Mu-12 is the true form of Noel Vermillion after fusing with the True Azure through Terumi's ambitions to destroy the Master Unit Amaterasu, and erase the world from its existence. Due to his influence, she believes that the world is filled with nothing but lies. Mu-12 is a dynamic zoning character with high damage output and capable defensive tools.
Drive: Steins Gunner
Steins Gunner projects an energy node (Stein) to the targeted location. Steins have a "heating" period before they fire, and will cease heating if µ receives damage or blocks. However, once the stein has finished heating up, it will fire and cause most attacks to trade/lose. Steins can also be Charged by holding down the Drive button while projecting the Stein. Charged Steins take longer to heat up, but have much more powerful beams. Steins are also used for two of µ's special attacks and one of her supers; Totsuka, Kuninotokotachi and Yata no Kagami which will be detailed later.
An important note is that all Stein actions are cancel-able into Specials, Drives and Jumps and C-Class Normals on whiff. Mastering whiff-cancel timings and varying your options is very critical to succeeding with the character overall.
Overdrive: Steins Geiser
- All steins shoot charged lasers.
- All steins shoot immediately as soon as they finish "spawning".
- Steins will shoot so long as Mu is not in hitstun or blockstun at the time the stein attempts to shoot, regardless of if she blocked or was hit by something between that time.
- 236D deals more damage and has much less recovery.
- 214D has an extra hitstun effect and does more damage.
- 632146D fires one extra laser directly at the opponent per stein on screen and the first direct shot is fired much sooner.
- 632146C increased damage.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Does solid damage on average.
- Has a great backdash.
- Has a decent DP to compliment her full kit of defensive tools, making her hard to lock down.
- Prominent zoning game that allows for dominant neutral control.
- Strong knockdown okizeme and mix up in the corner. Borderline setplay.
- Many anti air options.
- She can literally kill gods! What more could you want or need?
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- Can be difficult to play well to her full potential without knowledge of drive timings for improvised pressure and combos.
- None of her normals provide frame advantage, thus she requires the use of her steins to keep the pressure up.
- Some tools are indirect, or have vague applications in most match-ups.
- Stein shots can sometimes interrupt your own pressure and combos. This can be mitigated with discipline but sometimes its largely out of your hands.
- Knockdown game requires a fair bit of practice, there's a lot to learn!
- Is tied for lowest health in the game with Ragna, Nu, Carl, Celica and Taokaka.
- She's not edgy anymore.
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