BBCF/Makoto Nanaya/Frame Data: Difference between revisions

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{{NavTabs|game=BBCF|chara=Makoto Nanaya|discord=https://discord.gg/0uhyKY2H6rX9b0mz|forums=http://www.dustloop.com/forums/index.php?/forums/forum/141-makoto-nanaya/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_MK.html|active=frame_data}}
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Revision as of 04:01, 27 March 2021


System Data


Normal Moves

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5A


5B


5C


5CC


  • 21F hitstun
2A
rowspan=2


  • Values in [] are for followup 2As
2B


2C


6A


6B


  • Bonus Proration 110%
6C


3C


  • Bonus Proration 110%
3C Feint
3[C]


j.A


j.B


j.C


j.CC


j.2C


  • On hit/block, Makoto bounces upwards with recovery 10F

Drive Moves

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5D Lv1


5D Lv2


5D Lv3


  • Fatal Counter
5D LvG


  • Fatal Counter
2D Lv1


2D Lv2


2D Lv3


2D LvG


j.D Lv1


j.D Lv2


j.D Lv3


  • Fatal Counter
j.D LvG


  • Fatal Counter

Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


CrushTrigger
Uncharged/Charged


Specials

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Comet Cannon
236A


  • Can cancel into Shot 22-34
Break Shot Lv1 (strike)
236A > D


  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv1 (projectile)
236A > D


Break Shot Lv2 (strike)
236A > D


  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv2 (projectile)
236A > D


Break Shot Lv3 (strike)
236A > D


  • Fatal Counter
  • Frame Adv Listed assumes opponent blocks both the strike and projectile
Break Shot Lv3 (projectile)
236A > D


Break Shot LvG (strike)
236A > D


  • Fatal Counter
Break Shot LvG (projectile)
236A > D


  • Fatal Counter
Corona Upper
623C


Air Corona Upper
j.623C


Meteor Dive Lv1
623C > D


Meteor Dive Lv2
623C > D


Meteor Dive Lv3
623C > D


  • Fatal Counter
Meteor Dive LvG
623C > D


  • Fatal Counter
Shooting Star
236B


Sirius Jolt
41236C


  • Values in [] are when hitting standing opponent
Space Counter
214D


  • On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged
Space Counter > Attack Lv1
214D > D


30F Hitstun

Space Counter > Attack Lv2
214D > D


33F Hitstun

Space Counter > Attack Lv3
214D > D


  • Fatal Counter
  • 36F Hitstun
Space Counter > Attack LvG
214D > D


  • Fatal Counter
  • 36F Hitstun
A Asteroid Vision
214A


  • Can cancel into followups at various times
  • Starups for followups include the startups of this.
B Asteroid Vision
214B


  • Can cancel into air normals and followups 13 until landing
C Asteroid Vision
214C


  • Can cancel into air normals and followups 13 until landing
Break
214A > A


Eclipse Turn
214A > B


  • Can pass through opponent 1-17
Rush
214A > C


  • Followups occur after the second hit
Infinite Rush
214A > C > C


Mars Chopper
214A > C > A


Star Gazer
214A > C > B


Lander Blow Lv1
214A > C > D


Lander Blow Lv2
214A > C > D


Lander Blow Lv3
214A > C > D


  • Fatal Counter
Lander Blow LvG
214A > C > D


  • Fatal Counter
Cosmic Ray Lv1
214A > D


Cosmic Ray Lv2
214A > D


Cosmic Ray Lv3
214A > D


  • Fatal Counter
Cosmic Ray LvG
214A > D


  • Fatal Counter
  • 26F grounded hitstun
Lightning Arrow Lv1
214B/C > D


Lightning Arrow Lv2
214B/C > D


Lightning Arrow Lv3
214B/C > D


  • Fatal Counter
Lightning Arrow LvG
214B/C > D


  • Fatal Counter
Acorn
Taunt


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Big Bang Smash Lv1
632146D


  • Minimum Damage 25%: 450
Big Bang Smash Lv2
632146D


  • Minimum Damage 25%: 550
Big Bang Smash Lv3
632146D


  • Minimum Damage 25%: 650
Big Bang Smash LvG
632146D


  • Minimum Damage 25%: 750
Particle Flare (1) Lv1
236236D


  • Minimum Damage 20%: 180
Particle Flare (1) Lv2
236236D


  • Minimum Damage 20%: 180
Particle Flare (1) Lv3
236236D


  • Minimum Damage 20%: 220
Particle Flare (1) LvG
236236D


  • Minimum Damage 20%: 240
Particle Flare (2) Lv1
236236D > D


  • Minimum Damage 20%: 180
Particle Flare (2) Lv2
236236D > D


  • Minimum Damage 20%: 200
Particle Flare (2) Lv3
236236D > D


  • Minimum Damage 20%: 220
Particle Flare (2) LvG
236236D > D


  • Fatal Counter
  • Minimum Damage 20%: 232
Particle Flare (3) Lv1
236236D > D > D


  • Minimum Damage 20%: 360
Particle Flare (3) Lv2
236236D > D > D


  • Minimum Damage 20%: 440
Particle Flare (3) Lv3
236236D > D > D


  • Minimum Damage 20%: 600
Particle Flare (3) LvG
236236D > D > D


  • Fatal Counter*Minimum Damage 20%: 800

Exceed Accel

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Cygnus Combination
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 310 {606+60}

Astral Heat

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Planet Crusher
236214D
Lv1/2/3/G


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D Jump[-], Special
5C - - 5CC 5D, 2D Special
5CC - 6B - 5D, 2D Special
5D - - - - Special (Lv1,2)
2A[3] 6A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D Throw, Jump, Special
2B[1] 6A - 5C, 2C, 3C 5D, 2D Special
2C - - - 5D, 2D Special
2D - - - - Special (Lv1,2)
6A - 5B, 6B 6C, 3C 5D, 2D Jump, Special
6B 6A - 5CC 5D, 2D Special
6C - - - 5D, 2D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - j.CC - Jump, Special
j.CC - - - - Jump, Special
j.D - - - - Special (Lv1,2)
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Makoto Nanaya/Data.