BBCF/Mu-12/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Mu-12 10,000 4F 25F (1-5F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 5 7 0 100 77 Normal SORJ 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 3 20 -9 100 85 Long SORJ 2 13 14 17 18 29 10 +0 +1
5C 860 Mid 12 3 22 -8 100 89 Long SOJ*R 3 16 19 21 24 35 11 +0 +2
2A 300 All 7 4 10 -2 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 560 Low 8 4 10 0 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 880 Mid 14 3 27 -11 11~16 H 90 92 Long SOJR 4 18 19 36 Launch 51 12 +0 +5
6A 700 Mid 11 6 17 -6 5~16 H 90 89 Long SORJ 3 16 17 26 Launch 40 11 +0 +2
6B 600×2 Mid, High 16 2(4)4 26 -13 90 85, 79 Long, Normal SOR 3 16 17, Launch 40 + Down 23, 40 + GBounce 25, Launch 57 + Down 23, 57 + GBounce 11 +0 +2
6C 1000 All 18 6 42 -27 100 84 Long SOR 5 20 Launch 60 + WBounce 60 + WStick 28 Launch 79 + WBounce 60 + WStick 43 16 +0 +23
3C 820 Low 14 3 24 -10 90 89 Long SORJ 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal SORJ 1 11 12 14 16 25 9 +0 +0
j.B 580 High/Air 10 6 21 80 85 Long SORJ 2 13 14 17 18 29 10 +0 +1
j.C 840 High/Air 12 6 18+4L 80 89 Long SORJ* 3 16 17 21 22 35 11 +0 +2
j.2C 900 High/Air 14 6 18+4L 80 89 Long SOR 3 16 17 40 22 54 + Down 23 11 +0 +2


Drive Moves

For all Drive moves Startup listed is for the stein's own attack. Mu herself only animates the move for the listed recovery time.

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 500 All 144 12 Total: 40 70 92 Normal 2 13 14 25 18 37 0/+5 +5 +6
5D OD 850 All 76 40 Total: 40 70 92 Normal 4 18 19 25 24 40 0/+12 +12 +17
5[D] 850 All 176 40 Total 54 70 92 Normal 4 18 19 25 24 40 0/+12 +12 +17
j.D 500 All 151 12 Total: 43 70 92 Normal 2 13 14 25 18 37 0/+5 +5 +6
j.D OD 850 All 84 40 Total: 43 70 92 Normal 4 18 19 25 24 40 0/+12 +12 +17
j.[D] 850 All 184 40 Total: 59 70 92 Normal 4 18 19 25 24 40 0/+12 +12 +17


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 1500 Throw 7 3 23 100 50 Normal 0,4 Launch 100 0, 12 +0
j.BC Air Throw 0, 1500 Throw 7 3 23+3L 100 50 Normal 0, 4 Launch 60 + GBounce 0 +0
6AB Counter Assault 0 All 13 3 32 -16 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
623C Origins 1200 All 14 8 37 -19 1~7 All
8~21 Guard All
60 92 Very Short R 4 18 Launch 19 + WBounce 40 Launch 34 + WBounce 40 + Slide 20 12 +0 +5
j.623C Air Origins 1200 All 14 8 Until L+15 1~7 All
8~21 Guard All
60 92 Very Short R 4 18 Launch 19 + WBounce 40 Launch 34 + WBounce 40 + Slide 20 12 +0 +5
236D Totsuka Blade 750 All 24 Total: 72 [Total 54] 80 89 Normal R 3 16 17 25 22 39 0/+6 +6 +8
214D Tokotachi Blade 800 [800, 700] All 30 Until Hit [Until Hit(10)14] Total: 39 80 89
[85, 94]
Normal 3 16 Crumple 27, Launch 60
[60, 40]
Crumple 54, Launch 74
[74, 54]
0/+6 [0/+10, 0/+6] +6 [+10, +6] +8 [+12, +8]
63214C Sword of Decimation 1000 [1500] Mid 17~39 [40] 7 22 -4 [-2] 100 82 Long R 4 [5] 18 [20] Launch 46 + Slide 10
[46 + WBounce 60]
Launch 64 + Slide 10
[64 + WBounce 60]
12 [20] +0 +5 [+8]
63214B Sword of Infinity 1100 High/Air 31 3 Until L 100 74 Normal R 5 20 Launch 49 Launch 65 13 +0 +8
236A Arrows of Heaven 360×3 All 13 Until Ofscreen Total: 51 80 89 Normal 3 16 17 17 22 31 0 +0 +2
j.236A Air Arrows of Heaven 360×3 All 13 Until Hit Total: 51+3L 80 89 Normal 3 16 17 17 22 31 0 +0 +2


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Blessed Mirror 640 [760] All 5+(90 Flash)+33 Until Hit Total: 52 80 92 Normal 4 18 19 40 24 55 0/+12 +12 +17
j.632146D Air Blessed Mirror 640 [760] All 5+(90 Flash)+42 Until Hit Total: Until L+5 80 92 Normal 4 18 19 40 24 55 0/+12 +12 +17
632146D Extra Laser Additional Laser 640 [760] All Until Hit 80 92 Normal 4 18 19 40 24 55 0/+12 +12 +17
632146C Wisdom of the Divines 1200, 400×8
[1400, 250×24]
All 5+(25 Flash)+5 8 42 -31 1~17 All 100 92 Normal R 18 Crumple 54 Stand Crumple 54 Stand 15 15, 0/+12×8 [×24] +5


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Pillar of Light 600, 2430
{600, 525×10}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 3 26 Launch 60 + Down 73 20 20, 0/+13
[20, 0/+2×10]
+0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Sword of the Godslayer 0, 37000 All 8+(75 Flash)+9 4 50 -32 8~25 All 100 92 Long 4 18 12


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCS Mu 5A.png
Guard:
All
Startup:
6
Recovery:
7
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C xD Throw, Jump, Special
5B
BBCS Mu 5B.png
Guard:
Mid
Startup:
8
Recovery:
20
Advantage:
-9
[2*]
6A 2B, 6B 5C, 2C, 3C xD Jump, Special
5C
BBCS Mu 5C.png
Guard:
Mid
Startup:
12
Recovery:
22
Advantage:
-8
[2*]
- 6B 2C, 6C, 3C xD Special
2A
BBCS Mu 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
-2
[3]
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C xD Throw, Special
2B
BBCS Mu 2B.png
Guard:
Low
Startup:
8
Recovery:
10
Advantage:
0
[2*]
6A 5B, 6B 5C, 2C, 3C xD Special
2C
BBCS Mu 2C.png
Guard:
Mid
Startup:
14
Recovery:
27
Advantage:
-11
[2*]
- 6B 5C, 6C, 3C xD Jump, Special
6A
BBCS Mu 6A.png
Guard:
Mid
Startup:
11
Recovery:
17
Advantage:
-6
[2]
- 5B, 2B, 6B 5C, 2C, 6C, 3C xD Jump, Special
6B
BBCS Mu 6B.png
Guard:
Mid, High
Startup:
16
Recovery:
26
Advantage:
-13
[1]
- - 5C, 2C, 6C, 3C (all 2nd hit) xD Special
6C
BBCS Mu 6C.png
Guard:
All
Startup:
18
Recovery:
42
Advantage:
-27
[1]
- - - xD Special
3C
BBCS Mu 3C.png
Guard:
Low
Startup:
14
Recovery:
24
Advantage:
-10
- - - xD Jump, Special
xD
BBCP Mu groundD.png
Guard:
All
Startup:
144
Recovery:
Total: 40
Advantage:
[2]
- 6B 5C, 2C, 6C, 3C xD[+] Jump[+]
Air Revolver Action Table
A B C D Cancels
j.A
BBCS Mu jA.png
Guard:
High/Air
Startup:
8
Recovery:
10
Advantage:
j.A j.B j.C, j.2C j.xD Throw, Jump, Special
j.B
BBCS Mu jB.png
Guard:
High/Air
Startup:
10
Recovery:
21
Advantage:
j.A - j.C, j.2C j.xD Jump, Special
j.C
BBCS Mu jC.png
Guard:
High/Air
Startup:
12
Recovery:
18+4L
Advantage:
- j.B j.2C j.xD Jump[-], Special
j.2C
BBCS Mu j2C.png
Guard:
High/Air
Startup:
14
Recovery:
18+4L
Advantage:
- - - j.xD Special
j.xD
BBCS Mu airD.png
Guard:
All
Startup:
151
Recovery:
Total: 43
Advantage:
[2]
- - j.C, j.2C j.xD[+] Jump[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only
  • : 2C/5C are tied together, you can only chain twice any combination of them (ex: 2C 5D 2C does not allow you to chain into 5C afterward). The same applies to 2B/5B

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Mu-12/Data.