BBCF/Mai Natsume/Frame Data

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< BBCF‎ | Mai Natsume
Revision as of 16:26, 31 October 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash forwarddash Unique Movement Options
Mai Natsume 11,000 4F 25F (1~7F Inv All, 2~16 airborne) Juncture
Moon Blossom


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 B 100 85 Normal SJR 1 11 14 14 18 25 9 +0 +0
5B 600 Mid 9 4 16 -3 B 100 89 Long S(J)R 3 16 17 17 22 31 11 +0 +2
5C 900 Mid 13 4 16 -1 B 100 92 Long S(J)R 4 18 22 19 30 37 12 +0 +5
5xA 600 Mid 8 3 13 +1 B 100 89 Long SJR 3 16 22 24 27 38 11 +0 +2
5xAA 1200 Mid 16 4 18 -3 B 100 82 Long (S)R 4 18 Spin Fall 25 34 Spin Fall 37 52 + Slide 12 +0 +5
5xAB Strike 600 All 10 3 47 -33 B 100 89 Long R 3 16 22 30 27 44 6 +0 +2
5xAB Shot 600 B: All
C: Low/Air
21 30 Total: 59 -21 P1 80 85 Normal R 2 13 17 17 21 29 0/+5 +5 +6
5xABB 600 B: All
C: Low/Air
B: 21
C: 20
30 Total B: 59
Total C: 58
-21 P1 80 85 Normal R 2 13 17 17 21 29 0/+5 +5 +6
5xB 900 Mid 10 4 14 -1 B 100 89 Long S(J)R 3 16 19 26 Crumple 40 11 +0 +2
5x[B] 8 4~(Recovery) Guard B
(9~(Recovery) Guard B)
5x[B] A 600 Low 13 3 14 -3 F 80 85 Long 2 13 Crumple + Down 10 30 + Down 23 Crumple + Down 10 42 + Down 23 10 +0 +1
5x[B] 6A 1000 Mid 13 9 21 -11 B 100 92 Long 4 18 Launch 42 + Slide + WBounce Launch 60 + Slide + WBounce 12 +0 +5
5x[B] 8A 800 High 20 3 23 -7 H 4~22 FT 90 82 Normal 4 18 Launch 50 + GBounce Launch 65 + GBounce 12 +0 +0
5xC 850 Mid 9 5 18 -6 B 100 89 Long SR 3 16 19 22 24 36 11 +0 +2
5xCA 900 High 21 6 15 -2 B 90 82 Normal (S)R 4 18 23 60 + GBounce 28 75 + GBounce 12 +0 +5
5xCB 980 High 25 6 6 +7 H 90 92 Normal R 4 18 19 19 + Down 28 24 34 + Down 28 12 +0 +5
5xCC 230×6~24 All 8 3×6~24 22 -8 B 100 69 Long SR 3 16 25 35 30 49 2 +0 +2
2A 300 Low/Air 7 3 10 -1 F 80 85 Normal CSR 1 11 14 14 18 25 9 +0 +0
2B 700 Low 10 3 18 -4 F 80 89 Long SR 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
2xC 800 Low 12 6 19 -6 F 80 92 Long SR 3 18 19 28 24 43 12 +0 +5
2C 850 Mid 10 4 30 -15 B 10~13 H 90 82 Long SJR 4 18 Launch 26 Launch 41 12 +0 +5
j.A 300 High/Air 6 3 9 H 80 80 Normal CSJR 1 11 14 14 18 25 9 +0 +0
j.B 750 High/Air 9 4 (2) 2 12 H 80 89 Long SJR 3 16 17 20 22 34 11 +0 +2
j.C 900 High/Air 11 4 24 H 80 89 Long SJR 3 16 19 23 24 37 + Down 23 11 +0 +2

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 800 All 25~80
[20~55]
Until Hit Total: 72~127
[Total: 67~102]
-28 P1 70 79 Normal SR 3 16 19 35 24 49 0/+3 +13 +15
5[D] 900 Unblockable 81 [56] Until Hit Total: 128
[Total: 103]
P1 70 82 Normal SR 4 Launch 35 Launch 50 0 +13 +15
j.D 800 All 27~81
[22~56]
Until Hit Total: Until L+8L P1 70 79 Normal R 3 16 Launch + Down 23 35 Launch + Down 23 49 0/+3 +13 +15
j.[D] 900 Unblockable 82 [57] Until Hit Total: Until L+8L P1 70 82 Normal R 4 Launch 35 Launch 50 0 +13 +15
D~D Redirect 800 [900] All 6 Until Hit Total: 44 -9 [-7] P1 70 79 [82] Normal R 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
D~D OD Redirect OD 800×2 [900×2] All 6 Until Hit (6) Until Hit Total: 44 -1 [+1] P1 70 79 [82] Normal R 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
j.D~D Air Redirect 800 [900] All 6 Until Hit Total: Until L+8L P1 70 79 [82] Normal R 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15
j.D~D OD Air Redirect OD 800×2 [900×2] All 6 Until Hit (6) Until Hit Total: Until L+8L P1 70 79 [82] Normal R 3 [4] 16 [18] Launch 35 Launch 50 0/+13 +13 +15

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0×2, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4×2 Launch 80, 80 + GBounce + Down 23 0×2, 12 +0
j.B+C Air Throw 0×2, 1500 Throw(70) 7 3 23+3L T 100 50 Normal SR 0, 4×2 80 + WBounce 50 0×2, 12 +0
6A+B Counter Assault 0 All 13 3 32 -16 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 60 Crumple 74 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 60 Crumple 74 11 +0 +2

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236 Juncture 28
236A A Himeyuri 1000 [1100] All
[Guard Crush 25/Barrier]
5 [8] 4 [1] 20 -4 [-2] B 100 69 [82] Long R 3 [4] 16 [18] 22 [26] 30 27 [Crumple] 44 [45] 6 [12] +0 +2
236A OD A OD Himeyuri 1000, 250
[1100]
All
[Guard Crush 25/Barrier]
5 [8] 2,2 [1] 20 -1 [-2] B 100 72 [82] Long R 4 16 [18] Crumple 30 Crumple 45 6 [12] +0 +5
236B B Himeyuri 1250 [1375] All
[Guard Crush 35/Barrier]
15 [22] 8 [1] 20 -9 [+0] B 100 72 [84] Long R 4 [5] 18 [20] Launch + Down 23 36 [52] Launch + Down 23 51 [68] 12 [13] +0 +5 [+8]
236B OD B OD Himeyuri 1250, 125×3
[1375]
All
[Guard Crush 35/Barrier]
15 [22] 2,2,2,2 [1] 20 -7 [+0] B 100 74 [84] Long R 5 20 Crumple 52 + WBounce Crumple 68 + WBounce 3 [13] +0 +8
236C Himeyuri: Dipper 1300 [1430] Mid 9 [16] 8 [1] 24+14L -27 B 1~12 All 70 72 [84] Very Short R 4 [5] 18 [20] Launch 40 [60] Launch 55 [76] 12 [13] +0 +5 [+8]
236C OD OD Himeyuri: Dipper 1300, 130×3
[1430]
Mid 9 [16] 2,2,2,2 [1] 24+14L -25 B 1~12 All 70 74 [84] Very Short R 5 18 [20] Launch 60 Launch 76 3 [12] +0 +8
214 Moon Blossom 39+3L 1~4 FT
5~14 All
j.214 Air Moon Blossom Until L+3L 5~11 All
214A Suzuran 900 All 11 Until L 18 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214A Delayed Suzuran Delayed 900×2 All 11 Until L,2 16 +5 H 80 82 Normal R 4 18 Launch 40 + Down 23, 40 Launch 55 + Down 23, 55 12, 12/+4 +0, +4 +5, +9
214B Suzuran: Blaze 1000 All 11 Until L 20 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214B Delayed Suzuran:Blaze Delayed 1000×2 All 11 Until L,2 18 +3 H 80 82 Normal R 4 18 Launch 40 + Slide + Down 10, 40 Launch 55 + Slide + Down 10, 55 12, 12/+4 +0, +4 +5
214C Suzuran: Dipper 1100 All 11 Until L 20 H 80 82 Normal R 4 18 Launch 40 + Down 23 Launch 55 + Down 23 12 +0 +5
214C Delayed Suzuran:Dipper Delayed 1100×2 All 11 Until L,2 18 +3 H 80 82 Normal R 4 18 Launch 40 + Slide + Down 10, 40 Launch 55 + Slide + Down 10, 55 12, 12/+4 +0, +4 +5

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Sylvan Hurricane Assault 1200×2, 2200
[1200, 300×7, 2200]
All 4+(25 Flash)+2 1,Until Offscreen, Until Ground 61+10L -52 H 4~Until L All 80 84 Long R 5 20 Launch 100 + Down 63 Launch 116 + Down 63 6×2,0
[6, 3×7, 0]
+0 +8
214D Floral Blizzard Blossom 1500 [1800] All 10+(40 Flash)+7 8 49 -36 B 1~10 Guard HBFP
Flash~24 All
60 94 Very Short R 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 13/+10 +10 +18
214D Lv2 Floral Blizzard Blossom 2000 [2400] All (11~56)+(40 Flash)+8 8 49 -36 B 1~(11~56) Guard HBFP
Flash~(26~71) All
60 94 Very Short R 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 23/+10 +10 +18
214D Lv3 Floral Blizzard Blossom 3000 [3600] All (57~71)+(40 Flash)+8 8 49 -36 B 1~(57~71) Guard HBFP
Flash~(72~86) All
60 94 Very Short R 5 20 Launch 60 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 Launch 76 + Slide + Down 10 + WBounce 60 + WStick 25 + Down 23 23/+10 +10 +18

Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Shearing Cherry Blossom Storm 600, 200×12
{600, 200×18, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 20 20, 1×12
{20, 1×18, 15}
+0

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Royal Crimson Sprout: New Moon Lotus 0, 2000, 22000 All 7+(105 Flash)+8 3 75 -39 B 1~17 All, Burst Long 4 18 12/+20

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCF Mai Natsume 5A.pngGuardAllStartup6Recovery10Advantage-1 5xA[+] 5xB[+] 5xC[+] 5D Throw, Jump, Special
5BBBCF Mai Natsume 5B.pngGuardMidStartup9Recovery16Advantage-3 5xA[+] 5xB[+] 5xC[+] 5D Jump[-], Special
5CBBCF Mai Natsume 5C.pngGuardMidStartup13Recovery16Advantage-1 - - 5xC[+] 5D Jump[-], Special
5xABBCF Mai Natsume 5xA.pngGuardMidStartup8Recovery13Advantage+1 - 5xAB[+] 5xAC[+] 5D Jump, Special
5xBBBCF Mai Natsume 5xB.pngGuardMidStartup10Recovery14Advantage-1 - - - 5D Jump[-], Special
5xCBBCF Mai Natsume 5xC.pngGuardMidStartup9Recovery18Advantage-6 5xCA[+] 5xCB[+] 5xCC[+] 5D Special
5xAB - 5xAB[+] 5xAC[+] - Special[+]
5xAC - 5xAB[+] 5xAC[+] - Special[+]
5xCABBCF Mai Natsume 5xCA.pngGuardHighStartup21Recovery15Advantage-2 - - - 5D[-] Special[-]
5xCBBBCF Mai Natsume 5xCB.pngGuardHighStartup25Recovery6Advantage+7 - - - - -
2ABBCF Mai Natsume 2A.pngGuardLow/AirStartup7Recovery10Advantage-1[2] 2A[+] 2B 2xC[+] 5D Throw, Special
2BBBCF Mai Natsume 2B.pngGuardLowStartup10Recovery18Advantage-4 - - 2xC[+] 5D Special
2CBBCF Mai Natsume 2C.pngGuardMidStartup10Recovery30Advantage-15 - - - 5D Jump, Special
2xCBBCF Mai Natsume 2xC.pngGuardLowStartup12Recovery19Advantage-6 - - - 5D Special
5DBBCF Mai Natsume 5D.pngGuardAllStartup25~80
[20~55]
RecoveryTotal: 72~127
[Total: 67~102]
Advantage-28
- - - 5DD[+] Special
Air Revolver Action Table
A B C D Cancels
j.ABBCF Mai Natsume jA.pngGuardHigh/AirStartup6Recovery9Advantage- j.A j.B j.C j.D Throw, Jump, Special
j.BBBCF Mai Natsume jB.pngGuardHigh/AirStartup9Recovery12Advantage- j.A - j.C j.D Jump, Special
j.CBBCF Mai Natsume jC.pngGuardHigh/AirStartup11Recovery24Advantage- - - - j.D Jump, Special
j.DBBCF Mai Natsume jD.pngGuardAllStartup27~81
[22~56]
RecoveryTotal: Until L+8LAdvantage-
- - - j.DD[+] Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Mai Natsume/Data.