Character Hashtags
With the ease of posting videos and discussion to twitter, it can be helpful to know how to track this information down. Each character in the game has a specific hashtag which people should aim to use when posting tweets for ease of searching. Older character hashtags used "BBCF_XX" as a pattern, though sometimes things will still be posted with this format. As of CF2 the pattern was changed to was changed to "BBCF2_XX". The current list of hashtags is as follows:
Character | Hashtag |
---|---|
Ragna the Bloodedge | #BBCF2_RG |
Jin Kisaragi | #BBCF2_JI |
Noel Vermillion | #BBCF2_NO |
Rachel Alucard | #BBCF2_RC |
Taokaka | #BBCF2_TK |
Iron Tager | #BBCF2_TG |
Litchi Faye Ling | #BBCF2_LI |
Arakune | #BBCF2_AR |
Bang Shishigami | #BBCF2_BG |
Carl Clover | #BBCF2_CR |
Hakumen | #BBCF2_HK |
Nu-13 | #BBCF2_NU |
Tsubaki Yayoi | #BBCF2_TS |
Hazama | #BBCF2_HZ |
Mu-12 | #BBCF2_MU |
Makoto Nanaya | #BBCF2_MK |
Valkenhayn R. Hellsing | #BBCF2_VK |
Platinum the Trinity | #BBCF2_PL |
Relius Clover | #BBCF2_RE |
Izayoi | #BBCF2_IZ |
Amane Nishiki | #BBCF2_AM |
Bullet | #BBCF2_BU |
Azrael | #BBCF2_AZ |
Kagura Mutsuki | #BBCF2_KG |
Kokonoe | #BBCF2_KO |
Yuuki Terumi | #BBCF2_TE |
Celica A. Mercury | #BBCF2_CE |
Lambda-11 | #BBCF2_LA |
Hibiki Kohaku | #BBCF2_HI |
Nine the Phantom | #BBCF2_NI |
Naoto Kurogane | #BBCF2_NA |
Izanami | #BBCF2_IN |
Susano'o | #BBCF2_SU |
Es | #BBCF2_ES |
Mai Natsume | #BBCF2_MA |
Jubei | #BBCF2_JU |
Recognizing Invincibility
When your character is attribute invincible to an enemy's, you may notice that a white circle will appear.
Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.
Instantly Stopping a Run
While running, a throw totally halts your character's momentum. This throw can be kara canceled into Barrier (done via [BC] > 4ABC) to immediately come to a stop, avoiding the sliding momentum that a regular Barrier run stop would have. The difference isn't normally worth it given the execution requirement but it could have situational applications or be used in precise spacing games.
Optimal Settings for PC
The optimal settings for BBCF for PC are
- anti aliasing off
- vsync off
- bloom off
- fullscreen
- 1920 x 1080 (1080p)
This lowers native input delay of 5.5 frames to 3.5 frames. (The PSN version has 2.5 frames of input delay.)
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State