BBCF/Litchi Faye Ling/Frame Data: Difference between revisions

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Revision as of 04:01, 27 March 2021


System Data


Normal Moves

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5A


5B


5B [m]


5C


5C [m]


2A


2B


2B [m]


2C


2C [m]


6A


6A [m]


6B


6B Feint


6B [m]


6B [m] Feint


6C


  • Bonus Proration 110%
6C [m]


Fatal Counter

4B


4B [m]


3C


3C [m]


j.A


j.B


j.B [m]


j.C


j.C [m]


Drive Moves

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5D Set


Staff is planted on 9

2D Set


Staff is planted on 9

5D Recall


Can cancel into blocking and other actions on 21

2D Recall


Can cancel into blocking and other actions on 21

6D


Fatal Counter

4D


Bonus Proration 110%

j.D Set


j.D Recall


Can cancel into blocking and other actions on 27

j.2D


Staff Launch
Vertical


Staff Launch
Horizontal


Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


Additional Backdash


  • Can cancel into air actions 20-until L
CrushTrigger
Uncharged/Charged


Crush Trigge
Charged


Specials

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Three Dragons: White
236A[e]


Three Dragons: Green
236B[e]


Air Three Dragons: Green
j.236B[e]


Three Dragons: Red
236C[e]


Air Three Dragons: Red
j.236C[e]


Kote Gaeshi
623D[e]/421D[e]


Air Kote Gaeshi
j.623D[e]/j.421D[e]


Tsubame Gaeshi
623D[m]


  • 3rd hit is a Mid for first 2F, then can be blocked All
Straight Through Stance
41236[A]/[B]/[C][m]


  • On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Straight Through Up Attack
41236A


Straight Through Forward Attack
41236B


Straight Through Down Attack
41236C


  • Fatal Counter
Straight Through Cancel
Straight Through > D


Gut Shot
421C [e]


Gut Shot (crossup)
421[C] [e]


  • Fatal Counter
  • Can pass through opponent 13-35
4 Winds Horizontal
41236D[e] with 2D Set


4 Winds Vert
41236D[e] with 5D Set


B Ren Chan
214B[m]


C Ren Chan
214C[m]


Reach: Last Chance
63214A[e]


  • Can pass through opponent until reaching staff/ground
Reach: Robbing the Kong
63214B[e]


  • Can pass through opponent until reaching staff/ground
Reach: Kong on Kong
63214C[e]


  • Can pass through opponent until reaching staff/ground
One Shot
Last Chance > A


  • Can pass through opponent while on staff
Last Chance > Three Dragons: Green
Last Chance > B


  • Can pass through opponent
Last Chance > Three Dragons: Red
Last Chance > C


Robbing a Quad
Last Chance > D


  • Can pass through opponent until L

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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All Terminals
632146C


  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15%: 975 [1110]
All Green
6428C


  • Minimum Damage 20% [15%]: 400 [1002]
Thirteen Orphans 5D
632146D[e]


  • Minimum Damage 20%: 910
Thirteen Orphans 2D
632146D[e]


  • Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
  • Minimum Damage 20%: 780
OD Staff


  • startup/active/recovery values are for the staff - Litchi is free to move
  • Minimum Damage 0%

Exceed Accel

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Crimson Peacock
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 293 {551+55}

Astral Heat

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Nine Gates of Heaven
Reach:Last Chance > 46D


Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - -
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B[1] - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Litchi Faye Ling/Data.