


  • Fatal Counter
  • Can pass through opponent 13-35
4 Winds Horizontal
41236D[e] with 2D Set


4 Winds Vert
41236D[e] with 5D Set


B Ren Chan
214B[m]


C Ren Chan
214C[m]


Reach: Last Chance
63214A[e]


  • Can pass through opponent until reaching staff/ground
Reach: Robbing the Kong
63214B[e]


  • Can pass through opponent until reaching staff/ground
Reach: Kong on Kong
63214C[e]


  • Can pass through opponent until reaching staff/ground
One Shot
Last Chance > A


  • Can pass through opponent while on staff
Last Chance > Three Dragons: Green
Last Chance > B


  • Can pass through opponent
Last Chance > Three Dragons: Red
Last Chance > C


Robbing a Quad
Last Chance > D


  • Can pass through opponent until L

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
All Terminals
632146C


  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15%: 975 [1110]
All Green
6428C


  • Minimum Damage 20% [15%]: 400 [1002]
Thirteen Orphans 5D
632146D[e]


  • Minimum Damage 20%: 910
Thirteen Orphans 2D
632146D[e]


  • Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
  • Minimum Damage 20%: 780
OD Staff


  • startup/active/recovery values are for the staff - Litchi is free to move
  • Minimum Damage 0%

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Crimson Peacock
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 293 {551+55}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Nine Gates of Heaven
Reach:Last Chance > 46D


Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - -
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B[1] - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Litchi Faye Ling/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.