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==Normal Moves== | ==Normal Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">5A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5A.png |caption= Watch out for the Jab | |image=BBCF_Naoto_5A.png |caption= Watch out for the Jab | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">5AA</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5AA.png |caption= The King of 5A counters | |image=BBCF_Naoto_5AA.png |caption= The King of 5A counters | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">5B</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5B.png |caption= Sol 5K lite. Now can reliably Anti-Air | |image=BBCF_Naoto_5B.png |caption= Sol 5K lite. Now can reliably Anti-Air | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">5C</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5C.png |caption= Pretty decent neutral tool. Very Good Punish tool | |image=BBCF_Naoto_5C.png |caption= Pretty decent neutral tool. Very Good Punish tool | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2A.png |caption= Stagger Pressure | |image=BBCF_Naoto_2A.png |caption= Stagger Pressure | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2B</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2B.png |caption= Another Good Low | |image=BBCF_Naoto_2B.png |caption= Another Good Low | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2C</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2C.png |caption=Anti-air into Damage | |image=BBCF_Naoto_2C.png |caption=Anti-air into Damage | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">6A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6A.png |caption= Use this to dunk on people's heads. | |image=BBCF_Naoto_6A.png |caption= Use this to dunk on people's heads. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">6B</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6B.png |caption= No Low/Throw Zone. Now the Gatling God | |image=BBCF_Naoto_6B.png |caption= No Low/Throw Zone. Now the Gatling God | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">6C</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6C.png |caption= You got this trying to 665C didnt you? | |image=BBCF_Naoto_6C.png |caption= You got this trying to 665C didnt you? | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">3C</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_3C.png |caption=Sweep. Dont get hit by Dash Sweep | |image=BBCF_Naoto_3C.png |caption=Sweep. Dont get hit by Dash Sweep | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.A</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jA.png |caption= Air to Air | |image=BBCF_Naoto_jA.png |caption= Air to Air | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.B</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jB.png |caption= The "New" Shoto kick | |image=BBCF_Naoto_jB.png |caption= The "New" Shoto kick | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.C</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jC.png |caption= Melty Blood Normal | |image=BBCF_Naoto_jC.png |caption= Melty Blood Normal | ||
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==Drive Moves== | ==Drive Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">5D</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5D.png |caption= Blood Sword and Blood Sword that Guard Breaks (Charged) | |image=BBCF_Naoto_5D.png |caption= Blood Sword and Blood Sword that Guard Breaks (Charged) | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">2D</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_2D.png |caption= Low Blood Sword with a small hurtbox | |image=BBCF_Naoto_2D.png |caption= Low Blood Sword with a small hurtbox | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">6D</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_6D.png |caption= Oops all damage | |image=BBCF_Naoto_6D.png |caption= Oops all damage | ||
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*Causes guard break fully charged}} | *Causes guard break fully charged}} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">j.D</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_jD.png |caption= Jumping blood sword and "This is my Area" Sword | |image=BBCF_Naoto_jD.png |caption= Jumping blood sword and "This is my Area" Sword | ||
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<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
======< | ======<span style="visibility:hidden;font-size:0">Throw</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_FThrow.png | |image=BBCF_Naoto_FThrow.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Counter Assault</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_5C.png | |image=BBCF_Naoto_5C.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Crush Trigger</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_CT.png | |image=BBCF_Naoto_CT.png | ||
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==Special Moves== | ==Special Moves== | ||
======< | ======<span style="visibility:hidden;font-size:0">Banishing Fang</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFang.png | |image=BBCF_Naoto_BanishingFang.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Roar</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangRoar.png | |image=BBCF_Naoto_BanishingFangRoar.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Bash</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangBash.png | |image=BBCF_Naoto_BanishingFangBash.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Banishing Fang: Raid</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_BanishingFangRaid.png | |image=BBCF_Naoto_BanishingFangRaid.png | ||
Line 570: | Line 570: | ||
Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Inferno Crusader. Enhanced version dashes a bit further making it a bit easier to combo midscreen. As of 2.0, it works on standing opponents}} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Inferno Crusader</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_InfernoCrusader_D.png | |image=BBCF_Naoto_InfernoCrusader_D.png | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Overhead Kick</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_OverheadKick.png | |image=BBCF_Naoto_OverheadKick.png | ||
Line 619: | Line 619: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Slash Kaid</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_SlashKaid.png |caption= S P A C I N G into death | |image=BBCF_Naoto_SlashKaid.png |caption= S P A C I N G into death | ||
Line 644: | Line 644: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Shift Sway</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_ShiftSway.png | |image=BBCF_Naoto_ShiftSway.png | ||
Line 665: | Line 665: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
======< | ======<span style="visibility:hidden;font-size:0">Phantom Pain</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_PhantomPain.png | |image=BBCF_Naoto_PhantomPain.png | ||
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==Distortion Drives== | ==Distortion Drives== | ||
======< | ======<span style="visibility:hidden;font-size:0">Divine Smasher</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineSmasher.png | |image=BBCF_Naoto_DivineSmasher.png | ||
Line 727: | Line 727: | ||
}} | }} | ||
======< | ======<span style="visibility:hidden;font-size:0">Divine Reaper</span>====== | ||
{{MoveData | {{MoveData | ||
|image=BBCF_Naoto_DivineReaper.png | |image=BBCF_Naoto_DivineReaper.png |
Revision as of 19:14, 23 April 2020
Naoto Kurogane |
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Overview
Naoto Kurogane is the main protagonist of the BlazBlue: Bloodedge Experience novel series. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until he became Raquel Alucard's servant. He first appears as a playable character in BlazBlue: Central Fiction.
Drive: Bloodedge
Naoto's Drive allows him to attack with his own blood. His Drive attacks already possess long range, but Naoto can charge them to further increase said range and imbue them with Guard Break properties. At any point during the charge, Naoto can perform a dash to cancel it.
Unique Ability: Enhancer
Naoto also possesses a unique ability: if he performs his special moves or Distortion Drives while he is dashing, these will be given new properties (e.g. more hits). Naoto's microdashing ground normals can store enhanced specials after the first normal hit but not if you use 2 or more normals.
Overdrive: Blood Repulsor
Naoto's Drive attacks take less time to charge, and his Enhancer ability will be powered up. Additionally, his hair and eyes will turn white and red, respectively. Naoto's microdashing ground normals can store up enhanced specials for 2 normals instead of 1.
Strengths/Weaknesses
Strengths | Weaknesses |
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Notes
- Started updating to 2.0.
- Thanks, whoever uploaded new pics. -DBliss
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5AA | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Throw | Template:AttackDataHeader-BBCF |
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Counter Assault 6A+B during blockstun |
Template:AttackDataHeader-BBCF |
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Crush Trigger 5A+B |
Template:AttackDataHeader-BBCF |
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Special Moves
Banishing Fang 236B |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Roar 236B after Banishing Fang |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Bash 236B after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Banishing Fang: Raid 236C after Banishing Fang: Roar |
Template:AttackDataHeader-BBCF |
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Inferno Crusader 623C/D (Air OK) |
Template:AttackDataHeader-BBCF |
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Overhead Kick 2C after Inferno Crusader |
Template:AttackDataHeader-BBCF |
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Slash Kaid 214D |
Template:AttackDataHeader-BBCF |
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Shift Sway 214A |
Template:AttackDataHeader-BBCF |
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Phantom Pain 8A after Shift Sway |
Template:AttackDataHeader-BBCF |
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Distortion Drives
Divine Smasher 632146B (air OK) |
Template:AttackDataHeader-BBCF |
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Divine Reaper 632146D |
Template:AttackDataHeader-BBCF |
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Exceed Accel
Grim of Phantom ABCD during Overdrive |
Template:AttackDataHeader-BBCF |
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Astral Heat
Edge of Eternity 2141236C |
Template:AttackDataHeader-BBCF |
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External References
- Japanese Name: ナオト=クロガネ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Frame Data Spreadsheet
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •