Character Hashtags
With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows:
Character | Hashtag |
---|---|
Ragna the Bloodedge | #BBCF2_RG |
Jin Kisaragi | #BBCF2_JI |
Noel Vermillion | #BBCF2_NO |
Bullet | #BBCF2_BU |
Rachel Alucard | #BBCF2_RC |
Taokaka | #BBCF2_TK |
Iron Tager | #BBCF2_TG |
Hakumen | #BBCF2_HK |
Arakune | #BBCF2_AR |
Nu-13 | #BBCF2_NU |
Mu-12 | #BBCF2_MU |
Lambda 11 | #BBCF2_LA |
Hazama | #BBCF2_HZ |
Makoto Nanaya | #BBCF2_MK |
Platinum the Trinity | #BBCF2_PL |
Izayoi | #BBCF2_IZ |
Azrael | #BBCF2_AZ |
Celica A. Mercury | #BBCF2_CE |
Nine the Phantom | #BBCF2_NI |
Naoto Kurogane | #BBCF2_NA |
Susano'o | #BBCF2_SU |
Es | #BBCF2_ES |
Mai Natsume | #BBCF2_MA |
Jubei | #BBCF2_JU |
Relius Clover | #BBCF2_RE |
Carl Clover | #BBCF2_CR |
Valkenhayn R. Hellsing | #BBCF2_VK |
Tsubaki Yayoi | #BBCF2_TS |
Kagura Mutsuki | #BBCF2_KG |
Hibiki Kohaku | #BBCF2_HI |
Kokonoe Mercury | #BBCF2_KO |
Yuuki Terumi | #BBCF2_TE |
Izanami | #BBCF2_IN |
Poison and Life Drain
Poison (via Bang's poison nail) and Life Drain (via Hazama's Overdrive) both steadily decrease the opponent's life while active, but can never kill the opponents by themselves; the most they can do is decrease the opponent's life to 1 health.
Recognizing Invincibility
When your character is attribute invincible to an enemy's, you may notice that a white circle will appear.
Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.
Instantly Stopping a Run
While running, a throw totally halts your character's momentum. This throw can be kara canceled into Barrier (done via [BC] > 4ABC) to immediately come to a stop, avoiding the sliding momentum that a regular Barrier run stop would have. The difference isn't normally worth it given the execution requirement but it could have situational applications or be used in precise spacing games.
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •