BBCF/Mai Natsume/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Mai Natsume 11,000 4F 25F (1~7F Inv All) Juncture
Moon Blossom


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 B 100 85 Normal SJR 1 11 14 14 18 25 9 +0 +0
5B 600 Mid 9 4 16 -3 B 100 89 Long S(J)R 3 16 17 17 22 31 11 +0 +2
5C 900 Mid 13 4 16 -1 B 100 92 Long S(J)R 4 18 22 19 30 37 12 +0 +5
5xA 600 Mid 8 3 13 +1 B 100 89 Long SJR 3 16 22 24 27 38 11 +0 +2
5xB 900 Mid 10 4 14 -1 B 100 89 Long S(J)R 3 16 19 26 Crumple 54 40 11 +0 +2
5xC 850 Mid 9 5 18 -6 B 100 89 Long SR 3 16 19 22 24 36 11 +0 +2
5xAA 1200 Mid 16 4 18 -3 B 82 92 Long (S)R 4 18 Spin Fall 25 34 Spin Fall 37 52 + Slide 10 12 +0 +5
5xCC 230×6~24 All 8 3×6~24 22 -8 B 100 69 Long SR 3 16 25 35 30 49 2 +0 +2
5xAB 600 All 15 3 47 -33 B 100 89 Long R 3 16 22 24 27 38 11 +0 +2
5xAB Shot 600 B: All
C: Low/Air
18 Total 57 -21 P1 80 85 Normal R 2 13 17 17 21 29 0/+5 +5 +6
5x[B] 18-? Guard B
5x[B] A 600 Low 13 3 14 -3 F 80 85 Long 2 13 Crumple 24 30 + Down 24 Crumple 48 42 + Down 24 10 +0 +1
5x[B] 6A 1000 Mid 13 9 21 -11 B 100 92 Long 4 18 Launch 42 + WBounce + Slide 10 Launch 60 + WBounce + Slide 10 12 +0 +5
5x[B] 8A 800 High 20 3 23 -7 H 4~22 FT 90 82 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +0
5xCA 900 High 21 6 15 -2 B 90 82 Normal (S)R 4 18 23 60 + GBounce 28 75 + GBounce 12 +0 +5
5xCB 980 High 25 6 6 +7 H 90 92 Normal R 4 18 19 19 + Down 28 24 34 + Down 28 12 +0 +5
2A 300 Low/Air 7 3 10 -1 F 80 85 Normal CSR 1 11 14 14 18 25 9 +0 +0
2B 700 Low 10 3 18 -4 F 80 89 Long SR 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
2C 850 Mid 10 4 30 -15 B 10~13 H 90 82 Long SJR 4 18 Launch 26 Launch 41 12 +0 +5
2xC 800 Low 12 6 19 -6 F 80 92 Long SR 3 18 19 28 24 43 12 +0 +5
j.A 300 High/Air 6 3 9 H 80 80 Normal CSJR 1 11 14 14 18 25 9 +0 +0
j.B 750 High/Air 9 4 (2) 2 12 H 80 89 Long SJR 3 16 17 20 22 34 11 +0 +2
j.C 900 High/Air 11 4 24 H 80 89 Long SJR 3 16 19 23 24 37 + Down 23 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 800 All 25~80
[20~55]
Until Hit Total: 72~127
[Total: 67~102]
P1 70 79 Normal SR 3 16 19 35 24 49 0/+3 +13 +15
5[D] 900 Unblockable 81 [56] Until Hit Total: 128
[Total: 103]
P1 70 82 Normal SR 4 Launch 35 Launch 50 0 +13 +15
j.D 800 All 27~81
[22~56]
Until Hit Total: Until L+8 P1 70 79 Normal R 3 16 Launch + Down 23 35 Launch + Down 23 49 0/+3 +13 +15
j.[D] 900 Unblockable 82 [57] Until Hit Total: Until L+8 P1 70 82 Normal R 4 Launch 35 Launch 50 0 +13 +15
D D Redirect 800 [900] All 5? P1 70 79 [82] Normal R 29 Launch 35 Launch 50 0/+3 [0/+13] +13 +15
D D OD Redirect OD 800×2 [900×2] All 5? P1 70 79 [82] Normal R 29 Launch 35 Launch 50 0/+3 [0/+13] +13 +15


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0×2, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4×2 Launch 80, 80 + GBounce + Down 23 0×2, 12 +0
j.BC Air Throw 0×2, 1500 Throw(70) 7 3 23+3L T 100 50 Normal SR 0, 4×2 80 + WBounce 50 0×2, 12 +0
6AB Counter Assault 0 All 13 3 32 -16 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2


Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236 Juncture 28
214 Moon Blossom 39+4L 1~4 FT
5~14 All
j.214 Air Moon Blossom Until L+4 4~11 All Long
236A A Himeyuri 1000 [1100] All
[Guard Crush 25/Barrier]
6 [10] 4 [1] 20 -4 [-2] B 100 69 [72] Long R 3 [4] 16 [18] 22 [26] 30 27 [Crumple 58] 44 [45] 6 [12] +0 +2
236A OD A OD Himeyuri 1000, 250
[1100]
All
[Guard Crush 25/Barrier]
6 [10] 2,2 [1] 20 -1 [-2] B 100 72 [82] Long R 4 16 [18] Crumple 29 30 Crumple 58 45 6 [12] +0 +5
236B B Himeyuri 1250 [1375] All
[Guard Crush 35/Barrier]
15 [23] 8 [1] 20 -9 [+0] B 100 72 [74] Long R 4 [5] 18 [20] Launch + Down 23 36 [52] Launch + Down 23 51 [68] 12 [13] +0 +5 [+8]
236B OD B OD Himeyuri 1250, 125×3
[1375]
All
[Guard Crush 35/Barrier]
15 [23] 2×4 [1] 20 -7 [+0] B 100 74 [84] Long R 5 20 Crumple 31 52 + WBounce Crumple 62 68 + WBounce 3 [13] +0 +8
236C Himeyuri: Dipper 1300 [1430] Mid 9 [17] 8 [1] 24+14L -27 B 1~12 All 70 70 [84] Very Short R 4 [5] 18 [20] Launch 40 [60] Launch 55 [76] 12 [13] +0 +5 [+8]
236C OD OD Himeyuri: Dipper 1300, 130×3
[1430]
Mid 9 [17] 2,2,2,2 [1] 24+14L -25 B 1~12 All 60 74 [84] Very Short R 5 18 [20] Launch 60 Launch 76 3 [12] +0 +8
214A 900 All 11 Until L 18 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214B Suzuran: Blaze 1000 All 11 Until L 20 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214C Suzuran: Dipper 1100 All 11 Until L 20 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214A Delayed Suzuran Delayed 900×2 All 11 Until L,2 16 +5 H 80 82 Normal R 4 18 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 12/+4 +0, +4 +5, +9
214B Delayed Suzuran:Blaze Delayed 1000×2 All 11 Until L,2 18 +3 H 80 82 Normal R 4 18 Launch 40 + Slide 5 + Down 23, 40 Launch 55 + Slide 5 + Down 23, 55 12, 12/+4 +0, +4 +5
214C Delayed Suzuran:Dipper Delayed 1100×2 All 11 Until L,2 18 +3 H 80 82 Normal R 4 18 Launch 40 + Slide 5 + Down 23, 40 Launch 55 + Slide 5 + Down 23, 55 12, 12/+4 +0, +4 +5


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Sylvan Hurricane Assault 1200×2, 2200
[1200, 300×7, 2200]
All 4+(25 Flash)+2 1,Until Offscreen, Until Ground 61+10L -52 N 80 84 Long R 5 20 Launch 100 + Down 63 Launch 116 + Down 63 6×2,0
[6, 3×7, 0]
+0 +8
214D Floral Blizzard Blossom 1500 [1800] All 10+(40 Flash)+7 8 49 -36 B 1~10 Guard HBFP
10~24 All
60 94 Very Short R 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 13/+10 +10 +18
214D Lv2 Floral Blizzard Blossom 2000 [2400] All 11~56+(40 Flash)+8 8 49 -36 B 1~71 Guard HBFP
(11~56)~(25~70) All
60 94 Very Short R 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 23/+10 +10 +18
214D Lv3 Floral Blizzard Blossom 3000 [3600] All ~57-71+(40 Flash)+8 8 49 -36 B 1~71 Guard HBFP
(57~71)~(71~85) All
60 94 Very Short R 5 20 Launch 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 Launch 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 23/+10 +10 +18


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Shearing Cherry Blossom Storm 600, 200×12
{600, 200×18, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 20 20, 1×12
{20, 1×18, 15}
+0


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Royal Crimson Sprout: New Moon Lotus 0, 2000, 22000 All 7+(105 Flash)+8 3 75 -39 B Long 4 18 12/+20


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCF Mai 5A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
5xA[+] 5xB[+] 5xC[+] 5D Throw, Jump, Special
5B
BBCF Mai 5B.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-3
5xA[+] 5xB[+] 5xC[+] 5D Jump[-], Special
5C
BBCF Mai 5C.png
Guard:
Mid
Startup:
13
Recovery:
16
Advantage:
-1
- - 5xC[+] 5D Jump[-], Special
5xA
BBCF Mai 5AA.png
Guard:
Mid
Startup:
8
Recovery:
13
Advantage:
+1
- 5xAB[+] 5xAC[+] 5D Jump, Special
5xB
BBCF Mai 5BB.png
Guard:
Mid
Startup:
10
Recovery:
14
Advantage:
-1
- - - 5D Jump[-], Special
5xC
BBCF Mai 5CC.png
Guard:
Mid
Startup:
9
Recovery:
18
Advantage:
-6
5xCA[+] 5xCB[+] 5xCC[+] 5D Special
5xAB
BBCF Mai 5AAB.png
Guard:
All
Startup:
15
Recovery:
47
Advantage:
-33
- 5xAB[+] 5xAC[+] - Special[+]
5xACNo results - 5xAB[+] 5xAC[+] - Special[+]
5xCA
BBCF Mai 5xCA.png
Guard:
High
Startup:
21
Recovery:
15
Advantage:
-2
- - - 5D[-] Special[-]
5xCB
BBCF Mai 5xCB.png
Guard:
High
Startup:
25
Recovery:
6
Advantage:
+7
- - - - -
2A
BBCF Mai 2A.png
Guard:
Low/Air
Startup:
7
Recovery:
10
Advantage:
-1
[2]
2A[+] 2B 2xC[+] 5D Throw, Special
2B
BBCF Mai 2B.png
Guard:
Low
Startup:
10
Recovery:
18
Advantage:
-4
- - 2xC[+] 5D Special
2C
BBCF Mai 2C.png
Guard:
Mid
Startup:
10
Recovery:
30
Advantage:
-15
- - - 5D Jump, Special
2xC
BBCF Mai 2BC.png
Guard:
Low
Startup:
12
Recovery:
19
Advantage:
-6
- - - 5D Special
5D
BBCF Mai 5D.png
Guard:
All
Startup:
25~80
[20~55]
Recovery:
Total: 72~127
[Total: 67~102]
Advantage:
-
- - - 5DD[+] Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCF Mai jA.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
-
j.A j.B j.C j.D Throw, Jump, Special
j.B
BBCF Mai jB.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
j.A - j.C j.D Jump, Special
j.C
BBCF Mai jC.png
Guard:
High/Air
Startup:
11
Recovery:
24
Advantage:
-
- - - j.D Jump, Special
j.D
BBCF Mai j.D.png
Guard:
All
Startup:
27~81
[22~56]
Recovery:
Total: Until L+8
Advantage:
-
- - - j.DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Mai Natsume/Data.