BBCF/Makoto Nanaya/Frame Data

From Dustloop Wiki


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Makoto 5A.png


5BBBCS Makoto 5B.png


5CBBCS Makoto 5C.png


5CCBBCS Makoto 5CC.png


  • 21F hitstun
2ABBCS Makoto 2A.png


  • Values in [] are for followup 2As
2BBBCS Makoto 2B.png


2CBBCS Makoto 2C.png


6ABBCS Makoto 6A.png


6BBBCS Makoto 6B.png


  • Bonus Proration 110%
6CBBCS Makoto 6C.png


3CBBCS Makoto 3C.png


  • Bonus Proration 110%
3C FeintBBCS Makoto 3C.png
3[C]


j.ABBCS Makoto jA.png


j.BBBCS Makoto jB.png


j.CBBCS Makoto jC.png


j.CCBBCS Makoto jCC.png


j.2CBBCS Makoto j2C.png


  • On hit/block, Makoto bounces upwards with recovery 10F

Drive Moves

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5DBBCS Makoto 5D.png
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
2DBBCS Makoto 2D.png
Lv 1/2/3/G


j.DBBCS Makoto jD.png
Lv 1/2/3/G


  • Level 3/G Fatal Counter

Universal Mechanics

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Forward ThrowBBCS Makoto FThrow.png


  • Minimum Damage 100%
Back ThrowBBCS Makoto BThrow.png


  • Minimum Damage 100%
Air ThrowBBCS Makoto AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCS Makoto 6C.png


CrushTriggerBBCP Makoto CrushTrigger.png
Uncharged/Charged


Specials

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Comet CannonBBCS Makoto CometCannon.png
236A


  • Can cancel into Shot 22-34
Break Shot (strike)BBCS Makoto BreakShot.png
236A > D
Lv 1/2/3/G


  • Fatal Counter
  • Frame Adv Listed assumes opponent blocks both the strike and projectile
  • Level 3/G have Fatal Counter
Break Shot (projectile)BBCS Makoto BreakShot.png
236A > D
Lv 1/2/3/G


  • Level G has Fatal Counter
Corona UpperBBCS Makoto CoronaUpper.png
623C


Air Corona UpperBBCS Makoto CoronaUpper.png
j.623C


Meteor DiveBBCS Makoto MeteorDive.png
623C > D
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
Shooting StarBBCS Makoto ShootingStar.png
236B


Sirius JoltFile:BBCF Makoto SiriusJolt.png
41236C


  • Values in [] are when hitting standing opponent
Space CounterBBCS Makoto SpaceCounter.png
214D


  • On Guard Point, hitstop for Makoto is 0F. Opponent hitstop unchanged
Space Counter > AttackBBCS Makoto SpaceCounter.png
214D > D
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
A Asteroid VisionBBCS Makoto AsteroidVision.png
214A


  • Can cancel into followups at various times
  • Starups for followups include the startups of this.
B Asteroid VisionBBCS Makoto AsteroidVision.png
214B


  • Can cancel into air normals and followups 13 until landing
C Asteroid VisionBBCS Makoto AsteroidVision.png
214C


  • Can cancel into air normals and followups 13 until landing
BreakBBCS Makoto Break.png
214A > A


Eclipse TurnBBCS Makoto Turn.png
214A > B


  • Can pass through opponent 1-17
RushBBCS Makoto InfiniteRush.png
214A > C


  • Followups occur after the second hit
Infinite RushBBCS Makoto InfiniteRush.png
214A > C > C


Mars ChopperBBCS Makoto MarsChopper.png
214A > C > A


Star GazerBBCS Makoto StarGazer.png
214A > C > B


Lander BlowFile:BBCS Makoto LanderBlow.png
214A > C > D
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
Cosmic RayBBCP Makoto CosmicRay.png
214A > D
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
Lightning ArrowBBCS Makoto MeteorDive.png
214B/C > D
Lv 1/2/3/G


  • Level 3/G have Fatal Counter
Acorn
Taunt


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Big Bang SmashBBCS Makoto BigBangSmash.png
632146D
Lv 1/2/3/G


  • Minimum Damage 25%: 450 / 550 / 650 / 750
Particle Flare (1)BBCS Makoto ParticleFlare.png
236236D
Lv 1/2/3/G


  • Minimum Damage 20%: 180 / 180 / 220 / 240
Particle Flare (2)BBCS Makoto ParticleFlare.png
236236D > D
Lv 1/2/3/G


  • Fatal Counter
  • Minimum Damage 20%: 180 / 200 /220 /232
Particle Flare (3)BBCS Makoto ParticleFlare2.png
236236D > D > D
Lv 1/2/3/G


  • Fatal Counter
  • Minimum Damage 20%: 360 / 440 / 600 /800

Exceed Accel

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Cygnus CombinationFile:BBCF Makoto CygnusCombination.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 310 {606+60}

Astral Heat

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Planet CrusherBBCS Makoto PlanetCrusher2.png
236214D
Lv1/2/3/G


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D Jump[-], Special
5C - - 5CC 5D, 2D Special
5CC - 6B - 5D, 2D Special
5D - - - - Special (Lv1,2)
2A[3] 6A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D Throw, Jump, Special
2B[1] 6A - 5C, 2C, 3C 5D, 2D Special
2C - - - 5D, 2D Special
2D - - - - Special (Lv1,2)
6A - 5B, 6B 6C, 3C 5D, 2D Jump, Special
6B 6A - 5CC 5D, 2D Special
6C - - - 5D, 2D Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - j.CC - Jump, Special
j.CC - - - - Jump, Special
j.D - - - - Special (Lv1,2)
j.2C - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Makoto Nanaya/Data.