BBCF/Makoto Nanaya/Frame Data
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System Data[edit]
Health |
11,000 |
---|---|
Combo Rate |
60% |
Prejump |
4F |
Backdash |
22F (1-5F Inv) |
Normal Moves[edit]
Drive Moves[edit]
Universal Mechanics[edit]
Specials[edit]
Name | Damage | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - self cancellable S - special/distortion cancellable Dr - drive/distortion cancellable O - overdrive cancellable J - jump cancellable R - rapid cancellable Da - dash cancellable (X) - X cancellable on hit only |
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. | P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. | StarterCombo time modifier when used as the starting hit of a combo. | GuardHow this attack can be guarded. Throw range is listed in parentheses All strikes can be air Barrier Blocked unless otherwise stated |
LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2 T - Throw D - Doll move such as Nirvana and Ignis |
StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. | BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | HitstunWhen hitting a grounded opponent, how much hitstun they experience. | UntechWhen hitting an airborne opponent, how long they can't air tech. | Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience | Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. | BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop. |
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. |
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences. |
Inv.Attribute and Hitbox Invincibility information. | HitboxHitbox link for this move |
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Comet Cannon 236A |
350*3 | R | 100 | 85 (Once) | Normal | All | 2 | P1 | 16 | 72 | Total: 49 | -5 | 13 | 14 | 14 | 18 | 26 | 0/+3 | +3 | +4 | - | Click! |
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Break Shot Lv1 (strike) 236A > D |
800 | R | 100 | 89 | Long | Mid | 3 | B | - | 3 | 18 | -11 | 16 | 17 | 17 | 22 | 31 | 9 | +0 | +2 | - | Click! |
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Break Shot Lv1 (projectile) 236A > D |
700 | - | 90 | 89 | Normal | All | 3 | P1 | - | 26 | - | - | 16 | 17 | 25 | 22 | 39 | 0/+1 | +12 | +19 | - | Click! |
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Break Shot Lv2 (strike) 236A > D |
950 | R | 100 | 92 | Long | Mid | 4 | B | - | 3 | 18 | -9 | 18 | 19 | 19 | 24 | 39 | 9 | +0 | +5 | - | Click! |
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Break Shot Lv2 (projectile) 236A > D |
800 | - | 90 | 92 | Normal | All | 4 | P1 | - | 26 | - | - | 18 | 19 | 25 | 24 | 40 | 0/+1 | +12 | +18 | - | Click! |
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Break Shot Lv3 (strike) 236A > D |
1100 | R | 100 | 94 | Long | Mid | 5 | B | - | 3 | 18 | -7 | 20 | 21 | 21 | 27 | 37 | 9 | +0 | +8 | - | Click! |
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Break Shot Lv3 (projectile) 236A > D |
900 | - | 90 | 94 | Normal | All | 5 | P1* | - | 26 | - | - | 18 | 21 | 35 | Launch | 54 + WBounce 50 | 0/+1 | +12 | +18 | - | Click! |
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Break Shot LvG (strike) 236A > D |
1100 | R | 100 | 94 | Long | Mid | 5 | B | - | 3 | 18 | 5 | 20 | 21 | 21 | 30 | 40 | 9 | +0 | +8 | - | Click! |
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Break Shot LvG (projectile) 236A > D |
900 | - | 90 | 94 | Normal | All | 5 | P1 | - | 26 | - | - | 20 | Launch | 35 + WBounce 50 | Launch | 54 + WBounce | 0/+1 | +12 | +18 | - | Click! |
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Corona Upper 623C |
900 | R | 60 | 92 | Very Short | Mid | 4 | B | 9 | 2 (2) 12 | 28+17L | -42 | 18 | Launch | 50 | Launch | 65 | 12 | +0 | +5 | 1-14 All | Click! |
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Air Corona Upper j.623C |
900 | R | 60 | 92 | Very Short | All | 4 | H | 8 | 8 | Until L+20 | - | 18 | Launch | 50 | Launch | 65 | 12 | +0 | +5 | 1-9 All | Click! |
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Meteor Dive Lv1 623C > D |
800 | R | 100 | 89 | Long | - | 3 | H | - | 6 | Until L+9 | - | 16 | Launch | 60 | Launch | 74 | 11 | +0 | +2 | - | Click! |
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Meteor Dive Lv2 623C > D |
1000 | R | 100 | 92 | Long | - | 4 | H | - | 6 | Until L+9 | - | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | - | Click! |
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Meteor Dive Lv3 623C > D |
1400 | R | 100 | 94 | Long | - | 5 | H | - | 6 | Until L+9 | - | 20 | Launch | 60 | Launch | 79 | 20 | +0 | +8 | - | Click! |
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Meteor Dive LvG 623C > D |
1400 | R | 100 | 94 | Long | - | 5 | H | - | 6 | Until L+9 | - | 20 | Launch | 60 + GBounce | Launch | 79 + GBounce | 20 | +0 | +8 | - | Click! |
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Shooting Star 236B |
1200 | R | 70 | 92 | Normal | All | 4 | B | 22 | 3 | 25 | -9 | 18 | Launch | 40 | Launch | 55 + WBounce 60 + WStick 35 | 12 | +0 | +5 | 1-7 FP 8-17 All |
Click! |
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Sirius Jolt 41236C |
1000 | R | 80 | 94 | Normal | Low [Unblockable] | 5 | B | 26 | 3 | 28 | -10 | 20 | 21 [Launch] | 50 [50 + WBounce 40 + WStick 30] | 27 [Launch] | 66 [66 + WBounce 40 + WStick 30] | 13 [22] | +0 | +8 | - | Click! |
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Space Counter 214D |
0 | - | 100 | 80 | Normal | All | 0 | B | 9 | 5 | 25 | -10 | 9 | Guard Break 25 | Guard Break 25 | Guard Break 25 | Guard Break 25 | 8/+10 | +0 | +10 | 1-13 Guard B | Click! |
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Space Counter > Attack Lv1 214D > D |
1000 | R | 100 | 89 | Long | - | 3 | B | - | 8 | 45 | -36 | 16 | Spin Fall 46 | 30 | Spin Fall 51 | 44 | 0 | +0 | +2 | 1-?? HB | Click! |
30F Hitstun | ||||||||||||||||||||||
Space Counter > Attack Lv2 214D > D |
1200 | R | 100 | 92 | Long | - | 4 | B | - | 8 | 45 | -34 | 18 | Spin Fall 49 | 45 | Spin Fall 54 | 60 | 0 | +0 | +5 | 1-?? HB | Click! |
33F Hitstun | ||||||||||||||||||||||
Space Counter > Attack Lv3 214D > D |
1400 | R | 100 | 94 | Long | - | 5 | B | - | 8 | 45 | -32 | 20 | Spin Fall 52 | 60 | Spin Fall 61 | 79 | 0 | +0 | +8 | 1-?? HB | Click! |
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Space Counter > Attack LvG 214D > D |
1600 | R | 100 | 94 | Long | - | 5 | B | - | 8 | 45 | -32 | 20 | Spin Fall 52 | 60 | Spin Fall 61 | 79 | 0 | +0 | +8 | 1-?? HB | Click! |
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A Asteroid Vision 214A |
- | - | - | - | - | - | - | - | - | - | 35 | - | - | - | - | - | - | - | - | - | - | Click! |
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B Asteroid Vision 214B |
- | - | - | - | - | - | - | - | - | - | 37+6L | - | - | - | - | - | - | - | - | - | - | Click! |
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C Asteroid Vision 214C |
- | - | - | - | - | - | - | - | - | - | 46+6L | - | - | - | - | - | - | - | - | - | - | Click! |
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Break 214A > A |
- | - | - | - | - | - | - | - | - | - | 12+11 | - | - | - | - | - | - | - | - | - | - | Click! |
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Eclipse Turn 214A > B |
- | - | - | - | - | - | - | - | - | - | 10+21 | - | - | - | - | - | - | - | - | - | - | Click! |
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Rush 214A > C |
250*2, 1000 | R | 100 | 89 | Long | All | 3 | B | 6+7 | 3 (6) 3 (8) 4 | 33 | -20 | 16 | 17*2, Launch | 22*2, 50 | 22*2, Launch | 36*2, 64 | 3*2, 11 | +0 | +2 | - | Click! |
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Infinite Rush 214A > C > C |
250*4, 1000 | R | 100 | 89 | Long | All | 3 | B | 3 | 2(3)2(3)2(3)2(8)4 | 33 | -20 | 16 | 17*4, Launch | 22*4, 50 | 22*4, Launch | 36*4, 64 | 3*4, 11 | +0 | +2 | - | Click! |
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Mars Chopper 214A > C > A |
1000 | R | 90 | 89 | Normal | High | 3 | B | 15 | 3 | 16 | -2 | 16 | 17 | 40 | 22 | 54 | 11 | +0 | +2 | - | Click! |
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Star Gazer 214A > C > B |
1000 | R | 90 | 89 | Long | Low/Air | 3 | F | 11 | 4 | 14 | -1 | 16 | Launch | 40 | Launch | 54 + Down 16 | 11 | +0 | +2 | - | Click! |
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Lander Blow Lv1 214A > C > D |
700 | R | 80 | 89 | Normal | All | 3 | B | ??+5 | 3 | 15 | -1 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 | - | Click! |
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Lander Blow Lv2 214A > C > D |
850 | R | 80 | 92 | Normal | All | 4 | B | ??+3 | 3 | 17 | -1 | 18 | 19 | 22 | Crumple 29 | 37 | 8 | +0 | +5 | - | Click! |
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Lander Blow Lv3 214A > C > D |
1000 | R | 80 | 94 | Normal | All | 5 | B | ??+8 | 3 | 11 | +7 | 20 | 21 | 24 | Crumple 34 | 43 | 6 | +0 | +8 | - | Click! |
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Lander Blow LvG 214A > C > D |
1000 | R | 80 | 94 | Normal | All | 5 | B | ??+5 | 3 | 11 | +7 | 20 | 21 | 30 | Crumple 34 | 49 | 6 | +0 | +8 | - | Click! |
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Cosmic Ray Lv1 214A > D |
850 | R | 100 | 89 | Long | All | 3 | B | 8+?? | 6 | 14 | -5 | 16 | 17 | 20 | 22 | 34 | 11/-2 | +0 | +2 | 8-End of Active F | Click! |
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Cosmic Ray Lv2 214A > D |
950 | R | 100 | 92 | Long | All | 4 | B | 8+?? | 6 | 14 | -3 | 18 | 19 | 30 | 24 | 45 | 11/-2 | +0 | +5 | 8-End of Active F | Click! |
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Cosmic Ray Lv3 214A > D |
1100 | R | 100 | 94 | Long | All | 5 | B | 8+?? | 6 | 14 | -1 | 20 | 21 | 40 | 30 | 59 | 11/-2 | +0 | +8 | 8-End of Active F | Click! |
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Cosmic Ray LvG 214A > D |
1100 | R | 100 | 94 | Long | All | 5 | B | 8+?? | 6 | 14 | 1 | 20 | 26 | 60 | 35 | 79 | 11/-2 | +0 | +8 | 8-End of Active F | Click! |
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Lightning Arrow Lv1 214B/C > D |
800 | R | 80 | 89 | Normal | All | 3 | H | 12+?? | 20 | Until L+8 | - | 16 | 17 | 60 | 22 | 74 | 11 | +0 | +2 | - | Click! |
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Lightning Arrow Lv2 214B/C > D |
1000 | R | 80 | 92 | Normal | All | 4 | H | 12+?? | 20 | Until L+8 | - | 18 | 19 | 60 | Launch | 75 + GBounce + Down 23 | 12 | +0 | +5 | - | Click! |
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Lightning Arrow Lv3 214B/C > D |
1200 | R | 80 | 94 | Normal | All | 5 | H | 12+?? | 20 | Until L+8 | - | 20 | 21 | 60 | Launch | 79 + GBounce + Down 23 | 20 | +0 | +8 | - | Click! |
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Lightning Arrow LvG 214B/C > D |
1200 | R | 80 | 94 | Normal | All | 5 | H | 12+?? | 20 | Until L+8 | - | 20 | 21 | 60 + GBounce + Down 23 | Launch | 79 + GBounce + Down 23 | 20 | +0 | +8 | - | Click! |
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Acorn Taunt |
100 | - | 100 | 75 | Long | All | 0 | P1 | 21 | Until Hit | Total: 82 | - | 9 | 10 | 12 | 14 | 31 | 0/+8 | +8 | 8 | - | Click! |
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Distortion Drives[edit]
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel[edit]
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D | Throw, Jump, Special |
5B[1] | 6A | 2B | 5C, 2C, 3C | 5D, 2D | Jump[-], Special |
5C | - | - | 5CC | 5D, 2D | Special |
5CC | - | 6B | - | 5D, 2D | Special |
5D | - | - | - | - | Special (Lv1,2) |
2A[3] | 6A, 2A, 6A | 5B, 2B, 6B | 5C, 2C, 3C | 5D, 2D | Throw, Jump, Special |
2B[1] | 6A | - | 5C, 2C, 3C | 5D, 2D | Special |
2C | - | - | - | 5D, 2D | Special |
2D | - | - | - | - | Special (Lv1,2) |
6A | - | 5B, 6B | 6C, 3C | 5D, 2D | Jump, Special |
6B | 6A | - | 5CC | 5D, 2D | Special |
6C | - | - | - | 5D, 2D | Special |
3C | - | - | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D | Throw, Jump, Special |
j.B | j.A | - | j.C | j.D | Jump, Special |
j.C | - | - | j.CC | - | Jump, Special |
j.CC | - | - | - | - | Jump, Special |
j.D | - | - | - | - | Special (Lv1,2) |
j.2C | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
[edit]
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To edit frame data, edit values in BBCF/Makoto Nanaya/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations