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{{#lst:BBCF/Naoto Kurogane/Data|5A}} | {{#lst:BBCF/Naoto Kurogane/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hits crouching | *Hits crouching | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5AA}} | {{#lst:BBCF/Naoto Kurogane/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Hits crouching | *Hits crouching | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5B}} | {{#lst:BBCF/Naoto Kurogane/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump cancellable on hit and on block | *Jump cancellable on hit and on block | ||
*Gatlings into 6B | *Gatlings into 6B | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5C}} | {{#lst:BBCF/Naoto Kurogane/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Jump cancelable on hit and on block | *Jump cancelable on hit and on block | ||
*Gatlings into 6B | *Gatlings into 6B | ||
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{{#lst:BBCF/Naoto Kurogane/Data|2A}} | {{#lst:BBCF/Naoto Kurogane/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
Fast but short ranged kick. Hits low. Good for stagger pressure. Gatlings into itself from 5A. Not as useful as 5A since it has less frame advantage and can't be jump canceled. Not very useful for starting pressure since 5A does everything this does much better. | Fast but short ranged kick. Hits low. Good for stagger pressure. Gatlings into itself from 5A. Not as useful as 5A since it has less frame advantage and can't be jump canceled. Not very useful for starting pressure since 5A does everything this does much better. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|2B}} | {{#lst:BBCF/Naoto Kurogane/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Gatlings into 6A 6B | *Gatlings into 6A 6B | ||
*Can cross under | *Can cross under | ||
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{{#lst:BBCF/Naoto Kurogane/Data|2C}} | {{#lst:BBCF/Naoto Kurogane/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head invulnerability | *Head invulnerability | ||
*Float state on counter | *Float state on counter | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6A}} | {{#lst:BBCF/Naoto Kurogane/Data|6A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Forces crouching on hit | *Forces crouching on hit | ||
Naoto hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Naoto's only overhead. | Naoto hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Naoto's only overhead. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6B}} | {{#lst:BBCF/Naoto Kurogane/Data|6B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Lower body invulnerability | *Lower body invulnerability | ||
*Throw invulnerability | *Throw invulnerability | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6C}} | {{#lst:BBCF/Naoto Kurogane/Data|6C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not hit crouching | *Does not hit crouching | ||
Naoto does a giant leap before kicking at the opponent. Can easily cross-up, is safe on block and should be followed up with dash B for a good combo. Does not cross up in corner. If Naoto does the kick directly above the opponent, they will have cross-up protection. Has a hitbox in front of Naoto. Gatlings after any D normal to catch opponent's trying to jump out of D pressure. Benefits to this move is the ability to normal or special cancel the landing recovery on whiff | Naoto does a giant leap before kicking at the opponent. Can easily cross-up, is safe on block and should be followed up with dash B for a good combo. Does not cross up in corner. If Naoto does the kick directly above the opponent, they will have cross-up protection. Has a hitbox in front of Naoto. Gatlings after any D normal to catch opponent's trying to jump out of D pressure. Benefits to this move is the ability to normal or special cancel the landing recovery on whiff | ||
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{{#lst:BBCF/Naoto Kurogane/Data|3C}} | {{#lst:BBCF/Naoto Kurogane/Data|3C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Causes knockdown on hit | *Causes knockdown on hit | ||
*Causes hard knockdown on counter hit | *Causes hard knockdown on counter hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.A}} | {{#lst:BBCF/Naoto Kurogane/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms. Mainly used in block strings after jump in j5B to get an extra hit in before landing. | Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms. Mainly used in block strings after jump in j5B to get an extra hit in before landing. | ||
}} | }} | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.B}} | {{#lst:BBCF/Naoto Kurogane/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Hits the opponent with a diagonally-downward kick. Solid for air combos, and an amazing crossup tool as it has a good hitbox behind Naoto. | Hits the opponent with a diagonally-downward kick. Solid for air combos, and an amazing crossup tool as it has a good hitbox behind Naoto. | ||
}} | }} | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.C}} | {{#lst:BBCF/Naoto Kurogane/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
A horizontal kick. Decent for air-to-air and an overall solid tool. CH Causes a great amount of hitstun. | A horizontal kick. Decent for air-to-air and an overall solid tool. CH Causes a great amount of hitstun. | ||
}} | }} | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5D}} | {{#lst:BBCF/Naoto Kurogane/Data|5D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit | *Dash cancelable before hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5D OD}} | {{#lst:BBCF/Naoto Kurogane/Data|5D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
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{{#lst:BBCF/Naoto Kurogane/Data|2D}} | {{#lst:BBCF/Naoto Kurogane/Data|2D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit | *Dash cancelable before hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|2D OD}} | {{#lst:BBCF/Naoto Kurogane/Data|2D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Dash cancelable before hit and on hit | *Dash cancelable before hit and on hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6D}} | {{#lst:BBCF/Naoto Kurogane/Data|6D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Causes float on hit | *Causes float on hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6D OD}} | {{#lst:BBCF/Naoto Kurogane/Data|6D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Gatlings into 6C | *Gatlings into 6C | ||
*Causes float on hit | *Causes float on hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.D OD}} | {{#lst:BBCF/Naoto Kurogane/Data|j.D OD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Uncharged j.D has 5f of Forced Landing Recovery | *Uncharged j.D has 5f of Forced Landing Recovery | ||
*Charged j.D has 10f of Forced Landing Recovery | *Charged j.D has 10f of Forced Landing Recovery | ||
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{{#lst:BBCF/Naoto Kurogane/Data|BC}} | {{#lst:BBCF/Naoto Kurogane/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes float | *Causes float | ||
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{{#lst:BBCF/Naoto Kurogane/Data|4BC}} | {{#lst:BBCF/Naoto Kurogane/Data|4BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes side swap | *Causes side swap | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.BC}} | {{#lst:BBCF/Naoto Kurogane/Data|j.BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*100% minimum damage | *100% minimum damage | ||
*Causes hard knock down | *Causes hard knock down | ||
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{{#lst:BBCF/Naoto Kurogane/Data|6AB}} | {{#lst:BBCF/Naoto Kurogane/Data|6AB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Must be preformed during Block Stun | *Must be preformed during Block Stun | ||
*Full invulnerability | *Full invulnerability | ||
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{{#lst:BBCF/Naoto Kurogane/Data|5[AB]}} | {{#lst:BBCF/Naoto Kurogane/Data|5[AB]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Causes stagger on hit | *Causes stagger on hit | ||
*Causes wall bounce on air hit | *Causes wall bounce on air hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|236B}} | {{#lst:BBCF/Naoto Kurogane/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Has a deceptively large vertical hit box but forward movement makes it impractical as an anti air. | Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Has a deceptively large vertical hit box but forward movement makes it impractical as an anti air. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|Fang 236B}} | {{#lst:BBCF/Naoto Kurogane/Data|Fang 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fatal Counter | *Fatal Counter | ||
Naoto follows up Banishing Fang with a swipe of his hand. Main use is to go into the third hit of the Banishing Fang rekka. Can be delayed slightly to punish mashing. Combos into Raid on crouching or air hit. Fatal counter can be followed up with phantom pain if you input 8 214A after hit. Using 5D/2D,236B whiff,236B can also be used to fish for fatal counters. | Naoto follows up Banishing Fang with a swipe of his hand. Main use is to go into the third hit of the Banishing Fang rekka. Can be delayed slightly to punish mashing. Combos into Raid on crouching or air hit. Fatal counter can be followed up with phantom pain if you input 8 214A after hit. Using 5D/2D,236B whiff,236B can also be used to fish for fatal counters. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|Roar 236B}} | {{#lst:BBCF/Naoto Kurogane/Data|Roar 236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Fatal Counter | *Fatal Counter | ||
*Enhanced version is dash cancelable on hit | *Enhanced version is dash cancelable on hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|Roar 236C}} | {{#lst:BBCF/Naoto Kurogane/Data|Roar 236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | ||
}} | }} | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.623C}} | {{#lst:BBCF/Naoto Kurogane/Data|j.623C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Head invulnerability 4-11 | *Head invulnerability 4-11 | ||
Naoto does a rising uppercut with his fist. C version has 1 hit and doesn't do much damage. Strictly an anti-air. | Naoto does a rising uppercut with his fist. C version has 1 hit and doesn't do much damage. Strictly an anti-air. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.623D}} | {{#lst:BBCF/Naoto Kurogane/Data|j.623D}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Enhanced version beats almost every attack in the game. | *Enhanced version beats almost every attack in the game. | ||
Naoto's DP. D version has 2 hits, tons of invul and is used to end combos. D version has a claw effect on it while C version does not. | Naoto's DP. D version has 2 hits, tons of invul and is used to end combos. D version has a claw effect on it while C version does not. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|623C 2C}} | {{#lst:BBCF/Naoto Kurogane/Data|623C 2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto brings the opponent down after Inferno Crusader with a downwards kick. Emergency-techable. His main way of ending combos. Can also be whiffed to in certain combos for additional followup. | Naoto brings the opponent down after Inferno Crusader with a downwards kick. Emergency-techable. His main way of ending combos. Can also be whiffed to in certain combos for additional followup. | ||
}} | }} | ||
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{{#lst:BBCF/Naoto Kurogane/Data|214D through Opponent}} | {{#lst:BBCF/Naoto Kurogane/Data|214D through Opponent}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Causes stagger on hit | *Causes stagger on hit | ||
*Causes float on counter hit | *Causes float on counter hit | ||
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{{#lst:BBCF/Naoto Kurogane/Data|214A}} | {{#lst:BBCF/Naoto Kurogane/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Head ,Body, and Projectile invulnerability | *Head ,Body, and Projectile invulnerability | ||
*Phantom Pain shortcut removed in 2.0 | *Phantom Pain shortcut removed in 2.0 | ||
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{{#lst:BBCF/Naoto Kurogane/Data|214A 8A}} | {{#lst:BBCF/Naoto Kurogane/Data|214A 8A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | *Enhanced version happens from Enhanced Shift Sway (You don't need to input a second microdash) | ||
*Unblockable | *Unblockable | ||
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{{#lst:BBCF/Naoto Kurogane/Data|632146B}} | {{#lst:BBCF/Naoto Kurogane/Data|632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*Normal: 800 minimum damage | *Normal: 800 minimum damage | ||
*Enhanced: 960 minimum damage | *Enhanced: 960 minimum damage | ||
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{{#lst:BBCF/Naoto Kurogane/Data|j.632146B}} | {{#lst:BBCF/Naoto Kurogane/Data|j.632146B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*720 minimum damage | *720 minimum damage | ||
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{{#lst:BBCF/Naoto Kurogane/Data|632146D Projectile}} | {{#lst:BBCF/Naoto Kurogane/Data|632146D Projectile}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
*1004 minimum damage (full animation only) | *1004 minimum damage (full animation only) | ||
*1350 minimum damage during OD (full animation only) | *1350 minimum damage during OD (full animation only) | ||
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{{#lst:BBCF/Naoto Kurogane/Data|ABCD}} | {{#lst:BBCF/Naoto Kurogane/Data|ABCD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
*Does not cost Heat, but immediately ends Overdrive if used. | *Does not cost Heat, but immediately ends Overdrive if used. | ||
*Becomes stronger and flashier with Active Flow. | *Becomes stronger and flashier with Active Flow. | ||
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{{#lst:BBCF/Naoto Kurogane/Data|Astral}} | {{#lst:BBCF/Naoto Kurogane/Data|Astral}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Naoto's hair and eyes turn white and red, even if he isn't in Overdrive. He then prepares a giant scythe of blood and begins slashing the opponent repeatedly before ending it with his strongest slash. One of the fastest and easiest astrals in the game. Can be done after 5AA. | Naoto's hair and eyes turn white and red, even if he isn't in Overdrive. He then prepares a giant scythe of blood and begins slashing the opponent repeatedly before ending it with his strongest slash. One of the fastest and easiest astrals in the game. Can be done after 5AA. | ||
}} | }} |
Revision as of 05:42, 16 April 2020
Naoto Kurogane |
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Overview
Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction.
Drive: Bloodedge
Naoto's Drive allows him to attack with his own blood. His Drive attacks already possess long range, but Naoto can charge them to further increase said range and imbue them with Guard Break properties. At any point during the charge, Naoto can perform a dash to cancel it.
Unique Ability: Enhancer
Naoto also possesses a unique ability: if he performs his special moves or Distortion Drives while he is dashing, these will be given new properties (e.g. more hits). Naoto's microdashing ground normals can store enhanced specials after the first normal hit but not if you use 2 or more normals.
Overdrive: Blood Repulsor
Naoto's Drive attacks take less time to charge, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively. Naoto's microdashing ground normals can store up enhanced specials for 2 normals instead of 1.
Strengths/Weaknesses
Strengths | Weaknesses |
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Notes
- Started updating to 2.0.
- Thanks, whoever uploaded new pics. -DBliss
Normal Moves
5A
5A | Template:AttackDataHeader-BBCF |
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5AA
5AA | Template:AttackDataHeader-BBCF |
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5B
5B | Template:AttackDataHeader-BBCF |
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5C
5C | Template:AttackDataHeader-BBCF |
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2A
2A | Template:AttackDataHeader-BBCF |
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2B
2B | Template:AttackDataHeader-BBCF |
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2C
2C | Template:AttackDataHeader-BBCF |
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6A
6A | Template:AttackDataHeader-BBCF |
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6B
6B | Template:AttackDataHeader-BBCF |
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6C
6C | Template:AttackDataHeader-BBCF |
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3C
3C | Template:AttackDataHeader-BBCF |
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j.A
j.A | Template:AttackDataHeader-BBCF |
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j.B
j.B | Template:AttackDataHeader-BBCF |
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j.C
j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D
5D | Template:AttackDataHeader-BBCF |
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2D
2D | Template:AttackDataHeader-BBCF |
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6D
6D | Template:AttackDataHeader-BBCF |
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j.D
j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault
Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
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Crush Trigger
Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
Banishing Fang
Banishing Fang 236B |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Roar
Banishing Fang: Roar 236B after Banishing Fang |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Bash
Banishing Fang: Bash 236B after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Raid
Banishing Fang: Raid 236C after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Inferno Crusader
Inferno Crusader 623C/D (Air OK) |
Template:AttackDataHeader-BBCF |
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Overhead Kick
Overhead Kick 2C after Inferno Crusader |
Template:AttackDataHeader-BBCF |
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Slash Kaid
Slash Kaid 214D |
Template:AttackDataHeader-BBCF |
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Shift Sway
Shift Sway 214A |
Template:AttackDataHeader-BBCF |
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Phantom Pain
Phantom Pain 8A after Shift Sway |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Divine Smasher
Divine Smasher 632146B (air OK) |
Template:AttackDataHeader-BBCF |
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Divine Reaper
Divine Reaper 632146D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Grim of Phantom ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Edge of Eternity 2141236C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •