< BBCF | Makoto Nanaya
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{{#lst:BBCF/Makoto Nanaya/Data|5CC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5CC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*21F hitstun | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|2A Full}} | {{#lst:BBCF/Makoto Nanaya/Data|2A Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are for followup 2As | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|6B Full}} | {{#lst:BBCF/Makoto Nanaya/Data|6B Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Bonus Proration 110% | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|3C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|3C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Bonus Proration 110% | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.2C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.2C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*On hit/block, Makoto bounces upwards with recovery 10F | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|5D Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5D Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|5D Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5D Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|5D Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5D Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|5D LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5D LvG Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|2D Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|2D Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|2D Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|2D Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|2D Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|2D Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|2D LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|2D LvG Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.D Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.D Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.D Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.D Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.D Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.D Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.D LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.D LvG Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|BC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|BC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|4BC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|4BC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.BC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.BC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|6AB Full}} | {{#lst:BBCF/Makoto Nanaya/Data|6AB Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|5[AB] Full}} | {{#lst:BBCF/Makoto Nanaya/Data|5[AB] Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236A Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236A Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into Shot 22-34 | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv1 Strike Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv1 Strike Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Frame Adv Listed assumes opponent blocks both the strike and projectile | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv1 Projectile Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv1 Projectile Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv2 Strike Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv2 Strike Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Frame Adv Listed assumes opponent blocks both the strike and projectile | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv2 Projectile Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv2 Projectile Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv3 Strike Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv3 Strike Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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*Frame Adv Listed assumes opponent blocks both the strike and projectile | *Frame Adv Listed assumes opponent blocks both the strike and projectile | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD Lv3 Projectile Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD Lv3 Projectile Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD LvG Strike Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD LvG Strike Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236AD LvG Projectile Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236AD LvG Projectile Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|623C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|623C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|j.623C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|j.623C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|623CD Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|623CD Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|623CD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|623CD Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|623CD Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|623CD Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|623CD LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|623CD LvG Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236B Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236B Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|41236C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|41236C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are when hitting standing opponent | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214D Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214D Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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*On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged | *On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214DD Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214DD Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=30F Hitstun | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214DD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214DD Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=33F Hitstun | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214DD Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214DD Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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*36F Hitstun | *36F Hitstun | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214DD LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214DD LvG Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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*36F Hitstun | *36F Hitstun | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214A Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214A Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into followups at various times | ||
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*Starups for followups include the startups of this. | *Starups for followups include the startups of this. | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214B Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214B Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into air normals and followups 13 until landing | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214C Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214C Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into air normals and followups 13 until landing | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214AA Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AA Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214AB Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AB Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Can pass through opponent 1-17 | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214AC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Followups occur after the second hit | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214ACC Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACC Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214ACA Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACA Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214ACB Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACB Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 521: | Line 466: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACD Lv3 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter}} | ||
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}} | }} | ||
|- | |- | ||
Line 528: | Line 472: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214ACD LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214ACD LvG Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter}} | ||
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}} | }} | ||
|- | |- | ||
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{{#lst:BBCF/Makoto Nanaya/Data|214AD Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AD Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 543: | Line 485: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214AD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AD Lv2 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 551: | Line 492: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214AD Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AD Lv3 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
Line 559: | Line 499: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214AD LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214AD LvG Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*26F grounded hitstun | *26F grounded hitstun | ||
}} | }} | ||
Line 568: | Line 507: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214BD Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214BD Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 576: | Line 514: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214BD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214BD Lv2 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 584: | Line 521: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214BD Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214BD Lv3 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
}} | }} | ||
}} | }} | ||
Line 592: | Line 528: | ||
{{#lst:BBCF/Makoto Nanaya/Data|214BD LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|214BD LvG Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
Line 600: | Line 535: | ||
{{#lst:BBCF/Makoto Nanaya/Data|Taunt Full}} | {{#lst:BBCF/Makoto Nanaya/Data|Taunt Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text= | ||
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}} | }} | ||
}} | }} | ||
Line 618: | Line 552: | ||
{{#lst:BBCF/Makoto Nanaya/Data|632146D Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|632146D Lv1 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 25%: 450 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|632146D Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|632146D Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 25%: 550 | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|632146D Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|632146D Lv3 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 25%: 650 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|632146D LvG Full}} | {{#lst:BBCF/Makoto Nanaya/Data|632146D LvG Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 25%: 750 | ||
| | |||
}} | }} | ||
}} | }} | ||
Line 650: | Line 580: | ||
{{#lst:BBCF/Makoto Nanaya/Data|236236D Lv1 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236236D Lv1 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 180 | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236236D Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236236D Lv2 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 180 | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236236D Lv3 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236236D Lv3 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 220 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 240 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 180 | ||
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{{#lst:BBCF/Makoto Nanaya/Data|236236DD Lv2 Full}} | {{#lst:BBCF/Makoto Nanaya/Data|236236DD Lv2 Full}} | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 200 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 220 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
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*Minimum Damage 20%: 232 | *Minimum Damage 20%: 232 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 360 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 440 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 600 | ||
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{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter*Minimum Damage 20%: 800 | ||
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{{Description| | {{Description|22|text={{ColumnList |text= | ||
* Values in [] are when canceled into or immediately after activating Overdrive | * Values in [] are when canceled into or immediately after activating Overdrive | ||
* Values in {} are during Active Flow | * Values in {} are during Active Flow | ||
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Revision as of 21:33, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. | ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. | RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. | Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. | On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2 T - Throw D - Doll attack, such as Carl's or Relius' doll Burst - Burst, which has its own unique attribute |
Invuln | |||||||||||||
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Comet Cannon 236A | |||||||||||||||||||||
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Break Shot Lv1 (strike) 236A > D | |||||||||||||||||||||
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Break Shot Lv1 (projectile) 236A > D | |||||||||||||||||||||
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Break Shot Lv2 (strike) 236A > D | |||||||||||||||||||||
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Break Shot Lv2 (projectile) 236A > D | |||||||||||||||||||||
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Break Shot Lv3 (strike) 236A > D | |||||||||||||||||||||
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Break Shot Lv3 (projectile) 236A > D | |||||||||||||||||||||
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Break Shot LvG (strike) 236A > D | |||||||||||||||||||||
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Break Shot LvG (projectile) 236A > D | |||||||||||||||||||||
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Corona Upper 623C | |||||||||||||||||||||
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Air Corona Upper j.623C | |||||||||||||||||||||
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Meteor Dive Lv1 623C > D | |||||||||||||||||||||
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Meteor Dive Lv2 623C > D | |||||||||||||||||||||
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Meteor Dive Lv3 623C > D | |||||||||||||||||||||
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Meteor Dive LvG 623C > D | |||||||||||||||||||||
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Shooting Star 236B | |||||||||||||||||||||
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Sirius Jolt 41236C | |||||||||||||||||||||
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Space Counter 214D | |||||||||||||||||||||
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Space Counter > Attack Lv1 214D > D | |||||||||||||||||||||
30F Hitstun | |||||||||||||||||||||
Space Counter > Attack Lv2 214D > D | |||||||||||||||||||||
33F Hitstun | |||||||||||||||||||||
Space Counter > Attack Lv3 214D > D | |||||||||||||||||||||
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Space Counter > Attack LvG 214D > D | |||||||||||||||||||||
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A Asteroid Vision 214A | |||||||||||||||||||||
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B Asteroid Vision 214B | |||||||||||||||||||||
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C Asteroid Vision 214C | |||||||||||||||||||||
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Break 214A > A | |||||||||||||||||||||
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Eclipse Turn 214A > B | |||||||||||||||||||||
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Rush 214A > C | |||||||||||||||||||||
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Infinite Rush 214A > C > C | |||||||||||||||||||||
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Mars Chopper 214A > C > A | |||||||||||||||||||||
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Star Gazer 214A > C > B | |||||||||||||||||||||
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Lander Blow Lv1 214A > C > D | |||||||||||||||||||||
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Lander Blow Lv2 214A > C > D | |||||||||||||||||||||
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Lander Blow Lv3 214A > C > D | |||||||||||||||||||||
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Lander Blow LvG 214A > C > D | |||||||||||||||||||||
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Cosmic Ray Lv1 214A > D | |||||||||||||||||||||
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Cosmic Ray Lv2 214A > D | |||||||||||||||||||||
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Cosmic Ray Lv3 214A > D | |||||||||||||||||||||
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Cosmic Ray LvG 214A > D | |||||||||||||||||||||
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Lightning Arrow Lv1 214B/C > D | |||||||||||||||||||||
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Lightning Arrow Lv2 214B/C > D | |||||||||||||||||||||
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Lightning Arrow Lv3 214B/C > D | |||||||||||||||||||||
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Lightning Arrow LvG 214B/C > D | |||||||||||||||||||||
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Acorn Taunt | |||||||||||||||||||||
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Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
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5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D | Throw, Jump, Special |
5B[1] | 6A | 2B | 5C, 2C, 3C | 5D, 2D | Jump[-], Special |
5C | - | - | 5CC | 5D, 2D | Special |
5CC | - | 6B | - | 5D, 2D | Special |
5D | - | - | - | - | Special (Lv1,2) |
2A[3] | 6A, 2A, 6A | 5B, 2B, 6B | 5C, 2C, 3C | 5D, 2D | Throw, Jump, Special |
2B[1] | 6A | - | 5C, 2C, 3C | 5D, 2D | Special |
2C | - | - | - | 5D, 2D | Special |
2D | - | - | - | - | Special (Lv1,2) |
6A | - | 5B, 6B | 6C, 3C | 5D, 2D | Jump, Special |
6B | 6A | - | 5CC | 5D, 2D | Special |
6C | - | - | - | 5D, 2D | Special |
3C | - | - | - | - | Special |
A | B | C | D | Cancels | |
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j.A | j.A | j.B | j.C | j.D | Throw, Jump, Special |
j.B | j.A | - | j.C | j.D | Jump, Special |
j.C | - | - | j.CC | - | Jump, Special |
j.CC | - | - | - | - | Jump, Special |
j.D | - | - | - | - | Special (Lv1,2) |
j.2C | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Makoto Nanaya/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •