BBCF/Makoto Nanaya/Data

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Links

Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Makoto Nanaya 11,000 4F 22F (1~5F Inv All) Asteroid Vision BBCF Makoto Portrait.png BBCF Makoto Nanaya Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 5 2 11 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto 5A.png
File:BBCF Makoto 5A hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 6 16 -5 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto 5B.png
File:BBCF Makoto 5B hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 8 7 16 -6 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto 5C.png
5C
File:BBCF Makoto 5C hitbox 1.pngFile:BBCF Makoto 5C hitbox 2.png
5C frame 8 • 5C frame 9-14

5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 7 6 16 -3 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 21 24 26 39 12 +0 +5
BBCS Makoto 5CC.png
5CC
File:BBCF Makoto 5CC hitbox.png
5CC

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 [5] 3 10 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto 2A.png
File:BBCF Makoto 2A hitbox.png
Values in [] are for followup 2As

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 12 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Makoto 2B.png
File:BBCF Makoto 2B hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 22 6 26 -13 B 12~27 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 35 Launch 50 12 +0 +5
BBCS Makoto 2C.png
File:BBCF Makoto 2C hitbox 2.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 4 23 -10 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCS Makoto 6A.png
File:BBCF Makoto 6A hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High 22 3 20 -6 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 24 + GBounce 22 38 + GBounce 11 +0 +2
BBCS Makoto 6B.png
File:BBCF Makoto 6B hitbox.png
Bonus Proration 110%
Forces crouching on hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 14 8 20 -11 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 24 Launch 35 11 +0 +2
BBCS Makoto 6C.png
File:BBCF Makoto 6C hitbox.png

3C

3C
3C (Attack)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 30 4 13 0 F 6~23 HB SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Makoto 3C.png
File:BBCF Makoto 3C hitbox.png
Bonus Proration 110%

3[C]

3[C]
3[C] (Feint)
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
36 6~24 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Makoto jA.png
File:BBCF Makoto jA hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 8 4 12 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 26 18 40 10 +0 +1
BBCS Makoto jB.png
File:BBCF Makoto jB hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 13 6 11 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto jC.png
j.C
File:BBCF Makoto jC hitbox 1.pngFile:BBCF Makoto jC hitbox 2.png

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 5 3 22 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Makoto jCC.png
j.CC
File:BBCF Makoto jCC hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 20 Until L 9 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 Crumple 24 17 Crumple 48 29 10 +0 +1
BBCS Makoto j2C.png
File:BBCF Makoto j2C hitbox 1.pngFile:BBCF Makoto j2C hitbox 2.pngFile:BBCF Makoto j2C hitbox 3.png
On hit/block, Makoto bounces upwards with recovery 10F

Drive Moves

5D Lv1

5D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 13 3 31 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 17 24 Crumple 54 38 11 +0 +2
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv1 hitbox.png

5D Lv2

5D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 17 3 31 -15 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 179 30 Crumple 58 45 12 +0 +5
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv2 hitbox.png

5D Lv3

5D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 20 3 31 -13 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide 12 + Down 26 Launch 79 + Slide 12 + Down 26 13 +0 +8
BBCS Makoto 5D.png
File:BBCF Makoto 5D Lv3 hitbox.png
Fatal Counter

5D LvG

5D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 10 2 31 -12 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 60 + Slide 15 Launch 79 + Slide 15 13 +0 +8
BBCS Makoto 5D.png
File:BBCF Makoto 5D LvG hitbox.png
Fatal Counter

2D Lv1

2D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 18 5 32 -21 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 30 Launch 44 11 +0 +2
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv1 hitbox.png

2D Lv2

2D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 21 5 32 -19 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv2 hitbox.png

2D Lv3

2D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 24 5 32 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCS Makoto 2D.png
File:BBCF Makoto 2D Lv3 hitbox.png

2D LvG

2D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 18 5 32 -17 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 62 Launch 81 13 +0 +8
BBCS Makoto 2D.png
File:BBCF Makoto 2D LvG hitbox.png

j.D Lv1

j.D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 20 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
70 Long 3 16 Launch 24 Launch 36 11 +0 +2
BBCS Makoto jD.png
File:BBCF Makoto jD Lv1 hitbox.png
Landing recovery applies if move reaches frame 4

j.D Lv2

j.D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 High/Air 21 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 4 18 Launch 40 + WBounce Launch 55 + WBounce + Slide 10 12 +0 +5
BBCS Makoto jD.png
File:BBCF Makoto jD Lv2 hitbox.png
Landing recovery applies if move reaches frame 4

j.D Lv3

j.D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 23 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCS Makoto jD.png
File:BBCF Makoto jD Lv3 hitbox.png
Fatal Counter
Landing recovery applies if move reaches frame 4

j.D LvG

j.D LvG
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 20 6 Until L+5 H SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 5 20 Launch 56 + WBounce Launch 75 + WBounce 13 +0 +8
BBCS Makoto jD.png
File:BBCF Makoto jD LvG hitbox.png
Fatal Counter
Landing recovery applies if move reaches frame 4

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 42 0, 3 +0
BBCS Makoto FThrow.png
File:BBCF Makoto B+C hitbox.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + Down 29 0, 12/+15 +0, +15
BBCS Makoto BThrow.png
File:BBCF Makoto B+C hitbox.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 700, 800 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 60 + Down 49 0×2, 16 +0
BBCS Makoto AThrow.png
File:BBCF Makoto jB+C hitbox.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 15 4 28 -13 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Makoto 6C.png
File:BBCF Makoto 5C hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Makoto CrushTrigger.png
File:BBCF Makoto 5A+B hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Makoto CrushTrigger.png
File:BBCF Makoto 5A+B hitbox.png

Specials

236A

236A
Comet Cannon
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×3 All 16 72 Total: 49 -5 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 0/+3 +3 +4
BBCS Makoto CometCannon.png
Projectile
File:BBCF Makoto 236A hitbox.png
Can cancel into Break Shot frames 22~34
Projectile re-hits every 6 frames

236A~D Lv1

236A~D Lv1
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 / 700 Mid / All 11 / 12 3 / 25 18 / Total: 31 -11 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 / 89 Long / Normal 3 16 17 17 / 25 22 31 / 39 9 / 0/+1 +0 / +12 +2 / +18
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv1 hitbox.png
Data listed as Strike / Projectile
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 46 / 47, total animation 66F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): -2

236A~D Lv2

236A~D Lv2
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 / 800 Mid / All 18 / 19 3 / 25 18 / Total: 38 -9 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 / 92 Long / Normal 4 18 19 19 / 25 24 34 / 40 9 / 0/+1 +0 / +12 +5 / +18
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv2 hitbox.png
Data listed as Strike / Projectile
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 38 / 39, total animation 58F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): 0

236A~D Lv3

236A~D Lv3
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 / 900 Mid / All 25 / 26 3 / 25 18 / Total: 45 -7 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 / 94 Long / Normal 5 20 21 21 / 35 27 / Launch 37 / 54 + WBounce 50 9 / 0/+1 +0 / +12 +8 / +18
BBCS Makoto BreakShot.png
File:BBCF Makoto 236A~D Lv3 hitbox.png
Data listed as Strike / Projectile
Fatal Counter
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 31 / 32, total animation 51F
Frame advantage listed assumes opponent blocks both the strike and projectile
Frame advantage on-block for projectile only (strike whiffs): +2

236A~D LvG

236A~D LvG
Break Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 / 900 Mid / All 9 / 13 3 / 25 18 / Total: 29 +5 B / P1 R 100 / 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 / 94 Long / Normal 5 20 21 / Launch 21 / 35 27 / Launch 37 / 54 + WBounce 50 9 / 0/+1 +0 / +12 +8 / +18
BBCS Makoto BreakShot.png
Strike AND projectile
File:BBCF Makoto 236A~D LvG hitbox.png
Data listed as Strike / Projectile
Fatal Counter
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 47 / 50, total animation 67F

623C

623C
Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 9 2 (2) 12 28+17 -42 B 1~14 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCS Makoto CoronaUpper.png
File:BBCF Makoto 623C hitbox.png
Airborne from frame 11
On hit, cancellable into 623C~D frames 23~39
reversal

j.623C

j.623C
Air Corona Upper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 8 8 Until L+20 H 1~9 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 50 Launch 65 12 +0 +5
BBCS Makoto CoronaUpper.png
File:BBCF Makoto 623C hitbox.png
On hit, cancellable into 623C~D frames 14~30

623C~D Lv1

623C~D Lv1
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 30 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 60 Launch 74 11 +0 +2
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv1 hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 51

623C~D Lv2

623C~D Lv2
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 Launch 75 12 +0 +5
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv2 hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 35

623C~D Lv3

623C~D Lv3
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 26 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 Launch 79 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D Lv3 hitbox.png
Fatal Counter

623C~D LvG

623C~D LvG
Meteor Dive
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 24~46 6 Until L+9L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 + GBounce Launch 79 + GBounce 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 623C~D LvG hitbox.png
Fatal Counter

214A

214A
A Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
35+11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
Movement/mixup tool, but carries risk
File:BBCF Makoto 214A hitbox.png
Can cancel into 214A~C from frame 6
Can cancel into 214A~D or 236B from frame 8
Can cancel into 214A~B from frame 10
Can cancel into 214A~A from frame 12, or automatically cancels after 35 frames (listed recovery includes automatic cancel)

214B

214B
B Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
37+6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
File:BBCF Makoto 214B hitbox.png
Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13
Airborne from frame 5
Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)

214C

214C
C Asteroid Vision
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46+6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto AsteroidVision.png
File:BBCF Makoto 214C hitbox.png
Can cancel into j.A, j.B, j.C, j.2C or 214B/C~D from frame 13
Airborne from frame 5
Applies 4 frames of landing recovery to moves used after (that do not have their own landing recovery)

214A~A

214A~A
Break
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto Break.png
File:BBCF Makoto 214A~A hitbox.png
Fastest possible 214A~A is 11+11 (22F total)

214A~B

214A~B
Eclipse Turn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Makoto Turn.png
File:BBCF Makoto 214A~B hitbox.png
Can pass through opponent frames 1~17
Fastest possible 214A~B is 9+21 (30F total)

214A~C

214A~C
Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×2, 1000 All 9 3(6)3(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×3 Long 3 16 17×2, Launch 22×2, 50 22×2, Launch 36×2, 64 3×2, 11 +0 +2
BBCS Makoto InfiniteRush.png
File:BBCF Makoto 214A~C hitbox.png
Followups occur after the second hit (frame 21)
Fastest possible 214A~C startup is 5+9 (14)

214A~D Lv1

214A~D Lv1
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 15 6 14 -5 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11/-2 +0 +2
BBCP Makoto CosmicRay.png
Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 22), can be extended by holding button
Slowest possible startup (max hold) is 36

214A~D Lv2

214A~D Lv2
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 17 6 14 -3 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 24 45 11/-2 +0 +5
BBCP Makoto CosmicRay.png
Startup is fastest possible not including 214A~D cancel time (fastest startup from start of 214A is 24), can be extended by holding button past Lv3
Slowest possible startup is 29

214A~D Lv3

214A~D Lv3
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 20~23 6 14 -1 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 21 40 30 59 11/-2 +0 +8
BBCP Makoto CosmicRay.png
Startup can be extended by holding button (fastest startup from start of 214A is 27)
Fatal Counter

214A~D LvG

214A~D LvG
Cosmic Ray
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 10~33 6 14 -1 B 8~(End of Active) F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 26 60 35 79 11/-2 +0 +8
BBCP Makoto CosmicRay.png
Fatal Counter

214A~C~A

214A~C~A
Mars Chopper
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High 15 3 16 -2 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 40 22 54 11 +0 +2
BBCS Makoto MarsChopper.png
Frame trap/overhead
File:BBCF Makoto 214A~C~A hitbox.png
Forces crouching on hit

214A~C~B

214A~C~B
Star Gazer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 11 4 14 -1 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCS Makoto StarGazer.png
Safe ender on block, also a low
File:BBCF Makoto 214A~C~B hitbox.png

214A~C~C

214A~C~C
Infinite Rush
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×4, 1000 All 3 2(3)2(3)2(3)2(8)4 33 -20 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×5 Long 3 16 17×4, Launch 22×4, 50 22×4, Launch 36×4, 64 3×4, 11 +0 +2
BBCS Makoto InfiniteRush.png
Don't cancel into this on block by accident
File:BBCF Makoto 214A~C~C hitbox.png
Technically part of 214A~C (additional hits occur if C is held)

214A~C~D Lv1

214A~C~D Lv1
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 11 3 15 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 20 22 34 11 +0 +2
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv1 hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup (max hold) is 34

214A~C~D Lv2

214A~C~D Lv2
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 All 16 3 17 -1 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 22 Crumple 29 37 8 +0 +5
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv2 hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 30

214A~C~D Lv3

214A~C~D Lv3
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 24~28 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 24 Crumple 34 43 6 +0 +8
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D Lv3 hitbox.png
Fatal Counter

214A~C~D LvG

214A~C~D LvG
Lander Blow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 10~35 3 11 +7 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 30 Crumple 34 49 6 +0 +8
BBCP Makoto LanderBlow.png
File:BBCF Makoto 214A~C~D LvG hitbox.png
Fatal Counter

214B/C~D Lv1

214B/C~D Lv1
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 22 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 60 22 74 11 +0 +2
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv1 hitbox.png
Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button
Max hold causes Makoto to land before attacking

214B/C~D Lv2

214B/C~D Lv2
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 22 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 60 Launch 75 + GBounce + Down 23 12 +0 +5
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv2 hitbox.png
Startup is fastest possible not including 214B/C~D cancel time (startup from start of 214B/C is 34), can be extended by holding button past Lv3
Slowest possible startup is 32

214B/C~D Lv3

214B/C~D Lv3
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22~24 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 Launch 79 + GBounce + Down 23 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D Lv3 hitbox.png
Fatal Counter

214B/C~D LvG

214B/C~D LvG
Lightning Arrow
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 17~- 20 Until L+8L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 21 60 + GBounce + Down 23 Launch 79 + GBounce + Down 23 20 +0 +8
BBCS Makoto MeteorDive.png
File:BBCF Makoto 214B~D LvG hitbox.png
Fatal Counter
Max hold causes Makoto to land before attacking

41236C

41236C
Sirius Jolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 (1000) All (Unblockable) 26 3 26 -10 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 (94) Normal 4 (5) 18 19 (Launch) 22 (50 + WBounce 40 + WStick 30) 24 (Launch) 37 (66 + WBounce 40 + WStick 30) 12 (22) +0 +5 (+8)
File:BBCF Makoto SiriusJolt.png
A glorified low
File:BBCF Makoto 41236C hitbox.png
Values in () are when hitting standing opponent

236B

236B
Shooting Star
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22 3 25 -9 B 1~7 FP
8~17 All
R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 40 Launch 55 + WBounce 60 + WStick 35 12 +0 +5
BBCS Makoto ShootingStar.png
File:BBCF Makoto 236B hitbox.png

214D

214D
Space Counter
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 9 5 25 -10 B 1~13 Guard B 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 0 9 Guard Break 25 Guard Break 25 Guard Break 25 Guard Break 25 8/+10 +0 +10
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D hitbox.png
On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged
Cancellable into 214D~D followup on hit, or frames 14~26 after an attack is blocked
Hitbox will not interact with guard point

214D~D Lv1

214D~D Lv1
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 18 8 42 -26 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Spin Fall 46 30 Spin Fall 51 44 0 +0 +2
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv1 hitbox.png
Startup is fastest possible, can be extended by holding button
Slowest possible startup is 41
Immediately enters recovery on hit/block

214D~D Lv2

214D~D Lv2
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 20 8 42 -24 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Spin Fall 49 45 Spin Fall 54 60 0 +0 +5
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv2 hitbox.png
Startup is fastest possible, can be extended by holding button past Lv3
Slowest possible startup is 27
Immediately enters recovery on hit/block

214D~D Lv3

214D~D Lv3
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1400 22~23 8 42 -22 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 52 60 Spin Fall 61 79 0 +0 +8
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D Lv3 hitbox.png
Fatal Counter
Immediately enters recovery on hit/block

214D~D LvG

214D~D LvG
Space Counter~Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1600 18~41 8 45 -22 B 1~(End of Active) HB R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Spin Fall 52 60 Spin Fall 61 79 0 +0 +8
BBCS Makoto SpaceCounter.png
File:BBCF Makoto 214D~D LvG hitbox.png
Fatal Counter
Immediately enters recovery on hit block

Taunt

Taunt
Acorn
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 All 21 Until Hit Total: 82 P1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Long 0 9 10 12 14 31 0/+8 +8 8

Distortion Drives

632146D Lv 1 / 2 / 3

632146D Lv1 / 2 / 3
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 2600 All 4+(193 Flash)+13 14 Total: 73 -40 / -38 / -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 / 4 / 5 16 Launch 100 Launch 114 0 +20 +20
BBCS Makoto BigBangSmash.png
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 25%: 450 / 550 / 650

632146D Lv G

632146D LvG
Big Bang Smash
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3000 All 5+(192 Flash)+8 15 Total: 68 -36 P2 1~Flash All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Normal 5 20 Launch 100 Launch 119 0 +20 +20
BBCS Makoto BigBangSmash.png
Minimum Damage 25%: 750

236236D

236236D
1st Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 Mid 1+(42 Flash)+7 / 4 / 4 4 58 -42 / -40 / -38 B 1~10 / 7 / 7 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 / 85 / 89 Normal 3 / 4 / 5 16 / 18 / 20 Crumple 64 60 Crumple 84 74 30 +0 +2 / +5 / +8
BBCS Makoto ParticleFlare.png
Kind of a dp distortion, only sort of not.
Values are Lv 1 / Lv 2 / Lv 3
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Minimum Damage 20%: 180
reversal

236236D LvG

236236D LvG
1st Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 1+(42 Flash)+7 4 58 -38 B 1~10 All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Crumple 64 60 Crumple 87 79 30 +0 +8
BBCS Makoto ParticleFlare.png
Makoto immediately enters recovery on block
On Whiff, recovery is 78
Minimum Damage 20%: 240

236236D~D

236236D~D
2nd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 / 1000 / 1100 1+(43 Flash)+?? 4 51 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 16 Launch 150 Launch 164 30 +0 +4
BBCS Makoto ParticleFlare2.png
There's no reason not to go for level 3 here.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 180/200/220

236236D~D LvG

236236D~D LvG
2nd Hit LvG
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20×28, 600 1+(43 Flash)+?? 2×28 (7) 4 59 B 1~10 after Active All R 75
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3×28, 5 16×28, 20 30×28, Launch 150 38×28, Launch 169 1/+4×23, 30/+4 +4
BBCS Makoto ParticleFlare2.png
Fatal Counter
Minimum Damage 20%: 232

236236D~D~D

236236D~D~D
3rd Hit Lv1 / 2 / 3
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 / 2200 / 3000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 3 100 + Down 33 114 + Down 33 35 +2
BBCF Makoto 236236D3.png
Or here, for that matter.
Fatal Counter
Values are Lv 1 / Lv 2 / Lv 3
Minimum Damage 20%: 360/440/600

236236D~D~D LvG

236236D~D~D LvG
3rd Hit Lv G
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4000 28+(50 Flash)+?? 6 Until L+11 H 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 100 + Down 33 117 + Down 33 35 +2
BBCF Makoto 236236D3.png
Fatal Counter
Minimum Damage 20%: 800

Exceed Accel

A+B+C+D

A+B+C+D
Cygnus Combination
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 800×2, 900
{600, 800×3, 1530×2}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 20 20, 13×2, 15
[20, 13×2, 0, 15, 26]
+0
File:BBCF Makoto EA.pngFile:BBCF Makoto CygnusCombination.png

Astral Heat

236214D Lv1

2363214D Lv1
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+16~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D Lv2

2363214D Lv2
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+6~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D Lv3

2363214D Lv3
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+3+?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

236214D LvG

2363214D LvG
Planet Crusher
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 300×35, 5000 All 5+(90 Flash)+2~?? 4 28 -11 B 1~End of Active All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 30
BBCF Makoto Astral1.pngBBCS Makoto PlanetCrusher.pngBBCS Makoto PlanetCrusher2.png

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