Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
Lore: | Now a ex-NOL member working with Sector Seven, Makoto sets on a journey to Ikaruga with her best friend Noel to save Tsubaki. During the events of Continuum Shift, Makoto found out the truth regarding Noel and the Murakumo Units, giving her the resolution to protect her most important and cherished friend, Noel, with her own life - even if it means going against her dear friend Tsubaki. |
Makoto concentrates a large amount of energy in her fists for extremely powerful punches. All of her Drive moves have 3 levels - holding down the D button charges the move from Level 1 to Level 3 and back down to Level 1, while releasing the button executes her Drive for that particular level.
- Charging a Drive move to level 3 is usually preferred since they do the most damage and are usually better for continuing combos.
- Level 1 and 2 Drive moves can cancel into specials, allowing different combo routes and increasing usefulness in blockstrings.
- All of Makoto's Drive moves automatically become Level G, giving them increased damage and histun and removes the need to charge them up (although charging is still possible), allowing for some new combos.
- New additional properties are added to her special moves, such as wallbounce properties.
Normal Moves
5A | Template:AttackDataHeader-BBCF |
---|
5B | Template:AttackDataHeader-BBCF |
---|
5C | Template:AttackDataHeader-BBCF |
---|
2A | Template:AttackDataHeader-BBCF |
---|
2B | Template:AttackDataHeader-BBCF |
---|
2C | Template:AttackDataHeader-BBCF |
---|
6A | Template:AttackDataHeader-BBCF |
---|
6B | Template:AttackDataHeader-BBCF |
---|
6C | Template:AttackDataHeader-BBCF |
---|
3C | Template:AttackDataHeader-BBCF |
---|
j.A | Template:AttackDataHeader-BBCF |
---|
j.B | Template:AttackDataHeader-BBCF |
---|
j.C | Template:AttackDataHeader-BBCF |
---|
j.2C | Template:AttackDataHeader-BBCF |
---|
Drive Moves
In all cases, holding the drive button charges up the attack. If held for longer than is necessary for level 3, the charge bar will decrease back down to level 1. If held for its full duration then Makoto will use a level 1 attack unless she's using 5D, 2D or j.D, in which case she'll do nothing. The startup values listed show the minimum length the D button must be held to achieve that charge level.
5D | Template:AttackDataHeader-BBCF |
---|
2D | Template:AttackDataHeader-BBCF |
---|
j.D | Template:AttackDataHeader-BBCF |
---|
Universal Mechanics
Forward Throw | Template:AttackDataHeader-BBCF |
---|
Back Throw | Template:AttackDataHeader-BBCF |
---|
Air Throw | Template:AttackDataHeader-BBCF |
---|
Counter Assault 6A+B |
Template:AttackDataHeader-BBCF |
---|
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
---|
Specials
Comet Cannon 236A |
Template:AttackDataHeader-BBCF |
---|
Break Shot D during Comet Cannon |
Template:AttackDataHeader-BBCF |
---|
Corona Upper 623C (Air OK) |
Template:AttackDataHeader-BBCF |
---|
Corona Upper (air) j.623C |
Template:AttackDataHeader-BBCF |
---|
Meteor Dive D during Corona Upper |
Template:AttackDataHeader-BBCF |
---|
Space Counter 214D |
Template:AttackDataHeader-BBCF |
---|
Asteroid Vision 214A/B/C |
Template:AttackDataHeader-BBCF |
---|
Break A after Asteroid Vision A |
Template:AttackDataHeader-BBCF |
---|
Eclipse Turn B after Asteroid Vision A |
Template:AttackDataHeader-BBCF |
---|
Rush C after Asteroid Vision A |
Template:AttackDataHeader-BBCF |
---|
Cosmic Ray D during Asteroid Vision A |
Template:AttackDataHeader-BBCF |
---|
Mars Chopper A after Rush |
Template:AttackDataHeader-BBCF |
---|
Stargazer B after Rush |
Template:AttackDataHeader-BBCF |
---|
Infinite Rush C after Rush |
Template:AttackDataHeader-BBCF |
---|
Lander Blow D during Rush |
Template:AttackDataHeader-BBCF |
---|
Lightning Arrow D during Asteroid Vision B or C |
Template:AttackDataHeader-BBCF |
---|
Shooting Star 236B |
Template:AttackDataHeader-BBCF |
---|
Sirius Jolt 41236C |
Template:AttackDataHeader-BBCF |
---|
Distortion Drives
Big Bang Smash 632146D |
Template:AttackDataHeader-BBCF |
---|
Particle Flare 236236D |
Template:AttackDataHeader-BBCF |
---|
Exceed Accel
Cygnus Combination ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
---|
Astral Heat
Planet Crusher 2363214D |
Template:AttackDataHeader-BBCF |
---|
External References
- Japanese Name:マコト=ナナヤ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •