BBCF/Naoto Kurogane/Data

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< BBCF‎ | Naoto Kurogane
Revision as of 16:04, 28 September 2022 by Matosh (talk | contribs) (→‎Distortion Drives: reversal notes)

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Naoto Kurogane 11,500 4F 25F (1~4F Inv All) BBCF Naoto Portrait.png BBCF Naoto Kurogane Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 12 -1 +6 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Naoto 5A.png
Watch out for the Jab
File:BBCF Naoto 5A Hitbox.png
Goes quite low

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 4 14 -1 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Crumple 35 31 11 +0 +2
File:BBCF Naoto 5AA.png
The King of 5A counters
File:BBCF Naoto 5AA Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Mid 8 3 18 -4 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Naoto 5B.png
Sol 5K lite
BBCF Naoto 5B Hitbox.png
Disjoint at the tip of the leg

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 12 4 18 -3 -7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Naoto 5C.png
Very good punish tool
BBCF Naoto 5C Hitbox.png
Can OTG surprisingly often

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Low/Air 7 2 12 -2 +6 F CSR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto 2A.png
Stagger Pressure
BBCF Naoto 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 8 3 15 -4 -3 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto 2B.png
Another good low
BBCF Naoto 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 11 6 22 -11 -12 B 7~13 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 23 Launch 37 11 +0 +2
BBCF Naoto 2C.png
Anti-air into Damage
BBCF Naoto 2C Hitbox.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High 24 3 24 -10 -24 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBCF Naoto 6A.png
Use this to dunk on people's heads
BBCF Naoto 6A Hitbox.png
bonk
Bonus Proration 110%

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 All 17 4 4+12L -1 -10 H 5~(Until L) FT SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 24 45 12 +0 +5
BBCF Naoto 6B.png
No Low/Throw Zone. Now the Gatling God
BBCF Naoto 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 35 4 9+8L -2 -29 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 25 30 30 45 12 +0 +5
BBCF Naoto 6C.png
You got this trying to 665C didn't you?
File:BBCF Naoto 6C Hitbox.pngFile:BBCF Naoto 6C SubHitbox.png

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
780 Low 11 4 17 -4 -5 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Naoto 3C.png
Dont get hit by Dash Sweep
BBCF Naoto 3C Hitbox1.pngFile:BBCF Naoto 3C Hitbox2.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Naoto jA.png
Air to Air
File:BBCF Naoto jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
580 High/Air 9 6 13 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Naoto jB.png
The "New" Shoto kick
BBCF Naoto jB Hitbox.pngFile:BBCF Naoto jB SubHitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 High/Air 10 6 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 11 +0 +2
BBCF Naoto jC.png
Melty Blood Normal
BBCF Naoto jC Hitbox.pngFile:BBCF Naoto jC SubHitbox.png

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 20 {18} 5 18 -2 -16 [-14] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 21 30 27 46 15 +0 +8
BBCF Naoto 5D-1.png
Blood Sword
BBCF Naoto 5D Hitbox1.png
Values in {} for OD
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

5[D]

5[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24{34}/Barrier 40 {28} 5 18 -1 -36 [-24] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 25 {Crumple 35} 40 + Slide 20 Crumple 50 {Crumple 70} 56 + Slide 20 20 +0 +8
BBCF Naoto 5D-2.png
Blood Sword that Guard Breaks
BBCF Naoto 5D Hitbox2.png
Values in {} are for OD
Chip damage 20%: 270
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 22 {20} 5 18 -2 -18 [-16] F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 21 30 + Slide 10 27 46 + Slide 10 15 +0 +8
BBCF Naoto 2D-1.png
Low Blood Sword
BBCF Naoto 2D Hitbox1.png
Values in {} are for OD
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

2[D]

2[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24{34}/Low Barrier 44 {32} 5 18 -1 -40 [-28] F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 25 {Crumple 35} 40 + Slide 20 + WBounce 20 + WStick 31 Crumple 50 {Crumple 70} 56 + Slide 20 + WBounce 20 + WStick 31 20 +0 +8
BBCF Naoto 2D-2.png
Low Blood Sword that Guard Breaks
BBCF Naoto 2D Hitbox2.png
Values in {} are for OD
Chip damage 20%: 270
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 24 {22} 6 17 -2 -20 [-18] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 20 Launch 40 Launch 59 15 +0 +8
BBCF Naoto 6D-1.png
Combo filler, amazing starter
File:BBCF Naoto 6D Hitbox1.png
Values in {} are for OD
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

6[D]

6[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Guard Break 24{34}/Barrier 48 {36} 6 17 -1 -44 [-32] B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 60 + WBounce Launch 79 + WBounce 20 +0 +8
BBCF Naoto 6D-2.png
Oops, all damage
BBCF Naoto 6D Hitbox2.png
High enough to reach Tarkus himself
Values in {} are for OD
Chip damage 20%: 300
Fatal Counter
Dash cancellable on frame 10, and Naoto can dash cancel on reaction to ODR

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 20 {18} 5 18+5L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 4 18 19 40 24 55 15 +0 +5
BBCF Naoto jD-1.png
Jumping Blood Sword
File:BBCF Naoto jD Hitbox1.png
Look at that disjoint
Values in {} are for OD
Bonus Proration 110%

j.[D]

j.[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1350 Guard Break 24{34}/Barrier 40 {28} 5 18+11L H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 60 + GBounce Launch 75 + GBounce 20 +0 +8
File:BBCF Naoto jD-2.png
"This is my Area" Sword
File:BBCF Naoto jD Hitbox2.png
Look at that disjoint but bigger
Values in {} are for OD
Chip damage 20%: 270
Bonus Proration 110%

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 80 + WStick 30 0, 12 +0
File:BBCF Naoto FThrow.png
Forward
File:BBCF Naoto Throw Hitbox.png
Minimum Damage 100%: 1500

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Spin Fall 41, Crumple 30 0×2, 20 +0
File:BBCF Naoto BThrow.png
Back
File:BBCF Naoto Throw Hitbox.png
Minimum Damage 100%: 1500

j.BC

j.BC
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 19 + Slide 1 + Down 53 0 +0
BBCF Naoto AThrow.png
File:BBCF Naoto AirThrow Hitbox.png
Minimum Damage 100%: 1500

6AB

6AB
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 6 30 -19 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Naoto 5C.png
Can't you just DP RC?
BBCF Naoto 5C Hitbox.png
Same as 5C

5AB

5AB
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCF Naoto CT.png
Dab
File:BBCF Naoto CT Hitbox.pngFile:BBCF Naoto CT Hitbox2.png
Can hit and send the opponent backwards

5[AB]

5[AB]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCF Naoto CT.png
File:BBCF Naoto CT Hitbox.pngFile:BBCF Naoto CT Hitbox2.png

66 Cancel

66 Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Naoto ForwardDash.png
The most useful dash cancel in the game
File:BBCF Naoto FDash Hitbox1.pngFile:BBCF Naoto FDash Hitbox2.pngFile:BBCF Naoto FDash Hitbox3.pngFile:BBCF Naoto FDash Hitbox4.pngFile:BBCF Naoto FDash Hitbox5.png
Can cancel into specials immediately

Taunt

AP
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
131
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
File:BBCF Naoto Taunt.png
HUOOOOOOO
File:BBCF Naoto Taunt Hitbox1.pngFile:BBCF Naoto Taunt Hitbox2.png

Specials

236B

236B
Banishing Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 13 3 17 -3 -6 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 15 +0 +2
BBCF Naoto BanishingFang.png
Rekka. Pressure Reset
BBCF Naoto BanishingFang Hitbox.png
Can hit behind on some airborne characters
Can cancel into next part of rekka through Frames 16-30

236B 236B

236B 236B
Banishing Fang: Roar
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 9 6 18 -7 -6 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 28 25 45 15 +0 +2
BBCF Naoto BanishingFangRoar.png
Deceptive Hitbox
BBCF Naoto BanishingFangRoar Hitbox.pngFile:BBCF Naoto BanishingFangRoar SubHitbox.png
Told you
Fatal Counter
Can cancel into next part of rekka through Frames 12-19

Roar 236C

236B 236B 236C
Banishing Fang: Raid
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 16 8 30 -19 -27 B (J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Long 4 18 Launch 30 Launch 45 18 +0 +5
BBCF Naoto BanishingFangRaid.png
Mori give it back 92 p2
File:BBCF Naoto BanishingFangRaid Hitbox1.pngFile:BBCF Naoto BanishingFangRaid Hitbox2.png
Hitbox fully extended upwards on 18F

Roar 236B

236B 236B 236B
Banishing Fang: Bash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 14 7 22 -10 -16 B R [R(Da)] 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 58 12 +0 +5
File:BBCF Naoto BanishingFangBash.png
Aight so boom, you got fataled by this and then woke up dead
File:BBCF Naoto BanishingFangBash Hitbox.pngFile:BBCF Naoto BanishingFangBash SubHitbox.png
You hate it when it gets low profiled
Values in [] for Enhanced version
Fatal Counter

214D

214D
Slash Kaid
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 15 [13] 3 23 -9 [-7] -14 [-12] B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [92] Long 3 [4] 16 [18] 17 [Crumple 29] 38 22 [Crumple 58] 52 [54] 7 [12] +0 +2 [+5]
BBCF Naoto SlashKaid.png
S P A C I N G into death
BBCF Naoto SlashKaid Hitbox.png
Disjoint
Values in [] for Enhanced version

214D through Opponent

214D through Opponent
Slash Kaid (Pass Through)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 13 3 29 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 Crumple 47 Crumple 54 +0 +5
BBCF Naoto SlashKaid.png
BBCF Naoto SlashKaid Hitbox.png
Occurs when Enhanced version hits close to opponent

623C

623C
C Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 [600×2] Mid 6 9 [6,3] 26+11L -28 [-22] -25 B 4~11 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [89×2] Long 3 16 Launch 48 Launch 62 11 +0 +2
File:BBCF Naoto InfernoCrusader C.png
C version. Anti-air, not your DP
File:BBCF Naoto InfernoCrusader C Hitbox.png
C version.
Values in [] for Enhanced version
Can cancel into Overhead Kick 21-29F

623D

623D
D Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2
[700, 450×4]
Mid 9 3,10
[3,3,3,2,2]
38+16L
[29+16L]
-45 [-28] -49 [-40] B 1~17 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [92×5] Very Short 4 18 Launch 45 Launch 60 12,3 [12,3×3] +0 +5
BBCF Naoto InfernoCrusader D.png
D version. The DP of the gods
BBCF Naoto InfernoCrusaderD Hitbox.png
D version.
Values in [] for Enhanced version
Can cancel into Overhead Kick 24-35F
reversal

623C 2C

623C 2C
Overhead Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 11 6 Until L H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Naoto OverheadKick.png
I Whiff it, I Knock 'em down
File:BBCF Naoto OverheadKick Hitbox.pngFile:BBCF Naoto OverheadKick Hitbox2.png

j.623C

j.623C
Air C Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 [800x2] All 6 6,3 Until L+11 H 1~7 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 [89x2] Long 3 16 Launch 48 Launch 62 11 +0 +2
File:BBCF Naoto InfernoCrusader C.png
File:BBCF Naoto InfernoCrusader C Hitbox.png

j.623D

j.623D
Air D Inferno Crusader
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 800 [800, 600x4] All 7 4,6 Until L+16 H 1~12 All R 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 [92x5] Very Short 4 18 Launch 45 Launch 60 12,3 +0 +5
BBCF Naoto InfernoCrusader D.png
BBCF Naoto InfernoCrusaderD Hitbox.png
Can cancel into Overhead Kick 19-30

214A

214A
Shift Sway
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
39 [37] -13 [-11] 1~30 HBP
[1~26 HBP]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Naoto ShiftSway.pngBBCF Naoto ShiftSwayEnhanced.png
Tax evasion • KOCHI DAZE
BBCF Naoto ShiftSway Hitbox.pngBBCF Naoto ShiftSwayEnhanced Hitbox.png
Values in [] for Enhanced version
Can cancel into Phantom Pain on 5F [17F] onwards
Can dash cancel on 9F onwards. Enhanced version can not be dash canceled
Can pass through opponent 13-30F [1-26F]

214A 8A

214A 8A
Phantom Pain
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1426×2 Unblockable (120) 15 [5] 5 28 T 1~19 HB [1~9 HB] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82×2 Normal 4 Launch 50 0, 12×2 +0
BBCF Naoto PhantomPain.png
Looks like a kick, is actually a throw
BBCF Naoto PhantomPain Hitbox.png
Also has a 140,000 unit range check, usually making its reach less wide than it appears here.
Values in [] for Enhanced version
Second Hit only comes out on hit

Distortion Drives

Insert non-formatted text here

632146B

632146B
Divine Smasher
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 [2400] {1800 [2160]} All 5+(50 Flash)+2 10 23 -12 -13 B 1~6 All
7~16 P
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Normal 5 20 Launch 80 Launch 96 20 +0 +8
BBCF Naoto DivineSmasher.png
Plus on whiff
BBCF Naoto DivineSmasher Hitbox.png
Values in [] are Enhanced version
Values in {} are OD version
On hit/block, remainder of move is replaced with 9 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
Minimum Damage 40% {30%}: 800 [960] {540 [648]}
reversal

j.632146B

j.632146B
Air Divine Smasher
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 {1700} All 5+(50 Flash)+7 Until L 25 H 1~11 All
12~(Until L) P
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
75 Normal 5 20 Launch 80 + Slide 20 Launch 96 + Slide 20 20 +0 +8
BBCF Naoto DivineSmasherAir.png
Lower is better
BBCF Naoto AirDivineSmasher Hitbox.png
Values in {} are OD version
Minimum Damage 40% {30%}: 720 {510}

632146B OD Followup

632146B OD Followup
Divine Smasher OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1800 4+(35 Flash)+15 3 Until L+24 1~End All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 5 20 Launch 80 20 +0 +0
BBCF Naoto DivineSmasher Followup.png
Overdrive followup.
Minimum Damage 30%: 540

632146D

632146D
Divine Reaper
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300, 2719
[1300, 1900, 2200]
All 4+(40 Flash)+9 1 48 -18 -35 B 1~27 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92, 75 [92, 94, 75] Normal 4 18 Launch 300, 100 Slide 30 + Down 38 [300, 100, 100 + Slide 25] 3 20, 13 [20, 45×2] +0
BBCF Naoto DivineReaper.pngFile:BBCF Naoto DivineReaper-2.pngFile:BBCF Naoto DivineReaperOD.png
Screams "GTFO" if they did this on wake-up • Followup. Same animation as Crush Trigger • Overdrive followup.
File:BBCF Naoto DivineReaper Hitbox1.pngBBCF Naoto DivineReaper Hitbox2.png
Naoto's hitbox • Projectile hitbox.
Values in {} are OD version
Minimum Damage 25%: 1004 {1350}
reversal

632146D Projectile

632146D Projectile
Divine Reaper
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
693×3 [803×3] All 4+(40 Flash)+10 3,3,6 P2 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Normal 3 16 Launch 60 Launch 74 0/+4 +4 +4
BBCF Naoto DivineReaper.png
BBCF Naoto DivineReaper Hitbox2.png
Projectile hitbox
Values in {} are OD version
Only comes out when strike misses/is blocked
Minimum Damage 25%: 519 {600}

Exceed Accel

ABCD

ABCD
Grim of Phantom
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 500, 1400, 550
{600, 500, 1700, 610×5}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 26 Launch 100 + Down 23 20 20, 12, 8/-3, 9/-1
{20, 12, 8/-3, 13/-10, 1/+4×4, 0/+20}
+0
File:BBCF Naoto GrimOfPhantom.pngFile:BBCF Naoto GrimofPhantom2.png
Why would you use this
File:BBCF Naoto GrimOfPhantom Hitbox.png
Share if you dont think
Values in [] are AF version
Minimum Damage 10%: 305 [643]

Astral Heat

2141236C

2141236C
Edge of Eternity
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2100×8, 5300, 10000 All 4+(54 Flash)+11 6 28 -13 -22 B 1~20 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 13
File:BBCF Naoto EdgeOfEternity.png
The Better Black Onslaught
File:BBCF Naoto EdgeOfEternity Hitbox.png

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