BBCF/Litchi Faye Ling/Frame Data: Difference between revisions

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{{NavTabs|game=BBCF|chara=Litchi Faye Ling|discord=https://discord.gg/0sievcwoNIYHvSs4|forums=http://www.dustloop.com/forums/index.php?/forums/forum/69-litchi-faye-ling/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_LI.html|active=frame_data}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=bbcfCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,health,prejump,backdash,umo=Unique Movement Options
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5B[e] Extra}}
|-
{{AttackVersion|name=5B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5B[m] Extra}}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5C[e] Extra}}
|-
{{AttackVersion|name=5C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5C[m] Extra}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2B[e] Extra}}
|-
{{AttackVersion|name=2B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2B[m] Extra}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2C[e] Extra}}
|-
{{AttackVersion|name=2C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2C[m] Extra}}
|-
{{AttackVersion|name=6A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6A[e] Extra}}
|-
{{AttackVersion|name=6A [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6A[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6A[m] Extra}}
|-
{{AttackVersion|name=6B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6B[e] Extra}}
|-
{{AttackVersion|name=6B Feint|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][e]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][e] Extra}}
|-
{{AttackVersion|name=6B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6B[m] Extra}}
|-
{{AttackVersion|name=6B [m] Feint|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][m]}}
{{#lst:{{BASEPAGENAME}}/Data|6[B][m] Extra}}
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|6C[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
|-
{{AttackVersion|name=6C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6C[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=Fatal Counter
}}
}}
}}
|-
{{AttackVersion|name=4B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|4B[e] Extra}}
|-
{{AttackVersion|name=4B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|4B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|4B[m] Extra}}
|-
{{AttackVersion|name=3C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|3C[e] Extra}}
|-
{{AttackVersion|name=3C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|3C[m] Extra}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[e] Extra}}
|-
{{AttackVersion|name=j.B [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.B[m] Extra}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[e] Extra}}
|-
{{AttackVersion|name=j.C [m]|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.C[m] Extra}}
|-
|}


==Drive Moves==
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="drive"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5D Set|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|5D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=Staff is planted on 9
}}
}}
|-
{{AttackVersion|name=2D Set|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|2D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=Staff is planted on 9
}}
}}
|-
{{AttackVersion|name=5D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|5D[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
}}
}}
|-
{{AttackVersion|name=2D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|2D[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 21
}}
}}
|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|6D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=Fatal Counter
}}
}}
|-
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|4D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=Bonus Proration 110%
}}
}}
|-
{{AttackVersion|name=j.D Set|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=j.D Recall|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.D[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=Can cancel into blocking and other actions on 27
}}
}}
|-
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Staff Launch|subtitle=Vertical|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Vertical Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Staff Launch|subtitle=Horizontal|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|Staff Horizontal Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
|}
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FullFrameDataHeader-BBCF}}
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Additional Backdash|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|447}}
{{#lst:{{BASEPAGENAME}}/Data|447 Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can cancel into air actions 20-until L
}}
}}
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Crush Trigge|subtitle=Charged|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Three Dragons: White|subtitle=236A[e]|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236A[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Three Dragons: Green|subtitle=236B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236B[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air Three Dragons: Green|subtitle=j.236B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Three Dragons: Red|subtitle=236C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|236C[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
}}
|-
{{AttackVersion|name=Air Three Dragons: Red|subtitle=j.236C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Kote Gaeshi|subtitle=623D[e]/421D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|623D[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air Kote Gaeshi|subtitle=j.623D[e]/j.421D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D[e]}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Tsubame Gaeshi|subtitle=623D[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623D[m]}}
{{#lst:{{BASEPAGENAME}}/Data|623D[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
*3rd hit is a Mid for first 2F, then can be blocked All
}}
}}
|-
{{AttackVersion|name=Straight Through Stance|subtitle=41236[A]/[B]/[C][m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X][m]}}
{{#lst:{{BASEPAGENAME}}/Data|41236[X][m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
*On Guard Point, hitstop for Litchi is 11F. Opponent hitstop is 11F
}}
}}
|-
{{AttackVersion|name=Straight Through Up Attack|subtitle=41236A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236A}}
{{#lst:{{BASEPAGENAME}}/Data|41236A Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Straight Through Forward Attack|subtitle=41236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236B}}
{{#lst:{{BASEPAGENAME}}/Data|41236B Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Straight Through Down Attack|subtitle=41236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236C}}
{{#lst:{{BASEPAGENAME}}/Data|41236C Extra}}
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
}}
}}
|-
{{AttackVersion|name=Straight Through Cancel|subtitle=Straight Through > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236X D}}
{{#lst:{{BASEPAGENAME}}/Data|41236X D Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Gut Shot|subtitle=421C [e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|421C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|421C[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Gut Shot (crossup)|subtitle=421[C] [e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|421[C] [e]}}
{{#lst:{{BASEPAGENAME}}/Data|421[C] [e] Extra}}
|-
{{Description|22|text={{ColumnList |text=*Fatal Counter
*Can pass through opponent 13-35
}}
}}
|-
{{AttackVersion|name=4 Winds Horizontal|subtitle=41236D[e] with 2D Set|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Vertical Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=4 Winds Vert|subtitle=41236D[e] with 5D Set|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|41236D[e] Horizontal Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=B Ren Chan|subtitle=214B[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214B[m]}}
{{#lst:{{BASEPAGENAME}}/Data|214B[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=C Ren Chan|subtitle=214C[m]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214C[m]}}
{{#lst:{{BASEPAGENAME}}/Data|214C[m] Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Reach: Last Chance|subtitle=63214A[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214A[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
}}
}}
|-
{{AttackVersion|name=Reach: Robbing the Kong|subtitle=63214B[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214B[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214B[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
}}
}}
|-
{{AttackVersion|name=Reach: Kong on Kong|subtitle=63214C[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214C[e]}}
{{#lst:{{BASEPAGENAME}}/Data|63214C[e] Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until reaching staff/ground
}}
}}
|-
{{AttackVersion|name=One Shot|subtitle=Last Chance > A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A A}}
{{#lst:{{BASEPAGENAME}}/Data|63214A A Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent while on staff
}}
}}
|-
{{AttackVersion|name=Last Chance > Three Dragons: Green|subtitle=Last Chance > B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A B}}
{{#lst:{{BASEPAGENAME}}/Data|63214A B Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent
}}
}}
|-
{{AttackVersion|name=Last Chance > Three Dragons: Red|subtitle=Last Chance > C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A C}}
{{#lst:{{BASEPAGENAME}}/Data|63214A C Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Robbing a Quad|subtitle=Last Chance > D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214A D}}
{{#lst:{{BASEPAGENAME}}/Data|63214A D Extra}}
|-
{{Description|22|text={{ColumnList |text=*Can pass through opponent until L
}}
}}
|-
|}


==Distortion Drives==
==Distortion Drives==
Line 513: Line 39:
**Cost 50 Heat
**Cost 50 Heat
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=All Terminals|subtitle=632146C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|632146C}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Extra}}
|-
{{Description|22|text={{ColumnList |text=*With Staff equipped, hold D to plant staff
*Minimum Damage 15%: 975 [1110]
}}
}}
|-
{{AttackVersion|name=All Green|subtitle=6428C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6428C}}
{{#lst:{{BASEPAGENAME}}/Data|6428C Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20% [15%]: 400 [1002]
}}
}}
|-
{{AttackVersion|name=Thirteen Orphans 5D|subtitle=632146D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Vertical}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Vertical Extra}}
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 910
}}
}}
|-
{{AttackVersion|name=Thirteen Orphans 2D|subtitle=632146D[e]|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Horizontal}}
{{#lst:{{BASEPAGENAME}}/Data|632146D[e] Horizontal Extra}}
|-
{{Description|22|text={{ColumnList |text=*Active Frames 2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2(6)2(8)2(8)2(8)2
*Minimum Damage 20%: 780
}}
}}
|-
{{AttackVersion|name=OD Staff|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|OD Staff}}
{{#lst:{{BASEPAGENAME}}/Data|OD Staff Extra}}
|-
{{Description|22|text={{ColumnList |text=*startup/active/recovery values are for the staff - Litchi is free to move
*Minimum Damage 0%
}}
}}
}}
|-
|}


==Exceed Accel==
==Exceed Accel==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Crimson Peacock|subtitle=ABCD during OD|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during Active Flow
*Minimum Damage 10%: 293 {551+55}
}}
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FullFrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Nine Gates of Heaven|subtitle=Reach:Last Chance > 46D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
{{Description|22|text={{ColumnList |text=
}}
}}
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}


== Revolver Action Table ==
== Revolver Action Table ==
Line 700: Line 176:
: '''Special''' = Specials and Supers
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
: '''Super''' = Supers only
==External References==
* [http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/lc Dantarion's Hitbox site]


==Navigation==
==Navigation==

Revision as of 19:33, 12 September 2021


System Data

name health prejump backdash Unique Movement Options
Litchi Faye Ling 11,000 4F 22F (1~5F Inv All, 2~14 airborne) Additional Back Step


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 9 0 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5Bm 650 Mid 11 3 22 -6 100 92 Long SJR 4 18 19 19 24 34 12 +0 +5
5Be 500 Mid 8 3 14 0 100 89 Long SJR 3 16 17 19 22 33 8 +0 +2
5Cm 550×2 Mid 17 3(3)3 23 -7 100 92 Long S(J)R 4 18 21 19 26 44 14 +0 +5
5Ce 700 Mid 15 3 30 -16 100 89 Long SJR 3 16 17 17 Crumple 31 10 +0 +2
2A 300 All 7 3 9 0 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
2Bm 600 Low 17 4 26 -13 90 89 Long SR 3 16 17 17 22 31 11 +0 +2
2Be 450 Low 12 2 22 -10 90 85 Long SR 2 13 14 14 18 26 8 +0 +1
2Cm 800 Mid 14 3 28 -14 100 79 Long SR 3 16 Launch 30 Launch 62 13 +0 +2
2Ce 650 Mid 12 3 19 -5 100 89 Long SJR 3 16 17 17 22 31 10 +0 +2
6Am 700 High 25 3 20 -2 90 92 Normal R 4 20 Launch 42 + GBounce Launch 57 + GBounce 14 +0 +5
6Ae 550 High 22 3 18 -2 90 92 Normal SR 4 18 19 26 + Down 23 24 41 + Down 23 10 +0 +5
6Bm 850 Mid 17 6 18 -3 100 84 Long (S)(O)(J)R 5 20 21 33 + WBounce 40 27 60 + WBounce 40 15 +0 +8
6[B]m 28
6Be 660 Mid 17 4 23 -10 100 89 Long SJR 3 16 17 17 22 31 8 +0 +2
6[B]e 26
6Cm 350×4 Mid 23 3×4 27 -5 100 94 Long R 5 20 Spin Fall 44 38 Spin Fall 52 57 0/+4 +4 +4
6Ce 540×2 Mid, High/Air 11 2 (25) 3 7+6L +1 90 89 Long (S)R 3 16 Crumple, Launch + Down 28 41 Crumple, Launch + Down 28 55, 55 10 +0 +2
4Bm 750 Mid 16 3 29 -13 8~18 H 80 82 Long SR 4 18 Launch 40 Launch 55 14 +8 +8
4Be 600 Mid 14 3 21 -7 7~16 H 80 89 Long SR 3 16 17 42 22 56 8 +0 +2
3Cm 800 Low 20 12 15 -8 90 92 Long SR 4 18 Launch 40 Launch 55 + Down 23 14 +0 +5
3Ce 650 Low 15 3 21 -7 100 89 Long SR 3 16 Launch 40 Launch 54 + Down 16 10 +0 +2
j.A 300 High/Air 7 4 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.Bm 650 High/Air 11 3 18 80 89 Long SJR 3 16 17 17 22 31 11 +0 +2
j.Be 650 High/Air 9 4 12 80 89 Long SJR 3 16 17 20 22 34 9 +0 +2
j.Cm 850 High/Air 15 4 14+4L 80 89 Long SJR 3 16 17 17 Launch 80 + WBounce 13 +0 +2
j.Ce 750 High/Air 12 3 22 80 89 Long SJR 3 16 17 56 22 70 9 +0 +2
44 22 1~5 All
447 43 1~9 All

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5Dm 5D Set 27
2Dm 2D Set 23
6Dm 600 Mid 15 9(4)5 17 +3 100 84 Long SR 5 20, 24 21, 25 31, 31 + WStick 20 30, 34 50, 50 + WBounce 50 + WStick 23 13 +0 +8
4Dm 800 High/Air 22 9 8+8L -6 16~30 F 80 92 Normal R 4 18 Launch 40 + Slide Launch 55 + Slide 12 +0 +5
j.Dm j.D Set 800 14 Until Hit Total: 45+4L 80 89 Long 3 16 17 30 Crumple 44 0/+11 +11 +13
j.2Dm 600×2 All, Low 17 Until L(8)2 8 +7 80 89×2 Long R 3 16 17 17 22 31 11, 8 +0 +2
5De 20
2De 2D Recall 20
6[6]De Running recall
j.De j.D Recall 26+7L
Staff Launch Vertical Vertical 400×2 All 80 89×2 Normal 3 12 17 30 22 44 0 +0 +2
Staff Launch Horizontal Horizontal 500 All 80 89 Normal 3 12 Launch 32 Launch 46 0 +0 +2
OD Staff OD Staff 600 13 8 23 +22 80 89 Normal 3 16 17 36 + WBounce + GBounce 22 50 + WBounce + GBounce 0/+6 +6 +8

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
41236Am A Straight Through 1000 Mid 19~54 8 40
(Total: 52~87 {54})
-2 7~(12~47) {48} Guard HBP 80 94 Long R 5 20 Launch 35 + WBounce 40 51 + WBounce 60 0/+18 +18 +18
41236Bm B Straight Through 1000 All 19~54 8 40
(Total: 52~87 {54})
-2 7~(12~47) {48} Guard HBP 80 94 Long R 5 20 Launch 30 Launch 46 0/+18 +18 +18
41236Cm C Straight Through 1000 Low/Air 21~56 8 40
(Total: 52~87 {54})
-2 7~(12~47) {48} Guard HBP 80 94 Long R 5 20 Launch 40 Launch 56 + Down 23 0/+18 +18 +18
41236Xm~D Straight Through Cancel 14
214Bm B Ren Chan 600 All 14 29 Total: 45 -15 80 89 Normal 3 12 17 40 22 54 0/+4 +4 +6
214Cm C Ren Chan 600 All 24 48 Total: 49 -9 80 89 Normal R 3 12 17 40 22 54 0/+4 +4 +6
623Dm Tsubame Gaeshi 460×3, 1300 Mid×3, All 11 3,2,24, Until L Total: 58 -21 1~15 All 100 82×4 Very Short 4 18 Launch 56 Launch 71 0/+1 +1 +6
236Ae Three Dragons: White 700 Low/Air 11 3 20 -6 90 89 (92) Long R 3 (4) 16 Launch 34 Launch 48 (49) 9 (20) +0 +2 (+5)
236Be Three Dragons: Green 800 All 10 4 23+15L -25 100 89 (92) Long R 3 (4) 16 Launch 47 Launch 61 (62) 9 (20) +0 +2 (+5)
j.236Be Air Three Dragons: Green 800 All 5 4 Until L+15 100 89 Long R 3 (4) 16 Launch 47 Launch 61 (62) 9 (20) +0 +2 (+5)
236Ce Three Dragons: Red 900 High/Air 26 3 8+14L -8 90 89 (92) Normal R 3 (4) 16 Launch 41 + GBounce Launch 55 (56) + GBounce + Down 23 9 (20) +0 +2 (+5)
j.236Ce Air Three Dragons: Red 900 High/Air 26 3 Until L+14 90 89 (92) Normal R 3 16 Launch 41 + GBounce Launch 55 (56) + GBounce + Down 23 9 (20) +0 +2 (+5)
421Ce Gut Shot 450×3
(450×2, 1200)
All 16~27
(37~48)
2×2,3 17 -3 (+1) 4~15 B 90 79 Long R 2×2,3 13×2, 16 (20) 14×2, Launch 34×2, 45 + WBounce 34 (60) 18×2, Launch 46×2, 59 (61) + WBounce 34 (60) 2×2, 13 (20) +0 +1×2, +2 (+8)
63214Ae Reach: Last Chance Total: 28~30 (42+15L)
63214Ae~A One Shot 700 All 10 2 17 -2 90 92 Long JR 3 16 Launch 35 Launch 49 11 +0 +2
63214Ae~B Last Chance > Three Dragons: Green 800 All 11 4 9+11L -7 100 89 Long R 3 16 Launch 47 Launch 61 9 +0 +2
63214Ae~C Last Chance > Three Dragons: Red 900 High/Air 17 3 4+11L 0 90 92 Normal R 4 18 Launch 41 + GBounce Launch 56 + GBounce + Down 23 16 +0 +5
63214Ae~D Robbing a Quad 600×2 High/Air, Low 8 7(8)3 9 +5 90 89 Long R 3 16 Launch 40 + Down 23, 40 Launch 54 + Down 23, 54 7 +0 +2
63214Be Reach: Robbing the Kong 600 All 45 33 Total: 64
(42+15L)
+4 90 89 Long R 3 12 17 28 22 42 0/+11 +11 +13
63214Ce Reach: Kong on Kong 59 (42+15L)
41236De Vertical The Four Winds (Vertical) 350×7 All 44 8×5, 6, 8 Total: 38 +14 80 92 Long 4 12 Launch 28 Launch 43 0/+2 +2 +7
41236De Horizontal The Four Winds (Horizontal) 350×4 All 41 8×4 Total: 44 +41 80 92 Long 4 12 Launch 42 Launch 57 0/+2 +2 +7
623De Kote Gaeshi 16
j.623De Air Kote Gaeshi 20
421De Kote Gaeshi Backwards 16
j.421De Air Kote Gaeshi Backwards 20

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C All Terminals 500, 300×12, 2400
[500, 300×7, 100×8, 150×16, 300×2, 1800]
All 1+(55 Flash)+13 6 27 -16 1~19 All 80 96×14
[96×8, 99×24, 96×2]
Normal R 4 16 Launch 80 + WBounce + Down 28 20 20, 2×9, 6, 14, 16, 0
[20, 1×15, 2×19]
+5
6428C All Green 2000
[520×9, 2000]
All 6+(63 Flash)+2 12
[6,3×7,18,21]
Total 43 -13 1~7 All 80 92 [92×10] Normal R 4 18 Launch 40 Launch 55 0/+4 +4 +9
632146De Vertical Thirteen Orphans (Vertical) 350×13 All 7+(30 Flash)+5 1,2×12 Total: 46 1~6 All 100 69 Normal 3 16 Launch 35 Launch 49 0/+3 +3 +5
632146De Horizontal Thirteen Orphans (Horizontal) 300×13 All 26+(30 Flash)+11 See notes Total: 63 +138 100 69 Normal 3 16 17 30 22 44 0/+3 +3 +5

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Crimson Peacock 600, 100×7, 1634
{600, 100×13, 3610}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 20 20, 0/+3×7 {×13}, 0/+30

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
63214Ae~46D Nine Gates of Heaven 0,1000,375×97,1600 All 25+(81 Flash)+1 Until L 75 1~Until L All, Burst Long 4 18 20

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0×2, 1500 Thow(70) 7 3 23 100 50 Normal SR 0×2, 3 Crumple, Launch 45 0, 8, 11 +0
4B+C Back Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 3 Launch 62 Launch 76 0 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SR 0, 3 60 + GBounce + Down 23 0 +0
6A+B Counter Assault 0 All 13 2 36 -19 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2

Revolver Action Table

Ground Staff Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - - 3C 5D, 2D, 6D, 4D Jump[-], Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B, 4B 6C, 3C 5D, 2D, 6D, 4D Special
2C - - 5C, 6C, 3C 5D, 2D, 6D, 4D Special
6A - 4B - - -
6B - - 6C - Jump[-]
6C - - - 5D, 2D -
4B - 6B - - Special
3C - - - 5D, 2D Special
Ground Staffless Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 2A, 6A 2B, 6B, 4B 5C, 2C, 6C, 3C Yes Jump, Special
5C[1] - - 2C, 3C Yes Jump, Special
2A[3] 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 3C Yes Jump, Special
2B[1] - 5B, 6B, 4B 2C, 3C Yes Special
2C[1] - - 5C, 6C Yes Jump, Special
6A - - - Yes Special
6B - 4B 5C, 2C Yes Jump, Special
6C - - - Yes Special
4B - - - - Special
3C - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B [m], j.B [e] j.C [m], j.C [e] j.D, j.2D Throw, Jump, Special
j.B [e][1] j.A - j.C [m], j.C [e] j.D, j.2D Jump, Special
j.B [m] j.A - j.C [m] j.D, j.2D Jump, Special
j.C [e] - j.B [m], j.B [e] - j.D, j.2D Jump, Special
j.C [m] - - - j.D, j.2D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Litchi Faye Ling/Data.