BBCF/Makoto Nanaya/Strategy

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General Tactics

TL;DR (For Beginners)

Important Moves

  • 6A: Antiair
  • 5B: Primary Poke
  • 6B: Standing Overhead
  • 2B: Low, catches rolls and picks up from the ground.
  • 623C: DP
  • 214X: Good tool for mixup and pressures.
  • j.2C: Anti-air bait.
  • 236A: Oki tool

Makoto is a rushdown character with a simple gameplan. Her objective is to get close and stick to the opponent. In neutral, she doesn't have as many options as some characters to contest space. Instead, she often has to run and dash barrier or jump to navigate space. She can also use her Asteroid Vision to mix up her approaches. She can combine this with her j.2C in order to condition opponents. She can also use 236A~D and 5B to poke at her opponents. Once she's in, she has solid pressure tools to keep up the pace. She can use 214A~A in order to reset pressure, bait bursts and Overdrives. 6B and 2B are her standing overhead and her low. She can gatling into them from many moves. On defense, outside of system mechanics she has her DP (623C) and Shooting Star to call out certain options. With good neutral and awareness of her opponent, Makoto can dish out damage and take games.

Blockstrings

Many characters in Blazblue have very freeform blockstrings, so don't let these be the end all be all to your blockstrings. You will always have to adjust your strings based on gamestate, matchup, and the opponent. These blockstrings are meant to show examples and ideas of what Makoto can do.


2A > 2A > 5B > 5C > d.5CC

Delay 5CC is a strong option to slip into your offense to frametrap.


2A > 2A > 5B > 5C > 6B

Basic blockstring into an overhead.


2A > 2A > 5B > 5C > 214A~A > 2A

An example of using Asteroid Vision A's cancel in order to reset pressure. Like many pressure resets, this loses to mashes hard.


2A > 2A > 5B > 214A~B > 2B > 5B

An example of using Asteroid Vision's crossup to catch people off guard. This loses to mashes very hard, so balance this with other options carefully.


2A > 2A > 5B > d.3[C]

An example of using 3C to bait out a reversal. This will still lose to 2A mashes, so be mindful.

Okizeme

Makoto's primary Oki tool, Comet Cannon oki (AKA Ball Oki). She can set it after scoring an air hit 5D in the corner. This gives her some time to run mixups or call out roll techs 2B. However, opting for Comet oki always comes at the cost of potential damage. Check the combos section for setus into Ball Oki

Tips and Tricks

  • Use 3C to bait most reversals!
  • 236A~D is one of your only Midscreen tools
  • Try using level 1/2 Drive moves to special cancel and stay safe
  • Bait Counter Assaults with 214B or get riskier with 41236B
  • Use 214A~A to bait out Overdrives and bursts

Fighting Makoto

Video showing punishable gaps in Makoto's preassure

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