BBCF/Miscellaneous

From Dustloop Wiki

Character Hashtags

With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows:

Character Hashtag
Ragna the Bloodedge #BBCF2_RG
Jin Kisaragi #BBCF2_JI
Noel Vermillion #BBCF2_NO
Bullet #BBCF2_BU
Rachel Alucard #BBCF2_RC
Taokaka #BBCF2_TK
Iron Tager #BBCF2_TG
Hakumen #BBCF2_HK
Arakune #BBCF2_AR
Nu-13 #BBCF2_NU
Mu-12 #BBCF2_MU
Lambda 11 #BBCF2_LA
Hazama #BBCF2_HZ
Makoto Nanaya #BBCF2_MK
Platinum the Trinity #BBCF2_PL
Izayoi #BBCF2_IZ
Azrael #BBCF2_AZ
Celica A. Mercury #BBCF2_CE
Nine the Phantom #BBCF2_NI
Naoto Kurogane #BBCF2_NA
Susano'o #BBCF2_SU
Es #BBCF2_ES
Mai Natsume #BBCF2_MA
Jubei #BBCF2_JU
Relius Clover #BBCF2_RE
Carl Clover #BBCF2_CR
Valkenhayn R. Hellsing #BBCF2_VK
Tsubaki Yayoi #BBCF2_TS
Kagura Mutsuki #BBCF2_KG
Hibiki Kohaku #BBCF2_HI
Kokonoe Mercury #BBCF2_KO
Yuuki Terumi #BBCF2_TE
Izanami #BBCF2_IN

Poison and Life Drain

BBPoison.png

Poison (via Bang's poison nail) and Life Drain (via Hazama's Overdrive) both steadily decrease the opponent's life while active, but can never kill the opponents by themselves; the most they can do is decrease the opponent's life to 1 health.

Recognizing Invincibility

Notice the white circle?

When your character is attribute invincible to an enemy's, you may notice that a white circle will appear.

Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.

Instantly Stopping a Run

While running, a throw totally halts your character's momentum. This throw can be kara canceled into Barrier (done via [BC] > 4ABC) to immediately come to a stop, avoiding the sliding momentum that a regular Barrier run stop would have. The difference isn't normally worth it given the execution requirement but it could have situational applications or be used in precise spacing games.