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Poison and Life Drain[edit]


Poison (via Bang's poison nail) and Life Drain (via Hazama's Overdrive) both steadily decrease the opponent's life while active, but can never kill the opponents by themselves; the most they can do is decrease the opponent's life to 1 health.

Recognizing Invincibility[edit]

Notice the white circle?

When your character is attribute invincible to an enemy's, you may notice that a white circle will appear.

Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.

Instantly Stopping a Run[edit]

While running, a throw totally halts your character's momentum. This throw can be kara canceled into Barrier (done via [BC] > 4ABC) to immediately come to a stop, avoiding the sliding momentum that a regular Barrier run stop would have. The difference isn't normally worth it given the execution requirement but it could have situational applications or be used in precise spacing games.

BlazBlue: Central Fictione
Click [★] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes

Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc