BBCF/Mu-12/Frame Data

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< BBCF‎ | Mu-12
Revision as of 05:33, 12 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Mu 5A.png


5BBBCS Mu 5B.png


5CBBCS Mu 5C.png


2ABBCS Mu 2A.png


2BBBCS Mu 2B.png


2CBBCS Mu 2C.png


6ABBCS Mu 6A.png


6BBBCS Mu 6B.png


  • Fatal Counter
6CBBCS Mu 6C.png


  • Fatal Counter
3CBBCS Mu 3C.png


j.ABBCS Mu jA.png


j.BBBCS Mu jB.png


j.CBBCS Mu jC.png


j.2CBBCS Mu j2C.png


Drive Moves

For all Drive moves Startup listed is for the stein's own attack. Mu herself only animates the move for the listed recovery time.

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D SummonBBCP Mu bit.png
BBCP Mu groundD.png


D SummonBBCP Mu bit.png
BBCP Mu groundD.png

OD


D SummonBBCP Mu bitCharged.png
File:BBCP groundD bit.png

Charged


Air D SummonBBCP Mu bit.png
BBCS Mu airD.png


Air D SummonBBCP Mu bit.png
BBCS Mu airD.png

OD


Air D SummonBBCP Mu bitCharged.png
BBCS Mu airD.png

Charged


Universal Mechanics

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Ground ThrowBBCS Mu throw.png


  • Minimum Damage 100%
Air ThrowBBCS Mu AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCS Mu 5B.png


Crush TriggerBBCP Mu CT.png
Uncharged/Charged


Specials

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OriginsBBCS Mu Origins.png
623C


  • On Guard Point, hitstop for Mu is 0F. Opponent hitstop unchanged
Air OriginsBBCS Mu Origins.png
j.623C


  • On Guard Point, hitstop for Mu is 0F. Opponent hitstop unchanged
Totsuka BladeBBCS Mu TotsukaBlade.png
236D (Air OK)


  • Each bounce from the laser is considered a different attack for proration purposes
  • Not affected by same move rate
Tokotachi BladeFile:BBCS Mu Kuniotokotachi.png
214D (Air OK)


  • Values in [] are during OD
Sword of DecimationBBCS Mu SOD.png
63214C


  • Values in [] are for max charge
  • Fatal Counter
Sword of InfinityBBCP Mu Ikutachi.png
63214B


Arrows of HeavenFile:BBCS Mu ArrowsOfHeaven.png
236A


Air Arrows of HeavenFile:BBCS Mu ArrowsOfHeaven.png
j.236A


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Blessed MirrorBBCS Mu BlessedMirror.png
632146D


  • Values in [] are during OD
  • Startup listed is for the final, guaranteed laser.
  • Shoots 1 [2] laser for each Stein deployed plus one final laser.
  • Startup for these lasers are 5+9, 5+15, 5+21, 5+27.
  • Minimum Damage 10%: 64 [76]
Air Blessed MirrorBBCS Mu BlessedMirror.png
j.632146D


  • Values in [] are during OD
  • Startup listed is for the final, guaranteed laser
  • Shoots 1 [2] laser for each Stein deployed plus one final laser
  • Startup for these lasers are 5+18, 5+24, 5+30, 5+36
  • Minimum Damage 10%: 64 [76]
Additional LaserBBCS Mu BlessedMirror.png
from Blessed Mirror


  • Values in [] are during OD
  • These lasers can hit twice: once before reaching Stein, and again after reflect
  • [Damage while traveling to Steins is 640, becomes 760 after reflect]
  • Minimum Damage 10%: 64 [76]
Wisdom of the DivinesBBCS Mu WisdomOfTheDivines2.png
632146C


  • Values in [] are during OD
  • Rapid cancel only available on block
  • Minimum Damage 20%: 880 [1480]

Exceed Accel

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Pillar of LightBBCF Mu ExceedAccel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 303 {585+51}

Astral Heat

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Sword of the GodslayerBBCP Mu SwordOfTheGodslayer2.png
222D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C xD Throw, Jump, Special
5B[2*] 6A 2B, 6B 5C, 2C, 3C xD Jump, Special
5C[2*] - 6B 2C, 6C, 3C xD Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C xD Throw, Special
2B[2*] 6A 5B, 6B 5C, 2C, 3C xD Special
2C[2*] - 6B 5C, 6C, 3C xD Jump, Special
6A[2] - 5B, 2B, 6B 5C, 2C, 6C, 3C xD Jump, Special
6B[1] - - 5C, 2C, 6C, 3C (all 2nd hit) xD Special
6C[1] - - - xD Special
3C - - - xD Jump, Special
xD[2] - 6B 5C, 2C, 6C, 3C xD[+] Jump[+]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.xD Throw, Jump, Special
j.B j.A - j.C, j.2C j.xD Jump, Special
j.C - j.B j.2C j.xD Jump[-], Special
j.2C - - - j.xD Special
j.xD[2] - - j.C, j.2C j.xD[+] Jump[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only
  • : 2C/5C are tied together, you can only chain twice any combination of them (ex: 2C 5D 2C does not allow you to chain into 5C afterward). The same applies to 2B/5B

Navigation

To edit frame data, edit values in BBCF/Mu-12/Data.