BBCF/Litchi Faye Ling/Frame Data: Difference between revisions

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{{AttackVersion|name={{Tt|Nine Gates of Heaven|[[File:BBCS_Litchi_Nine Gates.png|200x200px]]<hr>[[File:BBCS_Litchi_Nine Gates2.png|200x200px]]}}|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{AttackVersion|name={{Tt|Nine Gates of Heaven|[[File:BBCS_Litchi_NineGates.png|200x200px]]<hr>[[File:BBCS_Litchi_NineGates2.png|200x200px]]}}|subtitle=Reach:Last Chance > 46D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}

Revision as of 07:46, 11 April 2021


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Litchi 5A.png


5BBBCS Litchi 5B.png


5B [m]BBCS Litchi 5Bm.png


5CBBCS Litchi 5C.png


5C [m]BBCS Litchi 5Cm.png


2ABBCS Litchi 2A.png


2BBBCS Litchi 2B.png


2B [m]BBCS Litchi 2Bm.png


2CBBCS Litchi 2C.png


2C [m]BBCS Litchi 2Cm.png


6ABBCS Litchi 6A.png


6A [m]BBCS Litchi 6Am.png


6BBBCS Litchi 6B.png


6B Feint


6B [m]BBCS Litchi 6Bm.png


6B [m] FeintBBCS Litchi 6Bm.png


6CBBCS Litchi 6C.png


  • Bonus Proration 110%
6C [m]BBCS Litchi 6Cm.png


Fatal Counter

4BBBCP Litchi 4B.png


4B [m]BBCP Litchi 4Bm.png


3CBBCS Litchi 3C.png


3C [m]BBCS Litchi 3Cm.png


j.ABBCS Litchi jA.png


j.BBBCS Litchi jB.png


j.B [m]File:BBCS Litchi j.Bm.png


j.CBBCS Litchi jC.png


j.C [m]File:BBCS Litchi j.Cm.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5D SetBBCS Litchi 5Dm.png


Staff is planted on 9

2D SetBBCS Litchi 2Dm.png


Staff is planted on 9

5D RecallBBCS Litchi 5D.png


Can cancel into blocking and other actions on 21

2D RecallBBCS Litchi 2D.png


Can cancel into blocking and other actions on 21

6DBBCS Litchi 6D.png


Fatal Counter

4DBBCS Litchi 4D.png


Bonus Proration 110%

j.D SetBBCS Litchi jDm.png


j.D RecallBBCS Litchi jD.png


Can cancel into blocking and other actions on 27

j.2DBBCS Litchi j2Dm.png


Staff LaunchBBCS Litchi Staff5D.png
Vertical


Staff LaunchBBCS Litchi Staff2D.png
Horizontal


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Litchi FThrow.png


  • Minimum Damage 100%
Back ThrowBBCS Litchi BThrow.png


  • Minimum Damage 100%
Air ThrowBBCS Litchi AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCS Litchi 6B.png


subtitle=|rowspan=2}}


  • Can cancel into air actions 20-until L
Crush TriggerBBCP Litchi CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Three Dragons: WhiteBBCS Litchi Haku.png
236A[e]


Three Dragons: GreenBBCS Litchi Hatsu.png
236B[e]


Air Three Dragons: GreenBBCS Litchi Hatsu.png
j.236B[e]


Three Dragons: RedBBCS Litchi Chun.png
236C[e]


Air Three Dragons: RedBBCS Litchi Chun.png
j.236C[e]


Kote GaeshiBBCS Litchi Kote6.png
BBCS Litchi Kote4.png

623D[e]/421D[e]


Air Kote GaeshiBBCS Litchi Kote6.png
BBCS Litchi Kote4.png

j.623D[e]/j.421D[e]


Tsubame GaeshiBBCS Litchi TsubameGaeshi.png
623D[m]


  • 3rd hit is a Mid for first 2F, then can be blocked All
Straight Through StanceBBCS Litchi StraightThrough.png
41236[A]/[B]/[C][m]


  • On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
Straight Through Up AttackFile:BBCF Litchi StraightThroughFollowups.png
41236A


Straight Through Forward AttackFile:BBCF Litchi StraightThroughFollowups.png
41236B


Straight Through Down AttackFile:BBCF Litchi StraightThroughFollowups.png
41236C


  • Fatal Counter
Straight Through Cancel
Straight Through > D


Gut ShotBBCS Litchi Kanchan.png
421C [e]


Gut Shot (crossup)File:BBCS Litchi ChargedKanchan.png
421[C] [e]


  • Fatal Counter
  • Can pass through opponent 13-35
4 Winds HorizontalBBCS Litchi FourWindsHoriz.png
41236D[e] with 2D Set


4 Winds VertBBCS Litchi FourWindsVert.png
41236D[e] with 5D Set


B Ren ChanBBCF Litchi RenChan.png
214B[m]


C Ren ChanBBCF Litchi RenChan.png
214C[m]


Reach: Last ChanceBBCS Litchi Reach.png
63214A[e]


  • Can pass through opponent until reaching staff/ground
Reach: Robbing the KongBBCS Litchi ReachToss.png
63214B[e]


  • Can pass through opponent until reaching staff/ground
Reach: Kong on KongBBCS Litchi ReachHop.png
63214C[e]


  • Can pass through opponent until reaching staff/ground
One ShotBBCS Litchi ReachA.png
Last Chance > A


  • Can pass through opponent while on staff
Last Chance > Three Dragons: GreenBBCS Litchi ReachB.png
Last Chance > B


  • Can pass through opponent
Last Chance > Three Dragons: RedBBCS Litchi ReachC.png
Last Chance > C


Robbing a QuadFile:BBCS Litchi j2D.png
Last Chance > D


  • Can pass through opponent until L

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
All TerminalsBBCP Litchi AllTerminals.png
632146C


  • With Staff equipped, hold D to plant staff
  • Minimum Damage 15%: 975 [1110]
All GreenBBCS Litchi Ryuisou.png
6428C


  • Minimum Damage 20% [15%]: 400 [1002]
Thirteen Orphans 5DBBCP Litchi VerticalKokushi.png
632146D[e]


  • Minimum Damage 20%: 910
Thirteen Orphans 2DBBCS Litchi Kokushi.png
632146D[e]


  • Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
  • Minimum Damage 20%: 780
OD StaffBBCP Litchi Overdrive.png


  • startup/active/recovery values are for the staff - Litchi is free to move
  • Minimum Damage 0%

Exceed Accel

Template:FullFrameDataHeader-BBCF
Crimson PeacockBBCF Litchi Exceed Accel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 293 {551+55}

Astral Heat

Template:FullFrameDataHeader-BBCF
Nine Gates of HeavenBBCS Litchi NineGates.png
BBCS Litchi NineGates2.png

Reach:Last Chance > 46D


Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - -
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B[1] - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Litchi Faye Ling/Data.